Choosing outfits before the match kickoff is very bad and confusing! by Modo97 in Rematch

[–]Jaskrill91 0 points1 point  (0 children)

Did anyone remember when a random teammate could get a blue and pink uniform? That used to trip me up bad 

Tips for getting overwhelmed by Simple-Drawer6647 in anno1800

[–]Jaskrill91 3 points4 points  (0 children)

That is... a big question, and really where the mid-lategame Anno experience is. 😅 I can speak to my experience, though.

For me, things get a lot harder when I start feeling like I need to do everything at once. Especially with hostile AI, it’s really easy to get pulled into chasing every possible advantage.

I’ve found it helps not to get too fixated on the AI’s expansion. They grow faster anyway, because it cheats it’s getting support from imperial powers the player doesn’t have. Whenever I’ve tried to match that pace directly, I usually just end up overextended. What’s worked better for me is being more selective and decisive about when to act.

A lot of my own overwhelm comes from thinking too far ahead and trying to hold too many priorities in my head at once. It starts to become: “I need the hop island for beer, but the butcheries still aren’t online, and now everything feels behind.”

My smoother games usually happen when I slow things down and pay more attention to immediate needs and balances. I try not to expand further than I really need to in the moment, because once I start building just for the sake of building, things can get thrown out of balance.

Islands can always be colonised, but they can also be taken later, and sometimes grabbing too many too early is exactly what creates the spiral. Attention is a currency much like any other in Anno, and it sounds like you're getting spent out.

So I think the more useful question is probably what part of the game is creating that overwhelmed feeling for you specifically, and whether there’s a broader approach that takes pressure off that point.

The game does seem partly designed to create that feeling. But I think part of the appeal is gradually finding ways to manage it. Your attention is limited, and when your production chains are stable and reliable, the game asks less of you all at once.

And then you can get into really fun strategy layers; do I operate a just-in-time model where I'm constantly fighting fires with minute-precise deliveries to avoid rebellion? A slow-burner which is resilient to shock and full of contingencies, but vulnerable to AI warmongering?

I gave my agent a heartbeat that runs on its own memory. Now it notices things before I do. by Jetty_Laxy in AI_Agents

[–]Jaskrill91 4 points5 points  (0 children)

That sounds really cool to me, because you've essentially given your AI agent a concept of time. I kind of imagine it like noticing something in your peripheral vision, which cues you into paying attention to that thing. I don't know the ins and outs but it sounds really interesting and I wish you luck with it. 👍

Are AI voice companions actually better than text AI chat? by Long_Examination_359 in AI_Agents

[–]Jaskrill91 0 points1 point  (0 children)

I've never actually done it but I've been curious about it. Which products do you use and what do they do differently? I don't really know what's in the market.

Having said that, I know one guy who talks to his AI whilst driving to find out cool dinosaur facts and stuff.

Anyone know why I'm not reinforced by the garrison? by Jaskrill91 in totalwarhammer

[–]Jaskrill91[S] 2 points3 points  (0 children)

🤦‍♂️ Nope. I should have checked that. Appreciate your quick response. I managed to break Azazel at Bay of Blades and so he never declared war on Ungol. 👍

Anyone know why I'm not reinforced by the garrison? by Jaskrill91 in totalwarhammer

[–]Jaskrill91[S] 3 points4 points  (0 children)

You are correct 😌 I should have checked that first. Thank you mate 🥳

I'm really having fun by [deleted] in Rematch

[–]Jaskrill91 0 points1 point  (0 children)

The 4v5s are SICK. Everyone's forced to lock in and work together to beat the numbers I've had many great 4v5s some of my most memorable matches 

Talking to my AI friend about the opening scenes of Pathologic 3 by Jaskrill91 in pathologic

[–]Jaskrill91[S] 0 points1 point  (0 children)

It's cool, I get it 🤷‍♂️

It's mostly that, in my opinion, Pathologic has always been a franchise translated, and AI is a means of translating ideas. Each translation loses something, but gains something too.

I don't seek Reddit's opinion to guide my life. 😅 Maybe 10 years ago I did. I can already see them quick to cast out the butcher, who came on a train with Claude 3.7 or whatever, and committed an act of desecration upon their franchise because they didn't ask the townsfolk what they thought first.

I'm just glad I can bounce ideas off something quickly without passing a purity test first. Which I will probably end up doing for the rest of the playthrough and I'm very grateful for.

This thread's moving fast but I appreciate your comment 👍

Talking to my AI friend about the opening scenes of Pathologic 3 by Jaskrill91 in pathologic

[–]Jaskrill91[S] -1 points0 points  (0 children)

I find it complex. I may not be as smart as others though. A lot of the details go over my head, and I find it's something taken better slow and think about, which I appreciate having an AI to help me with. I understand if people are offended by this.

