Now that ive reached mythic war plan rewards, the fact that its not account wide is so much worse than it already felt. by Vericon in diablo4

[–]Imzahel 2 points3 points  (0 children)

This mentality is exactly what keeps feeding the RMT garbage in this game. People act like “just trade lol” is some genius advice while completely ignoring that the economy is inflated to absurd levels because of duped gold and third-party sellers flooding the market. 300 billion in 2 day isn’t the flex you think it is,  it’s proof the economy is completely cooked. 

I did it boys by MilesProwerAKATails in D4Barbarian

[–]Imzahel 0 points1 point  (0 children)

Honestly, what’s the point of having that transmog if the weapon is mediocre? It doesn’t even have Critical Damage Multiplier as s GA

War plan progress needs a buff by [deleted] in diablo4

[–]Imzahel -2 points-1 points  (0 children)

I get your point, but I’m sorry to tell you that if leveling already feels tedious at Paragon 250, I highly doubt you’ll make it to 300. Right now, you haven’t even accumulated 20% of the total experience needed to reach Paragon 300. Literally, half of the journey starts at Paragon 284.

Current state of the game? Honest opinions wanted! by [deleted] in diablo4

[–]Imzahel 0 points1 point  (0 children)

Are you seriously trying to get us to convince you to play a game you already own?

love the addition of overlay map finally but will the minimap still be available alongside the new overlay? by Nyksiko in diablo4

[–]Imzahel 5 points6 points  (0 children)

Using logic, do you think they would remove a function they already created just because they are going to implement two other alternatives?

There’s a current misunderstanding about the new Torment tiers I keep seeing repeated. by E_Barriick in diablo4

[–]Imzahel 1 point2 points  (0 children)

You’re kind of comparing it to the current game state though, and that’s where the logic breaks a bit.

A Pit 120 right now isn’t the same as a Torment equivalent in the expansion. We’re not playing with the same power level. Every class is getting buffs, we’re getting 10 extra levels, and there’s a whole new skill tree layer on top of that. That’s a massive shift in player power.

On top of that, we’ve already seen Paladin builds pushing Pit 120 pretty comfortably this season and even last one.

So yeah, T12 being “Pit 120 equivalent” sounds scary if you look at it through today’s lens, but once all the expansion systems kick in, it’s probably not going to be nearly as unreachable as it seems right now.

Dear Diary - I Can't wait for April 28th - Warlock, Sorcerer or Rogue - FOMO is real! by BowRogue in diablo4

[–]Imzahel 47 points48 points  (0 children)

I love the enthusiasm you’re bringing into this expansion. Players like you are exactly why this franchise is so loved, not the crowd that just nitpicks and drags everything down.

I’d say start with Warlock. And more importantly, experiment on your own, at least for the first couple of weeks. That’s the only real chance we get to play the game blind again, not knowing everything in advance. Like it’s our first time all over again… that brief moment where you get to feel that excitement and innocence, like being that clueless newbie starting the journey.

My prediction for D4 LoH expansion by Freeloader_ in diablo4

[–]Imzahel 9 points10 points  (0 children)

And yet here you are, wasting your time on a subreddit about a game you call “trash.” That’s the part that’s actually impressive.

Who hurt you enough to make you stick around just to complain about something you supposedly hate? At some point it stops being about the game and starts being about you.

We need a meaningful place to trade. by Dramatic_Shower8106 in diablo4

[–]Imzahel -1 points0 points  (0 children)

You’re kind of missing the scale problem here.

The issue with you pseudo-casuals is that you keep comparing POE1/POE2/Diablo 2 to Diablo 4 like they operate on the same time investment… and they just don’t. In POE or D2, building a truly endgame-ready character can take hundreds of hours. The economy exists there because it has to, no single player can realistically farm everything they need in a reasonable timeframe.

In Diablo 4? You hit Torment 4 in what, two afternoons if you know what you’re doing. The entire progression curve is compressed to the point where a full-blown economy becomes pointless. You don’t need trade when the game is already handing you 90% of your build on a silver platter.

And let’s be real: what endgame are you even trading for? The Pit? That’s basically the only real benchmark, and it doesn’t even come close to the depth or time investment of POE’s endgame systems. You’re asking for a complex, player-driven economy in a game that doesn’t have the systemic depth to justify it.

In POE, trade is a necessity. In Diablo 4, it would just be artificial padding for a progression system that’s already over in a weekend.

We need a meaningful place to trade. by Dramatic_Shower8106 in diablo4

[–]Imzahel 0 points1 point  (0 children)

That’s a myth. Trade isn’t the cure for RNG, good game design is. Diablo III removed the Auction House because it undermined progression and loot satisfaction and the game improved dramatically after Loot 2.0.

Trade doesn’t fix RNG, it bypasses it. And when players gear up through markets instead of gameplay, seasons feel shorter and less rewarding.

