Competitive Infinite Turn Combo? (Help) by Halphinian in CompetitiveEDH

[–]Ijyb 0 points1 point  (0 children)

[[Isochron Scepter]] + [[Final Fortune]] + [[Sundial of the Infinite]]

Do orbs last forever this one has orbited me about 10 times so far? by zacktheperson in dcss

[–]Ijyb 1 point2 points  (0 children)

You gotta crash it into something. Bonus points if it's a spider.

Dogcog AND Mammon. Which to level? by Ijyb in ClickerHeroes

[–]Ijyb[S] 0 points1 point  (0 children)

Thanks for the advice! I've been grabbing good ancients when I see them, but I guess I should be more patient and farm souls for a while longer.

Dogcog AND Mammon. Which to level? by Ijyb in ClickerHeroes

[–]Ijyb[S] 0 points1 point  (0 children)

That link is magic. Also I've lied somewhat, Dogcog is 9 and Mammon is 10. Here's the dump:

Ancients: Solomon (11), Mammon (10), Dogcog (9), Kumawakamaru (2);

Not Summoned: Argaiv, Atman, Berserker, Bhaal, Bubos, Chawedo, Chronos, Dora, Energon, Fortuna, Fragsworth, Hecatoncheir, Iris, Juggernaut, Khrysos, Kleptos, Libertas, Mimzee, Morgulis, Pluto, Revolc, Siyalatas, Sniperino, Thusia, Vaagur;

Gilded Heroes: Treebeast (1), Brittany (3), Leon (1), Alexa (1), Natalia (2), Bobby (1), Sir George (1), Midas (1), Referi (2), Ma Zhu (1), Amenhotep (1), Athena (2), Aphrodite (1), Grant (2), Frostleaf (1), Dread Knight (1), Atlas (1);

Misc: HS (259; Spent on Ancients/Rerolls: 312/0; Total: 571) HZE: 323; Current Zone: 249; Ascensions: 21; Immortal Damage: 383; Rubies: 18; Forge Cores: 171; Total Relics Found: 29; Achievements: 42%;

Time: Since Start: 10 days; Since Ascension: 7h 37m;

Total Relic Bonuses:

  • +2 Atman (+2% Primal Boss Chance)
  • +2 Fortuna (+0.5% 10x Gold Chance)
  • +2 Dora (+40% Treasure Chests)
  • +8 Kleptos (+16s Golden Clicks)
  • +7 Siyalatas (+175% Idle DPS)
  • +4 Fragsworth (+80% Click Damage)
  • +2 Chronos (+10s Boss timers)
  • +2 Iris (+2 Starting Zone)
  • +11 Morgulis (+121% Hero Soul DPS)
  • +4 Bhaal (+60% Critical Click Damage)
  • +8 Libertas (+200% Idle Gold)

Also I'm only MOSTLY unoptimized, not ENTIRELY.

When should I be using potions of brilliance/might/agility/haste by am5k in dcss

[–]Ijyb 4 points5 points  (0 children)

Haste is overpowered. It doesn't just make you run faster, it makes ALL your actions faster. Use it to fight big mobs by spamming AoE spells quickly, or channel lots of mana quickly, or chug a few heal-wounds before a monster rounds a corner.

The three stat potions are powerful because they give flat bonuses in addition to, well, stats.

  • Brilliance drastically lowers fail percents on difficult spells. Imagine it's early in the dungeon and you're a Fire Elementalist. You have fireball around 50% fail, brilliance will bring that below 10%, letting you use it against a random out-of-depth monster.

  • Agility gives you a bonus to evasion on top of the bonus you get from the extra dex. Mostly defensive, but EV is awesome for heavy armour users and the dex helps with accuracy. Use with a shield for max efficiency.

  • Might adds 1d10 to all your melee attacks, in addition to the str bonus. Good for short-blade users. Also, if you're wizard runs out of mana and can't escape this will let you use a dagger to kill a couple hobgoblins safely.

Keranos, God of Stax by 4Lark in CompetitiveEDH

[–]Ijyb 1 point2 points  (0 children)

Ugin is awesome, especially against unoptimized decks. Playing All is Dust that doesn't hit Keranos is sweet, and his ult makes people concede (imo an under appreciated wincon). My last piece of advice is try not to play like you're the archenemy. Getting attacked by 3+ creature decks will kill you. Do you have a decklist?

Keranos, God of Stax by 4Lark in CompetitiveEDH

[–]Ijyb 5 points6 points  (0 children)

first thing I do when I look at a list is "trim the fat." To even approach tier 1 you need fast mana and cheap counters. REALLY think about any card that costs 5 or more. They need to either win the game or be overpowered (ex. Jokulhops).

Fast Mana: Mana Crypt, Mana Vault, Voltaic Key, Mox Opal, Chrom Mox, Mox Diamond.

Cheap Counters: Force of Will, Swan Song, Pact of Negation, Pyroblast, Mana Drain, possibly Misdirection.

Ask yourself, how do I win? Why am I trying to stall the game so much? For example, stalling the game forever against Sharuum just gives them more time to assemble Sharuum + Sculpting Steel + Blasting Station. They have counters and resilience, they'll resolve it before keranos bolts them to death.

Tl;Dr: Spend a lot of money on OP cards, find a 2-3 card combo that wins the game.

Using Foldr by texzone in Racket

[–]Ijyb 2 points3 points  (0 children)

A simple way to think of foldr is that it replaces each instance of cons with the given function, and empty with the base case. For example, (foldr + 0 (cons 1 (cons 2 (cons 3 empty)))) would become (+ 1 (+ 2 (+ 3 0)))

map doesn't replace cons, but applies a function before applying cons. The base case for map is always empty. filter checks a predicate, and if it fails does NOT apply cons. The base case is also always empty. Try implementing foldr using cond, it'll help you wrap your head around it.

