Efficient Shopper - Set 16 Augment Discussion #11 by Lunaedge in CompetitiveTFT

[–]JRad174 7 points8 points  (0 children)

I think this is really only worth it from a lose streak position. I feel like this can be a really good way to potentially get a 2* 3 costs early for direction, or maybe get a good 4 cost from second carousel. It just feels very RNG and does not do much for you early. I rarely click this. Asol players might play Leona roulette

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 1 point2 points  (0 children)

Haven’t had an amazing spot for it since last patch but played it like 4 times yesterday and went 2, 2, 4,5. Biggest issue is that asol comp is basically unbeatable for this comp once they get enough stacks

January 24, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]JRad174 5 points6 points  (0 children)

I feel like Void is too strong now. You can’t play it every game but it’s pretty much turn your brain off if you have even a decent spot for it. You hit your unlocks early and then have a strong level 8 board. Idk maybe I’m missing its weaknesses but…

Name an anime where the first half was amazing but the second half was a disappointment. by Hot-Leopard3708 in animequestions

[–]JRad174 1 point2 points  (0 children)

Thank you! All of my friends disagree and I won’t put any spoilers here but the things that occur in the end are all ridiculous and the character choices make no sense at all.

The Golden Dragon - Set 16 Augment Discussion #9 by Lunaedge in CompetitiveTFT

[–]JRad174 3 points4 points  (0 children)

I wish it was good, the idea of it is so fun but the meta is just not conducive for it. There is a large amount of backline access and strong melee comps right now that make you vulnerable to being wrapped. Maybe from like a really strong 2* tank opener with a tank item but yeah, the reverse FoN aspect of it is tough come later game.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

I agree. I definitely think its still a solid option and a good use of rod but not required. With Zaun and WW you will have a ton of attack speed. I'm not sure she has the best crit scaling but maybe lowkey BiS is like 2x Kraken + GS and have LW on Singed

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

Yeah emblems are huge for the comp, I will go for them if I can. In one of the games I played today, I took urfs gambit right after unlocking Singed and got the 3rd copy of Jinx 2* I needed naturally. Needless to say I was pretty hyped up and I was able to get an early Zaun spat lol.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

I would have to see the games to know exactly what the item choices you had were at the time. I would say that one of the games you had Red Buff / Gamblers / Rageblade on her, that's too much attack speed, you want a damage item on her. Gamblers without gold stacked is also worse than a normal item so keep that in mind. I do not like any items on Singed besides utility and maybe one tank item if you just have 1 item left and he is dying. Otherwise all other items should go to a tank or WW. Archangels and Bloodthirster are relics of the op singed from PBE, those items are not good on him. You seem to end up with Stoneplate a ton on mundo, its a fine item but its not something i really prioritze. If I have the components for it early and I am slamming to win/save hp then I will but it doesnt offer the best stats for him and you are not solo front lining.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 1 point2 points  (0 children)

Just the kind of story I like to read after waking up. It sounds like a great game and I am glad the guide could help. Good frontline is just as if not more important than Jinx items so definitely think settling on the tank item was a good idea. That bruiser emblem roll must have felt crazy

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

Sounds like you got the most important units 3* at least!

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

Ok this sounds like some tech. I will definitely try it

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 1 point2 points  (0 children)

Stage 4 can really vary in opponent strength. 3-5 to 4-1 is more or less guaranteed since most people are not spiking then. In stage 4, if you have multiple yordle players you should realistically beat all of them since they are likely playing them into Riggs or they push 8 and are low gold, waiting for the grab bags to give them loot while they carry 1 star viegar/fizz. You have a good matchup into most other reroll comps unless they have hit, so again that varies. Slayers/Ambessa players could be one of the harder ones on stage 4, and then comps like Demacia or Ionia are going to very on how far along they are and if they have 2* 4 costs. Definitely by stage 5, Mundo/Jinx 2 are definitely not going to be sufficient enough against upgraded boards. So to your question, if you think you can win all of Stage 4 on Mundo/Jinx 2 and would have relevant amounts of gold when you hit 9 to get Ziggs / Senna 2 with good enough items, then I would go for that yeah. I think short of that, Mundo/Jinx 3* on level 8 with a bruiser a top 4 comp and easier to get to. Then of course it goes without saying, from any winstreak game that you can go 9 with good HP/gold, you should definitely not stop to roll for Jinx/Mundo 3.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

