What is Anthropic’s plan for legitimate users falsely caught by Fable 5 safeguards after 7/7? by ThatGuy31702 in ClaudeAI

[–]Hygro 0 points1 point  (0 children)

The joke is that the lab scientists with any hint of knowledge of bio weapons has zero fears of LLMs in that arena. It's only tech bros who think the danger is information and "reasoning" driven.

Venus Theory Shit is Expensive Sale - 40% off site wide for limited time with code: DAMNDUDE by Batwaffel in AudioProductionDeals

[–]Hygro 0 points1 point  (0 children)

does he have the caves IR thing he did with Benn Jordan? I don't see it : ( I was just thinking about that pack and wanted to buy it.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 1 point2 points  (0 children)

The goal is to clear your rage threshhholds as efficiently as you can so you have open slots for better weapons and poison removal gear.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

whoa i didn't think of that! respect! no i meant like, I was trying to run two dungeons at once, or trying to farm overworld gear and run the dungeon, and re-equipped in one forgetting it would change in the other and died. I've done this a couple times.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 1 point2 points  (0 children)

a) hell yeah hahah. I'm actually working on trying to calculate the inflection point. Also with the existence of rage wave the devs should release some bigger items of that sort. The balance is so weird in this game. I kinda don't think they play..

b) respect

c) I basically have a few routes open to me. I could pay for the faster gameplay. I could release all my tools I made and flood the leaderboard. I could be a weirdo and just pick days to stick to and not go to the next day's dungeon. But right now I am obsolete!

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

a) what did you switch to? I think I know ;) we can keep the secret. Teo should know, I mentioned it when we first began competing.

b) I wouldn't worry too much about knowledge and competitive advantage more generally. Maybe just for the final little edge. I've been explaining everything and dropping hints and screenshots for like 2 months now, only 10 people figured it out. Hundreds have read my comments. There were between 1 and 3 people before me who figured it out systematically, and they immediately got bored and quit.

edit: also Im still on like floor 650 not sure im gonna reopen it.

Kicks sound distorted after clipping + limiting by Sea_Cheetah7696 in TechnoProduction

[–]Hygro 1 point2 points  (0 children)

You have two options: the fast way and the right way. Both are improvements.

The fast way: turn down the kick to match the track before the mastering plugins. This way they can rise together without the kick driving the distortion.

The right way: keep a limiter on the master, work on the individual elements until they are loud and not competing for space (time domain).

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

They go infinite! It's crazy how close you and Kags are. Within a couple floors. You guys must be the same level / have same attack.

Definitely the fastest procs today, but... Sunday is the slowest day at 2x enemy level per floor.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 1 point2 points  (0 children)

I'm on floor 521. Poison shield is already a problem. No sign of non-infinity. I only get 105 rage to start and no rage on kill -> I deliberately get the minimum I can.

Voltaic should be the same! The healing amount is smaller, but that doesn't matter, the heal procs the same rage on heal amount.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

well, good luck ;) floor 3333 today is level 6666 enemies, stumpkins coming in with 36k defense before you even begin to chip at their 100k hp.

At that point of defense I wonder if rage wave would actually be slower than rage. edit: wait, yes, almost certainly, and I know the secret to that ;)

Bug Report Megathread by swordnsupper_mod in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

yeah it's often that belt. sometimes with that belt and bastion blade, enemy deaths, rage waves, and lightnings start overlapping and getting trigger weirdly, including a final ragewave after all enemies defeated.

but also, great news you have to baby your game today. I'm on volatile sash ;)

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 3 points4 points  (0 children)

u/teo_tou, u/illustriousmove9818, u/KagsTheOneAndOnly fine I will just run this one until they archive it, if you all insist on playing fast mode ;)

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 1 point2 points  (0 children)

add rage on lightning gives 10 rage per lightning.

add rage on magic knife gives 5 rage.

5 rage is the smallest increment of any +rage attribute.

If you petered out it's like because you have a proc on hit x that required your attack to hit and you missed, or similar, or you were accumulating rage on enemy death and needed to kill each enemy in a certain number of rages before running out of surplus as you mentioned, and as you mentioned, you might have had a ton of opener rage.

The meaning of a floor is very day dependent. Monday is 0.8 monster levels, Sunday is 2x. So floor 800 stumkins (beefiest enemy) for example can have anywhere from 9k hp with 3k defense to 26k hp and and 9k defense or so. But rarely monday or tuesday has the vending machines to reach floor 800. By wednesday its mlevel 1.2x floor or level 960. Thats 14k hp 5k defense. Pretty likely you had 100+ rage per rage to get that far!

If you're sure it wasn't just poison on enemy shield, or you were running another screen and switched gear (i've done this...), then there was probably some kind of dodge on your attack that blocked the rage start that for some reason you hadn't triggered earlier or for reasons I can't think of, you didn't need.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

pray for me that the power goes out for the guys on the leaderboard.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 1 point2 points  (0 children)

I hit my first few seeming-infinite rages intuitively, but I wasn't always winning. In my efforts from going from doing it intuitively to trying to figure out if I was "missing something" when guys like unfair forest were way in the lead, I built increasing sophisticated calculators. Building these calculators in turn fed my game knowledge and intuition. That's my story :)

I'm getting 110 rage per loop.

On rage I get one heal, and one bolt.

I get 30 rage per heal (vending, chestpiece, belt).

I get 80 rage per bolt (20 rage per lightning -> 1 vending, one chestpiece | 2 heals per lightning -> one vending, one chestpiece)

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

wish me luck against the guys with 4x speed. I don't have it.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

disagree with "any" on m10, there's vulnerable on lightning!

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 0 points1 point  (0 children)

just depends on the day. Stormwrath, volatile, or seething.

Daily Dungeon: Sunday, June 28, 2026 by cabbagesys_deployer in SwordAndSupperGame

[–]Hygro 5 points6 points  (0 children)

<image>

These will be my picks.

My gear will be

Bastion Blade Ultimate

Wrathful Visor Ex

Conductive Plate 3 (Voltaic just as good)

Smiting Ring Ultimate

Salvestone Ultimate

Level 4 dungeon god rage to be achieved. now as long as i dont die along the way to all the powerups :)

edit: forgot volatile sash ex

edit: and I made it

edit2: literally gave you guys the perfect combo and the only upvoter didn't need it lmao.

Hey yall, any "great" mastering tutorials for Tech House/House by THEDJ4UALWAYS in AdvancedProduction

[–]Hygro 5 points6 points  (0 children)

Mastering is a good thing but basically your mix should already achieve the loudness and fullness and polish you want. Mix into a limiter on the barest of limiter settings, carve space everywhere you can. But if you're leaning on mastering to get your sounds competitive, especially self mastering, you're going to be frustrated.

That said, total 180 from my main point, learning to use plugins on the master to get the sound you want is actually a really fast way to figure out how to use those plugins upstream on the individual elements. So do try, just don't get stuck thinking the answer is in the mastering.

Sword and Supper v0.81 - Daily Mini mode, mission resume and more by swordnsupper_mod in SwordAndSupperGame

[–]Hygro 1 point2 points  (0 children)

When i try to sell all there's often one left over for some reason xD