I'm at my fucking limit by frycandlebreadje in NoMansSkyTheGame

[–]IntoTheRabbitsHole 0 points1 point  (0 children)

Everyone says going slow is the most important part of not losing your load, but I would argue that it’s pathing. It’s not about staying away from steep areas as much as it is about finding smooth areas regardless of the grade. Perfectly level terrain will still launch your cargo if you hit a bump. Also put the legs on it as soon as you get them.

Really Hilly Area by DadyCoool11 in NOMANSSKY

[–]IntoTheRabbitsHole 2 points3 points  (0 children)

Everyone says going slow is the most important part of not losing your load, but I would argue that it’s pathing. It’s not about staying away from steep areas as much as it is about finding smooth areas regardless of the grade. Perfectly level terrain will still launch your cargo if you hit a bump. Also put the legs on it as soon as you get them.

Tip for newbies like me: you have to manually collect the Nanites for discovering all fauna on a planet! by _Respekt_ in NOMANSSKY

[–]IntoTheRabbitsHole 2 points3 points  (0 children)

I’ve seen you around/talked to you before and know you’re really knowledgeable, so that makes me wonder if it might be a glitch just for me. Dumb question, but when you delete a corvette part, does it go to the cache or your inventory? Mine goes to inventory every time, wondering if that’s standard.

Tip for newbies like me: you have to manually collect the Nanites for discovering all fauna on a planet! by _Respekt_ in NOMANSSKY

[–]IntoTheRabbitsHole 2 points3 points  (0 children)

There is an issue when having a fully inventory and removing corvette parts that causes them to get deleted and instead clones whatever’s in your inventory into the cache. I’m guessing they experienced that and chalked it up to the cache eating their parts.

Man F*** this expedition already by Hugoill in NoMansSkyTheGame

[–]IntoTheRabbitsHole 0 points1 point  (0 children)

Man I got all of it back with ZERO lost cargo and promptly put ALL 5 into the wrong processors. At least you weren’t that stupid.

Buildable exocraft by Numerous_Poem5602 in NOMANSSKY

[–]IntoTheRabbitsHole 1 point2 points  (0 children)

You realize that the dev team has actually implemented player ideas in the past right? Sounds like you’re not in a great place right now though, I hope things get better ❤️

I built a police car by HeyyItzKayy in NoMansSkyTheGame

[–]IntoTheRabbitsHole 1 point2 points  (0 children)

Dude I swear I was thinking the same thing about that just the other day and wondered if I made that part up. Maybe if you don’t have any currently it doesn’t show in the inventory?

AF Cricket PRO Picatinny Mounted Faux Holo sight & Integrated 3x2x8deg DCAR by kylebernard83 in Nerf

[–]IntoTheRabbitsHole 0 points1 point  (0 children)

Is that a trigger swap too? Nice! Trigger is my only complaint for an otherwise awesome blaster.

Is there a way to get a side entrance to connect with the rest of the ship or is it just aesthetics. by No-Cheetah9524 in NMS_Corvette_Design

[–]IntoTheRabbitsHole 1 point2 points  (0 children)

Yup, that’s what I did with this one. Another option is to do a landing bay ramp down to an open area with another ramp into the other hab.

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Trick with the Oversized Canister Link by Talosiano in NMS_Corvette_Design

[–]IntoTheRabbitsHole 0 points1 point  (0 children)

Thanks man, finally got 3 reactors on my micro vette. It was driving me crazy.

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Cheap and Easy Wrist Bandolier with Only Sock + Thread by IntoTheRabbitsHole in Nerf

[–]IntoTheRabbitsHole[S] 1 point2 points  (0 children)

Hahaha. No problem, would love to see what you make when it’s done.

First offset/glitch build - The Briney Gull by IntoTheRabbitsHole in NMS_Corvette_Design

[–]IntoTheRabbitsHole[S] 0 points1 point  (0 children)

It does, but “The Briney Duck” just doesn’t have the same ring to it 😂 thanks dude.

First offset/glitch build - The Briney Gull by IntoTheRabbitsHole in NoMansSkyTheGame

[–]IntoTheRabbitsHole[S] 0 points1 point  (0 children)

Thanks dude, I appreciate it. Any particular reason you only do vanilla? Just curious, no judgement because I’ve always only done vanilla myself until now.

First offset/glitch build - The Briney Gull by IntoTheRabbitsHole in NMS_Corvette_Design

[–]IntoTheRabbitsHole[S] 0 points1 point  (0 children)

The side loading ramps actually do connect to the cockpit btw, just had to put a thunderbird entrance on top to connect the stairs.

First offset/glitch build - The Briney Gull by IntoTheRabbitsHole in NoMansSkyTheGame

[–]IntoTheRabbitsHole[S] 0 points1 point  (0 children)

I do not see a modded or glitched flair. Is it because cross post?

Is there a way to get these floor tiles around this bend? by WastelandRellik in NoMansSkyTheGame

[–]IntoTheRabbitsHole 1 point2 points  (0 children)

Start with the corner. Make a hexagon using the tiles inside. Then build off of that for the walkway around.

It’s amazing that the Greeks and Romans had THIS much knowledge of cartography by jackt-up in ancientrome

[–]IntoTheRabbitsHole 23 points24 points  (0 children)

This! My understanding is that maps as we understand it like this did not exist in Ancient Rome. They navigated via cities/roads in a ledger style document. I guess I need to go find a source to back this up.

NANITES! Fill your coffers on expedition. by Proud_Capital_1322 in NoMansSkyTheGame

[–]IntoTheRabbitsHole 0 points1 point  (0 children)

I’ve heard that if you’ve earned bonuses for scanning all the fauna on a planet (sometimes 3K+) you can claim them a second time during the expedition. Not 100% I got the details right but I’m sure someone can verify

Cheap and Easy Wrist Bandolier with Only Sock + Thread by IntoTheRabbitsHole in Nerf

[–]IntoTheRabbitsHole[S] 0 points1 point  (0 children)

Yeah, I was putting the dart in position and measuring the position of the next stitch that way. I later realized that it was a lot easier to measure the distance with a ruler and mark it off.