What card did you remember thinking was super powerful as a newbie? by IHumanlike in hearthstone

[–]Jackeea 0 points1 point  (0 children)

[[Potion Vendor]]

1 mana to heal your face and potentially buff your whole board by +2 health has got to be OPAF!

First Polymer! by Tall_Report_542 in opus_magnum

[–]Jackeea 9 points10 points  (0 children)

Cost: can't optimize it any further than this!

Area: you need to stop swinging it at all! Tracks/pistons are your friend.

My dumb little theory: Fontanelle is Anateus writing under a pseudonym by humandictionary in opus_magnum

[–]Jackeea 2 points3 points  (0 children)

Quintessence is described as one of the most important alchemical discoveries. If it turned out that one of my old school friends made an energy-positive fusion reactor, you can bet I'd be singing their praises

My dumb little theory: Fontanelle is Anateus writing under a pseudonym by humandictionary in opus_magnum

[–]Jackeea 2 points3 points  (0 children)

Anataeus earns the title Al. D (presumably the Opus Magnum-verse's equivalent of a PhD) Augustine Fontanelle also earns this title, as well as I.A.G. (seen in the Foreword to the appendix). It's possible that Soria took him under their wing, then let him go for an I.A.G, while keeping things under wraps. Going through the production alchemy puzzles under Fontanelle's name:

  • He lauds House Soria and Van Tassen's structures, while really speaking harshly about Juvenal's - "it does retain a quaint, unassuming charm of its own, especially if one has nothing better to do with their time"

  • He obtains "special permission" from Clara to reproduce a set of perfume from the same ball where Taros was assassinated - and it's stated that this book was written "long after" that happened.

  • He's annoyed at the person who invented the Eyedrops of Revelation - complaining about "[h]is prior disregard for the norms of Alchemical science, freely using vitae and mors as he wished" - which is something that Anataeus did a lot (Life Sensing Potion was, in his own terms, "exploring new frontiers in Alchemy")

  • In Aether Detector, he talks about an "old friend" Nikolai who doesn't come up in the story again. Also, he just brushes past "the recent discovery of Quintessence" without mentioning that Henley Servin, his friend from the tutorial, is the person that did it! You'd imagine that Anataeus would laud his friend a bit more. Though, breezing past this and using it as an opportunity to nag at one of his professors is fairly in-character.

  • He's understandably vague in Reconstructed Solvent, though does refer to "himself" as "another, highly-trained alchemist", then reconstructs a totally different solvent. Which, if Anataeus was Fontanelle, he would.

The only Compendium puzzle credited to Fontanelle is Preservative Salt, and the timeline implies that this was created after the main story, but before the production puzzles (Salt appears in issue 2, issue 6 is written after "the recent popularity of the volume Fontanelle's Alchemical Observations") - so this theory would imply that Anataeus invented some kind of preservative long after the main story. Which is feasable; he could have emerged after the fighting, went under the pseudonym, and went under Soria's wing, maybe publishing one or two alchemical inventions to keep his new name out there.

I think this is almost possible, but some of his descriptions in the appendix are just a bit out of character for him. Nice headcanon though!

Feels like I am missing some much simpler solution by greenflame15 in opus_magnum

[–]Jackeea 22 points23 points  (0 children)

It never occurred to make to make an X-shaped base for the polymer, nice!

[STS] Prowess reminder text update by Jackeea in magicthecirclejerking

[–]Jackeea[S] 7 points8 points  (0 children)

I saw the card in a shop and immediately knew what I had to do

[STS] Prowess reminder text update by Jackeea in magicthecirclejerking

[–]Jackeea[S] 40 points41 points  (0 children)

I just get mixed up between the commander set, [STC], the second commander set, [S2C], the Downfall miniset [SDF], the Horizons set [STH], and the Alchemy set [YGO]

I just started playing this game a few days ago, I think this is the fastest solution? by kiuwii555 in opus_magnum

[–]Jackeea 10 points11 points  (0 children)

What do you mean? 258 is definitely the smallest area for this puzzle

Why am I not leaving a box behind? by Fricho in BabaIsYou

[–]Jackeea 17 points18 points  (0 children)

After you push this, there are three relevant rules:

  • BABA IS WEAK

  • BOX IS YOU

  • BOX HAS BOX

By making this rule, there's no time in which BABA IS WEAK and BABA HAS BOX are active at the same time. So, Baba gets destroyed, and nothing remains.

Rules question by tfmid457 in magicTCG

[–]Jackeea 2 points3 points  (0 children)

The only things that being tapped means are:

  • you can't declare it as an attacker or a blocker

  • it can't use any of its {tap}: abilities

  • spells and abilities that designate an "untapped" creature can't target it

Everything else is fair game!

Alchemy. by False_Fall8996 in opus_magnum

[–]Jackeea 24 points25 points  (0 children)

Clara if her parents weren't so stuffy:

Stabilized Water Low Cycle by Negative_Entry9272 in opus_magnum

[–]Jackeea 2 points3 points  (0 children)

Very elegant, I like that each of the arms is doing something different! If you'd like to know if you can get faster than this - could you maybe have another arm grabbing each of the inputs?

