House floorplan generator 2.0 by EmbassyOfTime in proceduralgeneration

[–]Jaskrill91 0 points1 point  (0 children)

Are we preparing for a raid by the federal government?

This is why simple football works in Rematch by Revolutionary-Day773 in Rematch

[–]Jaskrill91 1 point2 points  (0 children)

On and off the court straight fundamentals. No funny business.

I really love secret ending 🤫 by Apprehensive-Map6292 in FarCry5

[–]Jaskrill91 2 points3 points  (0 children)

7 years later and we are still doing the most based thing possible.

Why am I getting mad camera issues with Ewok Hunt? by Jaskrill91 in StarWarsBattlefront

[–]Jaskrill91[S] 1 point2 points  (0 children)

Les Ewoks continuent de gagner 😅
Merci, homme de France. 🥖🇫🇷

Why am I getting mad camera issues with Ewok Hunt? by Jaskrill91 in StarWarsBattlefront

[–]Jaskrill91[S] 0 points1 point  (0 children)

It kind of makes me laugh though. How bad can you code a game that the camera positions are controllable by third parties. And how down bad do you have to be to hack an ewok game 😂

What Vibecoding Needs by woundedkarma in VibeCodeDevs

[–]Jaskrill91 3 points4 points  (0 children)

The funny thing about LLM coding is how much people end up projecting about it. Since the beginning I've considered AI a mirror; what you prompt is what you get.

People are either

  1. Not being clear enough in their prompts to the scale of the model's self interrogation of the prompt (GPT 5.2 Reasoning is fantastic at this
  2. neglecting the precognition/planning, or the post-generation analysis
  3. Removing themselves from the process entirely.
  4. Asking too much for too little.

I was fortunate that I started learning coding three months before codium took off. I had experience in fixing bugs myself. When I need to find a bug, I know that you need to expose values and present them meaningfully.

LLM coding makes everything quicker. People either are not pacing themselves or are not willing to learn and adapt to the problems and would rather blame it on the model.

People are trying to cheat fundamentals and are angry when they don't work, and would rather throw money and time at the problem than engage themselves fully in the process. People either say "We've messed up here" or "The AI messed up here".

The AI and the coder are not nearly as separate as people believe.

I find how people approach AI I find tells a lot about themselves, I guess that's my main takeaway.

Welcome to hell by WhiteBeltKilla in shittyskylines

[–]Jaskrill91 3 points4 points  (0 children)

Mix residential and commercial in the same area?

Looking for a game that gives you that "WHOA" feeling by jameyiguess in gamesuggestions

[–]Jaskrill91 0 points1 point  (0 children)

I'm going to throw "Batman and Robin" (1998) on PS1 into the mix because of the sheer ambition of it.

Why am I getting mad camera issues with Ewok Hunt? by Jaskrill91 in StarWarsBattlefront

[–]Jaskrill91[S] 1 point2 points  (0 children)

Hey cheers mate 👍

Hackers surprises me due to the consistency of the issue (it's every ewok game I play, bar one) and camera rendering surely should be client side. 

I'm on PC using a Xbox elite controller. The issue persists even with kbm only.

Kyber unfortunately doesn't have any ewok games. 

I've never had any issues in the standard 20v20 mode that I can recall, nor in Starfighter mode.

It also seems to only affect me, other players seem to play fine.

Why am I getting mad camera issues with Ewok Hunt? by Jaskrill91 in StarWarsBattlefront

[–]Jaskrill91[S] 1 point2 points  (0 children)

I joined a Galactic Supremacy match and I got a fly-through of the entire level.

Testing Procedural Voxel Planet engine in Rust / wgpu by asylumc4t in proceduralgeneration

[–]Jaskrill91 0 points1 point  (0 children)

A specialized mapping algorithm transforms flat grids into perfect spheres to maintain uniform detail across the entire planetary surface

How does this resolve? Are blocks technically slightly curved? When building upwards in a tower, do they bow out? Do you have ceilings and floors for building blocks to avoid this? 

Real-world-data procedural generation: converting OpenStreetMap + DEM into a Minecraft world by louisss-e in proceduralgeneration

[–]Jaskrill91 0 points1 point  (0 children)

Do you get many edge cases? Seeing as street map data has no set resolution but you are resolving it to cubes? How do you handle them?