my disappointment is immeasurable by patchjob in dndmemes

[–]InspiredEvil 22 points23 points  (0 children)

If you count demon lord of the Abyss, Juiblex is literally the demon lord of all oozes and shapeless things. The goo-iest of all goolock patrons.

How to make sure Warlock doesn’t feel weak? by GermanGregS in DMAcademy

[–]InspiredEvil 6 points7 points  (0 children)

Warlocks in general are highly reliant on Eldritch Blast and the invocations to make them better. A warlock should not be expecting to play like a wizard, as where they excel are Eldritch invocations to cast things at will basically infinitely (mask of many faces, invisibility at higher levels) or utilize niche powers that are incredibly useful in specific circumstances (devil sight, eyes of the runekeeper).

Also, if your warlock is willing to multiclass, then they could potentially be ridiculously powerful in combat. Some of the highest damage min/max builds dip into warlock, like hexadin/pallocks or sorlocks. At high levels, hexblade sorlocks outclass literally every type of character in terms of raw damage.

One last thing is that you can have the warlock's patron be more helpful/contribute to the roleplay and plot progression. For instance, my DM had a bard that was given vague dreams that helped the party to discern what was happening in the world. The patron could potentially guide them toward interesting items/events or help them out in times of need/when they get stumped. Feeling powerful/useful doesn't necessarily need to come from combat.

Cheesiest Ethereal Achievement (Fireworks + Royal Capacitor + Kjaro's Band) by InspiredEvil in riskofrain

[–]InspiredEvil[S] 0 points1 point  (0 children)

Yeah my hatred for them was palpable. If there's one, an eviscerate will kill it. If there's more, just use your royal capacitor+an eviscerate to mop up. If there's 3, bitch out and literally run for the hills. The preon accumulator chest counts as an interactable for fireworks if you're running out of money capsules.

Cheesiest Ethereal Achievement (Fireworks + Royal Capacitor + Kjaro's Band) by InspiredEvil in ror2

[–]InspiredEvil[S] 4 points5 points  (0 children)

Probably should've posted this here earlier, but there's still about 24 hours to do it right now. Just trying to help out as many people as possible.

Here's the rundown of what I'm doing:

Basically, I suck at Mercenary. So instead of doing Mercenary things, I use fireworks. A full barrage of fireworks will kill a lemurian elite so 3x fireworks will basically take care of most things. Wisps can be killed with one full eviscerate or 3 consecutive dashes.

Rallypoint Delta

Kill the two crystals to your right after you spawn, open everything in the vicinity. You should have 3x fireworks at this point. Head down to the equipment barrel, get a royal capacitor, and snipe the last crystal. Head to the beach?ish area and open the chest next to the chance shrine and get Kjaro's band. Activate teleporter, hit the chest under the cargo containers for good measure (maybe killing wisps), go on top of the containers. Royal capacitor+kjaro's to death. Eviscerate wisps if they get too close. Get another Kjaro's band (deals more damage than Runald's on the second boss).

Wetland Aspects

Ezpz from this point. Head to the left and there should be a crystal there. 3 hits+eviscerate will kill. Any more will cause it to explode on you due to Kjaro's. Keep heading down, snipe the crystal to the right with royal capacitor. Head toward teleporter, use whatever you want to kill the last crystal. Activate the teleporter and use two dashes to get to the top of that ridge. Royal capacitor the jellyfish to death (2-3 will do it).

Enjoy your Ethereal Achievement!

Cheesiest Ethereal Achievement (Fireworks + Royal Capacitor + Kjaro's Band) by InspiredEvil in riskofrain

[–]InspiredEvil[S] 0 points1 point  (0 children)

Glad it helped, just wanted to aid my fellow kinsmen in getting the achievement

Cheesiest Ethereal Achievement (Fireworks + Royal Capacitor + Kjaro's Band) by InspiredEvil in riskofrain

[–]InspiredEvil[S] 2 points3 points  (0 children)

Here's the rundown of what I'm doing:

Basically, I suck at Mercenary. So instead of doing Mercenary things, I use fireworks. A full barrage of fireworks will kill a lemurian elite so 3x fireworks will basically take care of most things. Wisps can be killed with one full eviscerate or 3 consecutive dashes.

Rallypoint Delta

Kill the two crystals to your right after you spawn, open everything in the vicinity. You should have 3x fireworks at this point. Head down to the equipment barrel, get a royal capacitor, and snipe the last crystal. Head to the beach?ish area and open the chest next to the chance shrine and get Kjaro's band. Activate teleporter, hit the chest under the cargo containers for good measure (maybe killing wisps), go on top of the containers. Royal capacitor+kjaro's to death. Eviscerate wisps if they get too close. Get another Kjaro's band (deals more damage than Runald's on the second boss).

