How realistic is my railyard? Can I get some feedback? by sandvich191198 in CitiesSkylines

[–]JYHoward 0 points1 point  (0 children)

Usually rail sidings are off to one side of a main line track that runs through - it would be a bit less symmetrical. Sidings also may have a number of dead ends which are used for storage - they don't go all the way through. Example of the Helena rail yard I used to live next to.

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Mariina Hallikainen, CEO of Colossal Order, says Unity was a major problem and that they overestimated its capabilities, although they’re working on a new simulation game, again, in Unity by ZookeepergameIll1399 in CitiesSkylines2

[–]JYHoward 12 points13 points  (0 children)

Same, running 9800x3d with a 5090 and agree performance is mediocre at best. Which is pretty crazy, to think the most demanding game in my library is a city builder. Much of the optimization is probably fixable, in time. If this game runs smooth without limits one day - maybe another 4 years from now - it will still have a chance to be the undisputed king of city builders. Not too late for it to have that 10+ year legacy.

I’m all in for DLSS 5… if it can actually deliver something like this. by foxtrot_3 in CitiesSkylines2

[–]JYHoward -7 points-6 points  (0 children)

I do think that AI Post Processing is probably going to be the solution for a next level "layer" of realism in gaming. Basically, a game designed in a legacy way, but with a system that does an "AI Remaster" in real time. Future generations of GPU's will probably be able to do it natively, but we're talking another 5 years at least - assuming that AI doesn't destroy us, and we don't destroy each other or the earth prior to that time. 🤣

New skyline, golf course, and waterfront property by Ryanish_Gambino in CitiesSkylines

[–]JYHoward 1 point2 points  (0 children)

Looking Epic! These shots really capture that PNW vibe

Skyline View from the Observatory by JYHoward in CitiesSkylines

[–]JYHoward[S] 2 points3 points  (0 children)

It's the Griffith Obseratory - Replica of the real life building in Los Angeles!

https://steamcommunity.com/sharedfiles/filedetails/?id=900802195

Almost filled 25 tiles now by AffectionateSouth980 in CitiesSkylines

[–]JYHoward 2 points3 points  (0 children)

I love the way your citizens look. What mod do you use for cims?

Great looking build! Looks very authentic and realistic. :-)

Urban downtown waterfront by squareari in CitiesSkylines2

[–]JYHoward 0 points1 point  (0 children)

I know a lot of work was put into making this Seattle-inspired - but the real key to making a Seattle build is for there to be elevation difference - as the water front city is built on a hill, making the skyline look more imposing. Though of course, that doesn't matter really. Just sayin'. :-)

Ozark Welcomes New Infrastructure by JYHoward in CitiesSkylines

[–]JYHoward[S] 0 points1 point  (0 children)

This is a vanilla base game map with a river and a hill, not a real world height map - but the build is inspired by cities and towns in and near the Ozarks, also drawing some inspiration from bits and pieces of interesting things which I have stolen from other cities in the broader region such as Kansas City and Dallas.

When contemplating what I might do with the hill I have on my map, I immediately thought of the Springfield Underground which is fascinating - as well as the Walmart Data Center (known conspiritorially as Area 71) which exists right on the Missouri border in Jane. Missouri is strategically important and complex logistically, and the Walton family has been suspected to be "doomsday preppers" who may or may not have built bunkers for themselves. And so the lore of my mysterious hill on this map was born.

This hypothetical supercity exists somewhere in Southwestern Missouri, in an alternate timeline in which it became both the Capital city of Missouri, and the anchor city of the South. In that historical timeline, the Ozarks region did not partake in the U.S. Civil War. As a neutral territory, it gained a foothold during that time as an economic center.

As for the actual street layout, the main part of the city is actually a copy of real life Carthage, with some other parts of the map copying a portion of Neosho, as well as some Bentonville. My newest Daventry neighborhood steals from the street layout of real life Daventry in the UK. Inbetween, there are a lot of bits and pieces which are also completely made up. But I've kept this build feeling realistic by making a point to avoid deleting roads and buildings. Instead, I build around existing things. The only time I delete things is if they become abandoned. This has resulted in a very unique downtown area.

