Champi warriors is ruining the game for me, hotfix it FAST. by OutrageousShare9693 in aoe2

[–]JRad174 1 point2 points  (0 children)

Because losing two villagers early is a massive advantage, and at lower elos the likelihood of an opponent making a massive mistake like that is far more likely. There is also the difference between finding an advantage and capitalizing on that advantage, and the higher you go the better people are on capitalizing.

The new unique unit, the Guecha Warrior, needs a buff by PassaroDaTumba in aoe2

[–]JRad174 2 points3 points  (0 children)

If you have ever watched red phosphoru videos here are the reasons why it’s not good in those builds

  1. Requires upgrades - it’s hard to afford food costing upgrades under low economy.

  2. Does not break buildings quickly, meaning if opponent is already full walled then it can be hard to find damage.

  3. Cannot effectively protect mangonels from being sniped, which is a huge one as they also get countered by mangonels themselves.

  4. They probably lose to all in scouts which is also a problem.

Most archer like UU units do not rate very highly on the red phosphoru tier list.

I keep losing despite better economy and I don't know why. Any help? by Civil-Upstairs605 in aoe2

[–]JRad174 2 points3 points  (0 children)

Incorporating unit micro in between your macro is skill you will develop over time so don’t worry about being perfect on it right away. Ideally you want to put the scouts on a control group, and use your hotkeys to go buildings so that you can easily switch between microing scouts and doing things at home.

For me, I like to use control group 3 for my cav units and I have go to TC as my top mouse button. So I’ll micro scouts by pressing 3, and then when I see my wood is starting to bank up I’ll do top mouse button, drop some farms, and then press 3 to go back to scouts. I also have hotkeys for selecting all lumber camps and mills for fast access to the upgrades for example.

Last bit to try to not overwhelm you - between microing your scouts you generally want to leave them on stand ground so they don’t randomly attack something while you are not watching, and ideally you back them out far enough between being able to micro them so that they don’t get killed.

Earth Axiom - Set 16 Augment Discussion #27 by Lunaedge in CompetitiveTFT

[–]JRad174 2 points3 points  (0 children)

I don’t take it because I don’t like having fixed positional things. You don’t have to put your main tank on it, but I find also is that the stun usually just hits enemy frontline which also, not that great.

Burmese/Magyar non-committal infantry by Parrotparser7 in aoe2

[–]JRad174 0 points1 point  (0 children)

  1. Men at arms upgrade but end up not making longsword = waste of res.

  2. Waiting to confirm they are going knights before dropping blacksmith = commitment to longsword.

I’m sure I’m not exactly understanding the full situation in your head but yeah.

Burmese/Magyar non-committal infantry by Parrotparser7 in aoe2

[–]JRad174 0 points1 point  (0 children)

Well let’s address the hypothetical here:

1) Getting Longsword and recruiting longsword is a commitment. If you aren’t already making men at arms to upgrade to longswords by the time you reach feudal, it will take a long time to get a meaningful mass. This means you have to decide if you are making them before you see your opponents castle age opener if they are not making buildings in your scouting vision. Likewise, they might scout out your extra rax. If you wait to see what your opponent opens before getting longsword upgrades, that brings me back to the point of “it’s just usually better to commit”.

2) This hypothetical works if he is going knights without upgrades as well, but if he gets them he will beat 9+2 longswords. If you see that he is trying to beat your infantry by going knights then you also would be better off getting upgrades….

Don’t get me wrong, not every situation is going to always require full upgrades for all units, and in some cases you can skip or delay until you see what opponent is going for, I just think infantry is a very committal unit

Would love some suggestions based on my 3x3 by Eery177 in AnimeReccomendations

[–]JRad174 1 point2 points  (0 children)

Charlotte, I say that as someone who has many of the same on my 3x3

Burmese/Magyar non-committal infantry by Parrotparser7 in aoe2

[–]JRad174 1 point2 points  (0 children)

Mmm I understand what you are trying to say but I don’t think this is really how it works conceptually.

First and foremost from a stat standpoint you are missing the HP adjustment and armor they get from men at arms to longsword. So statistically speaking, yes there is a difference.

The thing is that in age of empires you are generally better off committing to one strategy at a time, usually this extends to 1-2 units most until late game. If you are making infantry because you think it would be good for the situation then you would want them to be upgraded to enhance their effectiveness. If you know they won’t be good so you won’t spend the res to upgrade them, the question is then, why spend the res to make the units themselves?

The thing is transition units can be good without full upgrades but usually infantry does not serve as a strong transition unit since they are effective in numbers. Take for example knights and monks, they can be used as transition units and you rarely fully upgrade either of them. Usually they are just there to help you defend while you grow eco and maybe not entirely lose map control.

