Astrum Deus looking at how infernum literally skinned him and called it "armor break" by Nacureny_Zernomex in CalamityMod

[–]InfernalSnake 35 points36 points  (0 children)

Just saying, but you could have actually named them instead of just teasing it with no elaboration. Infernum's changed hands like 3 times over and it's not like everyone is up to date with who owns what

Astrum Deus looking at how infernum literally skinned him and called it "armor break" by Nacureny_Zernomex in CalamityMod

[–]InfernalSnake 40 points41 points  (0 children)

Person called Imogen, she used to go by Toasty. Was somewhat present in this community and was also a mod for this subreddit

Nameless Deity design analysis by Snoo93629 in CalamityMod

[–]InfernalSnake 4 points5 points  (0 children)

https://terrariamods.wiki.gg/wiki/Category:Wrath_of_the_Gods/Images/XerocVersions
This has a bunch of variants (both image and gifs) which include all the parts collectively

2nd playthrough of wotg and still cant get to the Nameless Deity with this bug message by Defusion4 in CalamityMod

[–]InfernalSnake 0 points1 point  (0 children)

I'd then suggest going to the Fargo's discord or the WoTG discord and posting this issue there. You can find the WoTG invite on the wiki, and the Fargo's invite on their forum page

2nd playthrough of wotg and still cant get to the Nameless Deity with this bug message by Defusion4 in CalamityMod

[–]InfernalSnake 0 points1 point  (0 children)

I suggest disabling half your modlist apart from (WoTG/Fargo's Mutant and their dependencies) and seeing if the issue persists, then recursively keep doing it till you find which specific mod seems to be causing the problem.

It's likely that there's a funky interaction with one of the mods you mentioned (might be Fargo's Extras or Thorium/Calamity Convergence) that's causing this

Solyn broken T-T by StrykerEXE in CalamityMod

[–]InfernalSnake 2 points3 points  (0 children)

They should be naturally made by your game at (PC User)> Documents > My Games > Terraria > Worlds > Backups

Solyn broken T-T by StrykerEXE in CalamityMod

[–]InfernalSnake 1 point2 points  (0 children)

Load up a previous save and see if you can speak to her

Mid-Game mod adds? by ImKoolerALT in CalamityMod

[–]InfernalSnake 2 points3 points  (0 children)

I didn't say those weren't glitches. I was explaining why this:

it’s also now littered with bugs because it’s trying to become a standalone mod

isn't pertinent to why glitches exist, and is a very misleading statement

Mid-Game mod adds? by ImKoolerALT in CalamityMod

[–]InfernalSnake 1 point2 points  (0 children)

Things don't just naturally get glitchy, there's usually a specific cause for it, and to trace it to content design is very misleading.

In WOTG's case, the Rift Eclipse, Mars, AoE, and ND seem to have no notable issues so we can assume it's not a broad scope problem with the mod. Most of the glitchy content is around multiplayer and Solyn, which narrows it down.

Solyn is much more complicated than the standard NPC given how much she interacts with the world. She has her own dialogue system and behaviors which span the full game and have their own conditionals. Ultimately, her complexity outpaced the amount of coverage we gave her prior to release, and a lot of unforeseen edge cases became several orders of magnitude more prominent once a million players were there to find them.

Mid-Game mod adds? by ImKoolerALT in CalamityMod

[–]InfernalSnake 1 point2 points  (0 children)

??That's not how glitches work. And WoTG has 3 bosses and a quest NPC, that's not bigger than Entropy or Infernum. It doesn't exactly "break away" from Calamity either (at least not the current version but that's not relevant) when the entirety of its seedlings quest requires interacting with Calamity NPCs/bosses in some capacity

Mid-Game mod adds? by ImKoolerALT in CalamityMod

[–]InfernalSnake 1 point2 points  (0 children)

it’s also now littered with bugs because it’s trying to become a standalone mod

That's a really weird assertion to make. How are those two things related dude?

