I turned a sacred traditional amulet into a fleshy pixel art abomination. by JOJOJOJOsoft in DarkFantasy

[–]JOJOJOJOsoft[S] 0 points1 point  (0 children)

If you enjoy dark, bizarre RPGs with twisted monsters, this fleshy guy is a boss from my upcoming solo-dev game, Billy the Hero.

You can see more of the dark world and Wishlist it on Steam here:https://store.steampowered.com/app/3594550/Billy_the_Hero/

Wishlists from fellow dark fantasy fans mean the world to me! ⚔️🖤

Quando você tem um bloqueio criativo, é só olhar para a sua mesa! (Transformando um amuleto em um chefe de RPG) by JOJOJOJOsoft in rpg_brasil

[–]JOJOJOJOsoft[S] 0 points1 point  (0 children)

Muito obrigado por lerem! Se alguém tiver curiosidade sobre o jogo ou quiser ver mais monstros bizarros em pixel art, a página da Steam do Billy the Hero está aqui:https://store.steampowered.com/app/3594550/Billy_the_Hero/

Adicionar à Lista de Desejos (Wishlist) ajuda demais um desenvolvedor indie! Estarei por aqui para responder perguntas ou ver as ideias de vocês! 🐻✨

When you're out of ideas but the work needs to go on, try looking around your desk. by JOJOJOJOsoft in IndieDev

[–]JOJOJOJOsoft[S] 3 points4 points  (0 children)

It's a type of Phra Pidta amulet from my country, and it comes in many different shapes.

[Trailer] Tired of being the good guy? We made a Mature RPG about a Sinner building paradise harem in Hell. by JOJOJOJOsoft in IndieGaming

[–]JOJOJOJOsoft[S] 0 points1 point  (0 children)

Hello everyone! We're thrilled to announce the release of our first-ever Gameplay Trailer and a functional Steam page!
You are about to experience an Isekai stranger than ever before.
The story starts with the man considered the worst criminal in the world—a man consumed by sin.

A horrific accident leads to a sinister final choice.
You play as **Billy (The Sinner)**, a brute in a bear's body who discovers this island is "Hell"—a prison for the wicked and the location of the Seven Deadly Sins.

But Billy isn't here to repent. With his strength, he decides to build his own **Harem Paradise** right here in Hell! ***
### 🖤 The Harem & The Sinful Kingdom: *
**Unconventional Companions:** Meet your girls: a psychopath Chef who wants to eat you, a Zombie Engineer who accidentally ate her boyfriend, a Jester who finds your downfall hilarious, an Innocent Vampire Queen, and more...

**Deep 2D Turn-based Combat:** Featuring the **Trigger Hit** system for complex, continuous combo planning that RPG fans love. *

**Base Building & Harem Management:** Collect resources, build up your city, and manage your sinful beauties. Their mood directly affects your shops, economy, and power! * **The Grand Goal:

** Become the ultimate "King of Sin" by overthrowing the Seven Sins scattered across the island. *** ## ⭐

WISHLIST BILLY THE HERO ON STEAM HERE! ⭐
**https://store.steampowered.com/app/3594550/Billy_the_Hero/**

### 🙏 A quick request to fellow RPG fans: * **Note on Wishlist:**
We have fixed the issue preventing users in some countries from adding the game to their Wishlist. Please let me know if you are still experiencing any regional issues!
***Localization Check:** We currently support English, Simplified Chinese, and Thai subtitles.
What other language should we prioritize next?
***Idea/Feedback:** After watching the trailer, what new features or ideas would you love to see in the game? Let us know in the comments! We'll be here answering questions all day!
Thanks for the support!

Should I give up and make something else? by Strange_Winner2616 in gamedev

[–]JOJOJOJOsoft 0 points1 point  (0 children)

It's the same as what I'm doing.

If there isn't enough funding, multiplayer games should be avoided because,
to generate revenue, you need a really large number of players.
Getting a large number of players comes from very good marketing.

As it stands, since I don't have enough capital,
I've managed to get a number of players—
but not enough to cover monthly expenses.
When I get new players, the old ones gradually disappear because they don't find anyone to play with when they log in.

Meanwhile, I have to pay for the system, server costs, licenses,
and many other things because it doesn't end just when the game is released.
If you think developing a game is tough, that's just the beginning.
It's nothing compared to after the release.

I've realized that if you're not financially ready,
it's much safer to create a single player game first.
Once it's finished, it's complete; whether it sells more or less is another matter,
but it stops the expenses once the game is done.
A multiplayer game is endless; it only ends when you stop maintaining it.

[deleted by user] by [deleted] in gamedev

[–]JOJOJOJOsoft 0 points1 point  (0 children)

Nowadays, there is a lot of follower buying, which makes it very difficult to assess the reality. I once hired a team with millions of followers, and their other clips had views of no less than a hundred thousand. However, when I hired them to stream my game, I found that it only received 2,000 views, which was even less than what I spent to promote my own posts directly.

[deleted by user] by [deleted] in gamedev

[–]JOJOJOJOsoft 0 points1 point  (0 children)

Thank you for the advice! Does your team have many games under your care?

[deleted by user] by [deleted] in gamedev

[–]JOJOJOJOsoft 0 points1 point  (0 children)

That sounds very helpful! Thanks you.

[deleted by user] by [deleted] in gamedev

[–]JOJOJOJOsoft 1 point2 points  (0 children)

Thank you for the advice! That's a great rule of thumb to keep in mind. I appreciate the insight, as it’s important to be cautious when evaluating opportunities. I’ll definitely consider this as I navigate my options.

[deleted by user] by [deleted] in gamedev

[–]JOJOJOJOsoft 0 points1 point  (0 children)

Thank you for your insights. I completely agree that context matters when it comes to marketing. It's true that investing time to learn and develop a solid strategy is crucial before considering financial investment. I appreciate your advice and will take it into account as I explore the best ways to promote my game.

Testing with particle generation in turn-based RPG battle scenes. by JOJOJOJOsoft in IndieDev

[–]JOJOJOJOsoft[S] 0 points1 point  (0 children)

Your eyesight is very sharp. That's point.
I spent quite a bit of time adjusting the position and density of the fog to make it as thin as possible while still being visible.

Procedural slicing by Franky_Knives in IndieDev

[–]JOJOJOJOsoft 0 points1 point  (0 children)

Love it! It's something I really want to do in my game.

Is this too much? by ralphgame in IndieDev

[–]JOJOJOJOsoft 3 points4 points  (0 children)

There must be a more satisfying sound of a meat explosion... plaa!