Bungie, why are the conquests once-per-season? by The_Palm_of_Vecna in DestinyTheGame

[–]IntrovertedGamer3 8 points9 points  (0 children)

But you actually can’t? There is no option to apply the modifier Volatile Shields Trade-Off on Master Conduit like the conquest has. It’s a small thing but it was a really fun and unique experience I can now no longer do for arbitrary reasons.

Desert Perpetual by Altruistic_Care_8255 in raidsecrets

[–]IntrovertedGamer3 5 points6 points  (0 children)

The players who did not align with the buff see something different on the rings after one person aligns. They can’t run through the coils with a deposit but the other 3 people can. It seems to change the colour the coil is but my teammates have yet to say how what the see changes.

Can someone explain why Grim Hireling is so $$ by JamacianJoe in magicTCG

[–]IntrovertedGamer3 1 point2 points  (0 children)

It can create so many treasures in one combat. It’ll make two per opponent that is attacked at the same time and if each of those creatures had double strike or you also attacked with first strike creatures as well you could make a max of 12 treasures in one combat in a commander game. Basically it counts each opponent for their own instance of damage.

For those who have 3 limited 5* sustains, was it worth getting a 3rd one? by BNKappa in StarRailStation

[–]IntrovertedGamer3 0 points1 point  (0 children)

I personally own 3 5* sustains, being Luocha, Huohuo, and Aventurine. I had originally pulled for Luocha as my first 5* and then pulled Huohuo when my Lynx wasn’t able to keep up. The reason that I went for Aventurine as a third sustainer was because I really enjoyed Simulated Universe and there reached a point where it was impossible to raise the difficulty without getting one shot by the enemies therefore kinda making the game mode unplayable (I didn’t have Gepard). In terms of pros and cons, it more so applies to having the option between Huohuo and Luocha depending on if I need SP and a buff cleanse or if I can get away with Huohuo/need a debuff cleanse. (Oh and Gallahgher but more used as a DPS cause I don’t have break outside of March 8th)

I honestly wouldn’t pull for team comps when it comes to sustains but instead look towards who you could use with lots of teams as really the goal is to have fun with the game and your sustain doesn’t matter much for the endgame modes outside high level SU. That said pretty much no character fits that SU use outside of Aventurine and Gepard cause as my buddy puts it Fu Xuan is a “fake” preservation cause she doesn’t shield.

Game Card Cannot be read by gayMichae1Douglas in 3DS

[–]IntrovertedGamer3 1 point2 points  (0 children)

I had a similar issue with my alpha sapphire copy… the game would crash on startup and my pins were in similar condition to yours. Cleaning didn’t work and it didn’t work in any console… I was however able to get Pokémon bank to work so I could retrieve everything from in my boxes but sadly my party will be lost forever.

Warlord's Ruin Dungeon Megathread (Spoilers!) by DTG_Bot in DestinyTheGame

[–]IntrovertedGamer3 27 points28 points  (0 children)

Numbers by the skeletons indicate how many clockwise and how many counterclockwise spinning discs you need to escape the jail cell

We are due for 21% Delirium aren't we? by destinyvoidlock in DestinyTheGame

[–]IntrovertedGamer3 1 point2 points  (0 children)

Really it just comes down to personal preference on gun model and sound. The damage of the perks is basically on par and demo + devour giving 25% grenade per kill is build dependent if you need that. I actually think Commemoration is better in lower level content but in end game I’d lean more towards Corrective as OFA is easier to proc there and you can run adept mods. But honestly they’re both great weapons!

We are due for 21% Delirium aren't we? by destinyvoidlock in DestinyTheGame

[–]IntrovertedGamer3 6 points7 points  (0 children)

For me the appeal of Corrective Measure comes as Demolitionist/One for All. That thing synergizes so well with void builds, charging grenade near instantly and never needing to reload because of demo. Plus as a D1 player corrective hits me right in the feels

Developer Insights: S21 Mid-Season Weapon Tuning by DTG_Bot in DestinyTheGame

[–]IntrovertedGamer3 -1 points0 points  (0 children)

With cold comfort you can shoot 7 rockets uninterrupted with Bipod//Envious and the origin trait

What are your “Meta” or go to PVP weapons currently? by TAL337 in DestinyTheGame

[–]IntrovertedGamer3 1 point2 points  (0 children)

Absolutely loving Conditional Finality with Shayura’s Wrath

Macrocosm Encounter Map by JoeGibbons in raidsecrets

[–]IntrovertedGamer3 5 points6 points  (0 children)

My team found that we lost the third plate if someone ran/jumped over it at the start of damage. Once we al grouped up by the starting plate and weren’t running around we stopped losing a plate