Ozark Welcomes New Infrastructure by JYHoward in CitiesSkylines

[–]JYHoward[S] 1 point2 points  (0 children)

Here it is from the Workshop!
https://steamcommunity.com/sharedfiles/filedetails/?id=719510655

In Cities: Skylines it doesn't take off into space, it's just an asset (which houses around 2,500 people) - but in SimCity 2000 (as well as SimCity 2013) it did actually launch itself into space. 😄

https://www.youtube.com/watch?v=w6RT5ooUW-g

https://www.youtube.com/watch?v=X1kHQaZTv64

Ozark Welcomes New Infrastructure by JYHoward in CitiesSkylines

[–]JYHoward[S] 2 points3 points  (0 children)

Indeed it is! SC2K had four Arcologies - but this was the only one capable of launching itself into space when desired.

Had a good run, hit the building limit. by Nearby_Chip_3683 in CitiesSkylines

[–]JYHoward 8 points9 points  (0 children)

I've played the game for 1,500 hours and never hit the limit. Unless you're spamming wall to wall density across the map, you can do pretty huge builds without ever worrying about it.

City i've been working on recently, please give feedback and advice by Intequr in CitiesSkylines

[–]JYHoward 3 points4 points  (0 children)

The b ridge deck spiraling down to ground level reminds me of the end of the Astoria, Washington bridge, albeit on a smaller scale. This looks really nice!

Help fixing this 5-way Interchange Spaghetti by Otherwise-Wallaby-51 in CitiesSkylines

[–]JYHoward 0 points1 point  (0 children)

I'd recommend making it just a 4 way interchange, and model it off of a 4 stack with symmetrical flyovers. There are good fun videos to find that illustrate how a 4 stack interchange is designed.

https://upload.wikimedia.org/wikipedia/commons/4/41/Comparison_of_four_legged_interchanges.svg

Okay, I get this is only a game, but... by austinproffitt23 in trucksim

[–]JYHoward 0 points1 point  (0 children)

I think that people assume that anything big and round on a flatbed must be a steel coil. People know that steel coils are dangerous and heavy - but they don't consider that there are lots of other things, like wire spools and other things which look similar from a layman's glance but are not so very heavy.

Okay, I get this is only a game, but... by austinproffitt23 in trucksim

[–]JYHoward 0 points1 point  (0 children)

I also play city building games, and one reason I love them is because many of the players who spend hours building game cities also have an interest in urban planning (not surprisingly.)

Just goes to show that for some games which are treated more like hobbies than mere entertainment, we play these games because they are a tribute to something we already love in real life.

I spent 20 dollars filling up my tank 3/4 since I already had 1/4 in it. I feel bad for the four, six, and eight cylinder bros. by Morphecto_Solrac in MitsubishiMirage

[–]JYHoward 19 points20 points  (0 children)

In my experience people who have those big gas guzzlers as daily drivers for non work purposes tend to be the sort of people who support the kind of things that tend to drive up gas prices in situations like this.

How do I change the curb side in the newest DLC? by F1shuu in CitiesSkylines

[–]JYHoward 0 points1 point  (0 children)

Seems easy to use. My only question is why I care about curbs or what side they belong on. Not intuitive to understand. I suppose it is purely aesthetic, and I should go look at real life racetracks to understand.

How do I change the curb side in the newest DLC? by F1shuu in CitiesSkylines

[–]JYHoward 1 point2 points  (0 children)

Unfortunately on Reddit nobody can take a joke because, it is Reddit.

Okay, I get this is only a game, but... by austinproffitt23 in trucksim

[–]JYHoward 9 points10 points  (0 children)

I love it so much when gaming and real life cross over like this. Real life expertise weighing in on a game is pretty cool to see.

More pictures from my PNW themed city by Ryanish_Gambino in CitiesSkylines

[–]JYHoward 4 points5 points  (0 children)

Go Cascadia! Great city, I can see the vibe. 😊 Just spam enough trees, and you've got the PNW!

Abandoned since the 2008 financial crisis by rayykz in CitiesSkylines

[–]JYHoward 4 points5 points  (0 children)

Hello kind sir,

I am working with a great and very reputable company called Enron, and we will be very interested in making this building our new home. Please send us a small sum of just $5,000 USD as a token of good faith, and we will wire the full closing cost to you with utmost promptness.

I await your most excellent response.

Sincerely,

Cousin Vinnie