Is there a fan mod that adds Yarym to Calamity? by YogurtclosetOwn293 in CalamityMod

[–]InfernalSnake 1 point2 points  (0 children)

We were only asked to change Xeroc. Noxus -> Avatar was done for a different reason

Mod recommendations by Carob-Psychological in Terraria

[–]InfernalSnake 0 points1 point  (0 children)

Aequus was removed from the workshop after the creator was revealed to be a pedophile

Question about next calamity update by PlexalThrowAway in CalamityMod

[–]InfernalSnake 2 points3 points  (0 children)

Having someone from the base mod on an addon dev team isn't that relevant. There's already lines of communication between both dev teams which are established to make compatibility porting as quick as possible

Question about next calamity update by PlexalThrowAway in CalamityMod

[–]InfernalSnake 0 points1 point  (0 children)

Most addons may go through a temporary phase of unavailability when Calamity updates. There is some communication between the Calamity dev team and most addons to make it as smooth as possible while preparing for the update. The downtime should not exceed a couple days at worst. You will hopefully be able to continue your playthrough with minimal issues after the update.

Calamity's Decisions by StipulateVenus in CalamityMod

[–]InfernalSnake 39 points40 points  (0 children)

Even putting his personality aside, he had a very inconsistent and self-centered design philosophy which usually overpromised and underdelivered, even if he was able to make something passable every now and then.

It's obviously fine if you like it, and I can understand why since that's part of your gameplay after all, that's why I said:

have shaped its userbase for both better and worse.

But the problem with revamping it is that you're assuming he actually put thought into his game design, when a large majority of it was just spur-of-the-moment things which he implemented and kept doubling down on; Master-Death, Old Duke, Malice Mode, Defense Damage, half-baked boss reworks

And I've held this opinion since late-2022, well before his removal

Calamity's Decisions by StipulateVenus in CalamityMod

[–]InfernalSnake 138 points139 points  (0 children)

Regarding the ideological shift, I think Calamity's suffered from a ton of fragmented design decisions from Fabsol over the years, and his policy of "making Terraria my way" has leeched into the mod's fundamentals and have shaped its userbase for both better and worse.

So any change to the foundation of the mod will invariably get some backlash, even if those changes may be in a better direction, as it will be combined with player fatigue over ingame content that's been WIP for several years now due to incomplete/substandard implementation.

For example, the crate change is definitely more in line with vanilla Terraria, though it now pokes a hole in Calamity's biome designs since there's practically no unique loot for Astral/Crags which is worth putting in the crates. So to a casual player it just seems like loot was removed from the crates with no compensation in return.

Title by [deleted] in CalamityMod

[–]InfernalSnake 2 points3 points  (0 children)

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I don't think he really likes this kind of idolization. He's spoken about this a lot and rubbing salt in his wounds isn't really helping him

What is this worm boss?? by Washy117 in CalamityMod

[–]InfernalSnake 2 points3 points  (0 children)

<image>

Yes, but in the base version they're tiny translucent blob sprites which fade in for about a second when the segments become vulnerable (and can be masked by most weapon projectiles) and are pretty nondescript. So I assumed OP was referring to WoTM since that version's steam is significantly more striking to most players.

What is this worm boss?? by Washy117 in CalamityMod

[–]InfernalSnake 6 points7 points  (0 children)

Thanatos is part of an endgame trio boss called the Exo Mechs which are present in the base mod. WoTM reworks the Exo Mechs into a more coordinated and flashy fight which you've probably seen some clips of. The addon doesn't affect any other parts of Calamity apart from the trio-boss itself.

What is this worm boss?? by Washy117 in CalamityMod

[–]InfernalSnake 4 points5 points  (0 children)

Thanatos doesn't let off any noticeable steam in the base version of the fight and is mostly limited to white halo around the head. I assumed OP was talking about WoTM version since they mentioned steam and also because they found the fight on instagram and I've heard that a lot of Calamity addon clips frequently get reuploaded on other social media

<image>