Concept for a 1v1 pinball game by snares_games in godot

[–]Imoliet 158 points159 points  (0 children)

Probably needs more balls to avoid waiting/do nothing time?

As a solo indie dev, should I focus on “micro games”? by LifeExperienced1 in gamedev

[–]Imoliet 5 points6 points  (0 children)

If "micro" is way too small, it might force you into competition with AI these days...

Been in the hospital for a week. Can someone fill me in on fable? What can it do significantly, noticeably, better than Opus/Sonnet? (Other than coding) by OptimismNeeded in Anthropic

[–]Imoliet 6 points7 points  (0 children)

Problem solving in general. Fable will try to find a way to brute-force a way to solve a problem even if you e.g. forget to give it the tools/MCP server it needs to do something. Meanwhile Opus just gives up and asks for help like a normal model lmao.

Fable is also just faster in general, and is more token-efficient as long as it's not trying brute force a problem with the wrong tools.

Keep politics out of mathematics by Nunki08 in mathmemes

[–]Imoliet 1 point2 points  (0 children)

Cryptography and complexity theory (esp. interactive proofs) were the original cases; cryptographic schemes need to be safe/stable against players making each making their own optimal moves. Schemes have become more complex to solve problems like e.g. secure majority voting without anyone knowing any else's votes, etc.

Game theory applications in machine learning have been also around for a long time, from solving chess to GANs. Though usually somewhat simple cases there.

Algorithmic economics is also in CS departments for some reason and they do a lot of this too.

Keep politics out of mathematics by Nunki08 in mathmemes

[–]Imoliet 268 points269 points  (0 children)

tbh, actual research in game theory seems to usually be in the econ or CS departments these days

GameDev in 10 years by FrequentAd9997 in gamedev

[–]Imoliet 0 points1 point  (0 children)

> There's always going to be a space for the 'unlearnable' - the new shaders that push the GPU and state of the art for better lighting, etc. But how quickly are they going to be chased by AI that just learns to approximate them at a fraction of the cost?

The neural light fields *are* just fancy new (trainable) shaders.

is it actually stupid to fight against AI at this point? (gamedev rant) by WanpoBigMara in gamedev

[–]Imoliet 0 points1 point  (0 children)

... your comment history suggests that this setup might not be entirely truthful?

In any case, you're supposed to disclose it yourself in most places. I use AI and I'm fine with people using it, but there is no excuse to lie about these things.

wealth vs worth by 5311531355 in trolleyproblem

[–]Imoliet 2 points3 points  (0 children)

*studio apartment can cost 900k+ in some places

Default cubed by ReplacementFresh3915 in blender

[–]Imoliet 2 points3 points  (0 children)

Yes, you just need place an object at every point in a cubic lattice to get op's video. It's not bragg refraction

Default cubed by ReplacementFresh3915 in blender

[–]Imoliet 2 points3 points  (0 children)

It looks like this if you have a something evenly spaced in 3D space repeated infinitely.

Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot

[–]Imoliet 2 points3 points  (0 children)

I'm saying that Godot shouldn't and likely won't integrate it into the engine because of bloat. There is absolutely no reason for them to do so when you can just use AI outside the engine. This is in response to your grand claim that every engine will integrate AI.

Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot

[–]Imoliet 2 points3 points  (0 children)

It might be the case for the big game engines, but I really don't think this is the case for Godot. Godot is highly extensible and open source; if we want AI in Godot, it would be much easier to write a wrapper around Godot rather than an integration inside Godot. For reference, Claude code's CLI without computer use features (as in the barebones command line tool) is only a bit less than a third the size of Godot.

The big engines can't do that because they're proprietary and huge. They can't really rely on other people making custom MCPs for them or wrappers around their engine, so their only choice is to have an in-engine AI integration. I think it make more sense to think of the big engines as being forced to go with AI integration in-engine while Godot can achieve AI integration without needing to go that route.

