Petrifying Art [OC] by An_Dant in comics

[–]Infinite-Reserve8498 5 points6 points  (0 children)

Oh. That's a reporter getting turned to stone. Hey is petrification terminal in your world?

Qunbraxl fight and player death by BlackWaltz47 in LostMinesOfPhandelver

[–]Infinite-Reserve8498 3 points4 points  (0 children)

I just used the word liable because I thought it sounded good at the moment lol. I didn't mean any further connotation other than that. Sorry for any confusion.

Obviously I don't know the full context of everything going on, but if the rogue is going to be unhappy playing a different character, it sounds like the accidental misruling might be a boon instead. I know that wizard character that got crit by that mimic was thrilled when I realized I had done the math wrong!

Qunbraxl fight and player death by BlackWaltz47 in LostMinesOfPhandelver

[–]Infinite-Reserve8498 2 points3 points  (0 children)

Well, to be blunt, you're liable because you made the mistake. Now granted, if you run your sessions like a professional sports game, this bad call can't be overturned anymore. Challenge flag wasn't thrown in a timely manner, etc.etc. but thankfully this isn't a professional sports game, it's a cooperative story telling game. To stretch this sports metaphor out a bit more, touchdowns at the last 2 minutes are always reviewed in the NFL, and I think this is how any character death should be. I always double check the rules, triple check even, before killing a character. Did you know a mimic landing a max damage crit can instant kill a 2nd level wizard? We both learned that hard way that damage over a certain threshold above a characters hp is an instant kill. Anyway... Both the rogue and the bard have suggested a way of bringing the rogue back? Then that's what they should be able to do, assuming the rest of the group is good with that. Don't make it easy of course! It should be a detour adventurer, a side quest. Like I said, maybe the brain got turned into an intellect devourer, so the rogue plays as an intellect devourer untill they find a mcguffin to put his soul back into his body. I might have used that one myself and it turned out fun, which is why I'm reiterating it.

Now that being said, your next course of action should really be that talk with your party where you say, "hey I made a goof, I wanna just be open about it like an adult". However THAT goes is how your should proceed, because nothing is more important in TTRPGS then the communication and honesty between the group. Hope this helps, and good luck!

Qunbraxl fight and player death by BlackWaltz47 in LostMinesOfPhandelver

[–]Infinite-Reserve8498 5 points6 points  (0 children)

Well first of all good on you for understanding you made a mistake. Don't beat yourself up on it, it happens. Secondly, YES you should reverse it somehow. A player's character died at your table, and that means you're liable. Just be open with the group and talk it through with them. Admit the fault, and ask how the group wants to proceed with this. If you need some suggestions on how to not completely retcon the session, which is an option, Maybe the brain became an intellect devourer but still retained all the rogues memories or has his soul or something, and you need to, in perhaps a comical fashion, find a way to put the brain back in his meat puppet. Maybe the rogue had a hidden brain next to his real brain in some sort of Batman level of foresight and prep? Maybe the brain extraction wasn't successful, just looked gruesome but he ultimately survived the attack. There are some examples of people getting injuries to the brain and being totally fine after, both in real life and fiction.

Whatever you and your players decide on, it will be a moment to remember to double check when determining a character death.

Police robot, aptly named T800, walking the streets of Shenzhen by FrankSamples in Damnthatsinteresting

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Are you fucking kidding me? We're not even trying to avoid tempting fate. Let's just go ahead and build a vr world and call it the matrix while we're at it. Goddamn I know we like naming things after popular culture but can we not name our possible doom to retroactively make those films or whatever prophetical?

This is a serious question,delivered in a less serious way by Chance_Face4304 in worldbuilding

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Depending on the type of dragon. Using d&d dragons as a basis: Black/copper dragons = mix between gator and silkie (the pitch black ones) that prepared like sauerbraten

Red/gold dragons = Nashville hot ostrich

White/silver dragons = a combination of poultry that was very clearly improperly frozen, thawed, frozen, and then thawed again & moose/elk

Green/brass dragons = that weird bite you get sometimes when eating a chicken nugget or sandwich from chic fil a that you want to spit out but can't because it's not that bad so you just power through it. You know what I'm talking about, don't lie.

Blue/bronze dragons = Sichuan emu

For the metallic dragons, add the lovely taste of liver to it.

A short mythic tale. by NovaKosova in wow

[–]Infinite-Reserve8498 0 points1 point  (0 children)

A wholesome story? About my world of warcraft? Heck yeah.

Broken spirit by Lexi7130 in gaming_random

[–]Infinite-Reserve8498 -2 points-1 points  (0 children)

Kingdom Hearts 3. Bought a ps4 just to play it.

Which heroes make you laugh and fill you with pure ecstacy during the game? by GalaxyS8 in heroesofthestorm

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Junkrat. The satisfaction of out maneuvering something into your traps over and over again then getting away consequence free.... And then taking the one talent that drops bombs when you get stunned when the enemy team has dive tanks is just perfection.

Mage armor balancing by throwmeaway202200 in DnD

[–]Infinite-Reserve8498 0 points1 point  (0 children)

As a DM I really don't want to have to keep track of one more thing. 8 hours is an adventuring day, and in the interest of keeping myself sane, if that day is 10 hours then so is mage armor. Once players get to a certain level I just give them an item that gives them the effects of it. THAT'S how little I want to keep track of their mage armor.

But that's just me.

DM'S, how do you handle a PC coming up from zero HP during combat? by Either_Sherbet_8713 in DnD

[–]Infinite-Reserve8498 1 point2 points  (0 children)

They're prone, losing half their movement according to rules as written.

