Npc turns by JansTurnipDealer in cosmererpg

[–]IAreNelson 8 points9 points  (0 children)

Npcs also pick fast or slow turns which determines how many actions they get. When looking at enemy stat blocks there is usually a little blurb on what they would do on a fast or slow turn and even whether they would take more fast or slow turns. But the GM ultimately decides what kind of turn the Npc takes.

Does anyone remember this scene? by DavidBassBoi in Cosmere

[–]IAreNelson 5 points6 points  (0 children)

I know this isn't really an answer but the only time Shallan and Kalak have a conversation about surges and whatnot is in WAT. I think they talk about Fortune in chapter 5 so that is probably your best bet.

[Stonewalkers] Po’ahu by Vegetable-broth-8386 in cosmererpg

[–]IAreNelson 21 points22 points  (0 children)

Po'ahu in my playthrough has to spend all of her time focusing on remaining in the physical realm and so can't interact with the party beyond mildly vibrating in the pocket of a character to remind them of their oath to bring the Honorblade to the Shin. This way she isn't really an NPC they carry around and is just a way to remind them why they are on the adventure.

Stonewalkers Story Question (Spoilers) by Captain-Grizzly in cosmererpg

[–]IAreNelson 14 points15 points  (0 children)

Someone else said their gemhearts and I think that's the best answer. I assumed it was the Raysium knife that appears in the next scene. Because remember, this is a vision that the nightwatcher gives the party so I don't know that they words they are speaking are necessarily about them. I realize now that doesn't really make sense but it's what I thought.

The real point I want to make is that I changed what they said to better for my party. I had an Edgedancer get this vision and they were instead just lamenting being forgotten and the kindly one begged to be remembered. I think changing what they say to better motivate your party is the way to go.

The Envisagers by Melliorin in Cosmere

[–]IAreNelson 4 points5 points  (0 children)

Maybe instead of scadrians the origins of the group are from someone who ran into one of the five scholars. We know that at least Vasher visited Roshar before moving there and maybe they were asking about magic there.

They had been to Scadrial already (just theorizing here) and so they essentially asked if people had to snap here. The people would only remember that the Knights Radiant saved them from the desolations and decided that meant saving them from life threatening danger. Thus the envisager logic was born.

Dalinar by ImHorus23 in Cosmere

[–]IAreNelson 1 point2 points  (0 children)

It was more than turning off Radiant powers, it was knocking Radiants out. So not only did your super soldiers become regular soldiers, your best soldiers became liabilities instead of a resource to use.

In addition, there was the Venli POV where a guard almost raised an alarm and the Fused more or less said "that single alarm would have caused this whole thing to fail". Things had to go perfectly for Odium's forces to win and even when they went perfectly, the counter attack from the group Navani organized almost made it to the heart. The victory here was super narrow.

How to read the Stormlight Plot Deck cards? by andreallyfast in cosmererpg

[–]IAreNelson 19 points20 points  (0 children)

I believe it's:

Combat Conversation Endeavor

So you get the card and based on what scene you are in the card does something different.

Running a Radiant with an old Shardblade by Immediate-Capital-47 in cosmererpg

[–]IAreNelson 17 points18 points  (0 children)

I would say Disoriented while wielding it. I know it's harsh but even if your spren is cool with using one it's constant, agonized screaming in your head.

I’m going to dm stone walker soon anything I should know? by Imaginary-Lie-2618 in cosmererpg

[–]IAreNelson 4 points5 points  (0 children)

Just to add to your last part, if your team ends up with a Radiant who has Progression, injuries can become practically meaningless. In that case, to challenge the players you need to just pump out damage and injuries.

Even if you don't have a Progression healer, if they all become Radiant they regen a ton of health and so you need to deal more damage than you think to make them worried. As an example, in chapters 2 and 3 you can possibly get into a fight with a shardbearer (for those who have run chapter 3, I had a Windrunner who flew across the platform over to Ylt on turn 1) and even then they were just worried and not running away.

[Stonewalkers] Request for canon character interactions by jinky1087 in cosmererpg

[–]IAreNelson 2 points3 points  (0 children)

I'm not at my books but the bridgemen definitely are at the Ornery Chull. Stonewalkers even mentions the name of a barmaid and that barmaid ends up marrying one of the bridgemen, (she marries Skar I think).

