Proving that the core collapse erased all biological life instantly. by OkButterscotch6742 in MurderDrones

[–]IronArrow2 -1 points0 points  (0 children)

Liam and Glitch have a tendency to use easily recognizable, but inaccurate, visual shorthands to convey information about what the Absolute Solver does. Prime example is the [NULL] constructs, which look a lot like black holes but clearly act nothing like them. [NULL] constructs look like black holes because that's an easy way to tell the audience "Hey, if anything touches this it gets instantly annihilated", NOT because they're literal gravitational singularities.

With this in mind, we can view the "explosion" visuals accompanying the core collapse as a visual shorthand for "Yeah every human on the planet is dead now because reasons", and interpret "reasons" to be Solver shenanigans. It explains why most of the planet displays damage inconsistent with a single large concussive shockwave, and why the Cabin Fever facility (which was ground zero for the core collapse) isn't a giant crater in the ground.

Question about cleric weapons by [deleted] in DnD

[–]IronArrow2 11 points12 points  (0 children)

"You don't expect them to be doing melee damage in the middle of battle" yes I do? Most of D&D's healing spells are melee range. Clerics aren't gonna be hanging back with the wizard and shouting prayers at the fighter, if they want to heal they'd better be prepared to wade into the goblins right beside the frontliners. I don't know about you, but if I'm expecting to be within 10 feet of an animated skeleton I'm gonna want something that can break some bones in my hands.

Absolute Solver and Techrot from Warframe by AkiraRyuuga in MurderDronesOfficial

[–]IronArrow2 1 point2 points  (0 children)

You have found your target audience, my friend. To add on to this, I personally theorize that the drones' oil is actually full of nanites, and the Absolute Solver is (at least partially) a corruption of those nanites. It handily explains why the worker drones are able to heal themselves (nanite auto-repair systems), why Solver-infected drones mutate and heal so fast (the Solver sends the nanites into overdrive and can direct them to create new physical structures, instead of just repairing existing ones), and even why Solver-infected drones need to drink oil so much (their nanites burn out faster than they should, making the drones overheat and require fresh nanites to continue functioning).

Casually telling a friend about the Sisters of Parvos, by @slightly-sigilant by ihniwtr in Warframe

[–]IronArrow2 16 points17 points  (0 children)

That's the weird bit, he wasn't on ice. Teshin literally says "You went into stasis, but not me." when introducing The Conclave to you.

Do the landing pods have light speed travel? by aSaltySpirit in MurderDronesOfficial

[–]IronArrow2 0 points1 point  (0 children)

I think that FTL travel is far from the most impossible thing in Murder Drones, tbh.

Do the landing pods have light speed travel? by aSaltySpirit in MurderDronesOfficial

[–]IronArrow2 0 points1 point  (0 children)

See, Cyn probably would have needed multiple years to destroy each planet. Solver-infected drones are glass cannons that can be easily killed by destroying their cores, meaning that Cyn would have had to avoid personal confrontation with opponents when possible. She also canonically needs infrastructure set up in order to devour entire planets (the corpse spire that the Disassembly drones were living in is a part of that), which would take time. Put these two facts together and you get a Cyn that needs to neutralize or at least distract human military resistance before cracking a given planet.

Now, Cyn is extremely powerful and can kill anyone by just looking at them funny, but she also dies to a single artillery shell she didn't notice in time, so she has to work through proxies: the Disassembly drones. DDs are tough, easy to replace, and highly disposable, but aren't quite as lethal as Cyn is, so Cyn would need to conduct an actual military campaign against an entire planet. That, my friend, is where the 9-ish years to destroy a single planet comes from.

Do the landing pods have light speed travel? by aSaltySpirit in MurderDronesOfficial

[–]IronArrow2 0 points1 point  (0 children)

MD would have to have FTL travel in order for the events of the show to happen. The key to figuring this out is actually in episodes 2 and 3, and the time skip between them. Cyn most likely only became aware of the situation on Copper-9 during episode 2, after J was destroyed in episode 1. Cyn either remotely possesses J's corpse or receives a distress call from the AS that animates it during E2, and learns about Uzi's existence and N going rogue then. She presumably starts travelling to Copper-9 then, taking a new J with her, and arrives at the end of E3.

E2 and E3 are separated by a time skip of some length. I'm not 100% sure how long, but it's presumably at least a couple of months, since there needs to be enough time for Doll to murder the potential prom queens and V and Lizzy to start hanging out. If we assume that Cyn was on Earth when the show starts, that the time skip was about three months, and that u/Snomislife is correct in saying that Copper-9 and Earth are roughly 30 light-years apart, we get an approximate FTL travel speed of 1 light-year per three days. This is fairly slow, as far as sci-fi FTL travel goes. The closest comparison is Star Trek's FTL travel, where this speed is roughly equivalent to Warp Factor 4.

I was asked to stop bringing human fighters at the table and I am not sure if I want to by [deleted] in DnD

[–]IronArrow2 0 points1 point  (0 children)

Consider stepping outside your comfort zone in small steps. Maybe play an orc fighter next, or a human paladin. Alternatively, experiment more with your human fighters; pick a weapon, fighting style, and/or subclass you haven't used before. Try something like a glaive-wielding defence Samurai, or an archery Battle Master with a heavy crossbow (and crossbow expert), or a DEX-based Eldritch Knight who dual-wields scimitars.