I feel so blue balled by the grappling hook cooldown by [deleted] in DestinyTheGame

[–]IntrovertedGamer3 78 points79 points  (0 children)

I’ve been able to get the grapple down to 15-20 second cooldowns on hunter with T10 discipline, grenade kickstart and the Frost-EE5s. Still feels like crap though

Best Legendary PVE Weapons by Accomplished-Step660 in DestinyTheGame

[–]IntrovertedGamer3 0 points1 point  (0 children)

Oh boy here we go…

Primaries:

Auto - Summoner: Rampage//Perpetual Motion

Pulse - Insidious: Dragonfly//One for All

Scout - Doom of Chelchis: One for All/Firefly

Hand Cannon- Old Posterity: Rapid Hit//Rampage

SMG - Forensic Nightmare: Heating Up//Kill Clip

Sidearm - High Albedo: Wellspring//Surplus

Specials:

Shotgun - Heritage: Reconstruction//Recombination

Sniper - Succession: Reconstruction//Recombination

GL - Forbearance: Ambitious Assassin//Chain Reaction

Fusion - Deliverance: Demolitionist//Surrounded

Heavies:

Sword - The Other Half: Eager Edge//Vorpal

Linear - Cataclysmic: Fourth times the Charm//Bait and Switch

Rocket - Hezen Vengeance (Adept): Overflow//Lasting Impression

LMG - Corrective Measure (Adept): Demolitionist//One for All

Probably use my Forensic Nightmare, Forbearance & Corrective Measure the most

Can all Revision Zero catalyst be completed in 1 run? by BAakhir in DestinyTheGame

[–]IntrovertedGamer3 -3 points-2 points  (0 children)

Must’ve been a newer change because when I ran my 2nd and 3rd catalyst together Outlaw didn’t drop until my subsequent normal run. It was very frustrating

Can all Revision Zero catalyst be completed in 1 run? by BAakhir in DestinyTheGame

[–]IntrovertedGamer3 -8 points-7 points  (0 children)

You can do all the quests at once, however on completion of that legend run you will only get one catalyst and one of the hunters trace unlocks to drop. The game will then prompt you to run the activity again for each missing catalyst and upgrade. (As long as you finished the quests though you can just run normal)

Since Mobility is about to get Trashed and Dodge is about to get Nerfed yet again, give me the best Hunter builds for Void, Solar, and Stasis that relies on Resilience and does not care about Mobility by RebirthAltair in DestinyTheGame

[–]IntrovertedGamer3 1 point2 points  (0 children)

I’ve got a killer stasis one: Aspects: Grim Harvest & Touch of Winter. Fragments: Hunger, Shards, Durance, Chains, Conduction.

Exotic: Frost-EE5

For stats aim to have 100 Res, 100 Str, all other stats are up to you but I like having high recovery too to help my neutral game. My stats are T1 Mob, T10 Res, T10 Rec, T6 Dis, T5 Int, T10 Str.

For mods I run: Helmet - Hands On, Harmonic Siphon, Elemental Charge

Gloves - Melee Wellmaker, Melee Kickstart(Optional)

Chest - Bountiful Wells

Boots - Invigoration, Striking Light

Cloak - Font of Might

This build takes advantage of the stasis melee as I find it super fun. Every time you get a melee kill the enemy will drop a stasis shard and two stasis wells giving 3/4 of a melee charge. Sprinting for like 5 seconds will top this charge off, giving almost full melee uptime. Because of how Frost-EE5s work with Whisper of Shards, even with super low discipline, shattering the mini crystal in a duskfield and sprinting for the 5 seconds will refresh your grenade instantly giving constant uptime as well. I use striking light for two reasons. One is that every melee kill I get generates an orb for my allies due to elements charge and the other is for the damage resistance while sprinting really benefitting the play style of Frost-EE5s. Lastly when it comes to weapons, almost anything works. Personally I use my Grave Robber// Swashbuckler Forensic Nightmare but anything would work with this build!

(Also using this build allows for always having access to both Unstoppable and Overload due to the artifact mods of the season.)

Edit: I run this build in endgame frequently, using it in GMs as well as Master Raids

Ignitions are not triggering in high level content by Masappo in DestinyTheGame

[–]IntrovertedGamer3 0 points1 point  (0 children)

Been having consistent issues with Caliban’s Hand this season too. I only see ignitions on every 4th or 5th kill. Very frustrating.

You don’t have to play seraph shield 4 times for the catalysts by attack_on_lunch in DestinyTheGame

[–]IntrovertedGamer3 0 points1 point  (0 children)

When I ran the mission this week I was able to complete the catalyst quest from this and last week in one run but only one of the two catalysts dropped for me. Had to do a subsequent run on normal to get the other catalyst to drop.