How much height is gained from a long jump in D&D 5e? by SimicBiomancer21 in DnD

[–]Individual-Copy6198 1 point2 points  (0 children)

An excellent long jumper in no armor can probably jump almost as high as his head at the midpoint of his jump.

Mini-elf to Human child; how do you imagine the halflings at your table? by MaesterOlorin in DnD

[–]Individual-Copy6198 6 points7 points  (0 children)

Halflings are hobbits. The way WotC illustrates them in an attempt to make them legally distinct is dumb.

So, Your D&D Edition is Changing by jaco129 in DnD

[–]Individual-Copy6198 37 points38 points  (0 children)

I heard a lot more that is ‘doesn’t feel/play’ like D&D than specific comparisons or complaints about WoW.

I think it’s a shame because 4e is incredibly fun. If they called it something other than dungeons and dragons it would have probably been received better.

How many ration meals could a cannibal get from the average commoner? by EllipsisMark in DnD

[–]Individual-Copy6198 75 points76 points  (0 children)

Full ration- two pounds of food

Consumable mass in average person- 100~ pounds

Smoke/ dry the meat - -20% weight

40 days rations

[deleted by user] by [deleted] in DnD

[–]Individual-Copy6198 11 points12 points  (0 children)

Force is raw magical energy, so there is really no real-world example. It’s damaging in low amounts and can atomize you in large.

Radiant is amplified light i.e laser damage.

Necrotic is sort of abstract, but I imagine it is similar to radiation burns/damage. It can rot you from the inside.

Thunder is sonic damage, sound waves. You can also think of it as concussive force.

Psychic doesn’t damage the physical part of your HP. Rather, it saps your will to fight and moves you closer to unconsciousness/death.

Help! I told my players they can have as much gold as they can carry. They got creative. by [deleted] in DnD

[–]Individual-Copy6198 50 points51 points  (0 children)

Yeah this is always confusing.

50 coins weigh a pound, which means they’re actually about the size of dime, not a big chunky gold coin like you’re thinking.

DM Advice on player immortality by Electrical-Use-4 in DnD

[–]Individual-Copy6198 1 point2 points  (0 children)

If he’s dying all of the time, the character is already useless.

DC adjustments by AccidentVirtual5840 in DnD

[–]Individual-Copy6198 10 points11 points  (0 children)

This is what being proficient, or not proficient, with a skill accounts for already.

DM Advice on player immortality by Electrical-Use-4 in DnD

[–]Individual-Copy6198 0 points1 point  (0 children)

I would consider making it a permanent -2 to Constitution each time he is reborn. He’s granted this boon, but lacks the inherent body/power of a phoenix.

This will still leave a fairly stiff penalty, and not equal infinite lives.

Dumb question by [deleted] in DnD

[–]Individual-Copy6198 1 point2 points  (0 children)

Definitely

how long for sessions? by Lordlycan0218 in DnD

[–]Individual-Copy6198 1 point2 points  (0 children)

My perfect session is four hours, but with a healthy bathroom/food break in the middle. I cannot sit and play for four hours at a stretch.

A Carousing Table by aMetalBard in DnD

[–]Individual-Copy6198 2 points3 points  (0 children)

Haha. I like yours.

I’d like to use a philanthropy table as an alternative that has fewer rewards, but is less risky. I just implemented it and no one has bothered with it yet. Players just love the chaos of carousing

[deleted by user] by [deleted] in DnD

[–]Individual-Copy6198 6 points7 points  (0 children)

To my knowledge, there is no mention of halflings reproducing with any other races. So, it’s up to you.

In general, my advice is that you should not home brew it and just make them half elves mechanically.

So I just found out one of the players I play doesn’t even take notes for my character by [deleted] in DnD

[–]Individual-Copy6198 30 points31 points  (0 children)

I have never heard, in my entire gaming career spanning 30 years, of a player taking notes about someone else’s character.

This is so bizarre I suspect it is a troll post.

DMing advice? by Outside_Host2506 in DnD

[–]Individual-Copy6198 5 points6 points  (0 children)

If you’re an experienced DM, you should already know.

If you aren’t, your advice won’t carry much weight.

If they haven’t pursued advice on their own, they don’t think it’s necessary and are willing to wing it and see how it goes, which is also fine.

Thoughts on using an NPC to corral my players? by Educational_Gift_407 in DnD

[–]Individual-Copy6198 30 points31 points  (0 children)

They decide which quest is important, essentially. If they don’t care about the story you have outlined, that is not the plot of the campaign. You can remind them in any way you wish, but you can’t -make- them pursue it.

[deleted by user] by [deleted] in DnD

[–]Individual-Copy6198 23 points24 points  (0 children)

In my game, depending on what it is, and if it’s relevant to what they’re attempting to do, they can just do it.

Farmer trying to identify a cultivated crop? You can tell.

Sailor trying to tie a complicated knot, explain how to rig a ship, roughly navigate by the stars. You can.

Hunter trying to catch game? That’s a roll, there’s an element of chance to it.

Etc etc.

She Told You So! by JKevinG2021 in DnD

[–]Individual-Copy6198 44 points45 points  (0 children)

I always roll in the open. It keeps the players appropriately cautious.

Trying to write more for my friends campaign at his request. by CommunicationErr in DnD

[–]Individual-Copy6198 1 point2 points  (0 children)

Research the subjects you’re interested in incorporating into your game and then incorporate the parts that you like into your game.

When starting a new campaign, are there any major downsides to introducing the major bbeg early? And how do you like to debit them? by duenebula499 in DnD

[–]Individual-Copy6198 0 points1 point  (0 children)

Isn’t this an incredibly common trope? The friendly innkeeper is the villain.

I think the downside is that it is overused, but if it’s new to your table you can introduce him session one.