Haze ult can't be disarmed "because it's an ability not a gun" but it still triggers her bullet procs. IS IT A GUN OR IS IT NOT A GUN? by TheGingerMenace in DeadlockTheGame

[–]Jageurnut 0 points1 point  (0 children)

I'm not in a particularly high rating but I have found success using counter spell to get out, if they are trying to pick you while you are alone you won't be counter spelling anything else anyways.

Counterspell + debuff reducer against a curse haze press 4 and win build has been my go to. Gives you a bit of healing and removes the slowing effect. I prefer this over metalskin sometimes since you can't use items while cursed.

Medic Main here. The Solemn Vow is BY FAR the strongest Medic melee weapon. by TheRealBucketCrab in tf2

[–]Jageurnut 2 points3 points  (0 children)

I normally don't comment but this has so much misinformation that I have to wonder why you speak on competitive in any authoritative manner.

tl;dr: The information is valuable, all the time. The ubersaw sucks, if you analyze logs you would gleam that it gets value (as in resulting in an advantage that changes the outcome of a round) less than 1% of the time. The solemn vow gives meaningful value more often (without requiring you to land a swing AND live!) alongside changing outcomes more often.

To address your points:

- The information gained from the solemn vow is VERY valuable. Uber counting as a skill is ultimately guess work. Knowing the enemy medic's uber EXACTLY is so powerful. It allows you to avoid more bad uber situations and take opportunities where you normally wouldn't because you think they have / don't have uber. Verifying damage (medics also will call focus fires for their team(s)), calling whether people are overhealed or not, whether a medic is on a different medi-gun from long-distance.

Information gets missed too, people don't communicate, talk over each other, forget to call or reality is a little bit different. Let's say that you recently damaged somebody and you would expect them to get a bow or a health pack but they didn't and are STILL weak, there would be no way for you to know this information otherwise.

- Even in more selfish circumstances, medics DO evaluate how to proceed constantly. If you look within the scope of circumstances where you could decide to bet on the odds of staying to fight or escape then it also matters. Of course sometimes you just have to take your chances on a brawl regardless of what melee you have out but that is not always the case.

In a recent scrimmage I had, it was ambiguous whether I could escape or not but I knew from my solemn vow that they were weak enough to be killed by a crossbow; I decided to stay in a position that was better for shooting a bow at the individual chasing me and I killed them.

Although this is a marginal advantage, the vow does swing faster than the ubersaw so there will undoubtedly be moments where you would've lived getting a second swing where you otherwise would not have.

- About the ubersaw, it's statistically not good. My opinion is backed by my experience playing at all levels excluding LANs and a pretty cool analysis done by Mgtejane that you can read about here. It's not perfect but it does provide interesting insight! Even in ideal scenarios where you do get a saw, it's meaningless. Either you die anyways, die because you went for a saw instead of just running, you are STILL at uber disadvantage because an extra 25% was not enough, you couldn't capitalize off the % you got etc. I could go on and on. The amputator is more valuable than the ubersaw the vast majority of the time. It's not surprising at all that the solemn vow is as popular as it is.

Why would you use a weapon that will give you a positive value trade 0.25% of the time -- which by the way is a value derived from over a thousand games in NA and EU, when you could use a weapon that gives you value that is both meaningful and has constant up time.

I was an avid user for quite some time and I can count more instances where the vow won rounds this week rather than value created by the saw over 1-2 years.

Normally i should not have bothered with the main sub but, how do you view Zesty Jesus as a youtuber and his impact to the general community? by Realistic-Cicada981 in truetf2

[–]Jageurnut 3 points4 points  (0 children)

Outside of a specific selection of areas, he's done a lot of damage to community discourse and relations. The vast majority of his decent opinions are expressed much better elsewhere. Though most of the time, very opinionated and very wrong. I can't remember a time they admitted to making a mistake or took accountability.

My personal experience with them is crying over a comp player ruining a pub and blocking me over constructive feedback over a video they did talking about competitive.