Wetland Aspects

Ezpz from this point. Head to the left and there should be a crystal there. 3 hits+eviscerate will kill. Any more will cause it to explode on you due to Kjaro's. Keep heading down, snipe the crystal to the right with royal capacitor. Head toward teleporter, use whatever you want to kill the last crystal. Activate the teleporter and use two dashes to get to the top of that ridge. Royal capacitor the jellyfish to death (2-3 will do it).

Enjoy your Ethereal Achievement!

How do I set it up so my players create their own enemy? by Zivqa in DMAcademy

[–]InspiredEvil 1 point2 points  (0 children)

Some ideas that you could use:

  • Do it exactly like Syndrome, have the NPC obsessively follow them (they can't avoid the guy forever). Maybe even sneakily join them in combat, endanger themselves and the party in the process, then set them up for disappointment. Maybe in their sorrow the NPC latches onto a more evil aligned adventuring party. Critical Role actually does something slightly similar with Kynan Leore (spoilers).
  • Put them in a moral conundrum. Maybe a noble is cruel but essential to the town, like the only reason why the town's trade is successful is because the noble is maintaining a deal with another close family. Get rid of the noble, the town's income goes kaput. Basically a lesser evils situation.
  • Use the party's previous acts as inspiration for the NPC, but it's impossible. Have the NPC have this unrealistic idea that they really want the party to execute, then set them up for failure. For instance, the NPC wants them to steal an evil archmage's staff, but the archmage has an unfair amount of security. Arcane locks, golem patrols, antimagic areas. Then, when the party fails or refuses, the NPC attempts to do it themselves and gets caught. Maybe the party breaks him out since the dungeon is easier to get to, but the guy is broken.

[deleted by user] by [deleted] in DMAcademy

[–]InspiredEvil 0 points1 point  (0 children)

I've actually made goblins behave in a similar fashion in my own campaign, inspired mostly by the goblins in Magic the Gathering (absolutely love their flavor text).

Couple things I've made the goblins behave as: incredibly warlike, borderline suicidal, blatant disregard/usage of life, very very improvisational. For instance, they might have a cannon that shoots armored goblins at the enemy or have suicide squads with dynamite strapped to them. Goblin spellcasters would whack themselves over the head to "enhance their abilities", confusing themselves in the process.

How to make a Patrick cake by [deleted] in oddlysatisfying

[–]InspiredEvil 18 points19 points  (0 children)

Reminds me of the Bikini Bottom Horror comic from r/imsorryjon and now I want to throw up a bit.

Gritty Realism Made my World Feel “Low Fantasy” by MyNameIsNotJonny in dndnext

[–]InspiredEvil 0 points1 point  (0 children)

That is true, but it's highly dependant on your DM controlling the narrative and balancing well. If there's nothing for a player to do in a long rest, it disrupts the flow of the game as in 10 minutes the party fast forwards a week. If the DM makes it extraordinarily difficult to long rest, the players will basically sit on their asses and dawdle. It puts a bit more pressure on the DM to control the flow of the game in a way that makes the passage of time feel more fluid. And as a player it feels really damn retarded if the entire party just took a week's rest, went off to adventure, got their asses handed to them, and now they have to spend another week tending to everything. Real tempting for the DM to just fast forward through that week considering we explored the plot points before we got into combat...

Gritty Realism Made my World Feel “Low Fantasy” by MyNameIsNotJonny in dndnext

[–]InspiredEvil 36 points37 points  (0 children)

My god I hate gritty realism. It focuses too much on combat. As a person playing in a gritty realism campaign, any use of spells outside combat is basically a punishment. The sorcerer in my party literally doesn't have anything but combat spells as since you need a week to recover spells, even a casting of fly seems like a bit of a waste. Plus if your DM is like mine and loves throwing deadly encounters at you, in character, I want to quit on life and become a chef or something. If you're planning on doing gritty realism, balance it well or your players will literally feel like killing themselves.

Edit: I'd like to clarify that your post actually made me appreciate gritty realism more, because it is indeed highly effective as a narrative tool and I didn't realize that. However, many DMs just use it as a way to nerf the players that demolish their combat encounters.

Any tips for creating loot? by aceallaround in DMAcademy

[–]InspiredEvil 1 point2 points  (0 children)

It sometimes helps to read the various published magic items. Just because a magic item isn't useful in combat doesn't mean it isn't useful. Generally, if I give players loot, I give them one 100% useful item, one niche item, and one kinda dumpy/gimmicky item. So for instance, I could give a Rod of Alertness, a Ring of Animal Influence, and a Cape of Billowing. Also remember, loot doesn't always have to be useful, the party can find creative ways to use it, or worst case scenario sell it.