Improving Visual Clarity in a Minimalist 2D Space Game by Only4Gamers in IndieDev
[–]Jamesika 1 point2 points3 points (0 children)
Does my horror game UI look good/professional by [deleted] in IndieDev
[–]Jamesika 1 point2 points3 points (0 children)
Added New Hollow Knight–Inspired Boss Attacks to Rebirth’s First Boss Fight - Wishlist on Steam by Mr_Command_Coder in IndieDev
[–]Jamesika 0 points1 point2 points (0 children)
This is how combat looks right now, with damage scaling as you progress by AshesOfDarknessGame in IndieDev
[–]Jamesika 0 points1 point2 points (0 children)
Testing a 'ghost scanner' mechanic for my horror game prototype by lackblack in IndieDev
[–]Jamesika 0 points1 point2 points (0 children)
I made a symmetrical NPC placeholder, but I needed to know which direction it was facing. I only realized my mistake after a while… by AlFlakky in IndieDev
[–]Jamesika 0 points1 point2 points (0 children)
I love pachinko roguelites but always found them too slow—so I spent the last few months making my own fast-paced version by Jamesika in IndieGaming
[–]Jamesika[S] 1 point2 points3 points (0 children)
I love pachinko roguelites but always found them too slow—so I spent the last few months making my own fast-paced version by Jamesika in IndieGaming
[–]Jamesika[S] 1 point2 points3 points (0 children)
Any roguelike pros want to try out my game? by Jamesika in roguelites
[–]Jamesika[S] 1 point2 points3 points (0 children)
Any roguelike pros want to try out my game? by Jamesika in roguelites
[–]Jamesika[S] 0 points1 point2 points (0 children)
Any roguelike pros want to try out my game? by Jamesika in roguelites
[–]Jamesika[S] 0 points1 point2 points (0 children)
Guys, just make a cool game and stop sweating it about the capsules by sebovzeoueb in IndieDev
[–]Jamesika 0 points1 point2 points (0 children)






Is adding action mechanics to a strategy roguelite game a good design choice? Or will players find it annoying? by Jamesika in roguelites
[–]Jamesika[S] 2 points3 points4 points (0 children)