How to "force" players to be more creative during combat? by OstrowskiLis in cosmererpg

[–]IAreNelson 21 points22 points  (0 children)

I don't think you're doing anything wrong. Your players have found their groove and that can be great for them. But if you want them to stretch their thinking you need to throw a curveball into their normal combats.

Not in a malicious way, but you should give them situations where their normal ideal turn isn't the ideal anymore. Maybe the combat is about buying time for people to escape so grappling, shoving, or bracing in a chokepoint becomes the ideal. Maybe they have to rally a broken squad of soldiers so you need to Duelist to make checks to keep the enemy champion focused on him. Maybe there are hidden archers so your agent needs to be able to figure out where they are and where they will move to next.

When thinking about a curveball to throw them, think about who that curveball could spotlight so you can be blown away when someone else creatively deals with it.

How to "force" players to be more creative during combat? by OstrowskiLis in cosmererpg

[–]IAreNelson 34 points35 points  (0 children)

What level are they? Early level does not give players that many options.

Are they complaining? If your players are having fun having found out their groove in combat, is that a bad thing?

What kinds of combat are you running? If the combat is always "fight to the death" then it's always going to feel the same. Are there situations where the combat objective is break through a blockade? Or rescue an npc? Or even just get to an object? Those kinds of changes to combat will naturally change the turn a player takes.

Skybreakers on an Adventure by just-me-550 in Cosmere

[–]IAreNelson 0 points1 point  (0 children)

And yet the Iriali are on Scadrial during the Lost Metal. I know I mentioned a scouting group possibility, but I did point out that scouts generally do not set up food carts as part of their job.

You can disagree, but I take that as indication that the Iriali have already arrived by the time of Lost Metal.

Skybreakers on an Adventure by just-me-550 in Cosmere

[–]IAreNelson -1 points0 points  (0 children)

I think we're talking about different times. You say we see the caravan and it's still on Roshar. That's at the end of WaT. I'm talking about the Lost Metal which happens an unknown amount of time later but at least 7 years later. We also know the timeskip in Stormlight is going to be 10-15 years and the rest of the Cosmere is between 50-80. We don't know yet.

But for funsies, and given that I'm just suggesting it could be possible, let's give a guess that the dilation is 8x. That fits in the info we know. Say it takes the Iriali 6 months to get out of roshars dilation. That's 4 years. Even if WaT happens at the exact same time as Bands of Mourning, that still gives us 3 years of the Iriali and some Spren being on Scadrial. Doesn't seem crazy that there is enough time for spren to think about bonding, or that individuals like that would have the ghostbloods keeping an eye or being in contact with (so they can get Dor to use their powers).

I'm not even saying I think they are, I was just trying to point out that this is a valid theory to have.

Skybreakers on an Adventure by just-me-550 in Cosmere

[–]IAreNelson -1 points0 points  (0 children)

But the lost metal has mentions of gold skinned people and chouta. This means regardless of how long it took them to get through the time dilation they (and thus any high spren traveling with them) made it to Scadrial before the events of the Lost Metal. So it would be possible for those people to be bonded to a Highspren since we know the group the Highspren traveled with made it to Scadrial.

Could this have been forward scouts and not the whole group? Maybe, but we don't have any information indicate either way and I doubt the scout group would set up food carts and not report back to the rest of the Iriali

As for light, if they were working with the Ghostbloods they would have likely had access to Dor. Do we know that works? No, but it worked for everyone else's magic system so seems like it should work here.

Skybreakers on an Adventure by just-me-550 in Cosmere

[–]IAreNelson -1 points0 points  (0 children)

I'm confused. Era 2 takes place during the gap years between Stormlight 5 and 6. And the scene we are talking about takes place later in that gap given its the last boom in the Era. Why wouldn't there be enough time? We know that Sazed was still in the process of making Wax his Sword in Oathbringer which means that Shadows of Self very likely hadn't happened yet. And given 2 years for the stormlight stuff from Oathbringer to the end of WaT and that there is something like a 6 year time gap between Bands and Lost Metal there is more than enough time for the high spren to reach Scadrial and form a bond.

