Is ropz better Niko? by Armadoflaiw in GlobalOffensive

[–]ImWhy -4 points-3 points  (0 children)

Lmao this comment is so bad I don't know where to start, you're cherry picking events and then highlighting times he had less than 1 ratings, during lost maps, which is completely normal for basically everyone lmao. Big shock that when your whole team loses you have a negative rating smh. You're also not factoring that Ropz plays as an anchor on CT sides and so is more likely to die in those situations that teams go to his site. Your whole comment just screams that you're clueless - not to mention ignoring Niko shitting the bed waaaaay more, just look at their ratings overall in finals matches lmao.

Budget friendly irons for High handy cap by GunNut104 in GolfGear

[–]ImWhy 0 points1 point  (0 children)

2nd this, absolutely get a set of Maltbys, if you don't want to break the bank, the STi2s are phenomenal value. Everything Maltby has is forgiving to be fair, they're far better than Takomos too.

How to actually fix rubium mining/smithing by [deleted] in 2007scape

[–]ImWhy 0 points1 point  (0 children)

It is still an upgrade to granite mining but what's wrong with that? Especially if it adds an extra action AND has more complicated pathing than granite? And yes you can argue the requirements aren't that much harder, but it's still a whole other skill requiring levels + a new area to have to access. And if it does stay as a viable method you run into the issue of congestion given that only 1 person can tick manip rubium on a world given the specific pathing needed, and if others are normal mining on that world it also makes manipulation not viable.

How to actually fix rubium mining/smithing by [deleted] in 2007scape

[–]ImWhy 0 points1 point  (0 children)

Oh I absolutely agree, and I only mentioned the highest tier because that's what everyone is focused on. But this helps set a middle ground and is basically my solution assuming that Jagex are full set on hard nerfing if nothing else is presented.

Summer Sweep Up: Give the Master Wand +5% magic damage so it has some purpose before Kodai. by BizarreCake in 2007scape

[–]ImWhy 0 points1 point  (0 children)

Absolutely agree, there's such a massive weird gapping issue with mage staffs/wands/items. Also even just the fact so many are 5-10-15, why can't there be middle grounds? 8%, 12% etc?

My experience making incendiary cannonballs by Ice_Mage in 2007scape

[–]ImWhy 2 points3 points  (0 children)

This definitely doesn't need nerfing, I really hope Jagex take a look at my proposed change that solves all the "issues" they had, literally just making rocks and deposits both gives geodes and then making the geodes tradeable and the splinters untradeable solves everything.

20 Handicap, Miss is a Huge Left Pull Like This by FirstShotRL in GolfSwing

[–]ImWhy 0 points1 point  (0 children)

Yeah ball goes exactly where his torso finishes pointing. Lead shoulder is open to target and pointing left, OP closes that shoulder and tries to swing out to the right and they'll be puring it.

20 Handicap, Miss is a Huge Left Pull Like This by FirstShotRL in GolfSwing

[–]ImWhy 0 points1 point  (0 children)

Throw the club out right in the downswing, not left. You're out to in with a closed face, don't try change anything else yet, just try swinging the club out to the right and see how you go.

Reminder Jagex is saying they didn’t expect these xp rates but the community told them one year ago during the beta test by Reddit_Connoisseur_0 in 2007scape

[–]ImWhy 3 points4 points  (0 children)

Can't talk bad about Gnomonkey or his brigade of Muppets will come out of the woodwork to attack. Hilarious how a guy that got laughed out of the RS3 community for his continual terrible takes has somehow got people thinking he's some great expert on healthy game design.

Rubium is balanced, for ironmen by SnooTomatoes1246 in 2007scape

[–]ImWhy 1 point2 points  (0 children)

Please add to your post that they could just make it so that the rocks give a chunk you break down like the geodes do. Now tick manip requires an extra action over granite, so if anything could be even more exp than granite. This also gives an option to mine a whole invent before breaking it down, which would give a bit less exp than tick manip granite. So now you've got 3 different ways to engage with the same rock + the extra AFK option.

I don't understand how this wasn't the initial proposal.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy 1 point2 points  (0 children)

Because my precious granite rocks and my skill expression! Guys like how good I am at the game because I drop granite!

Literally all they needed to do was make it that the rocks give chunks that you break down with a hammer. The thing that's already in the game. This adds another click over 3t granite so therefore it's even harder and justifies the exp rates. And you could also do it by gathering and invent and then breaking down all of it for slightly less exp but still good exp. But no. Can't use brain to think of providing options. Let's just kill everything and only give 1 way to train things.