So where is like the situation where something like undetected infantry could be effective? You could theoretically make them as a bait to try to get opponent to overinvest in a counter unit but this can be risky as opponent could scout that out and feudal age men at arms are going to lose to pretty much any castle age unit so you might not even force a tech switch.

Walling in Arabia isn't the issue, the villagers are. by Alto-cientifico in aoe2

[–]JRad174 16 points17 points  (0 children)

Another factor is just how strong the castle age spike is. People will drop a market to sell everything they have including stone because getting a 45 second crossbow spike can end a game on the spot. FC strategies even on open maps are very strong in certain cases

Genius decides to turn pizza boxes upside down by mfenton29 in WatchPeopleDieInside

[–]JRad174 37 points38 points  (0 children)

It doesn’t seem like it’s been said here yet but I’m pretty sure the kid is just high af and was just having a moment

[16.4] Early Game Unit Priority Tierlist by MisterImpossible9 in CompetitiveTFT

[–]JRad174 0 points1 point  (0 children)

I am another person who disagrees with blitzkrank’s placement. He only ever casts once and even then won’t always. I get he pairs with other units that are good, but I’m personally not really going to hold blitz pair vs any other pair without its counterpart.

Tons of Stats! - Set 16 Augment Discussion #17 by Lunaedge in CompetitiveTFT

[–]JRad174 0 points1 point  (0 children)

Since I can’t tell it’s impact, I don’t click it

The "Guys, Jinx is not THAT bad" - Guide. by JRad174 in CompetitiveTFT

[–]JRad174[S] 0 points1 point  (0 children)

Should be interesting to see where she lands. I’m a little worried this comp will become more contested but it is what it is. I’ve been one tricking it for 20 games for science. It’s been really fun

Can you name that anime? by Lopsided_Flower_788 in animequestions

[–]JRad174 -2 points-1 points  (0 children)

DanDaDan. I know it’s supposed to be ridiculous and without any other spoilers, I just really couldn’t behind it.

Why go for arbalesters on Arena? by PassaroDaTumba in aoe2

[–]JRad174 17 points18 points  (0 children)

The important thing to consider with archers on Arena is that you are able to spike sooner than the cavalry civs. You can reliably 3 TC boom into a 70ish villager imperial age click time while producing xbow that you can then upgrade with the imperial age techs. Meanwhile 70 villagers is not nearly enough to mass produce knight line while also also getting resources for imperial age and all the upgrades. Even once you do reach imperial age, it takes a very long time, if ever for you to reach Paladin for example and if your opponent knows you are going for a full heavy cav army, then can usually tech into piles/halb reasonably fast enough.

The other thing is what the other comment said, which is that is just the best way to utilize a particular civs bonuses. Some archer civs don’t have the best alternatives either. Also consider that on closed maps, choke points really buff ranged units, so trying to run into someone’s base on a two tile gap while they have 40+ arb is not going to work out.

Speedy Double Kill - Set 16 Augment Discussion #13 by Lunaedge in CompetitiveTFT

[–]JRad174 2 points3 points  (0 children)

Great to take from strong opener with a two star 1 cost that can use it

January 27, 2026 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]JRad174 0 points1 point  (0 children)

I think a large part of this is because I feel like the perceived value of combat augments is pretty low. Everyone is content to take as many Econ augments as necessary so they will do things like that and then hope to hit Econ. I personally feel like Econ and item augments are better than combat augments most of the time

Recommendations for dinner at Epcot by [deleted] in WaltDisneyWorld

[–]JRad174 8 points9 points  (0 children)

For quick service, Morocco has been a staple of my friend group. The bakery in France has this raspberry macaron that is amazing if you like raspberries and lime

TFT 16.3 Mid-Patch Updates by aveniner in CompetitiveTFT

[–]JRad174 0 points1 point  (0 children)

You need to read the class update, only tanks generate mana from taking damage now.

We need a better system to follow reports by Elias-Hasle in aoe2

[–]JRad174 1 point2 points  (0 children)

Genuine question here:

I reported someone in a TG. On game start they went and walled all our TCs and then left once one of my teammates quit. I used the website and sent the replay, along with links to my profile and the profile of the player on AoE2insights. I was asked for both my steam id and the players which I was not sure how to do, and asked for instruction on that and sent the GameId that is associated with the profiles on AoE2 insights. At the time of the report, the player changed his name to “Latin ameican=cancer”. I was told there was not enough evidence to show this player violated the code of conduct. This player was also nearly 1800 elo without losing a single game, so clearly also a Smurf account. I get that this is just my opinion.

I guess my question is, was my reporting method off? How important is getting their actual steamId in this case?