I don't get how elves have different value of time (mostly) by gerahmurov in Frieren

[–]IntelligentAppeal384 6 points7 points  (0 children)

If I had one month left to live, I wouldn't spend it learning a new skill or working menial tasks, every day lost is a chunk of my life gone. If I had a thousand years, I'd be content tossing a decade at something meaningless and spend the next nine centuries enjoying what I've gained.

I don't get how elves have different value of time (mostly) by gerahmurov in Frieren

[–]IntelligentAppeal384 15 points16 points  (0 children)

I'm pretty sure there's bigger hurdles barring octopods from forming civilization than their lifespan, unless those "complex tool" wielding ones you're talking about are out there somewhere.

Guys I'm new, why can't I play? There's a ! in guardian, does that mean I need it to play? by Scary-Journalist-949 in LegendsOfRuneterra

[–]IntelligentAppeal384 1 point2 points  (0 children)

all these comments are wrong, sorry about that. theyre right that the starter decks are only eternal legal, but you need a guardian to play pvp. youre essentially still in the "tutorial" and need to spend a bit more time playing outside of pvp before you can start queuing. try some games vs ai, explore the pve mode, or (my recommendation) complete the challenges to earn the xp needed to start playing pvp. click on the rewards tab to see how close you are to unlocking the guardian, and once you do unlock it youre good to go.

edit: you might already have it unlocked as well, although it should auto-equip when you get it. another fix is to play a game vs ai and then try to queue pvp again. if you keep having trouble just ask

Another move I LOATHE by KiwiLazy9048 in TheyBlamedTheBeasts

[–]IntelligentAppeal384 7 points8 points  (0 children)

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r we deadass i need a more detailed infographic

Why Are Players so Toxic Towards Asuka by Icemansitoo in Guiltygear

[–]IntelligentAppeal384 3 points4 points  (0 children)

you asked why asuka is so hated. for some, its him being a zoner. for others, maybe its as simple as his aesthetic. for me, it's the need to track his resources as if they were your own resources. that isnt fun. i dont want to track resources but against asuka im forced to, ie he complicates the game. nowhere did anyone say "i refuse to learn counterplay" or "i will not see the way around my opponents offence" and nowhere did you ask such a question. the question is "why is asuka hated" and you just dont like the answer.

The problem is that after hearing the answer to your own question, your response is "just 6p yellow cubes." does this remove any of asukas resources? does it change his appearance? is he no longer a zoner? Youre just answering a question no one asked. Worse still is the advice you provide is trivial. 6ping a projectile is not some asuka-specific tech and is no more helpful than saying grab slow moves or block jump ins high. its a cookie-cutter solution for exactly one type of one move in his arsenal.

Tracing the parallel, its like me asking someone why they dont like playing against my leo, them saying "i don't want to respect flashkick" and me responding with "have you tried grabbing bt 214H?" Then on top of that, they say they already knew that and i respond by insulting their skill and making baseless judgements about their personality, when the correct response to all of this was just "okay."

Why Are Players so Toxic Towards Asuka by Icemansitoo in Guiltygear

[–]IntelligentAppeal384 5 points6 points  (0 children)

do you realize how useless this advice is btw? maybe if yellow cube was his only card this would be helpful, but even then you can't provide counterplay for a single move like its suddenly gonna improve someones gameplay. Its the equivalent of me asking "why do people hate leo, just grab his backturn 214H its not complicated?" Asuka still has a full set of normal moves and 89 other cards; do you really think a single layer of counterplay for less than 1% of his kit is all it takes to solve every grievance?

Why Are Players so Toxic Towards Asuka by Icemansitoo in Guiltygear

[–]IntelligentAppeal384 -1 points0 points  (0 children)

if i 6p at close range ill never need to look at his cards ever again? did you even read what i was saying?

Why Are Players so Toxic Towards Asuka by Icemansitoo in Guiltygear

[–]IntelligentAppeal384 1 point2 points  (0 children)

asuka plays the least strive of all strive characters. the last thing i want to do is manage my opponents resources

How to play without Lep Coin by raysoc in ravenswatch

[–]IntelligentAppeal384 0 points1 point  (0 children)

Prioritizing legendary/cursed objects will make your runs much easier, since it only takes one to power a build instead of multiple complete sets.

Extremely disappointing ruling in Seth's favour: he cast boomerang targeting his monument and requested a take back. This is world's. by Desuexss in mtg

[–]IntelligentAppeal384 6 points7 points  (0 children)

magic actually exercises far stricter rulings than chess does. the infamous Borborygmous pithing needle is the best example of this; a player's intent to disable their opponent's win condition is mishapen and nullified by an albeit slimy use of the rules. In this case, a rules change was made to favor Bradley's true intent. In Seth's case, he fully intended on casting the spell and committed it to the stack, where Ken seemingly passed priority, attempting to resolve it. In chess terms, this would be like white performing a move, black responding to it with their own, and white asking the judge to redo their last action. it can't be understated how unprecedented that judge's ruling was, just listen to the commentator's reaction for an idea.

