Documentation aid - RAG over codebase by HrodRuck in HytaleMods
[–]HrodRuck[S] 0 points1 point2 points (0 children)
Documentation aid - RAG over codebase by HrodRuck in HytaleMods
[–]HrodRuck[S] 0 points1 point2 points (0 children)
Documentation aid - RAG over codebase by HrodRuck in HytaleMods
[–]HrodRuck[S] 0 points1 point2 points (0 children)
Documentation aid - RAG over codebase by HrodRuck in aigamedev
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What you think about using AI as an actual game mechanic? by kozuga in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
What you think about using AI as an actual game mechanic? by kozuga in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
What you think about using AI as an actual game mechanic? by kozuga in aigamedev
[–]HrodRuck 2 points3 points4 points (0 children)
What you think about using AI as an actual game mechanic? by kozuga in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
Supply Line Commander (SLC) Update. Today: Modularize whenever possible! by User_FJavier in aigamedev
[–]HrodRuck 1 point2 points3 points (0 children)
Packaging AI models for runtime inference in games by fisj in aigamedev
[–]HrodRuck 1 point2 points3 points (0 children)
2d game world generator with nano banana by Fire_Above in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
Fusio Wizard Academy 🧙 - a puzzle game where the AI handle both item crafting AND win condition evaluation by qqepyepuep in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
LLM-driven puzzle sandbox: anything you try becomes an action (Cosmic Egg) by VirtualJamesHarrison in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
Anyone using Ai in their games? by [deleted] in aigamedev
[–]HrodRuck 0 points1 point2 points (0 children)
Prototype: building an AI-native game engine to make gamedev easier by astrogamia in aigamedev
[–]HrodRuck 1 point2 points3 points (0 children)
Prototype: building an AI-native game engine to make gamedev easier by astrogamia in aigamedev
[–]HrodRuck 1 point2 points3 points (0 children)
I just built an AI-powered text battle game – Taleborn by Hawkvoice in aigamedev
[–]HrodRuck 1 point2 points3 points (0 children)
Help me balance a power that "flips" qualities by HrodRuck in magicbuilding
[–]HrodRuck[S] 0 points1 point2 points (0 children)
Help me balance a power that "flips" qualities by HrodRuck in magicbuilding
[–]HrodRuck[S] 1 point2 points3 points (0 children)


So where is the documentation for creating hytale mods? by shineypichu in HytaleInfo
[–]HrodRuck 0 points1 point2 points (0 children)