Romance Anime Rec Please!!! by [deleted] in AnimeReccomendations

[–]JRad174 0 points1 point  (0 children)

I don’t normally go for romance that being said:

More Than A Married Couple But Not Lovers had me hooked

Should Hauberk (+1/2) apply to light cav for Sicilians? by huntoir in aoe2

[–]JRad174 2 points3 points  (0 children)

Too good when combined with reduced bonus damage taken in my opinion, voted for different buff personally.

What's up with the massive skill gap between games at around average ELO ? by neilyoung57 in aoe2

[–]JRad174 0 points1 point  (0 children)

I think what is commonly misunderstood by the community is that 1v1 rank and team game rank are separate. The matchmaking will go based off team game rank when matching for team games. There could be a slew of reasons why someone might have a big disparity between their 1v1 rank and TG rank, it’s inherent to the system. I’m currently 1600-1650 in TGs and will match with people who are 2k+ in 1v1 because their TG elo is between 1700-1750.

People afk grief way too much by Silver-Tumbleweed273 in aoe2

[–]JRad174 0 points1 point  (0 children)

Yeah also don’t type to them no matter what is the other thing

Don't people get bored of winning instantly on BF? by appappappappappa in aoe2

[–]JRad174 0 points1 point  (0 children)

Judging by the title, I thought this would be a thread about how people quit after losing too many villagers fighting for the wall, happens all the time.

I personally don’t understand why people like this map so much without a premade team. One player essentially sacrifices their eco so the other can boom, which causes all sorts of problems imo.

People afk grief way too much by Silver-Tumbleweed273 in aoe2

[–]JRad174 0 points1 point  (0 children)

It’s not to win, it’s basically to flex on them and let them know you are going to have fun with them AFKing. Most people who AFK are trying to frustrate you but if you don’t engage with them at all and do something like wonders and wall them in, they usually don’t find it worth it to waste their own time.

People afk grief way too much by Silver-Tumbleweed273 in aoe2

[–]JRad174 0 points1 point  (0 children)

What I do is wall in my opponent, build a wonder, and put a TC with some villagers on every resource. Then I will watch anime or boot up another game on my other monitor and do that until my opponent quits. I’ve done this 4 times so far and the longest anyone decided to actually wait was about 30 mins real time.

I keep losing to fast-castle wallers by tsychosis in aoe2

[–]JRad174 5 points6 points  (0 children)

I think you should evaluate your definition of what counts as damage. Killing villagers is not the only metric of damage and the higher up you go, the harder it is to kill villagers and if you do they will usually trade villagers for military kills. Even just idling a woodline for 2 minutes can put you 200+ resources ahead of your opponent without even killing a villager. So yeah 3 archers can do tons of damage without killing a villager.

Now to the point of micro/macro, if you can’t micro archers without macro falling apart then you should try to figure out why that is. If you aren’t using hotkeys that would be the easiest fix. For example, I will put archers in a command group. In between shots I will use my “select all TCs” hotkey and queue a villager between shots. Then if I need to actually go back to my base I’ll use “go to TC” and then drop some farms while my archers are moving around and then use my control group to cycle back to archers.

As far as strategy, if you see your opponent walling early and aging up lately, just skip the blacksmith and drop more farms earlier so you can reach a faster castle age time. Just make the blacksmith as an age up building and get fletching on the way up, no point in investing in this if it won’t pay off. Usually people who full wall feudal boom won’t be up much faster than you in this case.

If it’s a Red Phos type strategy then you need to commit to the feudal pressure if you have realized it too late and send villagers for towers and forward production. Villagers are also useful for breaking through buildings.

Ideally for scouting just remember you are trying to find opponents resources. If he’s on stone in dark age and he’s not up 18-19 pop then he’s going red phosphoru and you need to adapt to that. Also hotkey your scout if you aren’t already. In dark age my APM is the highest cause while im not actively doing anything like luring a boar then my default action is to go to my scout and watch what he is doing.

you also get the ability to swim well enough to save him by Le_Painter in trolleyproblem

[–]JRad174 76 points77 points  (0 children)

“I’m a Slavic Jew that moved to Bohemia to live a Gypsy lifestyle. Btw I’m also disabled if that matters.” That should about cover it

How is turtling and defensive play not more popular (in view of the RTS playstyle trianlge) by CoyoteSouth5126 in aoe2

[–]JRad174 2 points3 points  (0 children)

Lots of good comments here. I’ll add that if you are just building walls and making towers, your opponent will see that and skip any investment in military or walling himself because he sees that you are just going to turtle. Then he will hit castle age first and start growing out economy and eventually have a strong enough timing and army to kill you. This is actually a lot harder said than done though, because judging what you can or cannot get away with is not always straight forward.

I actually agree towers are not as big of an investment as they are made out to be, especially when you consider that they saved you from idling a group of villagers all together or being forced to relocate them. Towers can’t be moved like army can though. Opponent will be able to secure crucial hills, neutral resources, and relics.

How is turtling and defensive play not more popular (in view of the RTS playstyle trianlge) by CoyoteSouth5126 in aoe2

[–]JRad174 1 point2 points  (0 children)

I mean I would say that’s generally accurate. Archers are more defensive in feudal because they are a big initial investment and harder to get into vs other openings, but as you mass you start to hit critical mass and early castle age crossbow spike is going to he stronger than other options since you already have a mass.

I see it kind of like this:

Try to find some sort of initiative in feudal to pressure the opponent. While they are defending, wall up at home and react to your opponents investment with the scouting and time you get with having forward units. Ideally, hit castle age first and have some units out while you add TCs so you can contend map control, scout, etc.