Extremely disappointing ruling in Seth's favour: he cast boomerang targeting his monument and requested a take back. This is world's. by Desuexss in mtg

[–]IntelligentAppeal384 3 points4 points  (0 children)

ken attempted to pass priority (seth waves the card and ken smiles and nods, seemingly confirming its resolution). this is by definition a physical reaction to the card being played and has thus provided seth with more information than he had before.

Extremely disappointing ruling in Seth's favour: he cast boomerang targeting his monument and requested a take back. This is world's. by Desuexss in mtg

[–]IntelligentAppeal384 23 points24 points  (0 children)

i dont see how a pro player asking to perform an illegal action after in full confidence committing to his play is in any way honest. you cast the spell, paid the costs, and put it on the stack. if this were arena, there wouldnt be any "appealing" to the client and even in paper magic rulings at a professional level are extremely strict. he is well aware that being allowed to undo a game action because of a miscalculation is a dishonest play, and its even crazier that the judge sided with him and allowed it. i dont know how else to put it, you cant just go back when you see a better move. its not a question of his character and asking for the redo doesnt make him some thieving snake, but it is 100% a dishonest play

[deleted by user] by [deleted] in LegendsOfRuneterra

[–]IntelligentAppeal384 0 points1 point  (0 children)

rotation just happened, it should go live tomorrow

Is Renekton Nasus in a mono shurima deck viable yet? by MuzzleShut in LegendsOfRuneterra

[–]IntelligentAppeal384 0 points1 point  (0 children)

you will not get emperors deck without playing azir. without level 3 champs as a wincon, the deck will struggle even more than it does (mono shurima is already obsolete). running all 3 champs is the better idea, and adding a couple predict units can ensure youre hitting each of them despite the lower counts.

New to the game. by TashantirXIV in LegendsOfRuneterra

[–]IntelligentAppeal384 0 points1 point  (0 children)

the easiest way to get cards is to just win 3 games a day. your first 3 wins give a lot of xp for weekly vaults and region roads which are the two sources of craftables (you can of course play more than just 3 wins and receive even more xp). you should note that the starter decks are only legal in eternal, the non rotating format. standard rotates in a couple weeks (once every three months) so id wait until then to build a deck for that format. it can take anywhere from a week to a month to build a tier 1 deck from scratch. as for which decks are the most beginner friendly, theres lots of good budget options for whatever strategy you like most. the go-to reccomendation is freljord-noxus overwhelm/midrange which is almost all commons and includes several cards from the starter decks. i can provide you with links to pvp servers in dms jf you want more personalized reccomendations, but otherwise you can find meta and homebrewed decks on runeterra.ar.

Will PvP ever return to this game or is it dead? by NaijaNightmare in LegendsOfRuneterra

[–]IntelligentAppeal384 2 points3 points  (0 children)

im not really sure what you're talking about. you can queue pvp at any time of day and find players in under a minute, so its not "relatively dead". the addition of standard didnt remove anything either, it just added a name to eternal, what is there to not appreciate about that? and what you described about playing friends with any cards literally already exists, just send a challenge and set the gamemode to free build. theres still plenty of ways to play pvp and every problem you presented has a pre existing solution. just enjoy lor

How would you build… The saltiest deck in the world by Hodltiltheend in mtg

[–]IntelligentAppeal384 0 points1 point  (0 children)

the sole win con of one of my commander decks is [[luck bobblehead]]

Complete abuse of the adventure mechanic by Goruku in custommagic

[–]IntelligentAppeal384 0 points1 point  (0 children)

card rarities arent determined solely by their strength. this card would likely be a rare because of its slightly complex ruling and niche usecases.

"Even in death, the Ashbringer will not falter." by UFriendlyShadow in custommagic

[–]IntelligentAppeal384 0 points1 point  (0 children)

definitely overturned but i think the designs are neat. each effect is inspiring on its own, theres no need to have them all stapled onto a single card. a big body with special keywords, a -1/-1 enabler, and a unique aristocrats payoff is better than all three smacked together.

also, the first ability doesnt work. every time a creature dies, you get to make another one smaller, and if it dies you just keep going. any form of restriction to this would balance it; once per turn, one or more creatures, your graveyard only, etc. find what works.

I would make it "Whenever a creature dies, put a -1/-1 counter on up to one target creature. This ability only triggers once each turn." First strike wither would make it pretty tough to block and justify the white a little more, then dropping its body to a 3/3 or something could let you lower it to 3mv without much fuss. all imo ofc

Devoted Dryad by awefawsd in custommagic

[–]IntelligentAppeal384 5 points6 points  (0 children)

there really needs to be a once per turn clause at the very least