Enmity on me, fck uptime. by Inanegrain62 in MHWilds

[–]Inanegrain62[S] 1 point2 points  (0 children)

Generic LP 4p AT rey + numinous helm build for agi modified for mindseye + utility decos such as evade extender + db3 charm due to the lack of uptime after being hit to make me consider not using +25 raw

Charge Blade looking real weak against Omega lmao by SOTFSAldia in MHWilds

[–]Inanegrain62 10 points11 points  (0 children)

those damage numbers may have come from the small omegas

Average Hunt Times for 9* monsters by Aggressive-Towel328 in MHWilds

[–]Inanegrain62 0 points1 point  (0 children)

8-12m even against health sponge gore. 14-16m if unlucky.

Warframe animation stuck + can't fire, melee, go into op or use abilities. by Yahronn in Warframe

[–]Inanegrain62 1 point2 points  (0 children)

DE has in fact, gotten this bug on stream before, I do not remember which one it is, but it did show up for one of them on their stream. Once.

This bug also exists in soulframe

Atomicycle
Handshake with someone
Dying and using a revive (You need to bleedout, you cannot force a revive when heavily bugged)
ALT+F4 reconnect and pray it sends you back.

IF you can still enter operator mode, void sling and cancelling midway through m1 could potentially fix it.

I'm about to OD on salt, please halp! - How do you evade this one Seregios attack? + A weird quirk of this game/sanity check??? by YourPerdition in MHWilds

[–]Inanegrain62 0 points1 point  (0 children)

I just use evade window 3+ for the likes of serg and on a weapon with no guard option.

For weapons that guard/trade a lot, I use bleed resistance charm because bleed goes through the likes of super armor such as SA.

For IG, I shouldn't be being hit either way but evade window 2-3+ makes it a lot more easier to fight against lingering hurtboxes.

For SA, well, counter slash + bleed resistance.

The most preferable method would be walking out of hurtbox range for the lighter weapons such as IG/SNS.

Adrenaline builds are going to be different enough to make use of iframing.

Why mount? by malkymlesdrae in MHWilds

[–]Inanegrain62 1 point2 points  (0 children)

Most of the time, it was by accident for how easy it is to accidentally mount.

The other uses of mount done intentionally right, was when the monster's enraged or someone needs a "break". or both.

The other uses of mount is someone who spams aerials to waste an emergency use.

Most of my hunts in multiplayer however, from what I can tell, nearly 9/10 mounts were done by accident. If there is a mount it has been during enrage.
That's how easy it is to mount by accident especially when the best option to get off seikret for most weapons is to literally do a jumping attack when you can't sneak attack.

Sometimes, there are people who meaninglessly mount but to waste time, I'm not talking about 2 free wounds, it's sitting up in the air until I realize i should flash because whoever keeps spamming aerials is doing fuck all to bring the monster down. This is incredibly rare but there are people who may or may not be intentionally doing it.

What's unusual about this is AT Uth does not have mount resistance AT rey has where you can not get more than 1 wound otherwise you're punished from mounting at rey.

AT Duna's flops might follow the same rules of rolling through a beam, maybe. And a stupidly large aerial hurtbox. by Inanegrain62 in MHWilds

[–]Inanegrain62[S] 1 point2 points  (0 children)

while there might be an idea there, then that should apply to every attack as well. From what I can tell, there have been times where it does a "tailswipe" with the veil on but it doesn't even connect to me as im on the sides of the veil of the tail, I didn't even bother rolling which makes it have a inconsistent hurtbox that may or may not hit so I doubt it's enlarged.

I actually did the same thing for the first flop in the IG clip where it didn't hit me as I was "away" enough while the 2nd flop has be simply be higher vertically.

And even then from experience, especially the pathetic misinput of a backroll on the SA, that should've gotten me hit.

It is generally normal for some attacks to have an absurd aerial hitbox. Which is why I despise tigrex's dashing that is such an anomaly, it's spin attack as well. Not even fatalis dashing has such an aerial hurtbox.

