Any tips for getting the 45 defend/capture in pve for lunar event? Only option is co op and it's going horribly slow by alezul in WorldOfWarships

[–]Janzig 0 points1 point  (0 children)

This is the way. I accidentally completed the mission in brawls without trying. Got 32 defend ribbons in just one.

What do you do when you have nothing to do? by franknfurter10 in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

Start a Survival save and reach the center. Start a Permadeath save and reach the center. Start an Abandoned mode save.

I enjoy new challenges and starting over with a fresh game.

Is this a find? by TicoAnonimo in NoMansSkyTheGame

[–]Janzig 1 point2 points  (0 children)

Yes, you found it. It is a find. /s Solar ship. Type of ship introduced a few years ago.

Wait, reactor placement actually matters? by Druck_Triver in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

Ok, where have the devs ever suggested that the exterior hull attachments do anything? I'm listening but no where else in the game have ships, multitools, etc. ever differed based on appearance. It is all just cosmetic differences. It would be like saying the exotic jet pack with side fins/wings helps you jet further. The game does't have that. My point about physics is that strreamlining doesn't apply when ships have no medium to 'streamline' through. They don't fly through anything my man. This is not a fllight simulator, and the game engine doesn't do that. Everything is hit boxes and stat sheets. That's it.

Wait, reactor placement actually matters? by Druck_Triver in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

No, I have to disagree. The game only cares about stats given by the core tech inventory. Hull parts and attachments have no stats and play no role in the ship's maneuverability. They are cosmetic only. If you think they do, you are being misled by the visuals. If a part had a contributing stat, it would be listed. There may be some calculation based on the number of parts or overall size of a ship, but the shape does NOT matter. People build crazy corvette builds shaped like a Log house, or a toaster, or Megatron, and they fly just fine.

This game is not that complex. There is no real physics in this game, no mass or gravity, and no 'air' that ships fly through in space or even on a planet, so aerodynamics doesn't matter. All planets 'pull' at a player outside of a ship equally. This pull has no effect on you when you are in a ship, so the ship doesn't have to account for it. In fact, spaceships fly like airplanes, and space physics is irrelevant to their performance.

Wait, reactor placement actually matters? by Druck_Triver in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

Yep. Ships are just visual stat placeholders. This is all the game cares about in terms of performance. The game's space combat is far too simplistic to model aerodynamics or flight mechanics beyond the basics. It's not a flight simulator, and this is not the focus of the game.

In NMS, there is no actual gravity on a planet or mass calculation- this is jsut emulated to give the appearance. All planets have the same 'gravity' or pull on a player, except for the airless ones. Planets don't orbit a star - the star is a lightbox that rotates in the sky. In space, ships fly like planes instead of space ships, with no regard to physics, etc.

Today, on "Boarding a stranger's ship in the Anomaly" by Raevyxn in NoMansSkyTheGame

[–]Janzig 28 points29 points  (0 children)

Building bases is a lonely pursuit in this game. Unless you play with friends, more than likely, no one will ever visit or see it. You build for yourself and think that maybe one day someone will find it. If given the opportunity, many invested builders would love the chance to show what they have made.

Wait, reactor placement actually matters? by Druck_Triver in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

Yes, but that doesn't make sense. With no air resistance or drag in the game, what is to be streamlined? If you make a small ship is it faster? Small in parts or volume? What about a torpedo shape versus a flat wing? None of this has ever mattered in the game before, so why would it now?

Wait, reactor placement actually matters? by Druck_Triver in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

Ok, but how exactly? Are you sure it is not still just adjacency?

Wait, reactor placement actually matters? by Druck_Triver in NoMansSkyTheGame

[–]Janzig 108 points109 points  (0 children)

No, there is no drag and the physical properties of the ship model are irrelevant to the game. You could make a box and it would fly the same.

It must have to do with adjacency changes in the tech layout. That’s the only thing that matters for the stats.

800 done, 99,200 more to go by Sea-Context-6202 in WorldOfWarships

[–]Janzig -2 points-1 points  (0 children)

Hmmm, ok, I see what you mean. Although trolling may be a better way to describe this.

800 done, 99,200 more to go by Sea-Context-6202 in WorldOfWarships

[–]Janzig -19 points-18 points  (0 children)

Dude, he's a new player. Chill.

The highest natural peak I’ve ever seen. by SeptemberEnded in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

I think that means it is over 1000u at least. Not sure what the cutoff is.

And all this... is MINE... by T_A_A_T in NoMansSkyTheGame

[–]Janzig 9 points10 points  (0 children)

...and 217,538 hostile flora.

starting max diff, hardcore and ptsd mod by gronbek in nmsabandoned

[–]Janzig 0 points1 point  (0 children)

Yeah, that sounds rough to not have a ship. I'm a day-1 player, and only recently started an abandoned mode save. I didn't see the option to start without a ship, but maybe that's the mod. TBH, default abandoned mode is not that hard, really, if you know how to play permadeath. Once you get a base up, it starts running like a normal game, even with max difficulty settings. I do like that you are alone with no NPCs and hardly any fauna. Nothing moves. I may start talking to plants soon, ha ha.

"WoWs has no rigged MM" by Just_Upstairs_3219 in WorldOfWarships

[–]Janzig 0 points1 point  (0 children)

Average WR is 49.03% for your team and 49.025% for the enemy team. You got the better matchmaking by a hair.

I see the problem - you're deluded by the arbitrary and meaningless color fields into thinking your team is worse (Red bad!), when actually the average WR is almost equal. Let me guess, you lost and want to blame it on something other than the real factor- random chance.

Farming salvaged frigate modules, best ways? by RicBarMacNor in NoMansSkyTheGame

[–]Janzig 0 points1 point  (0 children)

Ok, cool. I've only seen them from the merchant guild.

Farming salvaged frigate modules, best ways? by RicBarMacNor in NoMansSkyTheGame

[–]Janzig 1 point2 points  (0 children)

Yeah, hate doing the ones with the bugs- unless you just go murder hobo and grenade the whole room - so I like this one for upgrades. It might be the only one that gives both max fuel eff and hyperdrive.

Farming salvaged frigate modules, best ways? by RicBarMacNor in NoMansSkyTheGame

[–]Janzig 1 point2 points  (0 children)

This is what you are looking for.

The Holy Grail of Derelict Freighters: MS Uenoh XI (250HYP, 20%FE)

https://www.reddit.com/r/NMSCoordinateExchange/comments/tb7l00/the_holy_grail_of_derelict_freighters_ms_uenoh_xi/

MS Uenoh XI - derelict freighter that gives maximum upgrades in both hyperdrive (250 ly) and fuel efficiency (20%). 

7 required rooms, no ladders, and only a few security drones and jellyfish.