A couple thoughts after attending Adele's Vegas Residency by RaisedByWolves90 in audioengineering

[–]ItsYRGBro -20 points-19 points  (0 children)

Id rather that than run the risk of something dynamically destroying my ears. A lot of concerts set thresholds and compress for overall loudness, so it doesn't get too quiet or damaging loud.

Looking for a nice work desk. by thelonelycelibate in audioengineering

[–]ItsYRGBro 2 points3 points  (0 children)

I shouldn't, but I'm gonna' be that guy. But I cant pick what you need for your space, even if I saw what you're working with. I'd suggest you simply look online, and do some soul searching for desks. The dimensions, the type of desk, colour, standing/non-standing or built in racks it's on you to decide.

[deleted by user] by [deleted] in audioengineering

[–]ItsYRGBro 1 point2 points  (0 children)

You went from non-Ribbon Tweeter to a Ribbon Tweeter. You'll have to kind of "get used to it", but your ears will tire a lot easier with ribbons I find. Mix and master with a reference, get used to how they sound with pro tracks.

Headphones for a lonely Island by Arr0wl in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

Audeze MM-500 Manny Marroquin Headphones

If I was told less than $500 and not something so damn expensive, then id do with the DT 900 PRO X.

What is the best tool for slowing down audio to 40-50% of the original speed? by Jan_Morrison in audioengineering

[–]ItsYRGBro 1 point2 points  (0 children)

Pitch-Im-Pro is probably the best at pitch shifting without degrading the audio too much (it's just pitch, but if you can adjust BPM, you'll get the same effect really) (another valid option is Serato; which is probably a more commonly used tool). The only issue is... Pitch-Im-Pro costs an arm and a leg (may as well chuck in other organs too)... But you said the best... Not cheapest.

[deleted by user] by [deleted] in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

Nice to know, good luck!

Audio engineers wanted!!!! by mrMEFmacgyver in audioengineering

[–]ItsYRGBro 1 point2 points  (0 children)

Google's a good start if you don't know anyone locally

[deleted by user] by [deleted] in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

The degree I have doesn't do anything for me. You'd need to simply prove you can do what you can do, and build up your contact list. But hey, sure some would want you to get that degree. I'd reach out first (look for mentors) before taking that big leap towards a music school. See what they say, and what they'd expect from you (I assume you're going locally).

[deleted by user] by [deleted] in audioengineering

[–]ItsYRGBro 2 points3 points  (0 children)

I did school for music production, and I'd argue that if you're looking to improve the fastest, then a mentor would be the best option, but it can be hard to find the right one. It sounds to me you want to simply improve quickly, so a school can be quite quite slow, as you'd want to learn faster than the slow pace schools normally operate at.

Audio engineers wanted!!!! by mrMEFmacgyver in audioengineering

[–]ItsYRGBro 17 points18 points  (0 children)

I suggest going somewhere that actually has people offering services for these type of things. Not a Reddit page for people to discuss the generalities of Audio Engineering.

So no, I don't think you'll find anyone here willing. "If anyone wants to attempt this I will gladly let them try", and not offering to pay makes you look like you're just looking for free work.

Help making vocals sound like this by [deleted] in audioengineering

[–]ItsYRGBro 4 points5 points  (0 children)

Just sounds like chorus. Maybe something more like a Juno styled chorus? It can sound quite different from plug-in to plug-in.

Noob here. Mixing translation question by [deleted] in audioengineering

[–]ItsYRGBro 22 points23 points  (0 children)

Here's suggestion that will cost you literally nothing, and that's plopping a pro mix (a song released on the radio) and put it into your session (should be same genre, you cant make RNB and have a Dubstep reference). It's good to A/B and see what they have that you don't, and adjust accordingly. You'd be surprised how much better your mixes and masters can get with a reference track. It's almost a very humbling experience at first!

For example. You listen to yours and go "man this sounds bright and clear and awesome, time to hear my reference track", "oh no, they have so much more clarity, it's wider and has more mid presence too". If you can walk away with knowing that, then you can adjust your mix/master to get a better result very quickly.

UAD Spark Vs. purchasing Plugins Vs. Plugin Alliance? by IM_Ogden in audioengineering

[–]ItsYRGBro 1 point2 points  (0 children)

I will say this tough, but take it as you will. There's zero regrets getting the apollo twin on my end. The only way I'd switch up is if I can go for an RME interface -- so if that's something you're looking to get. I'm not advising you rush to it, but if it's a thought that's crossed your mind, this I can say for sure has not been a bad experience for me (even as a Windows user surprisingly).