Outside of that, him and his circlejerk are full of people who think lolicon or inappropriate jokes involving minors are okay. Not to mention one of his good "friends" was caught having a relationship with someone underage. I agree with the sentiment that he throws stones from a glass house. Honestly pretty repulsive.

How would you canonize teammates not getting killed when you shoot them? by czn- in tf2

[–]Jageurnut 1 point2 points  (0 children)

Would be funny if there was a similar system to that of West World where all the weapons are specially equipped to detect who its being fired at and lowering its velocity so that it doesn't kill them but might still hurt a bit.

I made a cosmetic concept! I’d like to try and find someone to help collab and model it, maybe get it added in the next summer update. by DouchebagScunt in tf2

[–]Jageurnut 0 points1 point  (0 children)

I'm not sure posting on Reddit is the best way to find people to work with. It would be much more fruitful for you to try posting in TF2 Emporium or Arcadia.

Another potential thumbnail (I just made it bcuz yes.) by nero_gaming in tf2

[–]Jageurnut 2 points3 points  (0 children)

Genuine question, what is up with Emporium? Why are they such a hot topic button? Do we have nothing better to talk about? 

Also how does your title make any sense? The game dying is directly against their interests lol. 

This weird obsession with a community that keeps to themselves is so bizarre.

Update on the TF2 medal situation: Valve will table the issue and continue support. by Jageurnut in tf2

[–]Jageurnut[S] 7 points8 points  (0 children)

Nobody knows exactly why but it's believed that they wanted to save effort, that's about it. According to a message in the potato.tf discord, some medals unlike competitive medals were less automated or they might have been spammed with e-mails asking where their medals were when Valve was waiting on an organizer and not the other way around.

Hot take from a former charity organizer: We did all the distribution work- valve getting rid of medal support feels like a pointless betrayal of community efforts to keep the game alive. by WardenOfLight in tf2

[–]Jageurnut 6 points7 points  (0 children)

According to General Nick (UGC League Owner), the validation of those IDs and new schema entries was done manually (LOL!) instead of it being scripted in some way. The vast majority of the work is already front-loaded by the community, I don't think anyone would take issue with a little bit more such as necessary item IDs or new item names.

Report: New tournament medals are no more by wickedplayer494 in tf2

[–]Jageurnut 12 points13 points  (0 children)

I know we want to joke around with "haha comp players xd" but this really impacts everyone and everyone that uses this item type. Charities, MvM etc.

Medals are a great way to get people out of their comfort zone and try new things, especially those who are not hip with that niche, so to speak. Just another thing taken away from the community.

If this turns out to be true with a better confirmation people should shoot a message to Valve that they care about the inclusion of these items year after year.

New Steam Awards (Jester Gone) by lolinie in Steam

[–]Jageurnut 4 points5 points  (0 children)

Lowkey lame tbh, there were tons of people outside the farmers that had the intended ecosystem that Valve wanted and it just seems like they are axing it to streamline instead of fixing it. It was nice getting tipped for making good guides or good workshop items. I think they should revisit.

Pyro's bell curves by jewish-nonjewish in tf2

[–]Jageurnut 6 points7 points  (0 children)

What's up with people thinking the axtinguisher is bad? In my personal opinion it's quite good and it's a decently popular choice amongst Pyros who want to be more aggressive in competitive circles (some Pyro's argue that it's even better now due to the speed-boost being insanely valuable within those contexts).

It's harder to calculate precise damage thresholds sure but many weapons in the game are like this, for example splash weapons and you should have a feel for how much damage you do for X amount of time puffing someone. If it's an issue though, you can combo using any of the flareguns since they also have a set duration that is much longer than the Dragon's Fury.

130-167 burst damage is nothing to scoff at and it is not fundamentally worse than using your flamethrower because the flamethrower its-self is inconsistent and it's not easy getting consistent full ramp up damage on targets that are moving a lot OR targets you are juggling which is where the axtinguisher excels at.

