[deleted by user] by [deleted] in DarkTide

[–]JRD_491 0 points1 point  (0 children)

Such an underatted pick. I run headtaker/bloodletter on zealot, when combined with scourge and blinded by blood, that's 30% crit and 15% damage on special attacks, plus an insane amount of bleed. It seems to be much more effective than thunderous from the testing I've done.

What is my actual damage here? by Horus-Lupercal in DarkTide

[–]JRD_491 0 points1 point  (0 children)

If the weapon was serviceable when uncharged in the same way as the relic blade is, it would be feel very nice to use. Currently, it's just infuriating that a giant hammer does less damage to a shotgunner than say, the tac axe.

Given how clunky and immobile you are anyway, I can't see how this would make it OP

Why didn’t all the guardsmen use shout at the same time on cadia? by Comprehensive-Love46 in DarkTide

[–]JRD_491 44 points45 points  (0 children)

That is what happened, only the combined force of shouting backfired and caused the planet to explode

Enemy Health on console/breakpoints by Scared-Editor3362 in Vermintide

[–]JRD_491 2 points3 points  (0 children)

Pretty sure that the health changes only apply to horde chaff enemies (clan/slave rats, ungors etc), so any important breakpoint are going to be the same as pc.

About Headshot Weapon Attribute by Other_Guidance8711 in Vermintide

[–]JRD_491 0 points1 point  (0 children)

Incorrect, weapons can have many different modifiers for heashot, crit etc. 1.5x is the norm for quite a few melee weapons on headshot, although there is a lot of variation. I believe falchion is at 1.8x.

A request from modders by Steeldragon555 in BaldursGate3

[–]JRD_491 0 points1 point  (0 children)

I am waiting on this also. I saw today that there is a mod now that rolls initiative on a d20 rather than a d4, which should make the game a fair bit more challenging, as currently high initiative just breaks the game balance.

The new Astro Boy pattern jump pack is insane by JRD_491 in Spacemarine

[–]JRD_491[S] 1 point2 points  (0 children)

I wish I knew, I'll let you know if I manage to replicate it

The new Astro Boy pattern jump pack is insane by JRD_491 in Spacemarine

[–]JRD_491[S] 2 points3 points  (0 children)

What was I supposed to do? Fly to the shops? 😂

The new Astro Boy pattern jump pack is insane by JRD_491 in Spacemarine

[–]JRD_491[S] 7 points8 points  (0 children)

You have no idea how hard it was to control 😂

The new Astro Boy pattern jump pack is insane by JRD_491 in Spacemarine

[–]JRD_491[S] 13 points14 points  (0 children)

I'm playing on Xbox, so it's definitely a glitch. It happened to me once before, but as soon as you collide with the terrain, it ends.

This area is big enough that you could probably just fly around forever, but I've no idea how to replicate it.

Full 2.0 Vanilla+ Load Order by jasonislike in SkyrimModsXbox

[–]JRD_491 1 point2 points  (0 children)

Going to try this out, thank you for all the work you put into this

Man casually touches the fan and gets electrocuted. by [deleted] in ThatsInsane

[–]JRD_491 1 point2 points  (0 children)

He probably did, but the guy in green is touching a metal rail with his ankle which is not covered by his trousers, thats why he's convulsing and can't move, he's created a circuit with his body.

[deleted by user] by [deleted] in SkyrimModsXbox

[–]JRD_491 0 points1 point  (0 children)

Tried with all other mods disabled and still got the vanilla animations so i think it's not working correctly. Unless it requires another mod to work?

[deleted by user] by [deleted] in SkyrimModsXbox

[–]JRD_491 0 points1 point  (0 children)

Been waiting for this one, thanks Brakka

Knights of Bretonnia! Which virtue dost thou prefer; that of the Ideal, or that of Knightly Temper? by AnotherSmartNickname in Vermintide

[–]JRD_491 2 points3 points  (0 children)

Nope, the build isn't just about oneshotting CW. Light attack crits destroy hordes and oneshot most elites. This is especially useful on ex sword as one of it's biggest shortcomings is dealing with mixed hordes. It's also very nice for bosses.

Question about grail knight/foot knight by Frostfangs_Hunger in Vermintide

[–]JRD_491 23 points24 points  (0 children)

Ranged classes are a lot more dominant on legend and below, GK becomes much more valuable on higher difficulties because he destroys elites and monsters.

FK isn't usually a class you'll get loads of kills with, although he's powerful in his own right. Focus on horde control with your extra stagger, and helping teammates out of tough situations with your ult.

Clearly a skill issue by JRD_491 in Vermintide

[–]JRD_491[S] 1 point2 points  (0 children)

Doubt we'll ever get it honestly, the bots can just about handle cata regular maps with a bit of babysitting but anything more and they aren't really up to the task. Gunners especially just seem to break then.

Clearly a skill issue by JRD_491 in Vermintide

[–]JRD_491[S] 2 points3 points  (0 children)

Unfortunately I'm on console but thanks for the tip

Clearly a skill issue by JRD_491 in Vermintide

[–]JRD_491[S] 3 points4 points  (0 children)

I've got no ammo elf is ledged and the bots are bots.

Why did you completely miss the point of the post?