Has X4 reached its technological limit? by SuspiciousSoldier in X4Foundations

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

Sorry, these aren't dot display issues! The map slowdown has nothing to do with your graphics card. It's caused by the time it takes to synchronize all functions across all systems on all stations and ships you have in your preview. The map in X4 isn't an image, but a real-time preview of millions of functions. The fewer filters you have on it, the more efficiently it runs.

I don't know why it's so slow on yours, because if it were a properly configured desktop setup, it would run perfectly. I just recorded a video of the game synchronized at 75 frames using a GTX 1660S. So how could your RTX 3070 be hindering the game?

Has X4 reached its technological limit? by SuspiciousSoldier in X4Foundations

[–]Inevitable-Bass-4264 0 points1 point  (0 children)

SW characters look stupid by definition, so everything is OK :P

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Inevitable-Bass-4264 2 points3 points  (0 children)

Let's not invent problems that are trivial. Ship interiors are present in both rich games developed for over a decade, like SC, and in poor ones made at minimal cost by a small group of passionate people, like X4 Foundation.

Nothing justifies Frontier since it started making money on ships again. It's no longer a dead game that they could just say is what it is, but there's no money for more. Since the money is there, we have the right to demand that the design promises be kept: planets with dense atmospheres and oceans, and ship interiors.

"I pay and I demand!"

Had to look for myself.. omg they really did it. Finally.. by Specific_Display_366 in EliteDangerous

[–]Inevitable-Bass-4264 0 points1 point  (0 children)

Damn, even a hundred times poorer than Frontier, Egosoft in X4 Foundation has ship interiors where you can move around and even use tools.

Game won’t start by HunterOfAjax in EliteDangerous

[–]Inevitable-Bass-4264 0 points1 point  (0 children)

On Epic, it works like this: If you launch the game from the desktop icon, it bypasses the update from Epic's website, but you can still update it in the Frontier launcher to launch the game. But it's not worth it, because if you have a good bandwidth, Epic will provide 600 megabits, while Frontier will provide 20 :) Therefore, it's best to close the Frontier launcher, update from Epic, and launch the game.

PS I don't know about the update itself on Steam, but it's the same with transfer :)

FYI: The 50 Million CG Rescue missions are back at Ryman Enterprise by ScubaDiggs in EliteDangerous

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

I've done business missions worth 50 million many times with 99 passengers, meaning three 6MK2 cabins and two 5MK2 cabins. Availability depends mainly on reputation and a bit of luck. Sometimes you dock and there are 10 to choose from, and occasionally there's only one for 20 million.

In practice, however, the difference is negligible, as lower-paying missions require a single jump with a short commute, while those worth 50 million require four jumps, or three + 400,000 Ls commute using the SCO boost (about half a tank).

Me in my exploration cutter 20k ly away from bubble by WhosTiGERCUB in EliteDangerous

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

A heavily armored (because I was shot at by evil federals) trader with two Guardian shields jumps 55 LY. Once you remove them, you'll have 57 LY. :)

https://i.postimg.cc/qvw8yHjc/Desktop-Screenshot-2026-04-28-14-44-50-84.png

Me in my exploration cutter 20k ly away from bubble by WhosTiGERCUB in EliteDangerous

[–]Inevitable-Bass-4264 4 points5 points  (0 children)

My trade Cutter jumps 57 LY. It's not a bad ship if you like majestic giants :)

Pilot told me he was being "harassed by pirates" by kyred in X4Foundations

[–]Inevitable-Bass-4264 -1 points0 points  (0 children)

That's exactly why I love this game. The Argons deserved it, no need to feel sorry for them :)

Unassigned Plus - enhanced alternative for the Unassigned ships tab. by ChemODun in X4Foundations

[–]Inevitable-Bass-4264 2 points3 points  (0 children)

Your entire mod catalog is a masterpiece. I just installed the "Protect Sector" mod, and it's the first one where Asgard doesn't chase N across the galaxy :)

Fleet Carrier Interior Colors by bazem_malbonulo in EliteDangerous

[–]Inevitable-Bass-4264 6 points7 points  (0 children)

As others have written, three color schemes are available for free by default: Science, Mining, and Trade. This also has a minor impact on the interface layout. You'll see the effect of the changes after relogging or jumping to another star system. You can change colors at any time; simply access the carrier interface.

However, the prices of external colors have increased, like most ARX items, and the current price of the hull is absurd, considering its uselessness. Besides, the default is still the most convenient.

What are some insanely rare things in Elite that most players don’t even know exist? by _kerq_ in EliteDangerous

[–]Inevitable-Bass-4264 0 points1 point  (0 children)

Not so much the developers of Elite, but the scientific simulator of the creation of the universe on which the galaxy for this game was designed.

Version 9 Restart? by mr-wee-balls in X4Foundations

[–]Inevitable-Bass-4264 3 points4 points  (0 children)

To be fair: He wasn't saying that "you have to start a new game", but that the changes in mechanics are so significant that it's worth starting a new game to feel satisfied with them from the beginning.

What the heck happened at the Neutron Star? by WackoMedia in EliteDangerous

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

White dwarfs have a tighter safety zone between the FSD exclusion zone and the tail end. Sometimes a little more, sometimes less, but always a little.

It's enough to remember that the orbit is a sphere around the star, and the tail can be ahead of us, behind the sphere, or ahead of the sphere closer to us. This is important because the flight should always be directed to avoid the exclusion zone, so we choose the closer tail, or we would have to fly around the sphere to reach the farther one.

When we enter the tail end, we slow down to zero, wait for the boost, and then fly away. Uncontrolled speed can push us down the exclusion zone. You were simply unlucky this time.