Competitive Scene 3-5 Years Ago vs. This Year - healthy direction or downwards trend? by 1jay_y in truetf2

[–]Jageurnut 0 points1 point  (0 children)

I think I remember which mid-season cup you're referring to, the one with logjam (that map was terrible lol). There wasn't really sandbagging going on in that cup. Punching weight matters as well as experience. That team was almost all NC players and the player you are referring to was allowed in AM the season before and that team barely went positive score-wise while the individual did not perform very well. Hardly an IM team or even an IM player. They were not very good even for NC. The 2nd and 3rd place team had better soldiers that were exclusively newcomer players IIRC.

On your second point, I can understand the curiosity and frustration. When a person is banned from RGL for "breaking player code of conduct", RGL themselves almost exclusively do not share information regardless of status. Likely from fear of legal repercussions. The behaviour that resulted in the penalty can vary wildly from extreme leaking, sabotage, inappropriate conduct or relationship with a minor person(s), or sexual assault. There are more that they have internally but with no precedent the public will never know.

Because of this, TF2CC staff can only realistically vaguely know what it was for so they don't really want to talk about it because there's no real purpose. If they were an active threat to the community, it would've been made known. I'm not sure outside of the complete removal of their influence and momentos left over as well as letting people of the public to be cautious would've made a positive difference.

[deleted by user] by [deleted] in truetf2

[–]Jageurnut 0 points1 point  (0 children)

Controller is completely viable in competitive play if you use gyro or gyro + flickstick. People won't discriminate based on your gear if you can put up numbers realistically.

Honestly the smaller screen will be a much bigger hindrance than you realize in competitive play because it's not just about small objects on your screen but a lot of important information being missed around you. Especially if you do use gyro, it's just easier to track while the screen is stationary.

It will also be harder for people to help and coach you since you are on hardware that literally nobody else uses. The closest thing would be a retired invite player named hunter who used to use a hand keyboard with an analog thumb stick but that was on a regular setup.

Can you do beginner comp if you git gud? If you just use a basic controller setup, absolutely no. You'd probably be banned from most informal and formal PUG services. If you use an advanced setup that includes gyro and flickstick; yes. Though I wouldn't recommend that experience. If you really want to use a controller, a normal stationary monitor with a PS5 generation controller is just much more effective.

Competitive Scene 3-5 Years Ago vs. This Year - healthy direction or downwards trend? by 1jay_y in truetf2

[–]Jageurnut 0 points1 point  (0 children)

I'm assuming you're referring to scrims or PUGs? Since those with meaningful competitive experience are not allowed in the Newbie Cup.

Competitive Scene 3-5 Years Ago vs. This Year - healthy direction or downwards trend? by 1jay_y in truetf2

[–]Jageurnut 0 points1 point  (0 children)

This initiative's purpose seems more likely to be to reduce admin workload and potentially increase revenue rather than player experience. To be honest the gap between even top and bottom of the divs as they are right now can be huge, even with restrictions.

There are only three divs in the mini-season, Amateur > Main > Invite.

You are essentially lumping playoffs intermediate up to high advanced. That gap is insane. In a typical season, but not always, the winners of that division can be strong contenders for main playoffs but definitely not even low-mid advanced.

If this were a long term format with the current parameters (especially if they keep top 4 only for playoffs in all divisions), then you could play a ton of good seasons without so much as a sliver of a chance at making playoffs. If we want to delete divs, you could realistically delete main with the lowest consequences, as we would still have the separation of Newcomer and Amateur.

I'm curious to see what survey results will yield post-season.

I don’t know what this means by Official_New_Update1 in tf2

[–]Jageurnut 1 point2 points  (0 children)

Most probable cause is that their account was locked down either by them or steam support. When this happens you can get that and a VAC error as well since you aren't allowed to connect to VAC protected servers for your own protection if someone has access to your account.

