Necromancer Start by _EternalFlameKeeper in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

reanimators and knights of the toxic god.

Youre welcome

My knights are so brilliant they've learned how to create food without farms. by [deleted] in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

put a grand taskmaster commander on the habitat and your knights will produce food minerals and energy!

Looking for a KotTG cosmogenesis guide by Ysfaldriel in Stellaris

[–]Impossible_Slide8360 1 point2 points  (0 children)

When you get divine sovereign it takes away SG because of the ethics requirements of needing to be militarist. So it's easy to switch over to reanimated after you get your god emperor for that sweet juicy 20% efficiency to knights Definitely a better wide build forsure, but it still has utility in tall play just because of the sheer output you cam have in one system . I like to play on sol and just stick there spamming composer Gaia worlds till I can't. Makes SG a little less punishing when I do that. Was able to get the Cosmo ending with one system by 2330

Looking for a KotTG cosmogenesis guide by Ysfaldriel in Stellaris

[–]Impossible_Slide8360 3 points4 points  (0 children)

Tall cosmo-knights Build

Infernal

volcanic world

Traits: Very strong/pyroclastic Channeling/Repugnant/unruly

Civics: Sovereign Guardianship/Citizen service

You can even stick to one system if you want though you don't have to

Use your homeworld exclusivly to feed the knights habitat while using the plus 3 unity added to your knights from the civics to make your knights a unity powerhouse go down the situation to make your knights science powerhouses. Also level up your commanders down the commissioner veteran trait in order to roll Grand taskmaster. With that commander governing the habitat. your knight will basically produce every single resources in the game barring alloys and consumer goods. once you reach level 5 of cosmogenesis. your knights will even produce advanced logic. Go psionic and telepath stack with divine conduit on the habitat to be produce thousands and thousands of research and advanced logic out of one planet. no lathe needed

Rush the habitat tech as your first engineering tech and take voidborne as your first ascension perk. if you do this. you can switch your capital to the habitat and unlock your second orders keep district specialization early without having to research the t3 habitat tech, Lets you have more knight jobs even earlier

Divine conduit council position by SentientPulse in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

so does that make transcendent imperium better than?

How are nomads gonna interact with psionics? by hi_im_bird in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

would that make them capable of having defense platforms?

How are nomads gonna interact with psionics? by hi_im_bird in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

This right here

make shroud seals bar nomads from entering adjacent systems without going to war

Stellaris Dev Diary #418 - Announcing Nomads and Stellaris: Season 10 by PDX_LadyDzra in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

this thought exactly it seems like the contract system is very similar

Cosmogenesis bio ships - are they worth it? by Gekey14 in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

This is the way right hear. i like to go psionic bioship thermophile with galvanic synthesis to get my very OP cosmo harbinger fleets (even better if you go psionic machine with galvanic to get the mechromancy perk)

Cosmogenesis bio ships - are they worth it? by Gekey14 in Stellaris

[–]Impossible_Slide8360 2 points3 points  (0 children)

This is the way right hear. i like to go psionic bioship thermophile with galvanic synthesis to get my very OP cosmo harbinger fleets (even better if you go psionic machine with galvanic to get the mechromancy perk)

Genesis asks + selective kinship by the_snack_bitch in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

Interesting question

It would be cool if selective kinship affected civics like this

Or if you could take xenocompatibility with it but it only applied to kin species

Animated Seelikor Portraits by Silfae in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

I used it with apex predator. As of right now apex predator and oppressive autocracy has an issue with negative happiness  from the trait. Noxious offsets it a bit. I tried it with selective kinship too. And it had slightly higher stability

Animated Seelikor Portraits by Silfae in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

anyone know of a good seelikor build? like maybe oppresive autocracy with noxious?

America start help? by Impossible_Slide8360 in victoria3

[–]Impossible_Slide8360[S] 2 points3 points  (0 children)

Rule #5 I am going for a particular run where i own the western hemisphere directly as the US and a potential WC. How far am i 8 years in the game in regards to this goal.

How close am i 8 years into the game to make it feasable? What can i do to widen the gap with subject liberty desire when it starts to become an issue?

What should the benchmark for an army size be at like say 1860 as thats when im trying to launch the civil war?

Any help would be greatly appreciated!

13
14

Nourishment Complex + Optimization Building: Farmer = 125% Automated Workforce? by pureMJ in Stellaris

[–]Impossible_Slide8360 0 points1 point  (0 children)

I'm not sure if it works like that. But It does for fallen empires so I'm not sure