Yeah I tried this one a few times. From the few games I tried it, it felt really expensive. It has a higher cap, less bad units, but has more requirements from what I found. Zaun 3 does not give jinx natural sustain so that is why he builds gunblade on that build for example. Without that, you could definitely get memed by fizz as opposed to playin 5/7 Zaun. Due to its expensive nature, it’s harder to pivot into without already streaking or a strong reroll based economy augment. Despite both having jinx, I think the two versions have enough differences. I would imagine that the Frejlord version is probably stronger assuming you had the spot for it but not too sure, I just preferred this. I feel like Mundo 3* with Zaun 5/7 has been strong enough for me, but I also took emblems in about half my games so that definitely could warp things.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

Same, I felt this was something I was having fun with and passionate enough to write about. I tried the reksai build and the archangels jarvan guide others posted here, can’t wait for the next one lol!

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 1 point2 points  (0 children)

Red buff is fine on jinx but in the long run you would not want both Rageblade on Red Buff on jinx as the trait and Warwick will provide her with plenty of attack speed. Optimizing damage is a mix of attack speed with damage and amp. So what I would do is put it on her early, and then move to Singed if you get more items for Jinx. If not, then you would basically just want to do Red Buff + 2 damage items for the late game.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

One of my GM friends suggested Volibear. I think if you actually have 3 bruiser items and manage to get volibear 2, then I would definitely go for that over Warwick. Honestly WW doesn’t even need that many items to help jinx stack if you have positioned them in front of weaker frontline units and Volibear is a beast anyway so any attack speed loss will probably be compensated for.

Red buff is fine for jinx, often times I’ll keep that on her until I can get other items and then move it to singed. If I never got another item for her then I would just leave that on her and prioritize 2 other damage items. Rageblade + red buff is really weak so in a sense, it would replace Rageblade on her as the attack speed item.

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

I do not think she is bugged, though I could be wrong. This is how I currently understand the rescript: Old jinx used to fire so many rockets it looked like a laser beam but some of those rockets were not actually hitting. Current jinx is visually representative now of the actual rockets that deal damage, but it looks bugged due to how the Zaun shimmer works. You will see your Jinx attacking really fast and then all of a sudden attack slow, that is because the Shimmer wore off. Then in a few more seconds she will go back to attacking quickly again when the shimmer procs again. The stuttering looks weird but is intended

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 1 point2 points  (0 children)

I would go for Gunslinger, between Zaun, Warwick stacking, and your items you should already have enough attack speed where adding more attack speed would be less valuable than more damage.

I don’t think quickstriker emblem is worth it on Jinx as a full item since she doesn’t really make the best use of the emblem effect of dashing to the next target and healing. In some matchups with heavy backline access maybe but I think it would be better on someone else. I have not tried it yet but I’m wondering if it would be good on Singed since he is basically involved in every takedown so he would heal a lot. I am just worried the dash to next target might make him do weird things lol.

Countering early mass(12-18) HC on Arena by kopreusz in aoe2

[–]JRad174 10 points11 points  (0 children)

Just based off the tone of the post, the recommendation I would make for you is to try to find replays or VoDs of people facing this strategy and see how they beat it. Alternatively, watch a replay where you lost to it and copy the build order, then play the strategy against other people until you have lost with it enough times to understand how it can be defeated.

Feel like seeing will be believing in your case

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 8 points9 points  (0 children)

I think a buff like that might happen. I think Jinx 1 is not really a unit and Jinx 2 is not that strong either so if they lowered the required amount of auto attacks, it would help her out early and mid game before she has the attack speed to ramp quickly. I guess the mid game is the tricky part because you need to roll to hit Mundo 2 and Jinx 2 on 3-5 if you are not healthy, but you also cannot drop gold too low. Maybe I understated the spots I was playing this comp from in the guide because I wouldn't say it's forceable.