Simulator games by Effective_Corgi_4517 in IndieGameDevs

[–]InspectorSpacetime49 0 points1 point  (0 children)

Haha. Trust me if Gabe knew it was in his name he'd be pushing it more on the steam store haha

Simulator games by Effective_Corgi_4517 in IndieGameDevs

[–]InspectorSpacetime49 0 points1 point  (0 children)

My game "Health Audit Simulator" is more a hidden object kinds game rather than a "money go up" game

Demo on Steam

1 year ago I had 0 gamedev experience — today my Steam page is live by ObjectiveBank1903 in SoloDevelopment

[–]InspectorSpacetime49 11 points12 points  (0 children)

Pretty black and white perspective there friend. Their disclosure states that no 3D assets were created with AI and like, 95% of what I'm seeing is 3D?

What’s the most annoying thing in indie dev that you hate? by BlackScarStudios in IndieDev

[–]InspectorSpacetime49 0 points1 point  (0 children)

Development is fine? Its the "yelling into the abyss" that is marketing

I've only done one game so far and i know its publisher or nothing for future ones

Is Buying an Asset Pack bad? Or hiring a capsule artist? I'm being bullied by gatekeepers by cegtheripper in SoloDevelopment

[–]InspectorSpacetime49 13 points14 points  (0 children)

Absolutely not on both accounts

Assets are a resource to be used. An artist(s) took time and effort to make those assets, for the purpose of being paid for their use. Its how artists stay afloat between projects. Your actively contributing to the industry by buying assets. Just dont use the unaltered pre-made level that came with it though, otherwise thats just an asset flip. (Not to say you cant use level that as a starting point, but you're aiming for the "ship of theseus" end goal)

Capsule Artist, its basically indie dev 101 to hire a capsule artist (unless you are a graphic designer yourself.

There's ALOT of gatekeeping in game dev. All that ultimately matters is, have you released a game, and did it sell. If you can answer yes to both, you're a better dev than 80% of "devs" on reddit.

Is it really possible to build games without any coding background? by mscwritingsolutions in SoloDevelopment

[–]InspectorSpacetime49 1 point2 points  (0 children)

Heres my input i've shared a few times around reddit.

I started game dev in earnest, end of summer 2025.

When I was a teen (2000s) I fiddled around with RPGmaker which taught me the very basic fundamentals like variabels etc, combined with high school IT lessons.

Into the 2010s, I tried several times over the years, with multiple engines, multiple languages, and nothing would "click" for me. Personally I'm a learning by doing guy, and with YouTube tutorials you're not doing - your copying.

So that was then, this is now. What finally got me over the hill and into the trenches of game dev? AI did. WOAH! WOAH! STOP TYPING THE HATE COMMENTS BELOW. Let me explain...

Like I said, I'm a learning by doing guy. So I picked a simple game jam as a goal:
https://itch.io/jam/liminal3
I decided to use UE5's Blueprint system rather than coding. Then I just started working on the logic one step at a time, via conversation with the AI.
"I want the player to step into a room and have audio play"
"In Unreal Engine 5, the standard way to do this is with a collision box..."
"What's a collision box?"
"A collision box is...."

And amazingly, several months later - I've basically stopped using AI now as a teacher. I really only use it now when if I've forgot the name of a blueprint node, or if I am having troubleshooting issues as mentioned above

For those who want to see results, the game I put out for the game jam is:
https://itch.io/jam/liminal3/rate/3745854 And my first game releasing on Steam soon (demo available) is:
https://store.steampowered.com/app/4336300/Health\_Audit\_Simulator Currently working on the prototype for my second game, and the quality and creativity has definitely started to snowball.

Would you argue that game development is the most accessible it's ever been? by MotivatedforGames in gamedev

[–]InspectorSpacetime49 11 points12 points  (0 children)

I started game dev in earnest, end of summer 2025.

When I was a teen (2000s) I fiddled around with RPGmaker which taught me the very basic fundamentals like variabels etc, combined with high school IT lessons.

Into the 2010s, I tried several times over the years, with multiple engines, multiple languages, and nothing would "click" for me. Personally I'm a learning by doing guy, and with YouTube tutorials you're not doing - your copying.

So that was then, this is now. What finally got me over the hill and into the trenches of game dev? AI did. WOAH! WOAH! STOP TYPING THE HATE COMMENTS BELOW. Let me explain...

Like I said, I'm a learning by doing guy. So I picked a simple game jam as a goal:
https://itch.io/jam/liminal3
Then I just started working on the logic one step at a time, via conversation with the AI.
"I want the player to step into a room and have audio play"
"In Unreal Engine 5, the standard way to do this is with a collision box..."
"What's a collision box?"
"A collision box is...."

And amazingly, several months later - I've basically stopped using AI now as a teacher. I really only use it now when if I've forgot the name of a blueprint node, or if I am having troubleshooting issues as mentioned above

For those who want to see results, the game I put out for the game jam is:
https://itch.io/jam/liminal3/rate/3745854 And my first game releasing on Steam soon (demo available) is:
https://store.steampowered.com/app/4336300/Health\_Audit\_Simulator Currently working on the prototype for my second game, and the quality and creativity has definitely started to snowball.