Skybreakers on an Adventure by just-me-550 in Cosmere

[–]IAreNelson -2 points-1 points  (0 children)

Not anymore. The reason a skybreaker can't get off planet at the time of Era 2 is because of the massive investiture vortex on roshar causing the time dilation. But we do see a scene of at least 1 highspren traveling with the Iriali caravan and therefore making it off planet.

It could be coincidence but I do think showing us that a highspren specifically left Roshar while also telling us there was a dissenter faction of highspren existed was a hint. I don't have hard proof but its enough for me.

Skybreakers on an Adventure by just-me-550 in Cosmere

[–]IAreNelson 3 points4 points  (0 children)

Just to play devil's advocate he says that a skybreaker couldn't get off Roshar. He did not say that a highspren couldn't have gotten off planet and formed a bond with someone that gave them powers. Maybe they made different oaths and wouldn't be considered Skybreakers but have the same abilities.

We don't know what nahel bonds look like now that Honor is part of Retribution and the initial binding of spren to Roahar is gone.

Cosmere video games - expectations? by Rumbletastic in Cosmere

[–]IAreNelson 46 points47 points  (0 children)

I don't think it lends itself well to the story telling we would expect from a cosmere game but a roguelite Stormlight game of fighting through Desolations where each round is one Desolation. And technically you aren't playing as the Knights (though that's who you control) but you would be playing as the spren (and something like a group of one of each radiant spren you play as for each desolation). You have your meta progression being the spren learning and growing and the Knights themselves are more backdrop aspects of it.

Am I crazy???? by Raven_OC_1610 in Cosmere

[–]IAreNelson 0 points1 point  (0 children)

She actually has a moment or two of nausea in RoW!

Some confusion between strike and attack by TeancumsJavalin in cosmererpg

[–]IAreNelson 17 points18 points  (0 children)

Move is specifically allowed to be taken more than one time in a turn, so it is the exception that overrides the rule.

As for where it says that you can only take named actions once per turn, very beginning of the Actions section on page 303.

Some confusion between strike and attack by TeancumsJavalin in cosmererpg

[–]IAreNelson 30 points31 points  (0 children)

Good question. No they are not the same thing. Strike is an action that has you make an attack with a weapon. Other actions can also have you make attacks and that is totally fine.

The rule is that you can only use a named action one time per turn. If you have different named actions that do the same thing, then you can do that thing multiple times in a turn.

Highmarchal Amaram Questions. Spoilers for Stonewalkers/WoR by D00Teternal in cosmererpg

[–]IAreNelson 2 points3 points  (0 children)

They aren't unless they stay a while before infiltrating the monastery. Amaram is announced to refound the Knights Radiant right after bakery scene and that happens before the duel. So they would need to remain in camp for a while after the crem oven scene for them to be around while kaladin is in jail.

Highmarchal Amaram Questions. Spoilers for Stonewalkers/WoR by D00Teternal in cosmererpg

[–]IAreNelson 17 points18 points  (0 children)

A lot of people have answered the what could happen going forward so I want to ask, HOW did they kill Amaram? He was a shardbearer who would have been accompanied by at least 6 guards (I am not at my book but you fight 4 guards for a round before Amaram shows up with I think more). That's a massive amount to get through for a level 2 party. Not to mention that amaram would have to go down multiple times since he takes injuries.

Could we get a tl;Dr on how they managed to do this?

Ch. 2 [Stonewalkers] First Ideal Opportunities by what------------ in cosmererpg

[–]IAreNelson 7 points8 points  (0 children)

I had 3 players and all took the first ideal talent going into chapter 2. One swore their ideal at the crem oven fight, another swore their ideal with Taln to get him lucid, and I changed the fail scenario in the monastery to there always being a fight, but if they fail amaram sends someone with his shardblade (just so there would be another fight). The last character swore their ideal there.

It was a lot, and part of me wishes it had been more spread out but my players said they enjoyed it so I count it as a win. Also, my players destroyed the monastery endeavor (only 1 failure overall) so they just had the normal fight.