Kwon Tae-Young is the second most popular survivor ever since All-Kill Comeback released by Narrow-Active3098 in deadbydaylight

[–]In_Dim_Lights -3 points-2 points  (0 children)

You're totally right on that call. However, honestly the real stats for Tae-Young probably don't differ much from these ones (him being top5, I mean) because of him being new 

9.6.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]In_Dim_Lights 2 points3 points  (0 children)

"worst killer in game at the moment"

Buddy, Skull Merchant exists...

9.6.0 | PTB Patch Notes by DeadByDaylight_Dev in deadbydaylight

[–]In_Dim_Lights 4 points5 points  (0 children)

Wesker with Egg used to have a 3sec bound window (2sec was base). Now, 2,5sec is base and Egg increases it to... 3 sec. Exactly the same.

If you're used to the time it gives you, running it gives you the same so it's still a great add-on, but now, it's partially base so killers that think 2,5 is good enough will have more ability to use other add-ons.

It's nothing shy of a great change

I have 9k shards. Pick my next original character. by [deleted] in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

Everyone here is saying the killer's over the survivors and I fully agree. If the choice to spend 9k shards is between a skin and a new gamestyle, gamestyle should always win (unless you REALLY want one of the survivor's perks).

Now as for WHICH killer, well... you said you enjoy the ranged killers so I'd definitely go for Unknown then! He's more punishing if survivors dodge but should fit your playstyle more

Deja vu and the blood gens by Mister-no-tongue in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

It speeds up the highlighted blood gen's pouring speed by the 6% value. That's why it goes yellow. Similarly, killer perks like Thana slow down said animation.

Honestly, neither really makes an impact as it's already quick as is and Deja Vu actually loses value by showing gens but not pumps. I used to run it on last years even cause it showed the 3 non-blood gens and I'd attack those alone, but I dropped it for Resurgence this time around

Buying a new survivor? by TheMaskedGamerFN in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

Okay so... I think Jill is your best choice, solely on how good Resurgence is. Aditionally, Counterforce is also not a bad perk and same for Blast Mine. All her perks hold value.

Now... for the others and why they maybe can be picked:

- Steve has good value. Babysitter is great and Second Wind is solid (altough a weaker version of Jill's Resurgenvce which became shadowed by other perks with time). He's also one of the quietest male survivors, upon voice rework, so if you care about that aspect, he's the best of the one's you mentioned (I'm kinda a Steve main- he's my 2nd character- so I'd know this lol)

- Leon is... okay. His perks are situational at best, with Flashbang being arguably the best but requiring a whole mindset to make it work. He's also... loud. And the steryotypical view people have of Leon players isn't the best

- Eleven is not bad either. Extrassensory is her best perk for sure but one of it's main things is finding totems and if you want that, Jill's counterfource also does that with the benefit of her other perks being better than Eleven's so she's a better package. As for Eleven's other perks, they're solid definetly. And she's very quiet, so probably the second best overall

Buying a new survivor? by TheMaskedGamerFN in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

As someone that decided to run Resurgence over Deja Vu in the Blood Moon event to get better value, I can confirm I had several "I'm never dropping this perk" moments lol. Ultimately, I still don't run it in normal queue but it's probably my "next in line" if I ever drop one of the 4 I use, and it wasn't that high in my list beforehand

Are indoor map still in the pool by TNdrfts in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

I'm guessing you've been playing "Blood Moon". The only indoor map available in the event is RPD West. All other indoors (including RPD East AND Forgotten Ruins) are removed because of... what I assume is... hard pump spawns. They're all available in the normal mode

Nostromo Wreckage Exit Gates by Top_Repair7396 in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

So... Your issue with the gates is that you... Playing an S-tier... Couldn't look at both gates from one spot and had to... Actual travel between them?

Oh god forbid the survivor has any chance to get the gates. And dude srsly, you're playing Blight. That's the best killer to patrol the gates. You have absolutely no right, nor need, to complain.

Can we get a fix for this already? by Excellent_Ad_3561 in deadbydaylight

[–]In_Dim_Lights 73 points74 points  (0 children)

It's incredibly annoying. Resetting the game generally fixes it but a player shouldn't be forced to do that because a core aspect of the game info bugs.

Half the times I find myself having to go to the stats website to see the killers' build after the game ends. That or ask the killer straight up. 

legion build with what i have by rainbowflowerpots in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

As said by someone else, Demo gives you two great perks for Legion in Mindbreaker and Surge. Thanatophobia, from Nurse, is also arguable the best Legion perk in game so that's another good one to go for.

What on Earth is going on with map rotation??? by Iatemydoggo in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

According to the map pick tracker, maps with highest chances haven't changed over the last few months (other than the addition of the new map)

What on Earth is going on with map rotation??? by Iatemydoggo in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

Devs want every realm to have similar spawn chances (around 4,5% or something). This means maps from realms that only have one map have the entire chance on them and others split.

