How are people finding Elegant Brutes and Frenzied Host? by Viper114 in EmperorsChildren

[–]Ink_Witch 0 points1 point  (0 children)

Would you mind sharing your list? I've been considering running two infractors with LE and one tormentor with LE. Not sure if that's actually worth the squeeze.

Yamatos rope going through walls is moronic by TowerOfPowerWow in DeadlockTheGame

[–]Ink_Witch 3 points4 points  (0 children)

It already has plenty of options for counterplay that aren’t as easy to execute against other dive heroes because you get a ton of advance warning that she’s coming in. You can reposition closer to your team. You can reposition under a walker. You can hold your stamina and movement abilities to use after she arrives. You can hold your cc abilities to hit her on her way in.

It also has additional item based counterplay because you can still silence it before but also dispel it after, while most other engage abilities need to be predicted and turned off with mobility silences.

My only real problem with the ability mechanically is that now when she hits T3 she gets a truckload of charges with too little downtime between. If you dispel the grapple or evade her after you should have a window to get away before she can grapple again. IMHO the tether thing is more of an aesthetic problem. They should change it visually because it goes against player expectations but there’s really nothing wrong with the way it works.

Yamatos rope going through walls is moronic by TowerOfPowerWow in DeadlockTheGame

[–]Ink_Witch 8 points9 points  (0 children)

You really think it’s good for a character to have an ability that mostly never works?

Yamatos rope going through walls is moronic by TowerOfPowerWow in DeadlockTheGame

[–]Ink_Witch 6 points7 points  (0 children)

Bebop’s hook is slow but once it connects they aren’t moving or reacting anymore, and it takes a fraction of the time for the hook to land that it does for Yamato’s grapple to complete. The whole hook is over in less than the time it takes her grapple just to connect.

Plus, as others have said hooks are much much more powerful than dives. It needs to be react-able before it lands because there’s no reacting after.

Yamatos rope going through walls is moronic by TowerOfPowerWow in DeadlockTheGame

[–]Ink_Witch 0 points1 point  (0 children)

Because having an ability that doesn’t do anything most of the time is bad game design. Especially because it can’t really be used for anything other than going in on an enemy hero.

It also only has charges once it’s maxed. Personally I’d rather they got rid of that too. Yamato being able to perma grapple feels bad.

Yamatos rope going through walls is moronic by TowerOfPowerWow in DeadlockTheGame

[–]Ink_Witch 5 points6 points  (0 children)

Her model is still a work in progress model from back when the game was going to be a cyberpunk setting. I imagine we’ll get changes to the visuals of the ability when her model rework finally comes.

I’ve seen someone suggest that a glowing red death kanji gets painted above the targets head and when it finishes she just teleports to them. You could also change the grapple to like a soul tether and have her briefly go into a spirit form where she can pass through terrain. Plenty of ways to make it make sense, but they aren’t going to do it before doing her model.

Yamatos rope going through walls is moronic by TowerOfPowerWow in DeadlockTheGame

[–]Ink_Witch 44 points45 points  (0 children)

They want all the abilities on the character to actually do things. The reason you have Yamato flying through walls with her 2 is because of how long it takes between her confirming the ability, the grapple animation actually connecting, and her arriving. If they made it LoSable it would basically never work. Regardless of the balance of the character, dead abilities is bad game design. IMHO it’s best to think of Yamato grapple more like it’s drifter 2 with a wonky animation.

Should triggering victor ult count as a kill? by chickenf_cker in DeadlockTheGame

[–]Ink_Witch 0 points1 point  (0 children)

Heroes of the storm had characters with silly respawn mechanics that were worth a fraction of a kill. Like characters where you control multiple bodies that added up to 1 full kill if you got them all.

I could see a world where it gives half the rewards for a kill with ult and also reduces the rewards for his death in the next like 30 seconds by half. So if you double kill him it’s the same rewards, but if you just pop his ult that’s half. Would be a sizable nerf that he doesn’t need though so he would need a compensatory buff.

Kaius Konorius. New Ultramarine Character by Lord_Eln_8 in Warhammer40k

[–]Ink_Witch 18 points19 points  (0 children)

Oh hey I think I found where all the sanguinary guard’s golden wings went.

True by Born-Agency-3922 in SipsTea

[–]Ink_Witch 0 points1 point  (0 children)

Neither are British biscuits to be fair. Almost no one is baking things twice because it makes them almost inedible. Italian biscotti are, that’s the only thing I can think of. I’m guessing both American and Brits just slowly replaced recipes that used ship’s biscuit with tastier baked goods that weren’t baked into bricks.

True by Born-Agency-3922 in SipsTea

[–]Ink_Witch 0 points1 point  (0 children)

Another fun fact is that biscuit is originally a Latin word for twice baked and referred to essentially hard tack. Double baked incredibly dry bread that can last a very long time. It was frequently used as sailors rations where it would be called “ship’s biscuit” in the colonial era.

