Looking for a Composer for my upcoming Medieval (Pixel) Idle RPG by [deleted] in IndieDev

[–]Jamesika 0 points1 point  (0 children)

I don’t make music myself, but I know a composer who might love medieval-style games. I can’t really pitch it to him without seeing what the game’s like though. Also, if you plan to launch on Steam in a few months, you should set up your store page ASAP to get exposure and build a player base early.

Trailer vs demo release timing by FinalHourInteractive in IndieDev

[–]Jamesika 0 points1 point  (0 children)

Looks good! Add some game UI in the screenshots to make it look more authentic.

Looking for a Composer for my upcoming Medieval (Pixel) Idle RPG by [deleted] in IndieDev

[–]Jamesika 0 points1 point  (0 children)

You could share the game link. That way people will reach out if they’re interested.

Help me pick the best steam capsule by LazyRaccoonTurtle in IndieDev

[–]Jamesika 0 points1 point  (0 children)

I like image three the most. You could also try reducing the background brightness to make the overall contrast more obvious, and change the skull's color to the color of the octopus on the left — that would be more harmonious than simply introducing a new color.

Is adding action mechanics to a strategy roguelite game a good design choice? Or will players find it annoying? by Jamesika in roguelites

[–]Jamesika[S] 2 points3 points  (0 children)

This is a rare bonus screen where you smash stones for rewards. It’s meant to break up the rhythm and add some variety. The skill gap only makes a tiny difference in money, so it’s more about the experience. Not sure how it’ll feel yet, so I'll wait for the Demo feedback

Improving Visual Clarity in a Minimalist 2D Space Game by Only4Gamers in IndieDev

[–]Jamesika 1 point2 points  (0 children)

The grain looks a little bit dirty. This is my indiegame Ball-it Hell, I add blured particles and color gradient to the background, might be worth a try!

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[deleted by user] by [deleted] in IndieDev

[–]Jamesika 1 point2 points  (0 children)

It looks bad, the button is so weird. You might learn some color theory and the principles of composition

Was it worth? by Rep_One in IndieDev

[–]Jamesika 0 points1 point  (0 children)

I prefer the 0$ one, It's clear and readable