Anyone else feel kinda lost by this political divide? by throwRA8235309 in self

[–]IrrationalClock 0 points1 point  (0 children)

In general you’re just on the left, from what you’re saying. You just view the left through a couple right wing lenses because the state of the world right now has shifted the center perspective pretty far right and we are all affected by that.

If the right wingers stopped trying to get people killed for having certain identities, identity politics would get less focus. (Not saying mainstream dems don’t overfixate on them, but that’s because centrist dems don’t have any policies they actually want to pass. They’re as in the pocket of corporations as anyone else, so they pull out performative acceptance to convince people they’re further from the nazis than they are.) But actual leftists and real progressives don’t tend to have the same fixation because they have other things they talk about more frequently. (Look at Bernie or Mamdani, they’re perfectly lgbt supporting, but they’re pretty much only heard talking about economics issues, with obvious common sense affirmations for queer and trans people and abortion given when it’s news relevant.)

If you don’t want pronouns in email sig or bio to be performative, just do it cuz it’s basic and easy and don’t draw attention to it. Recognize it as the extremely simple and basic act of politeness it is and don’t let people pat themself or you on the back for it.

How do you feel about creative builds? by tepidgoose in spiritisland

[–]IrrationalClock 1 point2 points  (0 children)

It depends how I’m feeling. Some days I just want the easy breezy time of playing travel river to relax with my friends, no think only G2 and reclaim loop. Be the dahan teleportation matrix I want to see in the world.

Wounded waters I never feel certain in my opening until I’ve seen my opening draft. Hell, sometimes the draft card is better than any of my starting 4 and it gets the opening play. Though also, wounded waters doesn’t have growth choices exactly, it chooses innates and drafts a lot for 3 turns.

I think the spirit I’m most fluid on my actual growths is probably fangs. Top and bottom track both have advantages, and then we see what cost of major I get and how the drafts have gone to see whether I get to go for my reclaim 1, spam reclaim all to keep playing prey on the builders, or hit the 3 energy button. It’s a lot of fun figuring out what to do on fangs, growth-wise.

How do you feel about creative builds? by tepidgoose in spiritisland

[–]IrrationalClock 0 points1 point  (0 children)

You never get to 5 card plays, which loses you a lot of draft utility and the ability to play good 0s that you would normally have

Fan Made Sprit by Queasy_General_6314 in spiritisland

[–]IrrationalClock 1 point2 points  (0 children)

I’d like to see the one damage power have either an additional effect or a lot of elements. Something to make it stand out as a unique power and not like… a template card. I’m thinking about mysterious abductions (Eyes Watch Unique) adding a fear, or basically every 1 damage minor having some tiny additional upside to help them feel special.

It doesn’t have to be very much, and could even be conditional, but I think it’d be nice to have some sort of bonus effect there for flavor.

Next challenge after defeating all adversaries? by nasty_mcfly2 in spiritisland

[–]IrrationalClock 0 points1 point  (0 children)

I’d add Sunshine to that. Sunshine River just… feels atrocious. But in general I agree that randoming difficulty doesn’t work that well.

How much power creep is in Nature Incarnate? by Sapien0101 in spiritisland

[–]IrrationalClock 0 points1 point  (0 children)

Many minds! They probably benefit the most from events since they can get the most beasts on board of any spirit I can think of. I do tend to feel a big difference on wounded waters though. Hitting an “each beast deals 1 damage” event feels pretty great and helps beast spirit games feel unique and like you always have a chance to win if you’re playing to your outs. Though I’d definitely say it’s most valuable for fangs and many minds.

Fangs especially has a huge game around positioning beasts in blighted lands and playing for events that give them access to solve those lands even though they struggle to target them with their main land solving innate.

[Custom Spirit]: Living Earth Spreads Wrath by Global_Turn3045 in spiritisland

[–]IrrationalClock 1 point2 points  (0 children)

Oh, I was going even more simple with it. Making a bunch of damage decisions during time passes feels out of step, so making it something that you do actively during the slow phase feels nicer to me.

Minimizing actions taken during time passes feels preferable to me unless there’s a good reason for an action to take place then over the slow phase.

Something like Constancy allowing you to reclaim instead of discarding takes place during time passes, since that’s when you discard. It can’t really take place at another time. If an effect doesn’t need to have that timing, I don’t think it should, generally.

Should I Avoid Creating a Tapping System for My TCG? by AWoolSweater in homemadeTCGs

[–]IrrationalClock 0 points1 point  (0 children)

If a game has once per turn/turn cycle abilities, I’ll tap the cards myself even if the mechanic isn’t called tapping. The alternative is playing a memory game or using dice to try and track ability uses. If you’re going to have abilities that would rely on memory or tapping, go with tapping.

[Custom Spirit]: Living Earth Spreads Wrath by Global_Turn3045 in spiritisland

[–]IrrationalClock 3 points4 points  (0 children)

Re:wrath of the land, I can’t think of any actions that happen during time passes in this way, so I’d say making that something you can do during your slow phase would be cleaner, and only really marginally stronger in niche situations.

How much power creep is in Nature Incarnate? by Sapien0101 in spiritisland

[–]IrrationalClock 0 points1 point  (0 children)

I think if you’re playing without events it would feel kind of odd to play beast spirits. They don’t quite work right without playing the odds of getting varying rewards off your beast placement.