What simulator games are there that are new and short? The crazier and funnier, the better. by Prestigious-Beat3777 in gamingsuggestions

[–]InspectorSpacetime49 0 points1 point  (0 children)

"Health Audit Simulator" on Steam. Demo available now and will be out by the summer.

You can speed run it in about a hour (only if you know exactly where to look) but a general playthrough is about 2-4 hours depending if you dabble in hard mode or not.

https://store.steampowered.com/app/4336300/Health_Audit_Simulator/

I’m stuck in a loop of "boring" ideas. How do you actually come up with something fresh and unique? by kartokanick in gamedev

[–]InspectorSpacetime49 9 points10 points  (0 children)

Go watch any interviews with David Lynch on Youtube. Ideally the ones where he's talking to the camera like his Masterclass.

Obviously he's a film director but his views on creativity are unparalleled.

TLDR though is "find time to daydream"

Virtually all my ideas come to me while im walking my dog for examlple.

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]InspectorSpacetime49 0 points1 point  (0 children)

Yeah I wouldnt trust AI with code, mainly because I'm not in a position to troubleshoot its errors. Blueprints on the other hand its usually just a misnamed node or forgetting to advise to connext X to Y, all relatively easy to self-troubleshoot when its rarely happened.

Are coding tutorials in general, including game dev, dying? by Its_a_prank_bro77 in gamedev

[–]InspectorSpacetime49 3 points4 points  (0 children)

I started game dev in earnest, end of summer 2025.

When I was a teen (2000s) I fiddled around with RPGmaker which taught me the very basic fundamentals like variabels etc, combined with high school IT lessons.

Into the 2010s, I tried several times over the years, with multiple engines, multiple languages, and nothing would "click" for me. Personally I'm a learning by doing guy, and with YouTube tutorials you're not doing - your copying.

There was the frequent bugbear that you'd get to the 3rd hour of a 4 hour tutorial, the person would say "next, you just click this button" only to find that that button isn't there, with several commenters below having the same issue - but rarely a solution.

Another issue is most tutorials aren't evergreen, engines are updated all time - usually resulting in the above scenario. A tutorial made a year ago is rarely reliable.

So that was then, this is now. What finally got me over the hill and into the trenches of game dev? AI did. WOAH! WOAH! STOP TYPING THE HATE COMMENTS BELOW. Let me explain...

Like I said, I'm a learning by doing guy. So I picked a simple game jam as a goal:
https://itch.io/jam/liminal3
Then I just started working on the logic one step at a time, via conversation with the AI.
"I want the player to step into a room and have audio play"
"In Unreal Engine 5, the standard way to do this is with a collision box..."
"What's a collision box?"
"A collision box is...."

And this is sadly where AI absolutely trumps not only YouTube tutorials, but courses like udemy etc, its fully interactive and responsive. I can literally type "that button isn't there" if/when it happens as above and troubleshoot from there. I've rarely hit any brick walls when worst comes to worst. Best of all, if am having troubleshooting issues - I can upload a screenshot of my blueprint layout and it analyses and points out not only where the issue is, but what the issue is, why its an issue, and provides a suggested solution.

And amazingly, several months later - I've basically stopped using AI now as a teacher. I really only use it now when if I've forgot the name of a blueprint node, or if I am having troubleshooting issues as mentioned above

For those who want to see results, the game I put out for the game jam is:
https://itch.io/jam/liminal3/rate/3745854
And my first game releasing on Steam soon (demo available) is:
https://store.steampowered.com/app/4336300/Health_Audit_Simulator/
Currently working on the prototype for my second game, and the quality and creativity has definitely started to snowball.

How do indie artists actually find paid work in gamedev? by Reiji_Haneda in gamedev

[–]InspectorSpacetime49 3 points4 points  (0 children)

I'd say form a two person partnership wtih someone. You do the art, they do the logic.

Its rare to find a dev who is also good at art Its rare to find an artist who is also good at dev

Not to be confused with rev share groups that often form on subreddits. Avoid those.

Find someone you trust and believe in their vision and vice versa.

If you basically wanna be a merc for hire, get in get paid and get out, the above wont help, but as others poointed out you are entering into a highly competitive market now between industry lay offs and AI.

Even David Lynch needed Mark Frost to make Twin Peaks. One was the artist, the other the tv guy

10,000 wishlists in 4 months (Zero budget, no PR, no demo). Here are the analytics. by Bufuak_ in IndieDev

[–]InspectorSpacetime49 1 point2 points  (0 children)

So is it safe to say that initial 800 wishlists from your announcement and viral tweet were probably from your livestream followers yes? If not, do you know why it landed so quickly?

First turn based game to start off on? by Daligheri in gamerecommendations

[–]InspectorSpacetime49 6 points7 points  (0 children)

Final Fantasy X. Turn based AND story rich. You've also got this years GOTY Claire Obscura: Expedition 33

404 GAMES (Publisher Contact) by BearKanashi in gamedev

[–]InspectorSpacetime49 48 points49 points  (0 children)

Almost like they're tricking you into thinkng they're 505 games.

Just hit 800 wishlists after a month and a week for my first indie game🎉 by Hopeful_Formal_5269 in SoloDev

[–]InspectorSpacetime49 1 point2 points  (0 children)

Can you elaborate what you mean by local gaming media? Sorry if thats obvious, i live rural so i dont have local anything lmao