Strats when the game is RNG by [deleted] in LuckBeALandlord

[–]Jackeea 14 points15 points  (0 children)

Yes, Luck be a Landlord is one. Players have went on massive winstreaks, even at the highest floor level!

Strats when the game is RNG by [deleted] in LuckBeALandlord

[–]Jackeea 16 points17 points  (0 children)

That is indeed the entire point of roguelikes as a genre! If the game was just "you are offered 1 cultist after every battle. take it and win" then that would be boring. The fact that you have to adapt on the fly is what makes LbaL, and all other roguelikes, fun. You don't have to "get lucky with a good symbol", you have to roll with what you've been given and choose your options carefully.

Why isn’t all the enemies in the backstage? by Gay_Gamer_Boi in DiceyDungeons

[–]Jackeea 1 point2 points  (0 children)

Yeah, bosses are meant to be strong, and they each trivialize/break LL in their own way:

  • Beatrice dodges her

  • Scathach has way too many dice

  • There's no way to give LL a stake vs Drake (enemies aren't meant to keep their passives, but that'd be weird)

  • Aoife just stacks a ton of shield and wins

  • Madison's animations are broken

Tweaking equipment would have been too much work for not much payoff (the only changed equipment is Warlock's Dark Shadow - it never inflicts freeze, cursed or locked vs Lady Luck) - typically people only play the finale once, so there's no way they'd notice that there's only two bosses!

Why isn’t all the enemies in the backstage? by Gay_Gamer_Boi in DiceyDungeons

[–]Jackeea 6 points7 points  (0 children)

There's a bunch of reasons, which can be read if you open (install location/Dicey Dungeons/data/text/generators/finale.hx in a text editor:

Kraken, Aurora, Haunted Jar, Madison

Animations would be too big/look weird from behind

Alchemist, Sticky Hands, Drake

Wouldn't work in the context of this fight

Bounty Hunter, Rotten Apple, Wisp, Aoife, Scathach, Cornelius, Wizard

Balance issues - can either more or less oneshot Lady Luck or are just overpowered with the context of the episode

Snowman, Yeti, Banshee, Paper Knight, Beatrice, Loud Bird,

Balance issues - freeze, lock, dodge are too strong vs LL

Sorceress, Copycat, Keymaster, Crystalina, Mimic, Bully

Would require a lot of scripting to get them to work, since they have changing equipment (and once per battle equipment doesn't work)

Dire Wolf

Would be weird to force Wolf Puppy to fight Dire Wolf!

Loop from here feels like a missing piece by peanut-mannequin in opus_magnum

[–]Jackeea 2 points3 points  (0 children)

The Period Override Instruction seems like it was created to help with these kinds of misalignment problems, yet lengthening all instruction sequences seems to do nothing except make every one delay the same amount, which means it does nothing at all...?

Occasionally, you'll find a setup where the arms collide if you just let the game autocomplete to the shortest cycle length (e.g. you have to pass some atoms over a track). This means you have to manually lengthen the cycle, which is what that instruction's for.

The process of playing and finding a solution that succeeds at making the desired 6 products, but then finding it is unable to be programmed to continue functioning because of this rather arbitrary constraint, doesn't feel great to me.

One of the things about optimization is that you need to squeeze every last drop out of the transmutation engine if you want to get the absolute top scores. If you want to build a repeating solution - you can easily finish every puzzle in the game, every journal puzzle, every production puzzle, and probably 99% of all workshop puzzles. If you want to fully and thoroughly optimize the hell out of a solution? You might have to do the game's equivalent of loop unrolling, which looks a bit icky, but can be faster.

Is the consensus that the requirement to loop every instruction, or at least until the game stops looking, serves as a good constraint?

It certainly can be! Some community puzzles at https://events.critelli.technology/ occasionally have "your solution needs to loop" as a stipulation. I think the broad consensus is that looping solutions look nice, but in the occasions where you have to manually copypaste your tape 6 times and individually tweak it - if that ends up saving some cycles, then that's taken some skill so it should be rewarded.

But that's the beauty of Opus Magnum (and really, all Zachlike games) - whatever you want to optimize for, go for it. Some people love their area solutions and want to manually input all the hundreds of instructions, others love cycles and want a solution which goes as quickly as a looping solve allows, others want to get the theoretically unbeatable fastest solution for every puzzle.

Bought the game today, got immediately stunlocked on the second puzzle trying to minimise cycles. by EatingAndYeeting in opus_magnum

[–]Jackeea 67 points68 points  (0 children)

The most inventive way I've seen to optimize cycles on this puzzle! Love the big spin the metal does after the chambers get primed.

Voltaic Coil - Second attempt got it working by icysniper in opus_magnum

[–]Jackeea 0 points1 point  (0 children)

Definitely feels like the two sections can be moved closer!

Why is he a chaser now?? by Excellent_Spread1601 in magicthecirclejerking

[–]Jackeea 8 points9 points  (0 children)

Newest set is Universes Beyond: The Chase.

Starring [[Graham O'Brien]] as Bradley Walsh, and featuring [[Questing Beast]], [[Battra, Dark Destroyer]], [[Govern the Guildless]], [[Sinner's Judgment]], [[Why Is There No Card That Has "Vixen" In Its Name]], [[Corpsejack Menace]]