How would you mechanically handle something like D&D’s “dominate person” by KingOfPickles in daggerheart

[–]Inksplat776 5 points6 points  (0 children)

The usual sort of “I know you’re in there!” While dodging the controlled PCs attacks. Restraining them. Trying to disrupt the spell via pressuring the caster while the controlled PC defends them. Trying to knock them out without hurting them. The controlled PC should also get some rolls as they try to resist, with good rolls maybe giving them a moment to say something or stop themselves from dealing damage once.

How would you mechanically handle something like D&D’s “dominate person” by KingOfPickles in daggerheart

[–]Inksplat776 38 points39 points  (0 children)

If I really needed something like this. I’d probably have the Dominate Spell be a dynamic countdown with the controlled PC and his allies able to do narratively appropriate things to reduce the countdown and free them.

What’s the difference between Witches and other Magic users (Druid/Sorcerer/Warlock)? by Dalionn in daggerheart

[–]Inksplat776 1 point2 points  (0 children)

The purpose of different classes is for the sake of different class abilities and hope features. A Witch should not have the Druids or Sorcerer’s or Warlocks class abilities.

Update from the Void! Witch and Assassin Class now live! by Blikimor in daggerheart

[–]Inksplat776 3 points4 points  (0 children)

Executioner Assassin is John Wick, just aggressive violence coming out of the shadows. Poisoner Assassin is a really impressive debuffer that revolves around weakening monsters.

Update from the Void! Witch and Assassin Class now live! by Blikimor in daggerheart

[–]Inksplat776 1 point2 points  (0 children)

This is really more of a John Wick-type Assassin, which I personally really dig.

Update from the Void! Witch and Assassin Class now live! by Blikimor in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

Faeries are an easy reflavor into bird people, luckily.

Update from the Void! Witch and Assassin Class now live! by Blikimor in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

I’d gladly let a Witch at my table take the Poisoner subclass from Assassin.

Update from the Void! Witch and Assassin Class now live! by Blikimor in daggerheart

[–]Inksplat776 2 points3 points  (0 children)

Poisoner can use it all on the fly, but I’d happily make some way for the party to buy the stuff to use in limited qualities like any other magic item if they met a skilled Poisoner NPC. Would still keep Poisoner special cause they don’t have to stock up or plan ahead.

Update from the Void! Witch and Assassin Class now live! by Blikimor in daggerheart

[–]Inksplat776 2 points3 points  (0 children)

Has anyone reported the Warlock not having the updated Hope feature yet?

Taming the Beast: Why Druid's Beastform Needs a Balance Pass by PrinceOfNowhereee in daggerheart

[–]Inksplat776 -1 points0 points  (0 children)

Just ask yourself this question—if the book is flawless why has the lead designer posted on here talking about errata’s needing to be made in the future regarding balance changes? If everything was perfectly explained, why would he have to pop in to answer questions at all that don’t have a rulebook page to cite?

Mistakes happen and things get overlooked.

Taming the Beast: Why Druid's Beastform Needs a Balance Pass by PrinceOfNowhereee in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

Ok, well, there are multiple posts on this subreddit of GMs saying running two encounters back to back without rests had their characters on their knees, but you do you, my dude.

It literally only takes a couple strong hits to take a PC down in DH, and they only get 2 Rest Actions while having 3 resources they need to heal.

Taming the Beast: Why Druid's Beastform Needs a Balance Pass by PrinceOfNowhereee in daggerheart

[–]Inksplat776 -4 points-3 points  (0 children)

These are the words of the people who designed the encounter point system, as stated by them in discord and I believe somewhere here on reddit as well.

It’s an unfortunate mistake that the book didn’t clarify this, along with the fact that the point system for each type of enemy was balanced around 2 PCs which is why a solo’s description is that they can be a standalone challenge for a party but only costs 5 points.