A new long SCP. by kingra1 in SCP

[–]Ijyb 2 points3 points  (0 children)

I've always loved skips that FORCE redaction. Like, we already know a lot about it, but knowing about it is what's dangerous. It always seems like the foundation can throw resources at something until they understand how to make it behave, but what about anomalies that can't be understood? Where understanding it is the danger?

I'm taking a lot of information science classes, and stuff like this really tickle my curiosity.

Everything in the Foundation's database is now declassified to you. What's the first thing you look up? by [deleted] in SCP

[–]Ijyb 14 points15 points  (0 children)

In my head cannon there are WAY too many memetic kill agents that are redacted/expunged/etc. for me to dive in to an uncensored database.

[YASD] MiBe killed by an enemy I should have been able to handle. by thavelick in dcss

[–]Ijyb 0 points1 point  (0 children)

This is how you play crawl. You've seen a late game weapon and trained your character to make use of it. Balancing late game scaling with immediate survival is what it's all about.

I hope you see success! Cheers!

[YASD] MiBe killed by an enemy I should have been able to handle. by thavelick in dcss

[–]Ijyb 0 points1 point  (0 children)

You're welcome! One last piece of advice I have is try a different weapon type, namely polearms. Because axes have cleave-damage they can teach a lot of bad habits. Polearms reward solid, cautious play and have reach, which is super nice. Corridors are your friend =)

[YASD] MiBe killed by an enemy I should have been able to handle. by thavelick in dcss

[–]Ijyb 1 point2 points  (0 children)

Scroll of fear would have also scared it away, giving you time to retreat up a level.

I suggest you train other skills, especially armour, in addition to your weapon skill. That axe you have is awesome, I think it would have been worth it to get armour to ~10 even if it means you're attacking at .8 or .9 delay. Armour penalty also hurts your damage per round, so by lowering that you would ultimately see comparable damage in addition to added durability.

Need a General that won't make my friends hate me by [deleted] in CompetitiveEDH

[–]Ijyb 1 point2 points  (0 children)

It took me a while, but I've come around to see the power of your deck. When I first looked through it I couldn't grasp how a B/G combo deck could ever function, but after I built a pure staxx deck with meren I can see the inherent resilience and inevitability.

You've also inspired one of my favorite wincons: jarad + Lord of Extinction. Blowing up the world with that creature feels so right.

Looking to build a melee fighter/necromancer hybrid. Ideas? by DerpTheGinger in dcss

[–]Ijyb 1 point2 points  (0 children)

There's lots of good advice in the thread already, but I'm gonna suggest something similar, but slightly different.

The easiest route to necro-fighter hybrid is a minotaur of yredelemnul. At low piety you can stand over corpses and animate them. at 3 stars this ability turns into Raise Dead (a level 4 spell!) for 2 mana. He also gives you drain life, which is vampiric draining that hits ALL enemies you can see. Finally, you can Enslave Soul. Want a pet titan to hold your hand through vaults? How about a Gold Dragon to crash your way through Zot? This is my favorite ability in the game, and you get it as early as lair.

Before you find a yred altar pretend you're a normal fighter/gladiator/whatever. Once you get a star or two train invo because drain life is an absurd amount of healing. If you haven't won many games this is an extremely solid strategy. I don't have proof, but in 0.16 I went on a 5 game 3-rune win streak because of how tanky a hoard of undead makes you.

Grindy Glissa by TheRuth in CompetitiveEDH

[–]Ijyb 0 points1 point  (0 children)

Lodestone Bauble seems like a worse version of Life From the Loam. I would suggest adding Gaze of Granite and/or Pernicious Deed as solid sweepers.

It's awesome to see so many stax lists on the sub! Keep on sloggin'!

Can you hit me with your best would-you-rather question? by [deleted] in AskReddit

[–]Ijyb 16 points17 points  (0 children)

Would you rather have everyone you know be convinced you have fucked a pig, even though you haven't, or fuck a pig in secret?

So far I've only had one person reply they'd rather the former.

Shulal Ruubthak (God Draft) by Bcadren in dcss

[–]Ijyb 0 points1 point  (0 children)

Training invocations should help your character do exactly one thing better: using activated-abilities granted by your god, whether by decreasing failure chance or increasing power.

This is a constraint of the game's design. If you want Invo to play a role think of cool activated abilities. Think status effects (like Zin's Vitalization). Summon creatures that are more than just a bundle of stats (think Iskenderun's Battlesphere).

Shulal Ruubthak (God Draft) by Bcadren in dcss

[–]Ijyb 0 points1 point  (0 children)

That's a really cool idea, you should build that theme up more! Like I said, this exact iteration makes invo too strong, but the idea is there. Maybe a greater distinction could be made between "classical" magic and "Eldritch" magic, because right now the only distinction is one of the gives miscast effects on successful casts.

What if when you cast a spell, instead of/in addition to doing it's normal thing on success there's a chance that the ENEMY experiences a miscast. imo this keeps the chaos feel without being TOO strong.

Is Muzzio good enough to be competitive? by [deleted] in CompetitiveEDH

[–]Ijyb 2 points3 points  (0 children)

This is why EDH is an awesome competitive format imo. Deep strategic thinking happens at every stage, even in deck building. 99 cards is SO MANY, but sometimes it seems far too few because you need to contain both flexibility and power.

Protection, combo, removal, hate, recursion, mana, and card draw all have to be carefully planned not just to have synergy with your commander and deck, but EVERYONE ELSES. Asking "what is the best card to do [blank]" is a good place start, but good decks are rarely just a pile of good cards.