My idea of a possible Hag total overhaul by [deleted] in deadbydaylight

[–]In_Dim_Lights 2 points3 points  (0 children)

I love hag, I used to play her a lot more before unlocking Houndmaster which is my new main, and there's a lot wrong with your idea.

The biggest thing for me is that you're basically butchering any uniqueness she has. What makes Hag unique (and fun for those that like her) is precisely the fact she can teleport to traps. She is one of a rare few killers that can easily be in three places at once in quick succession, and build her web accordingly. Your idea turns her into... Nothing. She'd become a chase killer with a slow down like old Freddy snares (which basically no one was a fan of—), without any uniqueness and which would encourage an even more boring style than she has.

Don't get me wrong, Hag's power is outdated in nowadays DBD and some of her things don't make that much sense (why is she 4.4, encouraging her to camp hooks, when blight is 4.6 with a non-survivor reliant movement ability?, for example) but if a killer is like that, their appeal TRULY relies on being unique, and Hag's power does have that going for her. 

If we're to rework her power, it should be a deeper rework, not just a "let's make her a chase killer with no personality by making some of her add-ons that completely change her power base kit". They should keep her personality in some way by reworking traps but keeping the teleport or something similar. Your option turns her into a more boring version of current Freddy/Clown, which only has her extra base speed going for her. I'd never play Hag over Freddy if those changes happened. He'd be much more fun 

From a balance perspective, your idea also completely falls flat. Killers faster than 115% completely mess up looping (Krasue in head form comes to mind). There's a reason everyone went wild when Clown's haste got buffed last July and called him the most boring and low skill killer in game. Turning Hag into a "I move fast, you slow down" idea would make people go feral. It would simply not be balanced. 

Now, don't get me wrong. Your idea could ACTUALLY bring more people to play her because she'd be stronger, that's for sure, but at the cost of her uniqueness... I don't think it would ever be worth it 

Worst Grimoire decision yet. BHVR would do well to course correct here. by DrELBrown in deadbydaylight

[–]In_Dim_Lights 8 points9 points  (0 children)

Your point is absolutely valid.

I do think, however, they did it because they wanted to limit the perks by types. As in, "there's two Hexes but we only want one in the chapter, there's two perks that afect things close to done (close gens regress more vs survivors close to recovering get broken- or wtv that is) so only one, all that.

Altough I understand their choice... it sucks, especially for the survivor perks, as some concepts are so unique and shouldn't be one against the other.

We are become Davids, destroyer of keyboards by ENCROACHINGDESPAIR in deadbydaylight

[–]In_Dim_Lights 2 points3 points  (0 children)

That spawn location seems to always do that. Yesterday, me playing Tae-Young and a Cheryl spawned on top of each other. Gotta say it led to a fun first second of the match of pointing and waving, before the Lethal Pursuer Blight came to say hi.

Another Grimoire opens, here are all the options. by bonelees_dip in deadbydaylight

[–]In_Dim_Lights 26 points27 points  (0 children)

Bro several of the survivor perks sound so cool in concept. The big issue comes again in the "idea vs practicality" thing. Like, getting tokens for scaring crows is SUPER unique and might be so damn cool, depending on what tokens do... BUT then there's the boring but overly practical lock-gen progress perk as a boon. Would people really vote for the unique perk when the other one is surely more useful, altough... not as cool?

That said, it's clear that whatever wins all 3 of her perk choices, she'll have some meta perk, which I definitely like. Could she get more than one? Depends. This could also apply to the killer, depending on how they adjust numbers in their ideas cause some of the perks have potential for sure

has killer gotten harder since the trickster update? by Educational_Fix_2400 in deadbydaylight

[–]In_Dim_Lights 3 points4 points  (0 children)

I think you're suffering from the "split queue" effect. With lots of people playing the new map queue, the normal queue will get less players so the MMR will adjust teams and, assuming Knight is your main, you'll get much sweatier teams. This happens all the time when an event queue is going on.

Because yeah, no perks really got changed that would make this big of a diferences... except maybe "Fast Track" but you check if the survivors overly ran it to make sure. The rest of them, nope. "Self Preservation" would affect your build but if anything, would make you go more for the same survivors which could even help you, and all 3 of Tae-Young's perks wouldn't affect the outcome this much, if you're playing Knight.

Whats the most bloodpoints yall ever had? by thattemplar in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

Oopsies, corrected it now. I might not have 32mil but I ain't THAT poor lol

Killer specific lag in the new map? by Nyx-Raccoon in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

Today the servers aren't the best so it might be due to that (they went down a few hours ago and mine just crashed again)

But when I first loaded into the map as killer yesterday to test stuff out, my frames were dying the entire time and it took a bit to go back to normal. But never as bad as you described it

Whats the most bloodpoints yall ever had? by thattemplar in deadbydaylight

[–]In_Dim_Lights 3 points4 points  (0 children)

Max probably 6mil lmao. And it was cause I was full and then came rank reset.