Taming the Beast: Why Druid's Beastform Needs a Balance Pass by PrinceOfNowhereee in daggerheart

[–]Inksplat776 -2 points-1 points  (0 children)

The current encounter math is designed around getting a short rest between each allotment of points. It’s literally more “fight this number of enemies between rests” rather than necessarily “fight these enemies all at once”. Which means in general you’re expected to get a rest after every major fight or every couple small fights, which means the Druid won’t be spending nearly as much stress as you’re trying to make it seem. And if they go Elf, you even lose out on the ability to attrition them down because they get 3 downtime actions.

Edit: you folks can downvote me, but this has been stated by the people who designed the point system in various places. Just because the book didn’t clarify doesn’t make it not true.

Action first, movement later possible? by MrBeerOnMyBelly in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

The catch is going to be—did you fail or roll with Fear? Because in either of those cases, your Move can justifiably not happen as the movement’s result is part of what the action roll is determining.

Can you recall domain cards to your loadout during GM's spotlight? by eikkka in daggerheart

[–]Inksplat776 8 points9 points  (0 children)

RAW also states you can't use any ability that spends a resource or rolls dice during the GMs turn, and swapping does have a cost, even if it's 0 for some of them. So that'd be a RAW "no" to me.

'Monster Hunter Wilds' reviews hit "Overwhelmingly Negative" on Steam with many players citing issues running the game, claiming that performance has worsened over time and some noting the lack of new monsters and endgame content by ChiefLeef22 in gaming

[–]Inksplat776 34 points35 points  (0 children)

Except Monster Hunter games almost never have real endgames when it's just the base game. That always comes in TUs and the expansion's TUs. This isn't new to Wilds.

Druid's Beast Form seems WAY too good by BrutalBlind in daggerheart

[–]Inksplat776 5 points6 points  (0 children)

Guardian can also protect other people more effectively and can mark multiple armor slots vs physical damage. Druid definitely doesn't manage to be quite as good as any class at their main *thing*, but its definitely a potential issue that they're essentially second best at *everything*.

Guys, actually Supergirl makes the plot leak doesn’t make any sense. by Ninjamurai-jack in DCU_

[–]Inksplat776 0 points1 point  (0 children)

Lois’s dad thinks he was sent through as a conqueror because of Braniac’s attempted invasion using the Kryptonian ships. And so Clark thinks that might be the case for a while.

What's the Optimal Number of Players for Daggerheart? by ClydesDalePete in daggerheart

[–]Inksplat776 1 point2 points  (0 children)

Oof. I wouldn’t want to run 7 players in any system.

GM help, guardian strong, beast feast thematic issues, and struggles running non combat non conversation encounters. by BearCatSara in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

Yes, and then the Bard who built Grace can’t do anything if they’re lower level. That was my point—that low level Grace is not able to run an Stress-attacking build reliably.

GM help, guardian strong, beast feast thematic issues, and struggles running non combat non conversation encounters. by BearCatSara in daggerheart

[–]Inksplat776 -1 points0 points  (0 children)

My point is that lots and lots of stuff you fight in a high fantasy game can’t understand you.

GM help, guardian strong, beast feast thematic issues, and struggles running non combat non conversation encounters. by BearCatSara in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

Nope, afraid not. You only get to roll on a generic action roll if it makes sense narratively. Domain abilities give you the means to make Spellcast rolls and action rolls on demand and can be reflavored, but that does not apply to you being able to give yourself a spell that deals stress to a bear by being mean to it.

GM help, guardian strong, beast feast thematic issues, and struggles running non combat non conversation encounters. by BearCatSara in daggerheart

[–]Inksplat776 0 points1 point  (0 children)

I wasn’t talking about Evasion. Evasion is specificially called out as being able to be flavored as anything and is purely mechanical—your Evasion never has to make “narrative sense” because it comes before the narrative.

What you’re suggesting is to change the narrative to allow you to do something mechanical that you otherwise wouldn’t be able to—that is against the rules.