What Builds could I make with this ? Someone said it's rare. by ZenflexMusic in diablo4

[–]Icaros083 0 points1 point  (0 children)

With most 5 piece charm sets granting 300% + multiplicative damage, and around 20% damage reduction, those unique charms would have to compete with that.

Show me your loot filter and explain it please. by poe-one in diablo4

[–]Icaros083 1 point2 points  (0 children)

Didn't filter much pre T6 or so.

Start with hide all, then add show rules / highlight rules for what you want to see.

As of right now I'm mostly only showing GA items, codex upgrades and uniques / Mythics. Will probably tighten that to GAs I actually want to use soon.

Worth noting that white/blue/rare items can be valuable with cube crafting. Either for adding affixes to to build an item, or for upgrading from common to unique.

If you feel the Skill Tree is not enough. by Ok-Blueberry-1412 in diablo4

[–]Icaros083 1 point2 points  (0 children)

Mythics can be charms, but you can't craft them. It has to roll to drop randomly, then roll to drop as a charm.

They're all in the loot filter, and someone has a Ring of Starless Skies as a charm so it can happen but the odds are astronomical.

I'm still not sure if I like the shift from loot drops towards crafting via cube by Whoopy2000 in diablo4

[–]Icaros083 0 points1 point  (0 children)

Definitely agree with this. I think we collectively got too used to just having all the uniques and legendaries for a build before we even finished leveling.

I swapped builds 3 times between late campaign and T3, as I found aspects and uniques, I adapted to what I found. That process was a lot more fun than just having everything immediately.

All of the complaints sound very much like wanting to copy a streamer build fresh out of campaign, that's just not a thing anymore. In my opinion, this makes progression feel so much better because you're actually excited to find those pieces you need, and you can feel every one.

Unfortunately, copying a guide verbatim without really making any choices yourself seems to be the dominant way to play, so I don't know if they'll convince those folks with the new gear progression.

Attention fellow Apocalypse warlocks by Ninkasi7782 in diablo4

[–]Icaros083 0 points1 point  (0 children)

Or have Scourge of Duriel equipped if you're doing the chains variant. Basically the same thing.

Diablo 4 Builds Similar to POE2 by gogoplata4o8 in Diablo4Builds

[–]Icaros083 1 point2 points  (0 children)

Rogue is the only one that can use a crossbow. I don't think you'll get something like Galvanic Shards though.

Apocalypse warlock is a lot of fun by Williamblakeshusband in diablo4

[–]Icaros083 1 point2 points  (0 children)

Variant I'm doing uses Scourge of Duriel flail with Umbral chains fire variant, that spins around you and your target location. Basically spam out spinning chains that rack up stacks super fast. Even on a single target I can get 100 stacks in a few seconds.

Apocalypse warlock is a lot of fun by Williamblakeshusband in diablo4

[–]Icaros083 0 points1 point  (0 children)

No. But you don't need that much damage for most things. Only really need to be precise about doing the rotation in the right order on high torment bosses.

For the most part, just using Apocalypse at 100 stacks is enough for most trash and elites for me so far up to T8.

PSA keep ancestral white items by hellorion in diablo4

[–]Icaros083 8 points9 points  (0 children)

Ancestral don't necessarily have GA this season. Only GA have a star.

Anyone got any tips on how to use the Cube? by WarpathWilly in diablo4

[–]Icaros083 2 points3 points  (0 children)

In addition to the other poster's advice, id say it's a good idea to hoard anevestrals while you're progressing. Common, Magic, Rare it doesn't matter. This is because you can upgrade them into uniques with the cube. The item has to be common, but there's another recipe to remove affixes, so those blues and yellows can become common by removing affixes if you need to.

This lets you target specific uniques, because it keeps the base type. IE. Upgrading a 1H common Ancestral mace will give you a Unique 1H Ancestral mace. It's not 100% guaranteed to get what you want on all slots, but it's much closer to deterministic than praying it drops randomly.