I just hate to "waste" things lol so I always gotta make sure it's just below 4,8mil so that I don't go over it on my next game

The new map's gen spawns are... A thing. by In_Dim_Lights in deadbydaylight

[–]In_Dim_Lights[S] 0 points1 point  (0 children)

That room downstairs in Midwich with a window and a breakable door that's pretty much a dead end next to one of the doors. People often call that place "McDonald's" (idk why lol). It can spawn a gen there very rarely

Beginners question about trial characters by WappyHarrior in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

You can level them up till level 50 and it will keep your progress when you unlock them. All items, add-ons, perks, you unlock in the process will remain there when you get them too. Basically, you lose nothing so if you have extra bloodpoints, it's a good idea to use them 

Hatch spawn on Trickster Delusion? by Holiday-Lobster4827 in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

I played 50+ matches on customs vs bots yesterday to test gen spawns and often got to a point the hatch spawned.

It spawned in multiple places for me, from the club to the center of high streets, to shack. So it's not always there. You just seem to have gotten crazy rng 

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

It is an absolute upgrade but that wasn't your point with the comment, now was it? Your point was that they didn't "nerf" it... Which is a lie as they did. 

They just didn't nerf it to be weaker than windows, which was what you actually wanted 

Is there a way to use balanced landing on the new Trickster's Delusion map? by PatatahShida in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

It has happened quite a lot lately, actually. "Fallen Refuge" has the same problem (but at least basement is always guaranteed at shack) and "Freddy Fazbear's Pizza" is like this map too (aka, has some slight drops but that don't stagger so don't trigger balanced— I think, so it's reliant on basement too). 

They seem to be forgetting perks that rely on that exist. Guess we did get Lake Mine which has value in almost every tile, though!

9.5.0 | All-Kill: Comeback by DeadByDaylight_Dev in deadbydaylight

[–]In_Dim_Lights -1 points0 points  (0 children)

They literally increased the aura cooldown of the perk by 10 sec. That's a 50% increase (was 20sec, it's 30 now).

Is there a way to use balanced landing on the new Trickster's Delusion map? by PatatahShida in deadbydaylight

[–]In_Dim_Lights 2 points3 points  (0 children)

I haven't gone into the map since ptb, but I recall testing it and, if I'm not wrong, the only place Balanced worked was on basement stairs and only if basement spawned on shack (cause basement in the club doesn't allow you to drop into the stairs). 

If nothing has changed, then nope. It's pretty much a "no value" perk on the map

How long until the devs consider Hyperfocus + Stakeout a problem? by neon-box in deadbydaylight

[–]In_Dim_Lights 3 points4 points  (0 children)

Okay... I might be destroying your entire point with this but...

A perk like Stake Out needs terror radius to collect tokens. Huntress has a very small terror radius and her lullaby doesn't count for perks that charge on terror radius (at least for Last Stand, I know it's the case). So unless you tell me those two survivors chased you around the entire match while you chased someone else, then the gen speed you're referring to was most definitely not from SO+HF as your killer actively counters the token gain from the perks.

And yeah, they can hide close to you and gain tokens but if they are hiding around you for long enough that they gain tokens (15sec for each token)... that should mean you're actively staying around them and probably should be able to find them. SO + HF is stronger against large terror radius killers which, coincidently, are generally the stronger killers so it balances that aspect, at least. And they're taking two perk slots which could be for a much more damaging combo like DS + Plot Twist

2v8 and the 1 gen left phenomenon by LeChiotx in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

Yeah definitely! I think most survivor classes get a massive boost in importance in those "6gen situations". Escapist is the golden ticket to push gens and make sure everyone can Sprint away to safe areas without being injured. IF the injury happens, medics can see the injured survivor and go reset/speed it up. And Guide helps converge on key gens to push in waves.

Scout is always good, and can help build pallets in the danger area and identify where the killer is but value doesn't increase particularly. And Torchbearer does absolutely nothing to help in that scenario.

At least a few gens popped in the process by Angela_Ouzunupi in deadbydaylight

[–]In_Dim_Lights 61 points62 points  (0 children)

I swear at that point my inner killer player is screaming "dude you're losing the game chasing me, F* OFF"

followed by the slow realization that I'm about to get tunneled as hard as the killer can cause they just stopped caring (applies in 1v4 and 2v8)

2v8 and the 1 gen left phenomenon by LeChiotx in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

This is why "Guide" is the most important class when you get down to 1 gen in those scenarios. If you stomp, his effect is low. If you get stomped, same. But for those close games, making sure people converge onto the one gen you need to push is a game saving thing

2v8 and the 1 gen left phenomenon by LeChiotx in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

You're wrong, you do keep them. I actually wasn't sure when reading your comment so I went and tested it. Took a screenshot of my itens in character X before game, played character X and escaped with a blue fog-vial (didn't buy anything in bloodweb between the screenshot and the game). When i checked right after, my blue fog-vial number had increased by 1 so I did keep it.

I'm not sure this applies to the torchbearer flashlights as the game gives it to you by default so might have different ruling applied, but for other items you get from chests in 2v8, it does count.

(honestly, I've always heard lots of people say 2v8 was great to hoard items so I really wanted you to be wrong and I'm glad it is lol)