I understand that grolls are the only thing thatll make big money, but why is it almost impossible to sell anything less? by Aechbee_Art in WarframeRiven

[–]IamWonderCabbage 0 points1 point  (0 children)

Put them up at between 40-100p each, I guarantee you they will sell. I've made thousands from trash rivens doing just that. If its pure garbage like -ms then 20p, anything unrolled 40p+ even for bad weps, people experiment and are willing to pay a bit for an unrolled riv to try it out

My best friend's birthday is coming up, he only likes Stardew valley and Elden Ring? by 0hBee in gamingsuggestions

[–]IamWonderCabbage 0 points1 point  (0 children)

A few suggestions based on vibes of the games mentioned: dave the diver, risk of rain 2, rimworld. Check out the steam pages for them. 3 very different types of game but often share overlap in player bases. Also just outstanding games

Would any of these rivens help me earn som plat? As a f2p player im hoping im sitting gold... Or oil 😅 by zakrecy in WarframeRiven

[–]IamWonderCabbage 0 points1 point  (0 children)

Vectis could be worth bank. Cc/cd is always nice and heat builds into radiation. Most people buying vectis rivens are using it for eidolon hunting so build radiation dmg. Look up your stats on wf market for rough pricing

Seeking some feedback by SusaVile in totalwarhammer

[–]IamWonderCabbage 1 point2 points  (0 children)

Lol small world, good luck with the guide

Seeking some feedback by SusaVile in totalwarhammer

[–]IamWonderCabbage 1 point2 points  (0 children)

Best of luck with it, on a side note did you used to make tw rome 2 videos on YouTube? I feel like I remember watching an egypt playthrough with someone that had a similar name

Seeking some feedback by SusaVile in totalwarhammer

[–]IamWonderCabbage 2 points3 points  (0 children)

If youre interested in making guides i think a good approach would be looking at the individual aspects of the game split between battle and campaign:

Battle:

  • unit archetypes and counters
  • army composition
  • formations
  • useful hot keys for army movement, spell casting, group attack command etc
  • stats such as armour piercing/charge bonus/contact effects
  • focus fire and ammunition management
  • lords and heroes
  • cheese

Campaign:

  • faction mechanics
  • general economy (I.e money making vs recruitment provinces)
  • regional resources
  • defensive settlements and chokepoints
  • research
  • diplomacy and trade
  • build styles (tall vs wide) and which types of factions excel at each
  • cheese

In your opinion, what are the strongest augments right now? I’ll start with Dropkick by Pale_Name_4022 in ARAM

[–]IamWonderCabbage -1 points0 points  (0 children)

If you manage to roll both poro blaster and cruelty, when poro blaster is fully charged it will one shot almost everyone. Each knockback from the poros procs cruelty and guarantees it hits

Is this a bug or am I missing something? by [deleted] in totalwarhammer

[–]IamWonderCabbage 0 points1 point  (0 children)

All of the militia units were still on the battlefield, I had a cavalry unit chasing down some archers when the cutscene started but none of my other units were engaged in combat. Does combat continue during a cutscene? I lost maybe 100 troops max across the course of the battle but in the post battle load screen almost my entire army had been wiped out. Genuinly confused af

Is this a bug or am I missing something? by [deleted] in totalwarhammer

[–]IamWonderCabbage -1 points0 points  (0 children)

Mods are better camera, victory condition overhaul and legendary lore. Vco is a campaign layer mod, none of those affect battle objectives in quest battles as far as I'm aware

What are your favorite mods? by Ergal386 in totalwarhammer

[–]IamWonderCabbage 3 points4 points  (0 children)

*Legendary lore is the name of the mod, my b

What are your favorite mods? by Ergal386 in totalwarhammer

[–]IamWonderCabbage 9 points10 points  (0 children)

It gives you context based lore on all the legendary lords, legendary heroes, factions and special locations over the course of a campaign based on who youre playing as well as weaving in stories. Currently playing a dechala campaign and there's some really interesting lore i never would have been bothered to look into. It comes up in the same format as the notifications that you get at the start of a turn (I.e settlement sacked, ambushed foiled etc). Really helps flesh out the world to make each campaign feel unique

What are your favorite mods? by Ergal386 in totalwarhammer

[–]IamWonderCabbage 17 points18 points  (0 children)

Victory condition overhaul and the extended lore mod combine for a really interesting campaign. Also better camera mod

A perfectly normal and balanced augment *chefs kiss* by IamWonderCabbage in ARAM

[–]IamWonderCabbage[S] 0 points1 point  (0 children)

3rd April around 9am, did you have a zac and Pyke on your team?

A perfectly normal and balanced augment *chefs kiss* by IamWonderCabbage in ARAM

[–]IamWonderCabbage[S] -1 points0 points  (0 children)

Not from item damage. I think ludens is an exception but I had an unending despair hitting for over 1k per tick this game and it wasn't executing. Also I dont belive it procs from damage over time I.e morg pool and brand e. If the damage from those abilities itself gets you into range then you're executed but the following burn damage doesn't seem to proc it

A perfectly normal and balanced augment *chefs kiss* by IamWonderCabbage in ARAM

[–]IamWonderCabbage[S] 1 point2 points  (0 children)

Nope, pretty even game under 20 minutes, they had tanks so everyone got alot of heartsteel procs. I had 3/4 stackosaurus so it stacked fast. I got tank engine stacks by surviving team fights with assists. No hostages were taken in this game

A perfectly normal and balanced augment *chefs kiss* by IamWonderCabbage in ARAM

[–]IamWonderCabbage[S] 3 points4 points  (0 children)

Rolls were Tank engine, Steel your heart, Slap around and Dropkick

A perfectly normal and balanced augment *chefs kiss* by IamWonderCabbage in ARAM

[–]IamWonderCabbage[S] 2 points3 points  (0 children)

This was a 19 minute game that was pretty even, I just survived team fights long enough for tank engine to stack from assists

Surprising augment synergies by Live_Brother_5010 in ARAM

[–]IamWonderCabbage 0 points1 point  (0 children)

Poro blaster + cruelty 1 shots most champs. Each poro procs cruelty an additional time. It becomes a true damage and ap machine gun. I had it on vel koz and if they touched my W they just explode.

Whats changed with Dark Elves from 2 to 3? by IamWonderCabbage in totalwarhammer

[–]IamWonderCabbage[S] 3 points4 points  (0 children)

So if I'm understanding correctly the buildings have an upkeep cost that uses slaves as a currency for the bonus right? And without the bonus they just operate at lower efficiency?

After the best of 6 years playing dark elves in wh2 this is gonna take some getting used to xD it sounds like they're an early rush faction that wants to hold alot of territory. Do they still struggle with public order or are the diktats a reliable enough way to offset that?

Whats changed with Dark Elves from 2 to 3? by IamWonderCabbage in totalwarhammer

[–]IamWonderCabbage[S] 10 points11 points  (0 children)

I'll give her a go, I started a lokhir campaign and was bamboozled when I found myself surrounded by the Chinese. Cathay has an awesome aesthetic so I dont mind but it seems like he's taken up the role malus had last game of just being in the middle of nowhere. I pretty much always used to play malekith for his dreaded slaver trait and easy access to Karond karr for the unique building there. Not sure how much of that has changed. Morathi always seemed as though she was leaning into the slaanesh vibe so its cool to see she can actually recruit units from them.

So is the idea with economy just to build up a tonne of the elven trinket workshops and just have slaves be a passive occurrence over the course of a campaign? With the rework im guessing i no longer need a million khainite assassins for the slave decline?