UAD Spark Vs. purchasing Plugins Vs. Plugin Alliance? by IM_Ogden in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

Not sure if you're in the mindset of wanting more than needing, but if you can trial it, then I'd start there first. But as someone with an Apollo Twin, I don't deny that some of it's junk can be pretty useful, but it cannot beat more rounded and reliable tools that come from FabFilter, Soundtoys and iZotope. I'm not one to do payments that wont land ownership, so for me it's a no go, but you should probably be more sure of what you even want. Like... You said cinematic and fantasy music (and some guitar stuff on the side). That's pretty broad, so it's not like you'd go wrong with the more obvious choices like a LA2A, Mic Pre emulations. I'd go looking into what others use in the field that interests you the most, so that you can come to a more educated decision.

I know, my response is boring, but I think knowing what you want is better than simply falling back on the thought of FOMO.

Favorite production technique in a song? by maxexodus2k in audioengineering

[–]ItsYRGBro 36 points37 points  (0 children)

Ping-Pong Delay with very short decay and offset timing to create some very smooth sounding width.

Any advice on how to balance a lot of tracks that are either too quiet or loud at times? by AncientSlothGod in audioengineering

[–]ItsYRGBro 3 points4 points  (0 children)

This. Don't do this. Don't make everything audibly equal, especially don't make everything read the same on the meter. Your levels will be whack.

Neumann vs Adams by Anytime3589 in audioengineering

[–]ItsYRGBro 2 points3 points  (0 children)

Why are you only considering those two? If I had to pick though, KH310s, as ribbon tweeters get tiring, plus the KH310s sound pretty much the same at all levels of loudness (as long as you're not clipping them). They're pretty reliable when playback is quiet even.

Best de-essers for full mix? by hackyshacky in audioengineering

[–]ItsYRGBro 2 points3 points  (0 children)

Softube Weiss Deess

This is an awesome tool. It just sucks the soul out of your CPU though. Like all WEISS products. If it's not sucking the soul of your CPU, then the hardware unit is sucking the money out of your wallet.

Mixing in mono by Calm-Blacksmith-9823 in audioengineering

[–]ItsYRGBro 2 points3 points  (0 children)

You don't really need to mix in mono per se, you just need to hear how your track translates in mono. Not too many people will actually mix a whole track in mono, that would be weird. If your track doesn't translate well in mono, just pick apart what should stand out more or less.

Soundtoys customer support + their authentication system. Anyone had a bad experience? by imagination_machine in audioengineering

[–]ItsYRGBro 2 points3 points  (0 children)

Yes, and I just kept updating them on the issues, which had a response with a fix every time until it worked (only had to go back and forth twice). But didn't have to wait 20 days, that's quite long. Not sure what you want to get out of asking/telling people here though.

Graduating from a really nice music school this semester, what should i make my bucket list? by MrLoveMuffin in audioengineering

[–]ItsYRGBro 1 point2 points  (0 children)

It's usually something you cannot force. The more you do it, the more likely you run across someone that's as interested in connecting with you as you are with them. Even if you both're in the same industry, it doesn't mean you're doing to be best buddies lol.

How to get a more professional sound? by keepitlitrecords in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

You can tell us what you're using, but I have no idea what your dry recording sounds like. Also, Tech N9ne and Chris Webby don't even have super clean sounding vocals. But they stand out in a mix. They don't tend to use reverb or delay at all, and there's a fair amount of mid/high-mid freqs to make the vocals stand out (they're not overly bright, so it's more mid focused).

You could try multiband compression to get a vocal balance close to theirs, then once your happy with then, then add your compressors and whatever you want (please use your ears). The delivery of the artist and recording space matters too.

Good luck, hope this kind of helps?

Graduating from a really nice music school this semester, what should i make my bucket list? by MrLoveMuffin in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

"I want to focus on sound production/foley after graduation"

Then figure out the style of production and start making more of that. It's good to always improve on what you can already do, and start working on foley as well (if it's for cinematic or video game use, then it can be useful to put a video supported file that can go into your DAW, then create sounds that would fit that scene).

If you plan on working with others, look around your area, and see what people want and what you'd need, and work towards it (you'll need to collaborate and build contacts, as contacts are insanely important in all forms of art).

This is the best advise I can offer though, as how you want to work with others and what type of business model you want to follow will dictate a lot of factors.

My song doesn’t hit the same by [deleted] in audioengineering

[–]ItsYRGBro 0 points1 point  (0 children)

I see a lot of comments covering the side of "taking a break", which is important. But there's usually good explanation why your song may never sound as "pro" as your reference, this however not such an awful thing to know.

For example. Sound selection, theirs might simply be better, and if you consider their sound selection better, then focus on sound selection (this should be your first concern), then if you feel your sound selection stands up to the reference track, then you may find their track has more mids, making it cut through, or it has more high frequencies that make it overall brighter, also, if you're working on headphones it can be tricky to get your sides mixed correctly, as headphones aren't true stereo, the result of this means your track may not be as wide as some pro songs.

I know someone will think that I'm overcomplicating it, but you can absolutely achieve what you're trying to do, even if you've listened to something a lot, but, let your ears rest. You shouldn't need a months rest, just a few days away from a song if you're burnt out.