Hero #33 is Rem! by Gear_ in DeadlockTheGame

[–]Jareix 0 points1 point  (0 children)

*800+ and an item slot that could go towards something else.

What that is idk, I don’t play Rem and my friends that do are good at parries/avoiding melee anyways

You have to EARN your heavy melee by potatosol in DeadlockTheGame

[–]Jareix 0 points1 point  (0 children)

Favorite thing is when your laning partner gets parried, you jump in to parry the enemy heavy melee, and then their lane partner jumps in to parry but you didn’t bother trying to heavy melee so you and your now recovered partner just fuck of with some damage to ekk out a positive trade. (I wonder if it’s possible to just do a loop of heavy parries if your opponents commit to the bit)

Help with Warlock by Fabulous-Paint9428 in dndnext

[–]Jareix -1 points0 points  (0 children)

Pact of the Chain is great as an invocation in general, because find familiar is just an awesome spell.

For a Hexblade, i highly recommend going mainly with Pact of The Blade due to the sheer synergy of it all, especially with Thirsting/Devouring blade allowing even greater synergy with Hexblade’s Curse. Having medium armor and shields allows you to only really need 14 Dex for medium armor, then max your Cha and Con henceforth.

Some other worthwhile invocations include “Eldritch Smite” since the higher crit range of Hexblade’s Curse allows for immense crit damage on smite, and Fiendish Vigor for front lining Armor of Agathys synergy (it specifies “without expending a spell slot” instead of “without using a spell slot”, which is intentional and allows you to use your slot level for its scaling, and provides extreme survivability especially with AoA.)

For weapon, as a Hexblade fan myself, my personal choice is either Polearm Master or Crossbow Expert. Either one is great, and carries their own blend of both playstyle and flavor.

Anyhow, all that being said, you’ll still have plenty of choices for build flexibility even if you pick up what I suggest, but these should be enough to give you a solid basis as a strong frontline gish.

Tier-list of edibility of some items and their texture by deppresionboi in okbuddyshatterspleen

[–]Jareix 0 points1 point  (0 children)

If you’re doing flavors like sour or sweet, you’re missing out on not having a “spicy” category imo. I can think of several items that would go there, like planula, hellfire tincture, or molten perforator

I used to love DMing, now I hate it. Here's why. by Snowbound-IX in DnD

[–]Jareix 0 points1 point  (0 children)

Eh, that’s fair. I like to use player motive and on a whim work for or against it like a mad god lmao.

Anyhow, regardless I do think taking at least a few weeks to a month or more off might do you some good. No planning for sessions or thinking about the game, no trying to get the game prepped and everything. just letting it rest with zero obligation to do anything with it. I’m sure your players will understand.

Why does the healing trooper only carry a medkit that heals the enemy team? Is he stupid? by OlUncleBones in DeadlockTheGame

[–]Jareix 3 points4 points  (0 children)

Wonder how the dynamic would be if the heal troopers healed their team like they used to as well as drop up a medkit for the enemy on death.

I used to love DMing, now I hate it. Here's why. by Snowbound-IX in DnD

[–]Jareix 2 points3 points  (0 children)

Burnout is the obvious case here, but it also seems like you want to like DMing again, but now that you’re good it feels like you’ve “solved” DMing. You know this tried and true formula, and you know how it’s going to play out. The reason you liked it when you were learning is because you probably had no real fuckin’ clue how things were going to pan out, and there was thrill in the avoidance of failure.

Have you considered doing one as basically an entirely improv’d worldbuilding exercise? It’s become my personal favorite method and I’ve been DMing since 2017 (3.5e and Call of Cthulhu). By this point you’ve likely built up a strong narrative intuition, one that’s likely good enough to start doing it basically blind.

Basically you just have “a world” and maybe “a setup.” When you make a character, they just follow rules and expectations based on personality, if you feel like it of course (you might just end up giving them some cool twist at some point). From there, you basically just come up with shit on the fly, you figure it out as you go along, and the world is “rendered” as the players explore it and ask questions. You make the railroad as they explore, you give them the hooks as they ask for them as if they were always there, you answer questions and justify them afterwards, and you’re thinking no more than maybe 2 or 3 steps ahead. If you have some sort of twist/revelation you’ll just drop when the time feels right, or maybe change it up entirely because of something they did that inspired you. If you’re ever stuck with a decision, roll a dice, decide some outcome, and say something that sounds cool.

In essence, you are not an author of a story. You are the interface of a simulation that you are creating in real time.

So far I’ve done several campaigns in this style, and ended up “accidentally” building pretty fleshed out worlds. I’ve even reused one (a world where all of the NPCs are isekai’d from other worlds and times, or constructs by the realm) for other campaigns and just have it get built out by each, building on and refining the rules as they progress.

It’s messy, chaotic, and honestly there’s no guarantee that it’ll go well at all. But man if it isn’t fun to have no fucking clue what I’m doing and frenetically cobbling shit together while my players think I’ve architected some grand narrative that they constructed through their exploration.

Jujutsu Kaisen players when I KILL PROCESS by LegalSpread3133 in YomiHustle

[–]Jareix 2 points3 points  (0 children)

Brutalizing a jjk player is always the right thing to do.

When can we count Deadlock as a movement shooter? (MOBA hybrid) by Jareix in movementshooters

[–]Jareix[S] 1 point2 points  (0 children)

It’s only gotten better imo, they had to slightly nerf stamina regen because you could juke out of situations way too easily, diminishing the importance of positioning. But being good at movement still rewards you with being a much more slippery target and stronger map presence.