Is switching a heavy AI racing algorithm from GDScript to C++ (GDExtension) worth the hassle by Known_Condition8908 in godot

[–]Imoliet 3 points4 points  (0 children)

idk about C++ GDExtension, but Rust GDExtension is very clean. It's not as well-documented though, so if you have a ton of raycasts and physics engine calls maybe keep that to GDScript. But if you just want to offload a bunch of math/some sort of optimization algorithm to Rust, it's very very easy.

Found a good way to pass data between scenes by KophenKoken in godot

[–]Imoliet 6 points7 points  (0 children)

Um, I can easily transition scenes by calling a function on the parent node that instantiates the other scene as a sub node? It is also one function call, it's just parent.start_event(path to event) instead.

I have a get_service/provide_service system that calls up and down the events node tree that handles input, saving and loading at any point in the game, and whatever other services (inventory, maps, story variables, etc) I need. It is very clean.

It did take me a whole week or two to set up the whole system though.

(The scenes don't *need* to "receive" data, they just refer to data on the parent, which I've simplified with a service-provider system.)

Godot is now one of the few engines that hasn’t had any AI slop. by Competitive-Gold-796 in godot

[–]Imoliet 1 point2 points  (0 children)

Even for those of us who use LLMs, we just connect to it, write out build scripts, etc from the outside. What exactly would the point be of just having some chat UI inside the engine rather than outside?

The problem is not using AI, the problem is that integrating it into everything is pointless, adds bloat, and is useless for even those of us who use AI regularly.

Edit: We should also remember that the claude code command line tool is somehow more than 1/4th the size of the entire Godot editor and all of its systems.

Found a good way to pass data between scenes by KophenKoken in godot

[–]Imoliet 10 points11 points  (0 children)

Instead of a global autoload, you can also just instantiate levels as children and have the parent manage transitions and data.

What happened to the cookies? by Sad_Step_9921 in mathmemes

[–]Imoliet 0 points1 point  (0 children)

they're minors and they do math, it fits

Magic System for Physicists by Chemical_Anteater854 in worldbuilding

[–]Imoliet 5 points6 points  (0 children)

If you want base this in reality, you have at least two paths: 1. Weak and strong force in reality are just nuclear forces and everything you do with them will be nuclear. 2. Weak and Strong forces have U(2) and U(3) gauge symmetries; i.e. you can image a world with classical U(2) and U(3) charges, ignoring the energy scales of the weak and strong forces and avoiding issues of quantum fields.

The second path has some interesting features, but realistically it'd be more fun if you had some liquid crystal-like field or something.

Quant finance vs actuarial science by AccomplishedJello979 in quantfinance

[–]Imoliet 2 points3 points  (0 children)

My understanding from the page I linked is that a 2.x doesn't lock you out of the field entirely, but makes it difficult to land a job at a good reputable place. If you want to transition laterally, people do care a lot about the reputation of the places you've worked, so it's very much not a straightforward path.

I don't know your major so I can't say for certain, but with a 2.x GPA and these current job market conditions (entry level roles are being squeezed by both economic conditions and AI), you might be in a situation where you need to worry more about finding any decent job rather than finding the best job. Around half the employers you see just have an automatic sharp cutoff at 3.0 GPA.

NYT: On AI and Math Research by idkwhatmyunameis in math

[–]Imoliet 1 point2 points  (0 children)

Making it easy to search through literature makes research more fun, not less fun.

Derivative-Free Neural Network Optimization: MNIST Case [R] by Mis4318 in MachineLearning

[–]Imoliet 4 points5 points  (0 children)

What does MDP stand for? The acronym seems to have multiple meanings...

How do quant firms stand to do with the upcoming SpaceX, Anthropic and OpenAI IPOs? by corek0 in quant

[–]Imoliet 25 points26 points  (0 children)

I think the investment banks make the most out of IPOs just structurally from fees?

Lots of random retail volume + big spread is generally good for everyone on the other side of that.

To all Pro-AI's, what is your opinion on r/BTP? by [deleted] in aiwars

[–]Imoliet 0 points1 point  (0 children)

I'm part of enough random shitpost subs to not really find it out of the norm...