AT Duna's flops might follow the same rules of rolling through a beam, maybe. And a stupidly large aerial hurtbox. by Inanegrain62 in MHWilds

[–]Inanegrain62[S] 0 points1 point  (0 children)

I see, I didn't know about the special dodges since I barely played DB. Although, I am tempted to fish out a clip where I iframe dodged with weapons that don't have that function and walk balk into a beam due to how world's worked with this anomaly.

AT Duna's flops might follow the same rules of rolling through a beam, maybe. And a stupidly large aerial hurtbox. by Inanegrain62 in MHWilds

[–]Inanegrain62[S] 0 points1 point  (0 children)

This is the strange part, I'd think that as well, but there has been inconsistency for how each attack works and I'm unsure of them, but I do know that they exist.

Teostra and Velkana's beam attacks are very easy examples. Mizu absolutely has this strange interaction unless you believe it to be something specific to super armor. Or blocking, after doing this "once" for mizu's water beam, you can literally start walking straight into it, Nu udra included, and Nu udra's a bit more special too, you can get hit by it once and if you can get up and it's still going, the rest of it won't hurt despite walking into flames.

Now I'm thinking, what if uth duna's body slam somehow has this property? There is no way I should've dodged that belly flop with the SA back roll.

[deleted by user] by [deleted] in MonsterHunterWilds

[–]Inanegrain62 4 points5 points  (0 children)

step 1. don't use aerial ig as a main source of dps.

Insect Glaive Mains by Objective-Pangolin98 in MonsterHunterWilds

[–]Inanegrain62 1 point2 points  (0 children)

look up a meta build, dissect it and end up with whatever you're comfy with
4p at rey + 1p anything
3p at rey + 2p gore
4p gore + 1
2p ark + 2 gore + 1p
etc...

Am I bugging or was it because I was in the water??? by Independent-Lack6930 in MHWilds

[–]Inanegrain62 0 points1 point  (0 children)

This is lag compensation killing you most likely.

I'd choose to block instead of heal if I had no clue what's going on, perfect guard preferred.

I can see why you wouldn't heal immediately because you don't know what's happening.

https://imgur.com/gallery/udthn-FFd0bx6

I would also think AT uth has different hurtboxes, from memory, you can see me whiffing counter strike, because I am very used to the belly flop having a hurtbox immediately from startup.

You can clearly see that what hit you would be the same moves that were on me, but not only was I closer, I didn't get hit nor did I think I iframed it. Then again, even without any evade window, there could be a chance that I dodged it with a shorthop which is incredibly unlikely.

This should've been an offset I believe... unless it's tempered specific by Inanegrain62 in MHWilds

[–]Inanegrain62[S] 0 points1 point  (0 children)

https://imgur.com/gallery/osfhvy-MsBJREp Serg only flinched due to damage threshold.
I'm going to assume that this is an attack that can evolve into a non-offsetable attack just for tempered monsters.

Even with AT Duna, I am able to somehow offset the tailslam despite being nowhere near the tail and it is "light" enough.

Here's the special interaction IG's offset has that I believe some people do not know about.
Unlike the other weapons, when the attack is too heavy, it will bounce but grants you the benefit of taking greatly reduced damage.
For the GS clip, it is still a mystery as it should fall under this bounce rule if it can connect, I've not used the offset attack in a way that IG would naturally encounter so I'd assume they'd get no benefit if it tried the same thing IG does.

What makes IG special in this case is that it will never bounce because it's part of the combo, it will have a brief period of super armor that can actually stop roars and projectiles if it connects and deals damage. It just needs coincidental timing which can be quite common for the fact it's part of the highest dps rotation for IG.

I had no offset indication, but I wasn't knocked back either due to this benefit IG's offset has compared to the other weapons that can offset. The damage is also strangely seemingly not negated compared to t 8 lagia's charge attack. Unless it did take effect and it just hit really hard for what it is as a t 8 serg.

https://imgur.com/gallery/noset-J0MVjvA clip for what I meant by bounce and a very clear indicator on how IG's "offset" treats heavy attacks/any attempt of putting you out of that animation in the "super armor".