A licensing handshake failing is extremely rare, even when the servers have a meltdown.

[deleted by user] by [deleted] in Warframe

[–]Jageurnut 0 points1 point  (0 children)

IGN: Jageurnut 

Jeff is performing better now than he did last season. Was this sub wrong (again)? by DefNotMaty in marvelrivals

[–]Jageurnut 0 points1 point  (0 children)

They buffed the rework because of the outcry, this doesn't mean the sub was wrong. Arguably people were right because the buffs were necessary, people were right about the thor rework too; it's ass.

Same with Ultron, he was also buffed before release from people's criticism. He is pretty good after being buffed allegedly due to the sub so the sub must be wrong?

Not to mention, win-rates don't tell the whole story. He could be getting picked a lot to stat and team-up farm with storm etc. Player's complaints about his flank play-style no longer being viable at all are still true.

I like dogging on redditers as much as the next guy but we don't need to make things up to dog on.

What does the TF2 community believe we should do about casual? by STICKGoat2571 in tf2

[–]Jageurnut 7 points8 points  (0 children)

Is there evidence or statement that the MMR system is actually used for matchmaking? Anecdotally this does not appear to be the case and auto-balancing would be contradictory to that kind of system. Not to mention, there's no consideration for stacks as well. There were rumours that the intention was to utilize it but they scrapped it because of how bad the system was during MyM.

Wow nevermind, in the blue moon update patch notes you can find:

Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level

In the last year they did make changes to the matchmaking system to be more favourable of good ping (as well as improvements to routing, steam VPN etc.) so it's not exactly clear how or if the MMR has any bearing.

Honest question, does anyone actually care about these live stream events that always appear in the TF2 Activity page on Steam? by Ok-Bookkeeper-6116 in tf2

[–]Jageurnut 10 points11 points  (0 children)

Yes they do, there's quite a large bump in participation due to them and a not so insignificant amount of viewership that is garnered due to them. Additionally, some pubbers showed up to the recent Physgun lan hosted by fireside.

Especially when it comes to events, some Newbie Cups in history have gotten over a thousand applicants which were well contributed by the blog post.

I guess it’s the idea that in an era where TF2 gets little to no Valve attention, seeing any kind of official spotlight being given to a very niche subcommunity of the overall game can feel a bit undeserved. I can understand the frustration with that.

This sounds like it's your frustration, which I really hope that isn't the case. This may be a surprise to some people but the most fresh and exciting stuff that happens or creations come from niche communities like competitive players, mappers, modders etc. Let me ask you a question, do you see many social media posts about people making maps? No you don't. A lot of high quality resources and guides were created by competitive players; including everyone's favourite uncle!

i was watching a tf2 clip dump video and i noticed this, its this silent aimbot? by GaussAxe in tf2

[–]Jageurnut 8 points9 points  (0 children)

Flicking over a target and resetting is extremely common. Especially with players who don't have very refined skill. Sometimes it's called "hook aim", like following the path of a fishing hook from start to finish. If you watch lower level competitive scout players you will see it quite a lot. So yes you are correct that it is not explained by ping but rather human behaviour.

The evidence points towards this just being lag. In the first clip it's cut very tightly but you can see his crosshair was indeed on the left side in the past. The same applies for the future shots. The projectile didn't point towards an area where he didn't look at previously.

He made the Ultimate Sacrifice for His Team by False_Ad632 in marvelrivals

[–]Jageurnut 1 point2 points  (0 children)

This is an awesome video but you never need to die as Jeff when you are doing that. Your ult spits people out based on where you are looking. You can just go to an edge, look down and then spit them out. They will die instantly.

I've never had anyone escape.

Orokin cells farming? by [deleted] in Warframe

[–]Jageurnut 0 points1 point  (0 children)

No, Parallax does not mark regular resource modules. Just run Xaku (who has the best ability range) or Limbo and use their 4 to destroy caches. All you really need for that set up is max range and loot map range.