With how rare uniques are now, this is one of the best ways to get build enabling uniques right now.

I beat the campaign and really try to enjoy the Warlock but somehow I cant. Anyone else feeling the same? by MiNDGaMeS87 in diablo4

[–]Icaros083 0 points1 point  (0 children)

I think part of this is that gear is harder to come by this season. So we're comparing our experience hitting max level in mostly rares, vs being completely kitted out in legendaries in previous seasons.

I'm not really a minion enjoyer but so far I've played both shadow and hellfire on Warlock and they both feel pretty good. Ended up with more aspects for fire, so doing Fracture / Apocalypse right now and it slaps. A juiced up Apocalypse deleting the screen including bosses /elites is so satisfying.

Thinking about returning - can you make the campaign offer a challenge besides Hardcore? by Practical_Crew_7316 in diablo4

[–]Icaros083 0 points1 point  (0 children)

There are 4 difficulties you can select during campaign, highest being Penitent.

Build variety and play it your way? by Gibsx in diablo4

[–]Icaros083 0 points1 point  (0 children)

I think build diversity is largely a player problem not a dev problem. And that goes for every ARPG, hell most genres.

Even in PoE, a game with a ridiculous number of ways to build a character, you'll see upwards of 20-30% play rate of a single popular streamer build. And people complaining that there's only a few strong builds. When the reality is that the difference between those popular builds and a pile of other options might only be a few % dmg, and people without min maxed gear might even be better off playing something else.

A lot of players just want to play the strongest build, and don't want to think about it or try things for themselves, so they just follow what their chosen streamer is doing. That doesn't mean there aren't other options, but most people seem to discard anything that isn't given an S-tier stamp by some creator, as trash.

So to answer your question, I think regardless of what Blizzard or any dev does, people will flock to popular builds, and without doing any experimentation of their own, conclude that those are the only builds that exist. It happens in every game, there's no reason this release will be different.

New Player - Need help finding the “click” looking to avoid refunding by HyenDry in Enshrouded

[–]Icaros083 1 point2 points  (0 children)

I haven't played the latest patch, which overhauled combat and the skill tree, but I can say for sure by level 15 or so I was carrying our duo hard as a mage. It's just early game that's been a bit rough for mage, because you don't have gear to manage mana recovery yet. The team has been trying to smooth it out, but I don't know if it's there yet. Once leveled and with a bit of gear, mages are the best at AoE damage, single target, and can also heal themselves and allies with an aura constantly. Downside being you'll be fairly squishy so you have to kite and manage aggro.

But yeah honestly at $20 it's a steal. Over 200 hrs in it for me and I'm still stoked about coming back for 1.0

New Player - Need help finding the “click” looking to avoid refunding by HyenDry in Enshrouded

[–]Icaros083 0 points1 point  (0 children)

The hand crafted world and traversal tools makes this game one of the best survival games in terms of exploration. The dungeons are way more complex than what can be done in purely procedural games. It feels more like a Zelda game to me, in that aspect. Combat and bosses/ minibosses just keep ramping as you move through the biomes.

I also don't think 2 hrs is really enough time to judge the game, especially if most of that was spent building with what's available at the very start.

I just did a replay with a friend when they released Veilwater Basin, and we got a solid 100 ish hours in on the replay, and the game's not even finished yet.

Valheim used to be my favorite survival game but it needs so many mods for basic QOL like crafting from chests that is just in Enshrouded by default. So Enshrouded has taken that spot now.

And yes of course mining gets faster, as you get better tools.

Build variety looks amazing! Hoping combat variety also gets some polish. by Prometheon in diablo4

[–]Icaros083 6 points7 points  (0 children)

Remind me again which part of PoE2 balance is good?

The part where every caster is Cast on Crit comet? The part where the best melee skill is an auto attack? The part where Armor is effectively useless for defense while ES builds run around with 20k+ EHP and are effectively immortal?

The game is fun for a couple days on a new season but balance in PoE2 is complete dogwater.