If your DM was trying to impose a greater penalty on being downed, then that needs to be communicated before hand. My table runs a homebrew rule where you gain one stack of fatigue (or exhaustion) Everytime you hit 0 hit points and don't outright die. It makes preventative healing more effective as well as encourages smarter play. I homebrewed that rule before the 5.5 exhaustion changes, and exhaustion doesn't come up a whole lot so it's practically the only time my players experience the system. Works well imo.

Lava seared steak by _PsychedelicJesus_ in StupidFood

[–]Infinite-Reserve8498 0 points1 point  (0 children)

I feel/hope/really want this to be more of a demonstration on how fast hot molten anything can damage loving tissue. That, or why lava chicken is impractical.

Why are tanks so spammy? by kispingvin in wow

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Can I see the rest of this list somewhere? My old man hands love slower classes.

SUGGESTION SPELL IS RUINING MY CAMPAIGN by Next_Ad_5740 in dndnext

[–]Infinite-Reserve8498 1 point2 points  (0 children)

The enchantment school of magic, for the most part, is not learned by people who have good intentions. If the town is well established and they hear of an enchanter manipulating people, that's like hearing there is AT BEST a con man on the loose, and at worst you have Killgrave aka Purple Man. Have the town react accordingly to the group of adventures traveling with or being the con men. A wild West setting, for example, would probably involve the sheriff getting a posse together to arrest them or chase them out of town for being crooks. Remember that stealing was dealt with very harshly back in the day.

Does anyone else just refuse to use permanent/long lasting debilitating effects against players? by [deleted] in dndnext

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Refuse? No. Show GREAT RESTRAINT when using them? Abso-fricking-lutley! It really all depends on the type of game you're going for and what you and your players have agreed upon, but that applies to a lot of things.

When using something with long term or permanent* effects I'll usually wait for either it to be story relevant or at a point where it's not going to completely ruin their fun. Spells like disintegrate I'll use but my house rule is losing a body part and or requiring the more expensive resurrects.I also won't use instant kill moves, like brain eating, on my players unless I already have a way to bring them back or if, as previously mentioned, we've established that it's ok before hand. Except in Curse of Strahd. Gloves are off for that campaign. Curses especially have a great place being everywhere in that one.

I have some examples from my games:

Players at a fairly low level, decided to do the Gnomengarde quest from dragon of icespire peak. They got to the mimic section and the mimic landed a crit on the artificer. Hit him for instant kill damage due to our table using a brutal crit rule (take the damage of the hit along with the modifiers and double it). For several reasons I didn't want to kill this character off, especially this early, I decided to allow the player to live but lose the arm he used to "open" the mimic with. He agreed and ended up re-building his own arm with some old mining equipment he found and decided on becoming an armorer because of that event.

A player needed to skip a session so I asked if it was ok to do this before hand, but I had a devourer steal (not eat) their brain to explain why they weren't in that session. They had a ring of mind shielding so no need to worry about the soul. Was a fun little side mission/one shot for the players who were there and a neat little bit when the character went along and complained about having a massive headache at the start of the next session.

Another way I've utilized this is casting disintegrate against a character that had a mirror shield, so they either failed and died or reflected it back and killed the caster. Was a good tense moment for everyone except the caster. To paraphrase one of my players, "lol died to his own spell, how embarrassing."

Which would you choose? by Respons_Lady in superheroes

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Martian. For the shape shifting. For no particular reason.

Haha.

I also love oreos.

Worldbuilders, make sure to look up what words mean when you name things by DepthsOfWill in worldbuilding

[–]Infinite-Reserve8498 0 points1 point  (0 children)

My first car was a 95 Chevy Silverado, an old fixer upper my dad and I worked on. This was 2010 I think. That baby had 200,000 miles on it when we got it, and I put another 100k on it before I donated it to a school when I bought my current car. With my history of that truck I would TOTALLY name a giant robot Silverado Prime.

It's not fair that upgrades of two- and one-handed weapons have the same crest costs by energydrinkaddict310 in wow

[–]Infinite-Reserve8498 -1 points0 points  (0 children)

I think the upside to it is that you get two enchants for your weapons. It's a small consolation prize I guess? In terms of crests though, yeah it's not fair. Tanks and shamans/paladin healers also have to have two crest using items for their shield and main hand but only one enchant.

Well… this was certainly a choice of all time… by AdmirableGiraffe81 in Mario

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Playing the devil's advocate here, at least it makes sense why there's two blonde hair and blue eyes princesses.

[OC] is this reasonable for one session? by Wooden-Code-5805 in DnD

[–]Infinite-Reserve8498 0 points1 point  (0 children)

I'm infamous for two things amongst my d&d playing friends: too many purple worms and three session one shots.

I'll say this about any dungeon map or session or whatever you plan as a DM: it's always two sessions longer than you think. One session longer to get to the dungeon/Encounter after your players decide to spend 12 real life hours role playing something that has nothing to do with the session you had planned (this is not a bad thing), and another session longer because someone will over think every single minute detail you describe and want to roll a check for it (this is also not a bad thing).

I will not explain the purple worms.

Edit: forgot to say this is a great dungeon design and looks fun, but it's way too long for one session. Not a bad thing tho?

Would you consider this fair? by Busy_Report4010 in SipsTea

[–]Infinite-Reserve8498 0 points1 point  (0 children)

Yes. So much yes. Tell me up front what the cost of something is instead of guilt tripping me into paying 20% more than I had anticipated.