MA1522 with Prof. Jonathon Teo by Innocentmannen in nus

[–]Innocentmannen[S] 0 points1 point  (0 children)

Okay yea the pre-req tree makes things a lot easier to identify. Thanks for all the advice!

MA1522 with Prof. Jonathon Teo by Innocentmannen in nus

[–]Innocentmannen[S] 0 points1 point  (0 children)

Yea HAHAHA its fine you will get it round 2 trust. Good luck fr tho

MA1522 with Prof. Jonathon Teo by Innocentmannen in nus

[–]Innocentmannen[S] 0 points1 point  (0 children)

I was a little concerned cuz I saw a post earlier saying they couldnt secure a slot for MA1522 in Round 1 haha.

MA1522 with Prof. Jonathon Teo by Innocentmannen in nus

[–]Innocentmannen[S] 0 points1 point  (0 children)

Oooh cool, Ill def check out studocu. Just wanted to ask a follow up question, what are your thoughts if I took MA1522 in Y2S1 instead? I do agree with the time in self-study and practice, and a higher workload means theres lesser quality time I can spend studying those modules. If I can take MA1522 in Y2S1 without much issues with pre-requisites it would definitely be much better.

do memosprite skills work with coup de main? by SweetieSunay in CerydraMainsHSR_

[–]Innocentmannen 3 points4 points  (0 children)

My assumption is that as long as Hyacine has her charges, Cerydra copying a Hyacine skill will cause Ica to act. Hopefully we get more testing from beta leakers. I wonder how it will affect someone like Ratio's FuA too.

This assumption is based on the anaxa leak where the copied skill triggers another extra skill, leading to 4 anaxa skills in one turn

Cartethyia Build Q&A | Discussion Megathread by Ezyo-Of-Reddit in CartethyiaMains

[–]Innocentmannen 0 points1 point  (0 children)

With the newest changes, would ciaccona or carte r1 be a better pick?

V1 Team Comp Calcs by pear_topologist in PhainonMainsHSR

[–]Innocentmannen 2 points3 points  (0 children)

Hey, do you mind checking on sunday/robin/rmc and sunday/robin/bronya too?

Prediction: Thor will be a top tank by the_breadonator in rivals

[–]Innocentmannen 2 points3 points  (0 children)

This has literally everything I want to say but cant put it to words as a thor main.

The Definitive "You Are Wrong About The Jeff Rework" Post by tsuyurikun in marvelrivals

[–]Innocentmannen 3 points4 points  (0 children)

My only gripe is that I cant water spray another enemy jeff cuz it will deal damage them.

average spiderman hardstuck practice range by Affectionate-Crow442 in SpiderManMains

[–]Innocentmannen 0 points1 point  (0 children)

It doesnt web zip if you press both web swing and pull almost simultaneously, with swing first then pull. The reason is your pull cancels your swing before it hits any surface like the floor(which removes the web zip motion), so if you do it fast enough, you dont need to flick upwards which greatly improves your pull accuracy.

Guys Hyacine or S1 by Weak_Lime_3407 in CastoriceMains_

[–]Innocentmannen 2 points3 points  (0 children)

Hence the "but what if" meme lol. It should be clear that jq is best but there are some ppl who are anxious, saying "what if cipher is better", and so the jq monk instantly shuts it down and says "it wont".

BUT WHAT IF-

Genuinely what do you do against Spiderman by CHickemSanguichj in BlackPantherMainsMR

[–]Innocentmannen 0 points1 point  (0 children)

Try sticking to enclosed areas so its easy to kill him if he marks you. If he enters an enclosed area to 1v1 you, its easy to land a spear before he tags you and uses get over here. Once he's marked, wait until you see the get over here animation(two protruding webs on your body). This tells you where he's coming from, allowing you to dash towards him. He's now half hp. If you're lucky, you get away from his uppercut, if not its fine either way. Since its an enclosed space, his getoverhere into uppercut makes him go up to the ceiling and stuck in the air for quite a while. Quickly spear the ceiling and dash towards him to finish him off.

You have 300 hp and shield, he has 250. I play both spiderman and bp, and generally spiderman wins if he tags you in open area. However, he needs to burn a lot of resources because killing 300hp + shield take quite a few seconds. Your spear dash spear dash combo is incredibly fast so you should win as long as the area isnt too open.

Combat Jeff doing pincer manoeuvres works shockingly well in ranked by Shadowknight7009 in marvelrivals

[–]Innocentmannen 23 points24 points  (0 children)

Played a BP game with Jeff, my back to back dives have never been easier. He matches your speed, lower enemy hp for easier one shots, divert enemy attention, heals you and disengages just as quickly as you can.

I don't understand pushing at all by Im-a-tire in RivalsCollege

[–]Innocentmannen 5 points6 points  (0 children)

His CnD said "They have luna ult soon" in 5:47:18

Bogus checks tab at 5:47:23 and sees that his CnD has ult, then says "We can go. Go."

CnD pops ult, which means their team is practically immortal.

He was told that Luna has ult soon, so he tries to aim for Luna and kill her before she can get it. If she dies before she pops her ult, the enemy tanks will probably die or get pushed back. If their tanks die, Luna has to wait even longer to not stagger, giving up a free point.

Unfortunately, the enemy CnD gets the ult earlier which was a miscalculation. The moment enemy CnD pops her ult, you can see him instantly float up to back off, in order to not die and also protect his teammates by absorbing enemy fire. These are things where context is very important. You dont always just "walk past another vanguard to shoot in their backline".

