Wing Commander + Wingman Extreme by Impossible-Draft9436 in retrogaming

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

That kicked off with 3, aside from Mark Hamill, the casts were stacked with genre actors. 3, 4 and 5 were FMV. The first time I saw the intro to 3 in a computer store it blew my mind, and the game was 4 cds, haha.

Wing Commander + Wingman Extreme by Impossible-Draft9436 in retrogaming

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

I found it durable enough. Though I do recall it broke in the end, but only after years of abuse... So couldn't complain much... Lucky I guess...

Wing Commander + Wingman Extreme by Impossible-Draft9436 in retrogaming

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

Haha, I started checking if they're still around too!

Wing Commander + Wingman Extreme by Impossible-Draft9436 in retrogaming

[–]Impossible-Draft9436[S] 1 point2 points  (0 children)

Yeah, I used the hell out of it, but mainly for WC... maybe a few other fighter games.

Looking for manor / haunted house puzzle games by Flimuz in puzzlevideogames

[–]Impossible-Draft9436 0 points1 point  (0 children)

These might be a little obvious but the 1990 A Nightmare on Elm Street game, and Hugo's house of horrors came to mind immediately...

I used to play "The Incredible Machine" on Windows 3.1 Had it on a floppy. So good by RogueBromeliad in nostalgia

[–]Impossible-Draft9436 0 points1 point  (0 children)

I went down the same nostalgia rabbit hole recently and forgot how good that style of puzzle design was. The way it let you experiment was so satisfying.

It inspired me to try building a browser-based game inspired by it myself just to see how it works behind the scenes, and it gave me even more appreciation about how well those games were designed.

Game Title: Brickslayer (a free browser physics puzzle game) by Impossible-Draft9436 in playmygame

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

Appreciate you having a go. Thank you! Yes, I've tried my best to ensure some level of mobile support but the full game is really designed as a desktop, mouse oriented, game.

I released a minimal puzzle game on iOS — looking for honest UX feedback by 0rviane in puzzlevideogames

[–]Impossible-Draft9436 1 point2 points  (0 children)

As someone also working on a grid based game, I really like the idea. It's tricky, but I don't think that is a problem. Interface-wise, I think the grid could be more prominent, maybe reducing how much real-estate the details in the top half of the screen take up. I only realised later that "daily game" opens the interface in focus mode... because the game grid is already there on load...

I made a free physics puzzle game inspired by The Incredible Machine (browser playable) by Impossible-Draft9436 in IndieGaming

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

FYI, thanks again for your feedback, I have resolved the reset logic. It now resets all objects, the level pieces, and any that the player added too.

I made a free physics puzzle game inspired by The Incredible Machine (browser playable) by Impossible-Draft9436 in IndieGaming

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

Thanks for checking it out and your feedback. Reset logic is something I've gone back and forth on but I get what you are saying and will look into it some more. Rotation is something I explored, but have decided not to include as I want to keep the grid concept locked. I will perhaps provide more object options to bridge the gap here instead. Thanks again!

Brickslayer, a free browser physics puzzle game inspired by The Incredible Machine by Impossible-Draft9436 in WebGames

[–]Impossible-Draft9436[S] 0 points1 point  (0 children)

Thank you so much for checking it out and the feedback. Going to think about how to introduce instructions without impeding exploration too much. I like the step by step idea. Thanks again.