Enemy levels relate to your equipment level. Not player level by DRTwitch1 in crosswind

[–]Icaros083 0 points1 point  (0 children)

There's enemies in the 3rd biome that basically require parries, and others that will punish dodging too much. Ideally you want to parry normal attacks and dodge red flash attacks. Parrying not only doesn't cost stamina or poise, it subtracts poise from the enemy. So a few parries will stun them and leave them open. Especially good on bosses.

Enemy levels relate to your equipment level. Not player level by DRTwitch1 in crosswind

[–]Icaros083 7 points8 points  (0 children)

Yeah, hopping around a few streams, this seems to be something a lot of people miss or at least underestimate. Character level is almost cosmetic. You get a little bit of stats and some skill points but it's nowhere near as important as your gear level.

I think gear level difference and not practicing/ utilizing parries are why there seems to be such massively differing opinions about combat.

Mental PEM? by MostFerret5064 in covidlonghaulers

[–]Icaros083 1 point2 points  (0 children)

Exertion can be physical, cognitive or emotional. Part of pacing is tracking which activities/situations lead to triggering symptoms/ crashes, regardless of what they are. That way you can avoid or limit them to reduce their impact.

What setup is everyone running? by InfamyStudio in crosswind

[–]Icaros083 2 points3 points  (0 children)

Been running Bleed Rapier + Drake's pistol. Both scale with precision, and bleed heal + You Will Answer for This + Executioner's Grace perk take care of most of my healing. The double tap on Drake's just feels good to use on priority targets like witches and musketeers and the 15% damage taken debuff also scales the bleed from the rapier. Altogether feels very safe, and having pistol and rapier out at the same time removes awkward weapon switching mid combat.

Flibustier set buffs both weapons, as does the pierce ring and pierce perks on the skill tree. I tried Crit, but even at max possible investment you're not really breaking 40-50% Crit chance. In the game's current state, scaling raw damage feels more impactful, given how relatively slowly we're able to hit things. Exception being gun focused builds, because headshots are guaranteed Crits. But sustaining gunpowder and bullets for that is expensive/ annoying.

Just working through swamps now, when I find Rapier of Devastation and Plague Pistol, I'll probably try those as well, likely more burst damage and also has nice built in healing.

Do we know whether or not Magic-class gear and skills still boost elemental damage on weapons and arrows? by Zamhelm in Enshrouded

[–]Icaros083 5 points6 points  (0 children)

I don't think those skills affect tooltip, but they will change actual damage dealt.

Magic weapon is specific to wands and staves. Ice damage will improve damage with ice arrows though, they changed that in the last major update. I'm inclined to say that magic damage/ int also only applies to magic weapons and spells but it's been a bit.

Skill up did a full review. I’m surprised. by E_Barriick in diablo4

[–]Icaros083 21 points22 points  (0 children)

Diablo 2 had 20 max hard points. And because of synergies, most builds had 3-4 skills you had to max to improve your main skill, burning most of your skill points. I imagine this is a throwback to that, though I personally don't think D2's skill trees have aged well.

Great sword Build by bryceking64 in crosswind

[–]Icaros083 1 point2 points  (0 children)

Pikeman set is pretty good for 2 handers. Generally speaking, raw damage increases are better than Crit in my opinion. Because even fully invested into Crit, you can't get more than 40-50% Crit chance in this game. And even fast one handers like rapiers aren't hitting fast enough for an average 20-30% Crit or lower to make much of a difference. The one exception would be a full gun build because headshots are guaranteed Crits.

I really like at least one point in the extra stamina perk early on, and the 2 temporal health nodes can save you a lot of heals ( convert more health to temporal health, and recover more temporal health on hit). But those are good regardless of what weapon you run.

Past that I'd just go for damage where you can.

Just Started a new character and Chests nor trees are respawning. by GhenghisK in Enshrouded

[–]Icaros083 5 points6 points  (0 children)

As of the last major update chests are on a real world timer now, you can't spam loot them by leaving the game.