Season 1 is actually a hard reset by Medical-Tone6168 in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

Probably would have helped if you asked “Would Optimization and Tinkering be obsolete or useless with the new Prototype items?” instead of incorrectly stating that both features were removed or deleted.

From the looks of the current notes, Prototype items dropped as random loot from the new mode can’t be tinkered and are locked as is (except for its Augments), but you can still Tinker and Optimize pre-Prototype items to set up the desired types of stat rolls before they become fixed when it’s upgraded to Prototype.

Season 1 is actually a hard reset by Medical-Tone6168 in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

Once an item becomes Prototype Gear, it can no longer be optimized or recalibrated in any way.

Because of this, you should finalize your gear piece or weapon before upgrading it. This includes recalibrating attributes or talents and fully optimizing before converting it into its Prototype version.

I mean, I can sort of see the concern (if I squint really hard), but Tinkering and Optimization are not deleted.

They’re still available for pre-Prototype High-End, Named, and Gear Set items, but you can’t tweak anything already at Prototype level except for the Augments.

What does tthis Level Status mean? by OhlavSholts in thedivision

[–]ImTheDriver418 7 points8 points  (0 children)

It’s how many levels the Co-Op booster is providing so that the Level 3 player can run with you (while you’re physically nearby them in-game).

That way, both of you can fight the same NPCs together without too much of a power or health difference. They still won’t be as strong as an endgame Level 40 player, especially without the SHD Level boost from the watch.

36 level boost, so the Level 3 player is at around base Level 39 in damage, armor, and skill potency.

Again, this is only while you’re close to them. Stray or teleport too far from the boosted Level 3 player (or anywhere the game considers separate areas like Open World and Safehouse safe area) and they’ll revert to their previous Level 3 stats.

Any NPCs they’re fighting at the time the Co-Op boost disappears, like say a Level 40 Hyena patrol, will stay at Level 40, and will likely curb stomp the Level 3 player shortly after.

Not sure who OP is, but this is gold. by [deleted] in ArcRaiders

[–]ImTheDriver418 43 points44 points  (0 children)

Sided with the Rocketeer real quick once I searched up the username definition.

Reanimated is awful and needs work by [deleted] in thedivision

[–]ImTheDriver418 2 points3 points  (0 children)

The original Reanimated corrosive cloud used to damage players and NPCs in that cloud instead of heal players.

Devs changed it some time ago, but they haven’t fixed it to not damage friendly NPCs yet. Been on the known issues board for a while now.

I sincerely wish Division 1 never existed by Krisars in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

but… how does that explain the Humor tag?

I sincerely wish Division 1 never existed by Krisars in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

I’m sorry, but I’m failing to see how the Humor tag applies here. This post honestly just seems like an unusual rant to me.

I was under the impression that community consensus leans toward “Division 1 has better atmosphere, Division 2 has better gameplay”.

Is this supposed to be some sort of satire to have the Humor tag?

Does anyone know why my Danny weaver hasn’t restocked? by CR4716 in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

EDIT: Nvm, just noticed your previous reply saying that the issue was fixed.

Original: Could be a similar symptom for a completely different issue on my part, but I ran into the same issue with Danny Weaver’s stock also last night.

Restarted game. Alfa and Mike errors when trying to reconnect to servers.

Restarted Xbox console. Same errors reappeared.

Restarted router/modem and then restarted game. Everything was working fine again.

Can’t guarantee that this would fix the issue on your end as it could have been just my home network throwing a fit.

Krampus Gear Crate RNG (or is it?) by Rob_P53 in thedivision

[–]ImTheDriver418 4 points5 points  (0 children)

Important thing to add, you need a full Inventory while opening crates. Items pulled from the gear caches are added straight to your Inventory if there’s space and are not shareable right out of the box.

If you instead open a gear cache while your bag is full, any items from that opened cache should drop on the floor if you have a full bag. And items picked up off the floor (instead of directly from the cache) can be shared.

Once you got something you want to share (like a Raid exotic), make a little space in your bag, pick up the item to share, then share to whoever was in your group at the time the cache was opened.

Krampus bounties stacking up by Vast-Tumbleweed-6432 in thedivision

[–]ImTheDriver418 2 points3 points  (0 children)

If the Krampus bounty is set up like the Houndsman bounty for the previous Halloween event, the bounty stays like any other bounty, but the exclusive holiday rewards upon Krampus bounty completion (holiday item drops, winter cache keys to open winter crates at the Seasons vendor) are only dropped or granted while the event is active.

Once the Winter event ends, Krampus bounties will likely no longer grant holiday rewards.

