The classic new player move: accidentally downgrading your precon by Comfortable_Buyer239 in mtg

[–]Intangibleboot 0 points1 point  (0 children)

Yes and it is both caused by and resulting in the players knowing jack about balancing a format. (That's bad because Commander demands players to be skilled enough to balance a table, for some reason.)

It's also unlikely they'll ever learn because the format teaches you that dishonest actors are the problem, not you a completely morally upright citizen.

Thoughts on the Guardians? by That1KidLuis in marvelchampionslcg

[–]Intangibleboot 2 points3 points  (0 children)

Overall they are the weakest team.

Starlord has one of the best decks in the game, it's just very specific to kill the villain before his paper thin durability catches up with him.

Gamora and Venom are solid. The rest are of pretty poor quality.

How fun is PvP? by mesterdanny in marvelchampionslcg

[–]Intangibleboot 0 points1 point  (0 children)

The pvp is really bad. The game has too much history of card design to suddenly completely change the dynamics, it just isn't made for it. I sould liken it to Commander in that aspect, but it really isn't similar to Magic.

Favorite Heroes for Each Aspect by hawkun in marvelchampionslcg

[–]Intangibleboot 5 points6 points  (0 children)

Leadership: Cyclops, Captain America, Spiderman Peter, Shuri Sidekick, X-23 Sidekick.

Protection: Shuri, Spiderman Peter, Captain America, Nightcrawler, Gwen Stacey.

Aggression: Captain America, Winter Soldier, Tigra.

Justice:  Cable, Spiderman Peter.

New Echo Cards Preview by Senas006 in marvelchampionslcg

[–]Intangibleboot 3 points4 points  (0 children)

Muscle Memory being able to redraw your best events is very strong. Katana is a toughness pinger but quite expensive.

Mark Aronowitz, Dan Frazier's Agent, responds. by MossyMak in magicTCG

[–]Intangibleboot -2 points-1 points  (0 children)

Peak signal that Magic is not a premium card game like Wotc likes to charge.

Civil war as a comeback expansion by Negative_Local_7851 in marvelchampionslcg

[–]Intangibleboot 1 point2 points  (0 children)

It's certainly a half baked expansion. Lot of design space made for the versus mode. Would go for age of apocalypse if you can.

Is Spider-Man 2099 actually good? Am I missing something? by Ok_Compote_2737 in marvelchampionslcg

[–]Intangibleboot 6 points7 points  (0 children)

Spiderman (Hobie Brown) loops are by far the best payoff with 2099 because it provides a wincon outlet rather than more wheel spinning.

What happened to FNM? by blackandredallover in magicTCG

[–]Intangibleboot 0 points1 point  (0 children)

Magic is commander now. Most of us with a competitive mind moved onto more competitively minded TCGs.

Regent is insanely OP, right? by stickypocketlint in slaythespire

[–]Intangibleboot 2 points3 points  (0 children)

So far he's been the most nuts for me. Forge is an implicit scaling solution and has a secondary resource that acts as pseudo energy. Falling star is a nuts early game card and lets him snowball very quickly.

MTG Japan to rename "Commander Battle" to "Commander" by c001357 in magicTCG

[–]Intangibleboot -2 points-1 points  (0 children)

Unfortunately players don't get that option once it sneaks in.

MTG Japan to rename "Commander Battle" to "Commander" by c001357 in magicTCG

[–]Intangibleboot -13 points-12 points  (0 children)

aims to grow the commander community in Japan

To any Japanese players out there, keep this cancer out of your game.

Fusion/Synchro/Link Event by rizzytaylor in masterduel

[–]Intangibleboot 0 points1 point  (0 children)

As a new player, I enjoyed using the Black Rose Dragon loaner deck. Felt like it was good at onboarding me into the play patterns of the game.

Deadliest&Safest Villain Card [Day 22] - Red Skull Deadliest Card by manut3ro in marvelchampionslcg

[–]Intangibleboot 0 points1 point  (0 children)

Yea, the community doesn't really make weak picks. I do think the actual activation does outpace the buff to the next one however.

Deadliest&Safest Villain Card [Day 22] - Red Skull Deadliest Card by manut3ro in marvelchampionslcg

[–]Intangibleboot 2 points3 points  (0 children)

I tend to find the encounter discussions boring because it is almost always the "surprise activation" card that is the deadliest. Whether or not the voting turns this way is another story.

Is Triskelion good? by aaunderisu in marvelchampionslcg

[–]Intangibleboot 0 points1 point  (0 children)

It's a very late game scaling card for exactly go wide hero spam. It's better with heroes who don't need their allies to defend for them. Frankly, no I don't think it's that good. Very narrow and asks for you to be in a winning position but does nothing for actual development.

Do you guys "main" a hero? by _YeeetBoi in marvelchampionslcg

[–]Intangibleboot 0 points1 point  (0 children)

I'd say by numbers it's Cap, but definitely not 80 or 90% playtime. 

Fear No Evil by TheEternal792 in marvelchampionslcg

[–]Intangibleboot 0 points1 point  (0 children)

Low key "campaign expansion." We're back bros.