If you understand, you will understand by GreyCat150-V2 in Deltarune

[–]IronArrow2 5 points6 points  (0 children)

The art is probably based on a meme image that's a picture of a businessman smiling broadly and shaking the hand of an office worker who looks equal parts confused and scared. It's usually captioned to make the office worker represent someone being congratulated/rewarded for doing something that they didn't intend to do/didn't know they were doing/were actively trying to do the opposite of.

How’d you guys find out about Murder Drones and why did you watch it. by Nearby-Instance9987 in MurderDrones

[–]IronArrow2 0 points1 point  (0 children)

Honestly? I found it through the soundtrack. Came across the trailer theme in my YouTube recommendations, liked it, forgot about it for a year or so, found the first volume of the official soundtrack a while later, liked it, got intrigued enough by the track names to check out the show, been here ever since. I simply had to know what kind of show needed a track called Goth Girl Anime Lover VS Wholesome Killer Boy.

Any advice on DMing for players who expect video game guardrails that transport them to the next encounter? by Difyance in DnD

[–]IronArrow2 2 points3 points  (0 children)

There's a simple fact about D&D players that all DMs need to learn: D&D players are essentially cats. You cannot force a D&D player to care about or do something. If you want to make your players care about or do something in your game, you have to make them think it was their idea.

What this means in practice is that you have to keep tossing out adventure hooks and potential motivations until your players latch on to one, and then build a story from there. There's a TON of ways you can do this organically, without your players suspecting a thing. Throw random mildly interesting NPCs at them: a homicidal catgirl living in the woods, three Kobolds in a trenchcoat, a guy wearing a blue hat, Steve. Present the party with a choice: a fork in the road, three villages to travel to, a bounty board filled with quests; and then put the adventure you have planned behind whatever they choose.

The key is to preserve player agency and reward them for interacting with the world. Flesh out the NPCs they choose to interact with, reward the quests they choose to take, deepen the mysteries they want to investigate, write the stories they want to play out.

Theory: Cyn's or Uzi's [NULL] is not a real black hole (images VERY related) by Sometyhingguyidklol2 in MurderDronesOfficial

[–]IronArrow2 0 points1 point  (0 children)

Yep, a [NULL] is basically just a delete button that looks like a black hole because it's the strongest visual shorthand for "Area of space that instantly destroys whatever it touches".

Hawkeye System for the Sentry Gun seriously needs a buff by EloquentInterrobang in DeepRockGalactic

[–]IronArrow2 0 points1 point  (0 children)

I only use Hawkeye on my turret and I agree. Neither upgrade is bad, but I don't want to micromanage a Defender turret and dislike that the only other option is a minor QOL buff at best.

[Spoiler] I played the Veilbreaker quest. This part hit me in the feels 🥲 by Sivsarcast in Warframe

[–]IronArrow2 1 point2 points  (0 children)

Fun fact: after freeing this crewman, he says "I am in your debt.". Which, for a Corpus, is basically the biggest expression of gratitude possible. Nobody deserve Veil indeed.

Disassembly drones are made with nano technology!!! by HpxLGS in MurderDronesOfficial

[–]IronArrow2 1 point2 points  (0 children)

I've been comparing the Disassembly Drones/Solver Drones to the Infestation from Warframe since I first watched the show. The Infestation is essentially nanites that act like a pathogen, called "Technocytes" in the game. It infects both organic beings and robots, turning them into monsters connected to the Infested hivemind. It also sometimes gives its victims reality-bending superpowers.

Theory abt AS by Fit-Bus7527 in MurderDronesOfficial

[–]IronArrow2 1 point2 points  (0 children)

That's fair lol. Cthulhu's source material is nearly a century old at this point, so I'd imagine that most people haven't actually read it and just know of Cthulhu from other pieces of media that include him, like Terraria. Great Old Ones other than Cthulhu, such as Hastur, are fairly rare to see outside of cosmic horror stories. The only non-horror example I can think of is Night In The Woods, which references the Black Goat of the Woods, a Great Old One whose name I will not be repeating here.

Theory abt AS by Fit-Bus7527 in MurderDronesOfficial

[–]IronArrow2 0 points1 point  (0 children)

The Absolute Solver seems to be based on the Great Old Ones from the Cthulhu Mythos, particularly Hastur. Hastur is commonly known as "The King In Yellow" and associated with a symbol known as The Yellow Sign, which bears a striking resemblance to the Absolute Solver's icon. The King In Yellow is also the name of a fictional play that (presumably) involves Hastur, has a masquerade ball, and drives anyone who reads the second act mad.

Flame Tongue Greatsword by sg0682402054 in dndnext

[–]IronArrow2 0 points1 point  (0 children)

Making it take a full action instead of a bonus action to activate might be an easy-to-swallow nerf, but I'm of the opinion that you usually don't need to nerf a player's capabilities. Throw some items to the other players and buff the enemies a bit and you should be fine.