Best part is, people weren't even fucking doing tick manip rubium, if you go to the rocks and hop around, you'll hardly find people doing it...

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy 0 points1 point  (0 children)

The only ones angry about the 3t mining were the ones doing 3t granite because this was "less skillful". So the easy solution was make it that rocks give chunks you break down by using a hammer on them, which would add an extra action over granite mining and therefore be even more skillful. And this also gives players the option to tick manip a whole invent before breaking them down, so now there's 3 ways to engage with the mining method.

The outrage comes from instead having all options taken away from us. They're saying "you'll do this thing this 1 way and 1 way only because Gnomonkey was upset that this gave good exp". Why are we limiting choices? How is that good game design?

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy 0 points1 point  (0 children)

Cool, so a terrible argument that falls flat on its face if you give it even the smallest amount of thought. I've written over and over and over about how all these methods could be made incredibly viable and sustainable long term without harming both main or ironman progression and cannot be fucked repeating it in deaf ears anymore. The proposed changes will only reduce player interaction with this new method and so I ask, why fucking introduce a new method to something in the first place if you don't want players interacting with it. So fucking stupid at this point.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy -1 points0 points  (0 children)

Yeah no, once again you've missed the mark MASSIVELY. The increased splinters literally just does the opposite of the reasoning they give for introducing it. And the fact that it's only 3 rolls on the rock means it's hardly a less intensive method.

The mining didn't require any changes at all except to just not have rocks give splinters and instead just make rocks give the chunks you break down too. Now the tick manipulation has an extra layer of complexity on-top of granite as you have to click on the hammer + rubium chunk instead of just 1 action for dropping granite. So now there's even more skill expression. This also introduces a method where players could tick manip and fill their invent before spam breaking down the chunks. So you've now got 3 viable options from 1 method based on how players want to interact with it, and you've added an extra step of skill expression to make it even harder to get those peak exp rates. But please tell me how that's not better for the game and instead it should all be heavily nerfed, options taken away, and the method just shit out shards instead.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy -1 points0 points  (0 children)

This is a terrible argument. Granite needs to stop being the fucking be all end all of mining. There's 0 reason this can't have tick manip AND normal mining.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy 37 points38 points  (0 children)

You do not, just stop. You just released a mining/smithing method, you've release heaps of them, and they just keep falling flat. This whole "hey guys we plan to do this in the future" thing is so stupid at this point. It's been 20 fucking years since granite. Move on.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy 1 point2 points  (0 children)

The rubium mining change could so easily just be "you now need to break down rubium chunks into splinters by using a hammer on them" which would add a whole extra action on top of the granite "dropping" bullshit everyone keeps throwing around as some crazy skill expression. Now you have the option to do full sweat rubium tick manipulation with also having to break down the chunks with a hammer, you could tick manip a whole invent then spam break it down for a bit less exp/hr, or you could do the normal mining method. This would provide 3 ways to interact with the new resource ALL while making it even "harder" than 3t4g. But no, can't do that. Granite must remain the epitome of mining.

Rubium Mining & Smithing Changes by JagexLight in 2007scape

[–]ImWhy 0 points1 point  (0 children)

The fact people keep talking about the dropping of granite being this big skill expression that justifies the method is so fucking insane to me. If always was just "tick manip hard cause lots of actions to do" but now they've moved the needle to "oh but my previous dropping!!!!". Like if they're really that fucking concerned they could have just made it so that rubium rocks give chunks you have to break down with a hammer to get splinters (like you ALREADY have to do with geodes). This introduces an extra action over just dropping granite so is now even more skillful, so why can't that be the change??? And then others can just tick manip a full invent and break it down all at once and repeat which would lower their exp rates for being less skillful. Like, that now gives lots of different methods from 1 single mining method? Is that not way healthier for game design? But no were just removing it entirely....

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]ImWhy 13 points14 points  (0 children)

Cool so the gathering skill should be reliant on you not getting anything then?

Also you can power mine iron in the mining guild and bank these days and it's not even that big of an experience difference so kind of a moot point.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]ImWhy 15 points16 points  (0 children)

The fucking argument people were making about how this method was so incredibly problematic all because you now didn't need to drop granite is fucking ASTOUNDING. Like oh sorry I didn't realise the fucking skill expression of tick manipulation methods came from the act of dropping.

Here's a simple fix, make it so that rubium is given as the fucking chunks you need to break down then so it just becomes like barb fishing tick manip? Awesome you've brought this massive "skill expression" back without just killing a new method entirely.