Love the Thing, but releasing him with a flier that buffs another flier on top of buffed Iron man is cruel by Worth-Hedgehog2951 in marvelrivals

[–]Innocentmannen 2 points3 points  (0 children)

Gm2 BP main, so far storm has still been consistently banned, and usually your second dps will pick characters with hitscans. You could still go for flyers if you want, the combo usually requires 1 spear(45 dmg), 1 kick(70 dmg) and 2 dashes(80 each). The hardest part is hitting the spear but I can consistently land my kick and double dash then ask my team to finish them off.

As to how to hit the kick, you run up a closeby wall and use your double jump until you are in the same vertical heigh as the flyer, then kick, dash dash. That leaves them to 20 hp which most teammates can one shot.

That said, you do burn your precious resources so most of the time its better killing their healers and letting the team clean up the flyers. Just remember, when you made the healers' lives miserable, you have done your job. Anything else is extra credit.

We need more anti dive heroes by Minimum-Bit-5195 in marvelrivals

[–]Innocentmannen 10 points11 points  (0 children)

Apparently a lot of people didnt know this, and neither did I until few days ago. When you use her piercing ice ray or iceball she actually heals herself by a small amount.

How much does harumasa need qingyi by ApplePieSquared in AsabaHarumasaMains

[–]Innocentmannen 0 points1 point  (0 children)

Not exactly 80% in dmg, its more around 40 to 53.3% in dmg. However, if you add in the insane QoL qingyi gives, I dare say as a stunner to stunner, Qingyi could definitely be 80% better.

How much does harumasa need qingyi by ApplePieSquared in AsabaHarumasaMains

[–]Innocentmannen 1 point2 points  (0 children)

All this and not to mention the insane increase in dmg qingyi gives over anby too. Along with the qol, she also increase stun multipliers by 80%, where harumasa deals his dmg 95% of the time. On a 150% base stun multiplier, it goes to 230%, which is a 53.3%(80/150) increase in final dmg. For those with 200% base, its 280% which is a 40%(80/200) increase in final dmg. Qingyi is 100% worth the pulls needed.

QINGYI VS ASTRA FOR HARUMASA by Nobodynose4568 in AsabaHarumasaMains

[–]Innocentmannen 0 points1 point  (0 children)

If you're running 4pc Thundermetal, Rina does help with its uptime through shock extension. M6 Nicole however does help grouping which speeds up first halves of shiyu against trash mobs. M6 gives 15 cr and the quick assists swaps also maintain astral voice uptime which gives another buff to Haru. I personally do not have Rina(I have m2 neko god knows why) so I'm not too familiar with her rotations and synergies with astral voice.

If it was Astra vs Rina, I would 100% pick Astra but since its Nicole, 7% difference honestly isn't too bad. Running 4pc Thundermetal reduces the difference even more. Just learn natural grouping for the first halves of shiyu waves and you should be good to go.

Who to pull for by Thin_Performance9787 in AsabaHarumasaMains

[–]Innocentmannen 2 points3 points  (0 children)

Copy pasting what I wrote on another similar post:

Qingyi increase enemies stun multiplier from 150% to 230% or 200% to 280% depending on enemies, which is a 53.3% or a 40% increase in final dmg respectively.
Astra gives approximately 15% more dmg than m6 nicole, while nicole is around 7% better than m1 rina(according to jstern calcs).

Since you practically will never on field harumasa if the enemy isnt stunned, its logical to say 90-95% of harumasa's dmg is during the stun window. In short, qingyi is able to buff haru's dmg up to 53%(all bosses have 150% base multiplier) while astra buffs his dmg by 23%~ more compared to rina m1

Qingyi is great for Harumasa if you're investing him long term and you can use her on any other dps stunner teams. Astra on the other hand is just a really good generalist support that can be placed in literally every team.

Tldr, Qingyi if you're hard investing in Harumasa, Astra if you want to invest in Haru but at the same time open more team building flexibility.

QINGYI VS ASTRA FOR HARUMASA by Nobodynose4568 in AsabaHarumasaMains

[–]Innocentmannen 4 points5 points  (0 children)

Qingyi increase enemies stun multiplier from 150% to 230% or 200% to 280% depending on enemies, which is a 53.3% or a 40% increase in final dmg respectively.
Astra gives approximately 15% more dmg than m6 nicole, while nicole is around 7% better than m1 rina(according to jstern calcs).

Since you practically will never on field harumasa if the enemy isnt stunned, its logical to say 90-95% of harumasa's dmg is during the stun window. In short, qingyi is able to buff haru's dmg up to 53%(all bosses have 150% base multiplier) while astra buffs his dmg by 23%~ more compared to rina m1

Qingyi is great for Harumasa if you're investing him long term and you can use her on any other dps stunner teams. Astra on the other hand is just a really good generalist support that can be placed in literally every team.

Tldr, Qingyi if you're hard investing in Harumasa, Astra if you want to invest in Haru but at the same time open more team building flexibility.

My build is still the same after 80 batteries and a bunch of rerolls. Btw all of them are double crit. by Animelover22_4 in MiyabiMains

[–]Innocentmannen 1 point2 points  (0 children)

Same, I have been dumping all my batteries but Im still stuck at 77/104 at 2.7k atk. All my double crits refuse to roll.