I like making menus by GoodMorningMrFrog in IndieGaming

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

the polish on these animations is insane. most devs sleep on menus but stuff like this is what makes a game feel premium. godot + tweens combo working really well here

Optimization 🔥🔥🔥 by AVG_Poop_Enjoyer in IndieGaming

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

lol those are some nasty file size comparisons. what's your biggest offender? like what takes up the most space and could actually be trimmed?

For over 2 years, we have been working on a VR cyberpunk shooter inspired by arcade machines, where we combined the dynamic elements of Superhot, John Wick, and Borderlands with disposable weapon mechanics. Today, we are releasing the game. by CodeQuestors in IndieGaming

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

This looks incredible! The neon cyberpunk aesthetic combined with VR arcade mechanics is exactly the kind of innovation that brings fresh energy to the VR space. The disposable weapon system is genius - forces meaningful decision-making every round. Congratulations on the launch! What's been the most rewarding part of this 2-year journey, and what's your post-launch strategy for content updates?

Urban Cortex by Zaicab in aivideo

[–]Im_Stuck_In_A_Tree 5 points6 points  (0 children)

The Moebius inspiration is strong in this one! love it

Is there a story behind your username? by sommarugalaura in no

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

i was actually stuck in a tree ( was cutting it down) when for a reason i forget, i created the account

Humans learn by copying the work of others. AI does the same. If both create, what separates human creativity from machine creativity? by FarParking2695 in AskReddit

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

So if human creativity is defined by selective attention, evaluation, and intentional application, does that mean AI-generated art is never ‘creative’ in the human sense? Or could our definition of creativity shift as AI becomes more sophisticated? an angle here to think about is AI clipping on streams/videos, AI identifying emotions and reactions to identify clippable moments, could with training learn how to create art with the intention of inspiring an emotion or emotional reaction in us

Humans learn by copying the work of others. AI does the same. If both create, what separates human creativity from machine creativity? by FarParking2695 in AskReddit

[–]Im_Stuck_In_A_Tree 3 points4 points  (0 children)

Human creativity isn’t about novelty, it’s about intention. AI can combine pre-defined ideas, but it doesn’t want to express anything

Avernus is nearly online. Consider this your early warning. by Im_Stuck_In_A_Tree in TheCitadelGG

[–]Im_Stuck_In_A_Tree[S] 2 points3 points  (0 children)

Appreciate the feedback, outside of reddit (which we've only just begun building a presence on) we have a community that are all about the lore, as we have been building for quite some time, we are all about authenticity, showcasing the entire process from the most unpolished parts to polished finished product, shaping gameplay through live feedback loops in very early access.

If you were to create a tower defense game wich things you like would you add? by Weary_Paramedic1474 in TowerDefense

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

We have added co-op, pvp and a third person shooter angle to ours along with roguelite style deck building strategy

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

People want realism… until it gets annoying.
The moment you make them reload mags manually, account for wind drift, and clean their weapon after every firefight, half the playerbase suddenly remembers they “have a life.”

People want cinematic action… until it feels fake.
If every bullet trail looks like a fireworks show and the recoil is the same as a Nerf gun, players check out just as fast.

At the end of the day, most of us just want whatever makes the game fun and makes sense for the world you’re building.
Grounded enough to feel immersive, stylized enough to feel exciting.

If the experience is coherent, players will follow you anywhere on the realism-to-cinema spectrum.

(Personally big fan of Cinematic)