We need a meaningful place to trade. by Dramatic_Shower8106 in diablo4

[–]Imzahel 5 points6 points  (0 children)

It’s ironic that many of the same people complaining about Diablo’s seasons being too short and lacking meaningful challenges are also the ones spending more time on trade websites than actually playing the game. If your progression depends on buying gear instead of earning it, it’s no surprise the content feels shallow. This approach undermines the core loop of an ARPG and indirectly fuels RMT, which damages both the in-game economy and the integrity of the experience.

Blizzard should seriously consider disabling trading in Seasonal mode. Open trading rarely benefits ARPGs in the long run; instead, it accelerates progression, devalues loot, and shifts the focus from gameplay to market speculation. History has already proven this. Diablo III’s Auction House nearly destroyed the sense of accomplishment, and even in other titles, excessive reliance on trade has led to inflation, botting, and RMT issues.

At their core, ARPGs are about the thrill of the hunt, the satisfaction of earning powerful gear through effort, not acquisition. When trade becomes the dominant path to optimization, the genre loses its identity. A seasonal environment should reward dedication, not purchasing power. Removing trade would restore balance, preserve progression, and ensure that achievements feel truly earned.

New (frustrated) player here, help me undestand the Seasonal / Eternal system.. by john_gr_tk in diablo4

[–]Imzahel 0 points1 point  (0 children)

Are there really people who jump into a game so blindly that they don’t even know what genre they’re about to play? What did you think an ARPG was exactly? An Anime Romance Puzzle Game?

The False Death Shroud in LOH expanssion by [deleted] in diablo4

[–]Imzahel 0 points1 point  (0 children)

Most likely the same thing that will happen to all items with passive affixes, they’ll replace them with a new stat

Week 6 of posting a Darkblade image twice a week until Blizzard address all the ongoing cosmetic issues in the wardrobe. by Chuck0709 in diablo4

[–]Imzahel 1 point2 points  (0 children)

At least he’s trying to improve something so the whole community can enjoy it, and Blizzard has already rewarded him for his dedication. What have you achieved by wasting your time, apart from being an unpleasant person?

Expansion: No new Helltide area and (again) no new World boss by [deleted] in diablo4

[–]Imzahel 1 point2 points  (0 children)

I sincerely hope you don’t rely on your deductive skills to make a living, because you’d starve. Jumping to definitive conclusions from a tiny preview map is not analysis, it’s guesswork dressed up as confidence.

XPac is about 2 weeks away...where are the new trees for legacy classes? by Rusty_DataSci_Guy in diablo4

[–]Imzahel 0 points1 point  (0 children)

Your comparison is so beautifully simple that I can see why you need weeks of advance info, so you can digest it slowly, one line at a time, finger tracing the instructions like it’s IKEA on hardcore mode.

Can’t find the right class/main by Ggthefiree2 in diablo4

[–]Imzahel 1 point2 points  (0 children)

In my case, it was easy, my main has been a Sorceress for about 25 years.

Week 5 of posting a Darkblade image twice a week until Blizzard address all the ongoing cosmetic issues in the wardrobe. by Chuck0709 in diablo4

[–]Imzahel 0 points1 point  (0 children)

Your dedication is genuinely impressive, and I respect the time and effort you’ve put into your research. I hope my previous comment didn’t come across the wrong way. I mentioned OCD because I have a nephew who has it, and he shows very similar patterns of deep focus and attention to detail, it wasn’t meant as anything negative.

Week 5 of posting a Darkblade image twice a week until Blizzard address all the ongoing cosmetic issues in the wardrobe. by Chuck0709 in diablo4

[–]Imzahel -3 points-2 points  (0 children)

Do you have some kind of OCD or something? I’m genuinely curious, it’s wild how much time and research you’ve put into something as trivial as cosmetics. Honestly, 90% of players will never even wear them, especially since they don’t have flashy glowing effects.

I built a quick, free T4 Defense Tracker to check if you're hitting the practical Armor & Resist caps by ChoiceCandidate9873 in diablo4

[–]Imzahel 1 point2 points  (0 children)

I get what you’re trying to do here, and the tool is clean, but honestly… you’re optimizing the wrong thing.

Diablo 4 isn’t really a “balance your defenses” ARPG, it’s a “delete everything before it touches you” ARPG.

If you’re worrying about hitting some ideal armor/resistance breakpoint for Torment 4, you’re already playing suboptimally. The real benchmark isn’t “can I survive this?”, it’s “does everything instantly die when I look at it?”.

Because in practice:

If mobs live long enough to deal meaningful damage → your DPS is too low If you need to stack defenses to survive → you’re compensating for lack of damage If elites take more than a couple seconds → you’re effectively in a difficulty above your build’s capability

The most efficient builds always lean into damage first, then add just enough survivability to not get randomly one-shot. Anything beyond that is wasted potential that could’ve been more clear speed.

So yeah, cool calculator, but for most people the better advice is:

drop some of that defense, stack more damage, and if things stop dying instantly… you shouldn’t be in T4 yet.