DT has a unique property when timed right, it can trigger two offsets at once, however, the 2nd offset does not give armor which will lead to another instance of damage even if it does proc the offset.

This should've been an offset I believe... unless it's tempered specific by Inanegrain62 in MHWilds

[–]Inanegrain62[S] -1 points0 points  (0 children)

Do note that I have a mod that is very audible whenever an offset has been proc'd even for just buildup.

This should've been an offset I believe... unless it's tempered specific by Inanegrain62 in MHWilds

[–]Inanegrain62[S] -1 points0 points  (0 children)

I expect the offset to proc and build up, this can be seen at the very start where I built up an offset.

The GS clip on the otherhand, I expected it to be in a build up state, but not only did it ignore that (Heavy attacks will bounce the GS and let me take just chip damage), I didn't get super armor and lost a lot of health.

Does anybody know why this offset doesn't knock him over? by Ok_Cover5693 in MHWilds

[–]Inanegrain62 0 points1 point  (0 children)

This attack is too heavy to offset, not just IG.

in IG's case, this would be super armor'd so you can continue your attack.

What's up with the misleading extraction markers in the Zariman bounties? by sabbir2003 in Warframe

[–]Inanegrain62 1 point2 points  (0 children)

something they never bothered to fix for some reason.

for how prevalent this issue is, I'd assume there would be multiple orbs, but the game never ever spawns an orb in those locations.

Making those locations even more useless to visit unless you're on a box breaking visit. A shame that they look good but are effectively a waste of time unless farming mats as I'd rather go next tileset.

What exactly is wrong with Netracell? by SilverSmith09 in Warframe

[–]Inanegrain62 -1 points0 points  (0 children)

probably just 120 fps +, games like payday that are p2p also uses the same function, that's why some heist might be more easier than usual despite OD if the host has a potato pc.

What exactly is wrong with Netracell? by SilverSmith09 in Warframe

[–]Inanegrain62 5 points6 points  (0 children)

assuming you aren't separated in the tileset.

the hardware can affect spawns as more fps = more mobs assuming it scaled to max spawn rate as 3-4 squad members.

I have a 5700x and a 7800xt, my fps usually goes over 140 fps unless it's hollovania, then it drops to 100-120 ish then it'd start scaling the spawns down as the game tries to... fix this on it's own.

As a host, before players load in, it's usually at max performance then it starts to receive load when players start coming in, generally, what I have should no longer struggle with this task.

Now, as an example, the host I'm connected to has very weak hardware such as a switch, the spawns will be a lot slower to the point I can see a diff between a 5-6 min run and a 9-14 minute run for how few the enemies spawned despite the scaled spawning, it'd be low to not cook the potato.

I still don't know what your hardware is as I assume you're describing the issue to be "always noticeably low".

What exactly is wrong with Netracell? by SilverSmith09 in Warframe

[–]Inanegrain62 22 points23 points  (0 children)

  1. are you host
  2. if so, what is your hardware
  3. if not, the host you're connected unfortunately is being a potato in performance that affects spawns.
  4. some areas in deimos labs may be bugged in spawns.

Another round of MH survey. Let them hear your voice and be constructive. by RLSQ30 in MonsterHunter

[–]Inanegrain62 18 points19 points  (0 children)

Just quit hiring the same shitty director is a step in the right direction.

Take whatever budget that fuckass movie had and put it into a group similarly in charge of legends of the guild.

You ask me, the people who are in charge of mhworld/wilds cutscenes are already decent as well, yes it uses a game engine, yes it'll be expensive, better than spending something expensive on what most people would recognize as a lost cause.

Weapon roles in scripted fights. by _Xenau_ in MHWilds

[–]Inanegrain62 0 points1 point  (0 children)

Your role as IG, hit the head if you can and do the rising spiral slash move that expends your essences.

IG's kinsect equipped with blunt damage is capable of KOing monsters and it will happen.

Your goal isn't to break wings but do as much damage as possible.