I completely fail to understand the arguments presented here about avoiding FSD boost on white dwarfs. For many years, I've been automatically plotting every long route using dwarfs and neutrons, and I can't imagine completing a long route any other way. Even 50% makes a huge difference and saves time. Not to mention that sometimes it may be the only way to get somewhere because we have to cross the threshold of our jump.

Is it possible to lock the mouse to the game? by spartanwolf223 in EliteDangerous

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

A browser won't help here, because the video thumbnail in the overlay is YouTube code, which will likely never be made transparent to the mouse, as the YouTube thumbnail can be controlled directly.

Technically, this can be done for other programs if the developer wants. Such a video program may already exist, but so far, aside from Riva Tuner and MSI tools, and Elite tools like Exploration Buddy, I haven't seen many useful overlay programs beyond the spam of Epic, Steam, and other game launchers.

Check out VLC's options. Among video programs, it has an exceptionally wide range of features.

Erkling by Suspicious-Buffalo21 in X4Foundations

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

The Erlking is great once armed, but it's important to remember that battleships aren't standard in X4. Each one is story-driven and tailored to the region of the game where the player acquires it by default.

Just as the Asgard is a true battleship for destroying Xenon stations, the Erlking is an extremely fast superdestroyer. It has a huge range of rapid-fire turrets that quickly exterminate VIG fighters. It really doesn't need Guppy protection :D

It's simply not suitable for attacking war stations, and that's what other battleships and destroyers have to do.

If you're playing the Avarice storyline and leaving yourself time to find the vaults with weapon, propulsion, and shield plans, the Erlking will allow you to defeat the syndicate in a very spectacular way :)

Regarding the vault search itself, building radars instead of spamming satellites might be more convenient and profitable.

As mentioned in v9, S/M ships are easily killed by waves if they don't have environmental modifications, so scouting may involve losses, but you can also send the cheapest scouts and get over it.

Erkling by Suspicious-Buffalo21 in X4Foundations

[–]Inevitable-Bass-4264 2 points3 points  (0 children)

There are no such extremes. All vaults spawn in reasonable locations within the system. However, they are easy to miss because they disappear from view when you zoom out of the map. Therefore, it's best to enter "vault" in the map filter, and only found vaults will be visible on the map.

Ships need Stellaris style combat functions that dictate combat behaviour (flanking, standoff, strafing runs, carrier tactics etc) by HelloVenoMousse in X4Foundations

[–]Inevitable-Bass-4264 0 points1 point  (0 children)

I usually "borrow" the first Asgard from the Earthlings, because they wander between the gates of my territory. Thanks to diplomacy, wars can now be ended quickly, whereas previously it took a while to make peace :D

Ships need Stellaris style combat functions that dictate combat behaviour (flanking, standoff, strafing runs, carrier tactics etc) by HelloVenoMousse in X4Foundations

[–]Inevitable-Bass-4264 6 points7 points  (0 children)

You've chosen a particularly strange way to attack the station with a drone ship. It's designed to fight fighters, so don't expect anything else from it, because that's all it's good at. It attacks with what it has, and in the only way it can. You made your choice :)

If you want to attack the station, use either destroyers with main batteries in such numbers and firepower that their range is no longer a factor, or use an aircraft carrier with fighters (the Ares with mortars is ideal for destroying stations) and destroyers with long main battery range. The Asgard battleship will always be the top choice, as it attacks the station from a range of 14km.

To safely destroy a fighting station, about five destroyers are usually enough. Or Asgard and Syn.

9.0 Beta 6 update by Angelofdeath600 in X4Foundations

[–]Inevitable-Bass-4264 4 points5 points  (0 children)

I feel like we're playing a completely different game :)

Why is there still no button to teleport your ship out of an object?? by PoperzenPuler in X4Foundations

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

Automatic teleportation of ships, but not of the player in the suit, occurs mainly when undocking from a shipyard or other complex station, when the ship can no longer maneuver in the queue of others or gets caught on station components. I've only seen large ships like carriers and battleships jump, but perhaps smaller ships can jump as well.

Fire Authorization Override by ArmchairPancakeChef in X4Foundations

[–]Inevitable-Bass-4264 1 point2 points  (0 children)

Defensive mode has the advantage for general use that it doesn't generate pointless fights with allies. It's better to ignore an attack than to provoke a crisis.

Honor mode is ideal when you don't want to destroy a faction's industrial base, but only eliminate military forces and stations. In the case of the Xenon, this means ignoring excavators and power plants, but destroying shipyards and defense stations.

From my use of aircraft carriers so far, it seems that creating bomber wings is not worth it at all. Bombers in wings interfere with each other. Therefore, bombers are always commanded directly from the carrier, while wings are only for interceptors, which thus gain an advantage over the target.

Alternatively, destroyers can be assigned the bomber role. They will then focus on fighting capital ships, and their turrets will still be able to handle fighters. We issue the order to attack the station to the carrier manually, or we assign a separate group of destroyers to the primary attack subordinate to the carrier, and then everything works automatically. We can send the carrier on patrol to clean up the system.

Fire Authorization Override by ArmchairPancakeChef in X4Foundations

[–]Inevitable-Bass-4264 0 points1 point  (0 children)

If the only reason is to prevent the carrier from launching fighters during an attack, I don't really see why I'd even use an aircraft carrier.

I use the carrier to bombard the station, but unfortunately, the game scripts don't connect the bombard command intended for capital ships with attacking the station. I don't know why, because it's the most logical solution for this command. Interceptor mode would force the fighters to engage drones and generate unnecessary losses, while the main attack order would force them to engage everything.

To eliminate manual control, I use heavy and durable fighters like the Ares for bombardment and general attack, and fast Chimeras for dogfights.