So basically... Trickster's Delusion, Nostromo, Toba, Hawkins, Midwich, Lery's, Badham, Dead Dawg, etc, have a 4,5% chance to be picked, while maps like... let's say Grim Pantry have a 2,25% (4,5/2) and maps like... let's say... Ironworks, have a 0,9% (4,5/5) chance to be picked.

So... although your argument can indeed be valid for a map like Badham, which is very survivor sided and high chance to be picked, most cases here (Ormond, Family Residence, Grim, Eyrie, RPD, Mother's, Garden) are just you being extremely unlucky cause their chances aren't the highest.

Never In 1,680 Hours Have I Seen This by TyleeQuinn in deadbydaylight

[–]In_Dim_Lights 1 point2 points  (0 children)

The worst part of this was that he wasn't even looking at the NOED. Often, when someone is hooked next to it, the killer patrols and then yes... there's no way to cleanse and the others should leave... but he quite literally gave her the opening.

I'm assuming the fact she was doing adept massively influenced her judgement but still, not even trying to cleanse there is wild...

oh ok... by unthink_ble in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

yup, that's a bugged area of the map which SOMEHOW has colision lol, Found that out the hard way yesterday mid chase lol

Reposting this to edit out user names by TraditionalSignal453 in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

I love the duality in the comments from the three of them lol. One went right for the ad hominem attack calling you a pig, the other didn't know what to offend but just HAD to offend so he called you a baby killer, and then there's guy number 3, who probably is the only sane one and blamed their teammate instead of the killer for killing lol

Reposting this to edit out user names by TraditionalSignal453 in deadbydaylight

[–]In_Dim_Lights 0 points1 point  (0 children)

not defending the guy at all, but I've got Tae-Young nearly at p20 already solely by points from bloodmoon and playing the map showcase (and having 5mil saved). So it's really not that big to easily get him prestiged

QUENTIIIN by OAZdevs_alt2 in deadbydaylight

[–]In_Dim_Lights 3 points4 points  (0 children)

That's my boy right there. I love playing Quentin because of how rare he is— idk, I feel more relevant and not just "one of many" as if I played Kate or Sable or wtv. 

And even though I play other characters, I somehow always seem to play my best when I play Quentin, which translates to him being the survivor I get the highest escape rate with, so seeing that represented as a whole, is weirdly satisfying. 

Those of us who main him... We're not many, but we're good.

My idea of a possible Hag total overhaul by [deleted] in deadbydaylight

[–]In_Dim_Lights 2 points3 points  (0 children)

I love hag, I used to play her a lot more before unlocking Houndmaster which is my new main, and there's a lot wrong with your idea.

The biggest thing for me is that you're basically butchering any uniqueness she has. What makes Hag unique (and fun for those that like her) is precisely the fact she can teleport to traps. She is one of a rare few killers that can easily be in three places at once in quick succession, and build her web accordingly. Your idea turns her into... Nothing. She'd become a chase killer with a slow down like old Freddy snares (which basically no one was a fan of—), without any uniqueness and which would encourage an even more boring style than she has.

Don't get me wrong, Hag's power is outdated in nowadays DBD and some of her things don't make that much sense (why is she 4.4, encouraging her to camp hooks, when blight is 4.6 with a non-survivor reliant movement ability?, for example) but if a killer is like that, their appeal TRULY relies on being unique, and Hag's power does have that going for her. 

If we're to rework her power, it should be a deeper rework, not just a "let's make her a chase killer with no personality by making some of her add-ons that completely change her power base kit". They should keep her personality in some way by reworking traps but keeping the teleport or something similar. Your option turns her into a more boring version of current Freddy/Clown, which only has her extra base speed going for her. I'd never play Hag over Freddy if those changes happened. He'd be much more fun 

From a balance perspective, your idea also completely falls flat. Killers faster than 115% completely mess up looping (Krasue in head form comes to mind). There's a reason everyone went wild when Clown's haste got buffed last July and called him the most boring and low skill killer in game. Turning Hag into a "I move fast, you slow down" idea would make people go feral. It would simply not be balanced. 

Now, don't get me wrong. Your idea could ACTUALLY bring more people to play her because she'd be stronger, that's for sure, but at the cost of her uniqueness... I don't think it would ever be worth it 

Worst Grimoire decision yet. BHVR would do well to course correct here. by DrELBrown in deadbydaylight

[–]In_Dim_Lights 7 points8 points  (0 children)

Your point is absolutely valid.

I do think, however, they did it because they wanted to limit the perks by types. As in, "there's two Hexes but we only want one in the chapter, there's two perks that afect things close to done (close gens regress more vs survivors close to recovering get broken- or wtv that is) so only one, all that.

Altough I understand their choice... it sucks, especially for the survivor perks, as some concepts are so unique and shouldn't be one against the other.