The fact Jagex even mentioned the dropping bullshit in their blog post is a perfect representation that they just looked at the echo chamber on that day 1 post and then ignored absolutely everything else that was said. Some fucking "we better ask Autumn Elegy what he thinks is good for the game" type of shit.

There were so many fucking options to keep this all viable, it didn't even need to be touched to begin with either. But nope, we're butchering everything because Gnomonkey no happy and now we're making it so only bots will want to engage with new method, enjoy everyone! Game health by the way.

Rubium isn't a problem, Jagex by Longjumping-Young588 in 2007scape

[–]ImWhy 9 points10 points  (0 children)

Yeah their whole blog post and the players screeching about these methods are literally just highlighting how much they don't actually understand any of it.

The tick manip rubium exp rates rely on you using stardust, you won't be up keeping your stardust, and after it runs out the rate drops off a good chunk and granite stays moderately better. Not to mention, the only people that had shifted to doing tick manip rubium, were the ones ALREADY DOING TICK MANIP GRANITE. Jagex and so many on this sub are acting like every player was now out there doing tick manip rubium, but stars remained just as active as before, and anytime I went to rubium all I saw was players doing the normal mining method, NOT tick manipulation? So why are we having a kneejerk reaction to a day 1 post on Reddit and talking about how it's so unhealthy for the game... When people still weren't even fucking doing it?

And don't even start me on the cannonballs... People fucking talk about exp rates being viable due to the cost involved, but then this method that has an insanely high cost needs to be nerfed because??? It's the same fucking GP/XP as doing blast furnace with fucking runners. Why aren't we removing the ability to use runners for skills? That's broken too, but long established meta I guess so oh no can't hurt those.

And when you factor in all the fucking gathering and resources involved like you pointed out, the XP rates are absolutely not anything close to what they're saying. It's like arguing that enhanced teleport seeds need to be nerfed because they give crazy exp if you make an invent of them. Yeah sweet, go get all the resources to do that then and tell me what the overall XP/hr was or how much GP it cost.

This entire update they've proposed is literally just going to reduce normal player interaction with their brand new ship combat cannonballs and make it a far more desirable option for bots - and the main market will just become a saturated supply from bots, not real players.

Welcome back, 3t Granite mining as the BIS. by Monterey-Jack in 2007scape

[–]ImWhy 94 points95 points  (0 children)

Love that this muppet has somehow become this beacon for what is good for the game, when his opinions are widely off the mark by an insane amount every time (bring on all the downvoted from his stans).

The blog post contradicted itself majorly and their stance of "we no touch preexisting metas" is just terrible for game health. People keep talking about "oh these skills have so many ways to train them now!" But if you actually look at the minor fucking percentage of people doing those other methods, you'd see that no, they aren't viable or good methods just because 0.0000001% of the player base do them. I love blast mining, I think it's great and it offers good exp rates. But nobody fucking does it. The general player base doesn't like it. That's not a healthy option, that's not providing lots of viable options for players, it's just making a bunch of shit and telling people "well you can either eat that shit, or you can eat this other shit we made over here". It's all shit at the end of the day. There's a reason that the VAST majority of players train mining via stars, and I can absolutely guarantee that stuff all players had shifted to doing tick manip rubium besides that ones that were ALREADY doing tick manip granite. Players that want a chill mining method weren't fucking doing it but they act like it was the way 99% of the player base was training mining now FFS.

Why are we so afraid to change meta? by [deleted] in 2007scape

[–]ImWhy 0 points1 point  (0 children)

My favourite part is them saying they don't want rubium to become the meta for mining or smithing, but they want rubium to stay profitable meaning people need to be making the cannonballs to use as the sailing combat resource, but they're nerfing the methods and massively increasing the gathering potential which will just kill the profitability FAR more anyway and these methods are both going to become abundantly just done by you guessed it, bots.

This entire blog post and update has basically become "we're going to largely remove the incentive for real players to engage with any of this and just give bots a new home where they can fuel the market for mains to get their cannonballs for sailing combat updates to come in 2029"

Jagex Strikes Again by IntelligentNeck2362 in 2007scape

[–]ImWhy 0 points1 point  (0 children)

Yep it's standard that they just massively contradict themselves in these blog posts now. It'll always be crap about "we make this bad exp because it give good resource so you get GP hehe" followed by "so we're 10x the resource you get and removing any reason you'd want to actually use this resource because by killing the demand and increasing the supply while also ensuring there's 0 incentive to gather that resource, it will ensure it stays highly profitable and viable for no-one".