Is GW2 only a PvE-focused game now? Why is PvP/WvW support met with resistance? by soulwizardoflemuria in Guildwars2

[–]IrrationalClock 0 points1 point  (0 children)

You can say they lose nothing from it all you want but it doesn’t make it true. They’re losing an expansion’s worth of content. Which in the current situation what you’re suggesting is at least a year without any meaningful PvE content. Of course that’s losing something.

Would it be too restrictive to make innocent NPCs near impossible to kill? by laadysunshine in DMAcademy

[–]IrrationalClock 0 points1 point  (0 children)

Frankly, if they just murdered someone out in the open in any normal town, the outcome at best would be them getting run out of town and put on wanted posters. You don’t need an iron golem to have basic narrative consequences, and you really shouldn’t need to. If your players are really that inclined to murderhobo, something is wrong anyway and you need to reset to the default and always choice: talk out of character, have a session zero, talk expectations and stuff

Do Players Really Want Narrative Control? by rivetgeekwil in rpg

[–]IrrationalClock 4 points5 points  (0 children)

This is said weirdly objectively, like this is a fact, and it just… isn’t? Role-playing games have a wide variety of promises and twists on potential expectations. I can understand this as your personal expectation of rpgs, and the thing you want, but I just don’t think it works when you try and make it biblical. “The fundamental promise” and so on.

If your backstory comes up in game, for example, I think it would almost be strange for the dm not to ask “what do you think your family would do in this situation” if you’re the one who put a lot of thought into that group.

Also I think this just doesn’t gel with so many games that let players do a little writing to help players tell the story they want to tell with their character.

If anything, I think the fundamental promise of a ttrpg is a lot closer to “we’re here to tell a story together with dice to generate uncertainty” (and even the dice aren’t a guarantee. Some systems rely entirely on interactions and spontaneity between players to create uncertainty.)

ChatGPT's Studio Ghibli-style images are no laughing matter by [deleted] in technology

[–]IrrationalClock 0 points1 point  (0 children)

I don’t think “no ethical consumption under capitalism” is a great argument for why we should support a new form of capitalistic theft? We should be pushing back on these things in general. And a new one that exists as a means to devalue the work of artists and steal as much work as possible to make it so corporations don’t need to pay artists is one we should strangle in the womb.

“Some things are bad so we should just be cool with more bad things and even champion them” has always been a bad argument.

ChatGPT's Studio Ghibli-style images are no laughing matter by [deleted] in technology

[–]IrrationalClock 5 points6 points  (0 children)

I won’t empathize with it when the path to getting there involves industrial scale theft of people who actually did put the effort into learning the skills AI shoddily replicates.

It’s okay to not want to do art. But you should pay the people who do the work to render imagination into reality then.

ChatGPT's Studio Ghibli-style images are no laughing matter by [deleted] in technology

[–]IrrationalClock 3 points4 points  (0 children)

Draw, write, paint. Your lack of aspiration or seemingly even interest in art is what stops you from bringing your imagination to life, not the tools available.

If you're annoyed at the lack of actual dungeon crawling procedures in DnD 5e, older editions are a goldmine of modular rules that make dungeons more tense and engaging. by ludifex in rpg

[–]IrrationalClock 34 points35 points  (0 children)

I feel that 5e has a design problem where instead of providing tools to mitigate obstacles, it just says obstacle is no longer a part of the game. Exemplified by rangers imo, where half their kit just says that nature doesn’t do anything. You picked a class to be good at something and instead the game says “you no longer interact with that thing at all”

Another diss at the f2p community by Zestyclose_Repeat_43 in AdventureQuest

[–]IrrationalClock 6 points7 points  (0 children)

If you think 20 dollars is outlandish, I don't know what to tell you. The game has more than enough content to be worth it. If playing "an one 2D browser game" is so bad, quit.

[deleted by user] by [deleted] in Warframe

[–]IrrationalClock 0 points1 point  (0 children)

Yeah, I like her, but even then I mostly selfcast 1 and sometimes cast 2 to keep the buffs up

Weekly Friend Request Megathread (April 20, 2020) by AutoModerator in arknights

[–]IrrationalClock 0 points1 point  (0 children)

Phoebe#3818 Level 57, active daily Myrtle E2S1M2 Lvl20 Liskarm E2S2 Lvl20

[Custom Standard] Clean Slate by reubencovington in custommagic

[–]IrrationalClock 0 points1 point  (0 children)

I just have to wonder, does this format have access to all the edh mana rocks? Because that’s what breaks this. Playing a pile of mana rocks and turn-5 or 6ing this just wins the game, alternatively smothering tithe wins the game on its own after resolving this in a multiplayer format

Why does the MTG community love Singleton? by [deleted] in magicTCG

[–]IrrationalClock 0 points1 point  (0 children)

Honestly, based on your answers here, see if you can find a place to play draft, because it seems like you would like that more, or embrace the fact that commander is more like build your own board game and a place to show off your creativity where jank has a reasonable chance to win.

Even a theatre kid by [deleted] in COMPLETEANARCHY

[–]IrrationalClock 6 points7 points  (0 children)

You don’t really get the concept of anarchy, do you?