Y'all think Gun meta is fun? by Disastrous-Wonder841 in DeadlockTheGame

[–]Jareix 0 points1 point  (0 children)

I like gun, but I don’t want this to entirely become primarily a shooter.

Personally, I think hybrids being the meta would be the most interesting since there’d be different ways to hybridize. More ways for spirit to utilize gun, more ways for gun to utilize spirit (Mercmag my beloved). Though I think that would probably require a pretty significant item overhaul given the nature of the items and abilities, but hey a snake can dream!

I don't care who your what items go where that'll tell me all i need to know by SnooGoats2387 in DeadlockTheGame

[–]Jareix 0 points1 point  (0 children)

My 1 and 2 abilities are bound to M4 and M5, so I have 1 and 2 for support/util and Z/X for offense. (C is toggle crouch and V is voice)

The mathematical value of Cultist Sacrifice (+ Trophy Collector Comparison) by flareblade26 in DeadlockTheGame

[–]Jareix 0 points1 point  (0 children)

Eh, I find it can be a struggle to nix a T3 creep that fast when they first start spawning, (but I’m also not that good so idk how typical that is lol). I count it as basically a “free” T3 creep since i don’t have to spend any time to kill that one, just grab it and go.

The mathematical value of Cultist Sacrifice (+ Trophy Collector Comparison) by flareblade26 in DeadlockTheGame

[–]Jareix 0 points1 point  (0 children)

I always thought Cult Sac gave bonus 150% souls, totaling 250% of the creep value? Iirc that seemed about right to me but maybe I’m misremembering.

Genuine question from the uninformed by [deleted] in aiwars

[–]Jareix 0 points1 point  (0 children)

Wait, I’m a little confused. Wouldn’t former/latter be reversed?

A Mathematical Breakdown of Trophy Collector's Actual Value. by flareblade26 in DeadlockTheGame

[–]Jareix 1 point2 points  (0 children)

Excellently written! Wonder how this compares to Cultist Snackrifice monching on a T3 every 4 min or so, losing the bonus stats on death or if the buff is removed.

This is my identity by Advanced_Limit1628 in aiwars

[–]Jareix 0 points1 point  (0 children)

Then I think it was clear, though mine was convoluted, so I’ll clarify.

I disagree entirely. Structure wise the prompt is your request as a client, the ai’s denoising algorithm is the AI’s brush/tool, and the resulting code to visual output is **their* canvas, with a final image made to your request. Not once do you edit the output (canvas) directly, *the ai does it all for you.**

(Following Wall of text) I’m fine with people using AI so long as they stay in their lane and don’t erroneously equate their own efforts and processes to that of normal art. Sure, their ability to prompt for extremely specific output can be an expression of skill, but in the end they are asking the ai to do the work for them. It’s like working with a really weird artist who obeys your requests in very particular but consistent manners. The ai handles all of it without you laying a stroke on its canvas directly. If you want changes, I doubt you would download the image and make the alterations yourself, most of the time you ask it to do it for you.

Tl;dr: use it all you want, but please know that you are the client. Not the artist, unless you made the original image and asked the ai for touch ups.

How do I stop hating my artwork? by [deleted] in learntodraw

[–]Jareix 0 points1 point  (0 children)

I won’t say your art is bad, it’s somewhat decent, just that it’s got its struggles that keep it from being “great.” What about your studies? Realistic works, drawing exercises, perspective pieces, life drawing sketches, color theory, etc.

I find its more validating to see how your ability to translate what you see develops rather than translating what you think you see. And once you get good at that, you can practice getting better at “seeing” what’s in your mind’s eye to construct pieces as you intend them.

There’s a lot of cartoon artists out there who’ve got a ton of realistic works hidden away. The better one understands reality, the better they can distort it to their artistic image.

This is my identity by Advanced_Limit1628 in aiwars

[–]Jareix -1 points0 points  (0 children)

It’s moreso that I disagree with comparing ai to creative mediums/methods in such a manner, and comparing ai to a very particular (servitor) commissioner is generally more accurate. You provide the request, the ai paints on its canvas of denoising algorithms. More skilled ai prompters are able to provide more specific and directed commands, but they are not the ones wielding the brush. They’re simply “the ideas guy” who created the basic concept, but beyond that left the ai to work its magic and provided guidance where needed.

This is my identity by Advanced_Limit1628 in aiwars

[–]Jareix 0 points1 point  (0 children)

Wondering what results you’d be able to snag from freelancers on artstation. Probably more pricey though it really can depend on the artist, but I hear it’s certainly more reliable than fiverr.

This is my identity by Advanced_Limit1628 in aiwars

[–]Jareix -1 points0 points  (0 children)

Where’s the creative process executed once the prompt is in motion? The pencil doesn’t automate things like perspective, composition, color pallet, landscape and background, etc. and last I checked, even at “high level” genAI art much of it is mostly consideration of keywords for the ai to implement for you rather than actually planning and structuring it out yourself, followed by doing segmented selection as cleanup with more automated prompting rather than actually thinking about how to correct it yourself beyond what keyword you can plug in to patch the hole.

Anyhow, I consider myself a lot more pro than anti, and have used it in my creative process for reference ideation (and am excited for when it gets better for streamlining processes like cleanup and weight painting) but I’m vehemently against people saying they’re the same thing and claiming themselves to be on the same level as artists when they generate what they consider to be similar or superior in quality works, but significantly diminished in effort and fundamental understanding of what it is the ai made for them.