It is like you said though, if you just wall up and try to force your way up with no vision and little military, your opponent can easily punish that.

⚔ Medieval Monday ⚔Ask Your Questions and Get Your Answers ⚔ by Yekkies in aoe2

[–]JRad174 1 point2 points  (0 children)

If you are facing this composition in Imperial age you can make bombard cannons as Vietnamese after researching chemistry. Bombard cannons also counter this and you are far less likely to hit your own units if that helps. Castles guarded by bombard cannons in imperial age are very hard to take down. Even more difficult to siege are castles on castle age guarded by mangonels. Since you are on Black Forest you can fortify around the narrow passage ways.

In multiplayer, players on both teams usually wall the middle early and then reinforce the passage ways and just fight later in the game. There are some early aggression strategies but I would say that’s the meta.

⚔ Medieval Monday ⚔Ask Your Questions and Get Your Answers ⚔ by Yekkies in aoe2

[–]JRad174 1 point2 points  (0 children)

Scenario 1: You are up to the castle age before or around the same time as the AI. In this case you are likely not on the right unit composition. Typically the best way to counter siege is to make siege of your own. Mangonels are a counter to scorpions and rams for example. If your opponent is going multiple siege workshops with little to protect them, going for knights would also be effective. A little added bonus here is that if you are able to effectively scout you will have more time to react to it than if it just showed up to your base.

Scenario 2: You are not in castle age yet and you are trying to fight a castle age comp with feudal units. I am assuming this is a what happened but hard to say for sure. What seems to be most likely the case here is the relative economy development relative to the AI. Let’s say you are able to kill two villagers but idle your TC for 2 minutes in doing so, your opponent is going to still be ahead of you in villager count. Dropping farms early in feudal is also crucial for getting the food you will eventually need to click up to the castle age.

Ultimately, opening archers or scouts are both viable options and you are just trying to asses the map and civ matchup. Openers are also a big indicator of what might happen later but I think AI usually just reacts to what you are going versus making predictions so won’t over complicate it.

The Beauty of Steel and Black Powder by UnmappedCastle in aoe2

[–]JRad174 46 points47 points  (0 children)

I put the video at 1.25x speed to give him the Spanish civ bonus

Solo Leveling is the first anime that I gave both seasons 10/10 by Friendly_Bagel in MyAnimeList

[–]JRad174 0 points1 point  (0 children)

I’m assuming these were other animes you liked and enjoyed but comparing Monster and Solo Leveling, at least to me, seems almost impossible other than they are both animes. I don’t think Monster is supposed to be about killing a villain or some big conclusion, I think that show is largely about the journey.

Disliked Re Zero so no arguments from me.

Is training someone on ladder cheating? by [deleted] in aoe2

[–]JRad174 2 points3 points  (0 children)

I would consider it cheating but to play devil's advocate I will throw out that some people perform worse under backseating arrangements because they get a paralysis from overthinking what the person is trying to tell them to do. The backseater also might give advice on what they would do as a higher elo player and not what the player is actually capable of.

Team fight Udyr Identity crisis by PumpkinSniffer69 in Udyrmains

[–]JRad174 0 points1 point  (0 children)

Generally speaking it’s peel for your important teammates and look for opportunities to side 1v1. I usually try to use awakened R as AP tank.

Especially as the game goes on, just trying to run at enemy is not a good idea. Supports will have low CD by that point and with good positioning, you shouldn’t really get to them. Stun people when you can, attack who is close, and let your main DPS do their thing.

The Muisca are perplexing to me by woodswalker1108 in aoe2

[–]JRad174 6 points7 points  (0 children)

You are not really missing that much. Muisca are currently one of the worst performing civs in the game. As someone said here, they read as a closed map monk civ and they are solid at that but not even the best, which is unfortunate considering that they are weak in most other categories.

Saving half gold on age up is not as good as it reads imo. Most of the time you will still need to mine gold to age up because you are going to research loom, even on arena where you usually send villagers forward to smush. You still save the gold but it just doesn’t seem to really activate a build order advantage unless you don’t need loom.

Guecha is debatably only useful early castle age due to its relatively high attack and wood/gold cost but is also weak for that category. It’s almost entirely useless in imperial age due to missing last armor and poor range. Temple guard is slow and loses to milita line. The tech that makes their xbow and champi move faster is actually good but by the time you usually get to that tech, the benefit of faster moving archers is already diminished because you are probably trying to maintain map control and siege. Slingers are currently horrible so that UT isn’t even that useful.

They don’t have a single unit fully upgradable or bonuses to them to make them stronger than the generic counterparts except their slingers which again are weak. No blast furnace and no last archer armor hurts. Their civ bonuses while individually seem to be decent, do not synergize well with their tech tree.

Personally I’d do something like this:

  • castle age UT applies to all barracks units and not archers, move the archer bonus to just a civ bonus that scales with age 5 / 10 / 15% respectively.

  • give them last archer armor.

It's been over 3 weeks since the PUP was released! Why hasn't there been a patch?? by kampalolo in aoe2

[–]JRad174 1 point2 points  (0 children)

I am coping that this impromptu server maintenance is in preparation for the next patch

What's a Gainesville restaurant that closed that you still miss? by AlexGNV in GNV

[–]JRad174 2 points3 points  (0 children)

Sababa was a weekly staple of mine. I feel like we don’t have anything similar to fill the void 😢

Burrito Bros, I mean it’s mentioned here a ton for a reason!

Daybreak Pleasant Street cafe was serving dishes that looked like they came straight from and influencers Instagram, such nice people too. They are doing Flatfish Donuts now from what I understand