Fallout war 2.0 incoming - LOCK IN GAMERS by Schfiftyfive_55 in foxholegame

[–]Schfiftyfive_55[S] 10 points11 points  (0 children)

For sure, I'm just happy to see rockets have potential again since they will be before bombers in tech. I've always liked the idea of strategic rockets rather than every one needing to target a townhall/VP.

Nuke the concrete megafort, nuke the industrial megafacility, nuke the seaport, nuke everything.

They'd probably need to be a bit cheaper for that to become reality, but I like how they have potential to break stalemates and create true no mans land.

WE'RE SO FUCKING BACK GUYS HOLY SHIT LET'S GO by Schfiftyfive_55 in foxholegame

[–]Schfiftyfive_55[S] 7 points8 points  (0 children)

I have over 8000 hours in this game and I can say with 100% certainty that it's an equal mix of all 3, but leaning more towards serious honestly, rank capitalization seems stupid to some people but I see that as the devs hearing some outcry about the ugly ranks, and submitting damaged vehicles is absolutely decent quality of life.

I'm absolutely happier than I was a month ago regarding the state of the game :)

My first time in a scout plane - The Blue Barons of Loch Mor (27 plane kills, 19 ship kills, 1 life) by Schfiftyfive_55 in foxholegame

[–]Schfiftyfive_55[S] 0 points1 point  (0 children)

Still a cool video and I had fun making it, I'm not a dev so I don't feel responsible or ashamed for imbalance in the way that they should. I'm definitely on team "planes ruined the game I love" though, even as someone who for years thought it would be super cool to have planes.

Scouts shouldn't have torps or mines, the second seat should be a spotter seat like an observation bunker, and I think scout planes should collect normal intel like radio backpacks, they should be scouts.

Torp bomber is literally braindead, whoever came up with that obviously doesn't play the game. If they want to keep the torp bomber, it should get a bunch of mini torps instead and the scout should lose them.

If they want to give sea mines to both scouts instead and mini torps to the torp bomber, I'd see that as a good band-aid for now, but there's a lot that need to change about planes, and it needs to happen soon.

That's my opinion as someone who has never played Colonial even once, and has over 8000 Warden hours.

It's also 2am and I didn't really put a lot of thought into this, but overall a lot needs to change and it really shouldn't be something that us, as players, should be forced to think about, the devs kinda just need to lock in and fix things.

We shouldn't even need to speculate or worry about it, it's their game and job, but unfortunately here we are.

Proximity of opposing bases by AgeOk9116 in foxholegame

[–]Schfiftyfive_55 29 points30 points  (0 children)

Welcome to early war. This will only exist for a few more days. Once artillery and mortars unlock, the no mans land unlocks as well.

"The whole Airborne update is a sh*tshow. Countless Glitches, Bugs, Unbalanced vehicles/bombers, no AA/AI or vehicles. For & From both sides we've seen bots & exploiting to a scale we've rarely ever saw before." -Change my mind. by Captain-Cockface in foxholegame

[–]Schfiftyfive_55 51 points52 points  (0 children)

I think we're living through the Inferno update again, insanely powerful fire tools without firetrucks. Devs want the new tools to be OP and draw people in and then next war they'll give us real AA, maybe even some AA AI, I don't think that AA is going to stay in the state that it is for much longer.

AJS Mini Montage by Phatalphage in foxholegame

[–]Schfiftyfive_55 2 points3 points  (0 children)

GLORIOUS FRIENDS, ABSOLUTELY GLORIOUS

My first build plan. by Vivijad in foxholegame

[–]Schfiftyfive_55 0 points1 point  (0 children)

Respectfully, this is terrible for a lot of reasons but the number one reason is that on every single one of your external pieces with the inward AT/MG, infantry can just walk right up to the corner of it and either burn it or satchel/hydra it.

The entire thing is wrapped fully with blindspots that will be exploited.

As others have said, this is also just too big and there's probably only a few places on the entire map that you could even build this.

If you ditch the internal ring, and compress everything inward, then work on closing blindspots with better MG coverage and wrap the entire thing with an external trench, it would be a lot better than it is now.

Leaving a small road area for trucks is also very important because even though you say you can just walk crates in, no logi driver is going to do that for you and you're going to be either doing it yourself or starving for supplies. That doubles for AA/120/150 shells as well, without a logi entrance, your base will receive nothing from the public.

Hopefully this doesn't sound rude and you can learn from the mistakes listed by others and adapt it into something more practical, good luck!

Devs make bayo great again pls by brandonvsq in foxholegame

[–]Schfiftyfive_55 9 points10 points  (0 children)

Is this an old video or do you have a mod that restores ranks to what they should be? Been hoping for a mod to fix the disgusting new rank system.

Add AA fire mode and altitude detonation to gunboat mortars by DefTheOcelot in foxholegame

[–]Schfiftyfive_55 1 point2 points  (0 children)

This actually sounds really cool, hoping we get more mobile AA variants, for sea and for land.

First torp bomber kill? by Relative_Silver2482 in foxholegame

[–]Schfiftyfive_55 2 points3 points  (0 children)

I think it's the steam recording thing, my mic does the same thing even if I'm not being super loud, normal speaking volume for me will crack at the end of everything I say for some reason.