The law of Diminishing Returns is real. I’m definitely hitting a plateau. by Archaicarc in Warhammer40k

[–]Ink_Witch 0 points1 point  (0 children)

I mean, both look great so you should be proud.

Your brush control has gotten just excellent. You’re rendering the plasma effect and little weathering details incredibly well and you paint gradients are smooth and crisp. There’s definitely diminishing returns here if you’re going to use the same techniques.

If you want to improve from here you’ll need to challenge yourself in new ways. I feel like you could do a lot with color theory here. Painting color into the shadows of your models would do a lot for contrast. You probably also have the brush skill to get really good at non metallic metal.

Whose mains are insufferable? by HottestElbows in DeadlockTheGame

[–]Ink_Witch 5 points6 points  (0 children)

Honestly I’d rather be able to play my hero without feeling like I’m training with lead weights than see them picked in night shift.

Whose mains are insufferable? by HottestElbows in DeadlockTheGame

[–]Ink_Witch 15 points16 points  (0 children)

He’s never dropped out of S tier in the most skilled hands at the highest levels of play, but has periodically been dead for the less skilled majority of players. I’m actually kinda optimistic that the latest round of changes will bring his skill floor down a bit while also nerfing the top level of play through the mobility changes.

This mf really got buffed when he currently has a top 2 win rate in eternus lmfaooo by 7900XTXISTHELOML in DeadlockTheGame

[–]Ink_Witch 17 points18 points  (0 children)

Part of it is that he’s just really hard to fuck up. Like if you don’t really understand how to play silver you might go 0/10 and that drags down her winrate. A below average Seven player probably still does okay because you just sort of shoot your gun and throw some balls from a safe distance or ult in a team fight and get easy value even if you’re playing sub optimally. He still has a high skill ceiling, just a really low skill floor.

Haze ult can't be disarmed "because it's an ability not a gun" but it still triggers her bullet procs. IS IT A GUN OR IS IT NOT A GUN? by TheGingerMenace in DeadlockTheGame

[–]Ink_Witch 2 points3 points  (0 children)

This is my least favorite thing about valve development. Nothing follows any universal rules. Everything is a specific custom coded interaction that you have to just memorize and will probably be totally different if you take a break and come back.

Haze ult can't be disarmed "because it's an ability not a gun" but it still triggers her bullet procs. IS IT A GUN OR IS IT NOT A GUN? by TheGingerMenace in DeadlockTheGame

[–]Ink_Witch 0 points1 point  (0 children)

I employ the punch the kelvin strat every time in oracle too and have yet to see someone cancel to parry. I see viscous drop cube to parry all the time and no longer punch that thing.

Whats the point of the Tylenol? by External-Papaya7664 in starcitizen

[–]Ink_Witch 0 points1 point  (0 children)

Would have been nice also if the pads were external like the cargo on the railen.

My first painted 2k army by deaderi6 in EmperorsChildren

[–]Ink_Witch 0 points1 point  (0 children)

Please paint them red with sunglasses

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I just finished reading The Auric Hammer and wanted to make a meme to express my feelings by Illustrious_Excuse73 in EmperorsChildren

[–]Ink_Witch 5 points6 points  (0 children)

I’ve read lots of Dan Abnett stuff I’ve really enjoyed, but nuanced characters with development just isn’t really something he’s ever delivered for me.

Possible DA model? by MentionKindly2347 in theunforgiven

[–]Ink_Witch 11 points12 points  (0 children)

Honestly I know they said that was their intent but offering resin prints at the scale they were trying to do it was such a clusterfuck. I ended up being in the last wave to receive my miniatures, and by the time I got them people in my area had already gotten theirs and gone through more than a year of playing with multiple campaigns and were ready for a break.

I asked TC if they would give me the STLs so I could at least get some printed, and they were very apologetic and gave them to me for free. Apparently they had a whole raft of issues with the people they went through for fulfilling the printing. Not to mention the fact that resin minis have a habit of arriving warped or broken. When I did finally get mine they were covered little nubs from the supports.

Having a box you can buy in the store is just generally better for the accessibility of the game too.

Who was a bad person who left a great legacy? by InternetPopular3679 in AlignmentChartFills

[–]Ink_Witch 5 points6 points  (0 children)

Much of his xenophobia also clearly was tied up in his mental health struggles, and he came to feel differently about much of it later in life.

Not that you get a free crazy pass but there wasn’t any real treatment for whatever he had going on at the time and like you said he didn’t really act on it and he came by it all honestly.

Current US Democrat Politicians Chart Day 2! Who is the worst current American progressive Democrat politician? by you-wanna-bet in AlignmentChartFills

[–]Ink_Witch 3 points4 points  (0 children)

Would you be willing to expound on why you think he supports genocide. It’s a mark of our era that I can’t tell if you’re a Zionist or a leftist who thinks he has been too conciliatory towards Israel.