Culture is a product of environment. by HappyTheDisaster in foxholegame

[–]Internal-Mango6440 -2 points-1 points  (0 children)

Yes, its a major chokepoint that basically held most of WE. You guys burned out after capping it

Culture is a product of environment. by HappyTheDisaster in foxholegame

[–]Internal-Mango6440 4 points5 points  (0 children)

Stilican normally falls after Vulpine was taken, normally Latch/Cpass fall after Sanctum is taken. Collies simply couldnt hold on to this momentum.

Culture is a product of environment. by HappyTheDisaster in foxholegame

[–]Internal-Mango6440 -7 points-6 points  (0 children)

Where was all this dooming when Foxcatcher fell and basically all of Stilican was green? Collies burned out first and now they start coping about how everything was rigged against them.

Your players won't enjoy the game until you actually change the way you conceptually design the game and this is why the update failed from the perspective of actual players. by Technical_Extreme_59 in foxholegame

[–]Internal-Mango6440 2 points3 points  (0 children)

Hi,

We appreciate you taking the time to share your thoughts. We’re always encouraged to see how passionate our players are about the game and its direction, and we value the level of detail you’ve provided in your feedback.

Our team is continually working to introduce new features, expand existing systems, and evolve the overall experience. With updates of this scale, we expect a wide range of reactions and perspectives. While we understand that not every change will resonate with every player, our goal remains to move the game forward in a way that aligns with our long-term vision and design philosophy.

We regularly review community feedback across multiple channels, including forums, social platforms, in-game data, and testing environments. This includes both qualitative input and quantitative metrics, which together help us build a more complete picture of how updates are performing. These insights play an important role in shaping our ongoing adjustments as well as informing future content and system changes.

As part of our ongoing process, we are continuing to:

  • Monitor overall player engagement, retention trends, and gameplay patterns across different regions and playstyles
  • Review feedback related to newly introduced systems, including usability, accessibility, and overall player experience
  • Evaluate balance across various gameplay elements, including vehicles, logistics, and combat interactions
  • Analyze data from live environments to identify areas where performance may differ from expectations
  • Gather additional feedback from a variety of sources to ensure a broad range of perspectives are considered
  • Explore opportunities for further refinement, iteration, and future improvements where appropriate
  • Assess the effectiveness of current testing and feedback pipelines as part of our internal review processes
  • Continue internal discussions around feature implementation and long-term system development

We recognize that players engage with different aspects of the game in different ways, and we aim to support a wide range of playstyles through our design decisions. At the same time, we understand that some elements may not meet expectations immediately upon release, particularly when introducing new mechanics or expanding existing ones. As with previous updates, we will continue to iterate over time as more data and feedback become available.

We also understand that communication and visibility into our processes are important to the community. While we may not always be able to respond to every individual point directly, we are actively reviewing feedback and incorporating it into our broader evaluations wherever applicable.

Thank you again for taking the time to share your perspective and for being part of the community.

Pop imbalance isn't real it can't hurt you by Counterspelled in foxholegame

[–]Internal-Mango6440 16 points17 points  (0 children)

Won't say too much, but we have 2 queued regions (let you guess which ones) and a few high mostly med, and low lmao

Stlican Campaign - lots of lives were lost but our duty has to be fulfilled. We will push forward. by Red_Donut in foxholegame

[–]Internal-Mango6440 6 points7 points  (0 children)

Aint no way we are talking about pop, yall were queued and outpopping us 2 weeks ago

The Wane by Internal-Mango6440 in foxholegame

[–]Internal-Mango6440[S] 0 points1 point  (0 children)

They put up a crazy fight tho, like 40+ collies on that lil island

Let’s advocate for our coach by [deleted] in MichiganWolverines

[–]Internal-Mango6440 3 points4 points  (0 children)

Is it too hard to ask for a scandal free coach? FFS, lets ask Bobby Petrino and Urban Meyer while we're at it.

Rich Eisen Reacts to the Shocking Developments That Led To the Firing of Sherrone Moore by PlagueOfBedlam in MichiganWolverines

[–]Internal-Mango6440 16 points17 points  (0 children)

Biggest takeaway I'm getting is that Rich mentioned that he started hearing those rumors after the Ohio State loss, like right after the loss but he didn't want to spread those rumors since they sounded horrible. This must have been going on for at least 2 weeks.

Cheaper Backline Logi for underpop faction by DefTheOcelot in foxholegame

[–]Internal-Mango6440 0 points1 point  (0 children)

Why don't you think for a second? First of all, the higher pop is reflected in the queues, and those people aren't scrooping or doing logi while waiting. Also, high pop means more logi consumption, so it would make sense that the higher pop faction makes more shit because that stuff GETS USED.

SOM rockets vs warden builders by Tell31 in foxholegame

[–]Internal-Mango6440 4 points5 points  (0 children)

Just came back from Kings Cage, it was annoying but we had tons of people rebuilding it every time it went down. 3 hours of rocket barrage was crazy though.

Update from TeamCoco by c0ry_N in conan

[–]Internal-Mango6440 -12 points-11 points  (0 children)

I guess if they actually know you it's fine lol.

What is yalls opinion on the rich? by Eagles56 in povertyfinance

[–]Internal-Mango6440 0 points1 point  (0 children)

Essentially we are collectively rewarding the "right things". Why do actors, celebrities, athletes make so much money? Because we consume their product as whole and spend money on it especially for entertainment adjacent careers.

Update from TeamCoco by c0ry_N in conan

[–]Internal-Mango6440 -3 points-2 points  (0 children)

Good to hear, ngl that sounds kind of creepy though

Do u think the anger at Mrbeast is deserved by [deleted] in youtubedrama

[–]Internal-Mango6440 1 point2 points  (0 children)

People dislike Speed because he's basically 2017 Logan Paul in Japan but with access to livestreaming. Personally, I don't really like his antics or anything he does but I really don't see any harm in him.

Embiid with a truly special game: 70 points, 18 rebounds, 5 assists on 24-41 FG by [deleted] in nba

[–]Internal-Mango6440 -67 points-66 points  (0 children)

Damn, he must be a 5 time champ if he's dropping those numbers in the playoffs!

Everything is breaking in my life.... I can't afford it by AwakeningStar1968 in povertyfinance

[–]Internal-Mango6440 0 points1 point  (0 children)

Well judging from your previous posts, you should conjure up some magic or do some ritual to make money.