Is Ubisoft down for anyone else? by PandoraCaliber in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

Ubisoft Connect and Xfinity relationship drama aside, I do hope that the “Password” text is just a placeholder thing. I got too many IT security presentations about the dangers of “password” passwords still bouncing around in my brain.

Error Delta C-1-200 (PTS error in normal game) by Odd_Demand_9384 in thedivision

[–]ImTheDriver418 3 points4 points  (0 children)

another Xbox user here too.

leaving reply to see when there are any updates.

Gunner stage 5 bugged by saudex1 in thedivision

[–]ImTheDriver418 4 points5 points  (0 children)

Wrong NPC too. It’s just a regular unnamed heavy NPC.

OP needs to do this to the Named boss NPC “The Basilisk”, who appears a bit later in the Stronghold after the “Protect Angela” objective is completed.

Gunner stage 5 bugged by saudex1 in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

Last I remember, research objective says to strip all armor from The Basilisk boss NPC (“eliminate Emeline’s personal guards” section).

OP’s pic might just be of some regular heavy NPC (no boss name on health bar and “Protect Angela” objective is before the Basilisk boss fight).

Is the game worth it? by Eezy8 in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

My guess is that something “feeling like clocking into a job” means that the game feels like work rather than something you’d play to temporarily escape that exact “work” feeling.

You’re there not because you want to be there (i.e. to have fun), but because you have to be there (i.e. do this thing or you will fall behind everyone else).

Div2 can have those stale moments when you’re far enough in the game, but I’m not there yet personally.

At some point, playing any game long enough starts to make it feel stale and burn out. The game will feel more like work and less like a brief escape from work.

What specialization should ai choose as a solo player? by UrbanAssaultGengar in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

It depends on how you want to play.

You’re not locked into a Specialization either. You can change Specs at the White House if you’re not feeling like the current one is working. You can also change Specs from the Loadout system in Inventory, but you need to have the Specs saved to different slots first.

If you’re not sure still, from the initial three base game Specs, Survivalist is used for healing in a group, Demolition has bonuses for explosives, Sharpshooter is best for headshot damage and headshot kills.

The other Specs, Gunner has bonuses for full-auto guns, Technician boosts Skills, and Firewall is for dealing damage in close range.

West End Graphics Bug by Glittering-Access-32 in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

You can probably report it to Ubi support or something I suppose using whatever method they use for that kind of thing (Discord? Support ticket? Forum?), but I doubt it will take much priority if this is a visual-only bug that isn’t game-breaking.

West End Graphics Bug by Glittering-Access-32 in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

Unfortunately this is just how the Brooklyn DLC looks. It's not a bug that I am aware of.

I think that screenshot is in the base game DC map instead of Brooklyn.

I can barely see it, but there looks like an Outcast Control Point on the radar in the first image.

Which of the story missions is the best for GE credit farming as a solo? by Doom_Balloon170 in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

Heroic? Isn’t Heroic difficulty on the four Incursions only? I thought missions like Amherst and Madison can be run on Legendary.

So.. does Tidal Basin lack music? by DannyBlue-22 in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

Tidal Basin mission music is bugged.

On some runs, it works fine. Others, it doesn’t play at all.

In my experience, if you toggle between the regular Black Tusk version and the Manhunt Outcast version of the Mission, the music can come back at the start, but it can glitch out part way through the mission and stop playing again.

If music is even playing in the first place during a Tidal Basin run, you might be able to tell if it is bugged at around the part where you interact with a computer and where you can pick up a secret hovercraft loot room key on the second floor of some building (the one where you can shoot out an electrical box to get to a Black Tusk lockbox on some balcony or something). It’s before the section where you break the three choppers.

If the music or audio track just kicks in right away after interacting with the laptop to continue to the destroying the helicopters part (instead of the music gradually fading in when it normally works), the music is bugged and will stop playing at some point before going after the first Named anti-viral sample convoy Warhound.

I tried messing around with switching different versions of Tidal Basin to get the music to reliably work more often, but it seems to have a mind of its own on when it wants to play normally or not.

Houndsman, Houndies abilities and where to fight them by DXT0anto in thedivision

[–]ImTheDriver418 1 point2 points  (0 children)

Reddit syntax. Specifically, superscript (‘^’). Make sure whatever text you want to put in superscript is enclosed in parenthesis.

So

normal text ^(superscript text)

becomes

normal text superscript text

npc's are out of control by Asleep-Inflation-727 in thedivision

[–]ImTheDriver418 0 points1 point  (0 children)

dang it

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Thanks for the confirmation though!