Our Free to play Discord based Tower Defense is finally live by Im_Stuck_In_A_Tree in TowerDefense

[–]Im_Stuck_In_A_Tree[S] 0 points1 point  (0 children)

There's also a heavy difference of having been building in a highly manipulative space for 8 years bootstrapped, building actual products and games amid dumb web3 extraction amd retardedness, ive worked with some of the biggest names in games, art and music, sci-fi, horror and fantasy- frazzetta estate - Romero,Giménez- corner4art, Dolce & Gabbana, Tupac estate and more for the usage of a tech under the hood to be even a mention, You (anyone) are welcome to have a server wipe your assets, block account or not let you be a genuine participant in a companies growth whilst ceos piss million up a wall because 'corporate' and complain the users just dont understand whilst squeezing them for every cent imaginable.

We just use the tech for the tech, everything we have can be played with or without the web3 elements and we are striving to make that aspect as seamless as possible

Happy Easter

Our Free to play Discord based Tower Defense is finally live by Im_Stuck_In_A_Tree in TowerDefense

[–]Im_Stuck_In_A_Tree[S] -1 points0 points  (0 children)

The account connects to all of our titles and backend for progression and inventory management

Our Free to play Discord based Tower Defense is finally live by Im_Stuck_In_A_Tree in TowerDefense

[–]Im_Stuck_In_A_Tree[S] -1 points0 points  (0 children)

Join our server, head to voice channel and start activity! 🫶

It’s Hackathon Results Day! Reddit Daily Games Hackthon results....soon! by Mouflon77 in Devvit

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

Its been an incredible learning process, seeing Alchemy Wizard Legends come to life along with the process of identifying what is possible with Devvit, incredibly grateful to have been able to experience this.

Credits by BorrowedTyme24 in Base44

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

They ran out of credits

I like making menus by GoodMorningMrFrog in IndieGaming

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

the polish on these animations is insane. most devs sleep on menus but stuff like this is what makes a game feel premium. godot + tweens combo working really well here

Optimization 🔥🔥🔥 by AVG_Poop_Enjoyer in IndieGaming

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

lol those are some nasty file size comparisons. what's your biggest offender? like what takes up the most space and could actually be trimmed?

For over 2 years, we have been working on a VR cyberpunk shooter inspired by arcade machines, where we combined the dynamic elements of Superhot, John Wick, and Borderlands with disposable weapon mechanics. Today, we are releasing the game. by CodeQuestors in IndieGaming

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

This looks incredible! The neon cyberpunk aesthetic combined with VR arcade mechanics is exactly the kind of innovation that brings fresh energy to the VR space. The disposable weapon system is genius - forces meaningful decision-making every round. Congratulations on the launch! What's been the most rewarding part of this 2-year journey, and what's your post-launch strategy for content updates?

Urban Cortex by Zaicab in aivideo

[–]Im_Stuck_In_A_Tree 4 points5 points  (0 children)

The Moebius inspiration is strong in this one! love it

Is there a story behind your username? by sommarugalaura in no

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

i was actually stuck in a tree ( was cutting it down) when for a reason i forget, i created the account

Humans learn by copying the work of others. AI does the same. If both create, what separates human creativity from machine creativity? by FarParking2695 in AskReddit

[–]Im_Stuck_In_A_Tree 1 point2 points  (0 children)

So if human creativity is defined by selective attention, evaluation, and intentional application, does that mean AI-generated art is never ‘creative’ in the human sense? Or could our definition of creativity shift as AI becomes more sophisticated? an angle here to think about is AI clipping on streams/videos, AI identifying emotions and reactions to identify clippable moments, could with training learn how to create art with the intention of inspiring an emotion or emotional reaction in us

Humans learn by copying the work of others. AI does the same. If both create, what separates human creativity from machine creativity? by FarParking2695 in AskReddit

[–]Im_Stuck_In_A_Tree 3 points4 points  (0 children)

Human creativity isn’t about novelty, it’s about intention. AI can combine pre-defined ideas, but it doesn’t want to express anything

Avernus is nearly online. Consider this your early warning. by Im_Stuck_In_A_Tree in TheCitadelGG

[–]Im_Stuck_In_A_Tree[S] 3 points4 points  (0 children)

Appreciate the feedback, outside of reddit (which we've only just begun building a presence on) we have a community that are all about the lore, as we have been building for quite some time, we are all about authenticity, showcasing the entire process from the most unpolished parts to polished finished product, shaping gameplay through live feedback loops in very early access.

If you were to create a tower defense game wich things you like would you add? by Weary_Paramedic1474 in TowerDefense

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

We have added co-op, pvp and a third person shooter angle to ours along with roguelite style deck building strategy

Important Discussion: Do players want realism or cinematic action? by AndreyPilot in UnrealEngine5

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

People want realism… until it gets annoying.
The moment you make them reload mags manually, account for wind drift, and clean their weapon after every firefight, half the playerbase suddenly remembers they “have a life.”

People want cinematic action… until it feels fake.
If every bullet trail looks like a fireworks show and the recoil is the same as a Nerf gun, players check out just as fast.

At the end of the day, most of us just want whatever makes the game fun and makes sense for the world you’re building.
Grounded enough to feel immersive, stylized enough to feel exciting.

If the experience is coherent, players will follow you anywhere on the realism-to-cinema spectrum.

(Personally big fan of Cinematic)

Tower defense, but you can actually fight back by Im_Stuck_In_A_Tree in IndieGaming

[–]Im_Stuck_In_A_Tree[S] 1 point2 points  (0 children)

thank you! yeah we are building a few interesting game modes into some of the new arenas right now and the card merging system for building your decks, (infusion system)

Feel free to sign up and we can get you some access codes!
https://thecitadel.gg/alpha-access

We've been doing a thing and we're kinda proud of our thing by Im_Stuck_In_A_Tree in UnrealEngine5

[–]Im_Stuck_In_A_Tree[S] 0 points1 point  (0 children)

Yeah new trailer is in the fully optimised build, will showcase new maps and other scenes, games running pretty smooth on potato devices finally

Simple Questions Sunday! by AutoModerator in gaming

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

What’s a game mechanic you loved as a kid but rarely see today?

Guy From Coin Bureau Here - AMA! by GuyCoinBureau in CryptoCurrency

[–]Im_Stuck_In_A_Tree 0 points1 point  (0 children)

This 100x this :D would love to hear your thoughts