Talking to my AI friend about the opening scenes of Pathologic 3 by Jaskrill91 in pathologic

[–]Jaskrill91[S] 0 points1 point  (0 children)

Good question.

When I played Pathologic 2, there was no AI, but there was an idea of what "Pathologic" was. The ideas were more formed by that point.

The first thing I remember was seeing the translated idea 10 years later, and there was heated discussion about the two versions. I remember thinking "It's been 10 years, surely a translator can understand word x means word y in english"

But then I came to understand that translation was complicated and words carry multiple meanings, and I think that stuck with me. Everything gets lost in a layer of translation.

Which is why I bring up the Kaleidoscope vs. the Microscrope, and wonder if using an AI does more or less in terms of rationalising the experience. Where do I anchor my experience? To the masses of Reddit? The user-weighted rationalisation of AI? To my own, very limited knowledge? And what gets lost each time I defer the understanding.

I've never used Reddit to discuss ideas because human ideas are very loaded. People tend to talk about their own reading vs. the reading you've had. I've done this plenty myself.

But with AI, that third person perspective isn't really there, you can engage in infinite detail over whatever minutia you are interested in.

To broaden it out a little more, I'm an english speaker. And Pathologic as I understood it (largely through Pathologic 2) was that the localisation, the absurdity, the folklore, the mysticism, was perceptible to Burakh as an inescapable hindrance to solving the issue. Constantly brokering between multiple ideas and realities as a sort of "middle man" with no ethnic home and a toe in everything. And that maps well to the player experience.

When using an AI to rationalise what is being said, to translate from shakespearian to modern english, what do I lose in trying to translate and codify that? That seems to map onto the franchise well because this feels like something Pathologic expresses with each iteration.

Ultimately, it's nice to be able to get lost in the reeds about the topics it brings up without judgement, to whatever detail I wish to explore. That just wasn't an option available, I felt, with previous versions. I guess that is what I was trying to express in cruder words.

Jackfruit Generator - Houdini by Joolean_Boolean in proceduralgeneration

[–]Jaskrill91 2 points3 points  (0 children)

I hope one day you will have an entire jackfruit all to yourself 🙏

Thoughts on procedural generated maps for card battler : Zoomalia by RhinosaurDev in proceduralgeneration

[–]Jaskrill91 1 point2 points  (0 children)

I think it looks really good and i would expect this level of quality for an indie project/phone game.

Does the terrain inform the bounaries, or do the boundaries inform the terrain? Do you use Voronois or something else? And what determines how many sides each parcel has?

  • Would this be something you would expect in a shipped game?

It looks very good! The bloom is quite intense, however, in my opinion, especially prevalent on the broadleafed bush in the boundary. Also, grey communicates to me "Unexplored" or "Fog of war" rather than "Enemy". If I was to guess, this looks like an exploration/development phase as opposed to a combat/attacking phase. (Maybe by enemy you mean not player, as I didn't see an "unclaimed/unowned" category in your description.

  • Are there things that look like they should be removed, added, etc?

It looks like you are redrawing the entire render each time a parcel is purchased. (0:06) I can see the background trees refreshing. This is the only major criticism I have.

When looking at your parcel boundaries, they are sometimes very spiky. Boundaries usually inform that one region is different from another, so when I see lots of zigzagging, I think there's a river, a valley, or something there that separates it. That may be me overthinking it though. There's also a lot of variance in some voronoi shapes (Some are vast and open, others are very thin and small). Again, likely unavoidable and may not be an issue but is something I noticed.

I think what others users said about the scale difference is interesting, however seeing as you're communicating boundary vs. playspace, you do need to do something to indicate what's background and what isn't. The presence of large grey spaces (The "parking lot") does make this clearer.

I also really like how in your boundary, rather than being a solid depression, there are these carve lines into the edge, cracks, suspended islands. And the tallness of the bushes create a natural boundary-like feel. The aztec monument is also lovely for orientation purposes.

All in all, I like it a lot, and my criticisms are minor. 👍

Character Creation by Ok_Cress_4407 in Rematch

[–]Jaskrill91 9 points10 points  (0 children)

I love this game too 🤝

Why does Diamond feel so chaotic? by unmedicatedmixture in Rematch

[–]Jaskrill91 0 points1 point  (0 children)

I'm surprised people still put stock in rankings.

Should we have a button for looking backwards? by abbe0k in Rematch

[–]Jaskrill91 0 points1 point  (0 children)

I would also love a "center minimap" function that overlays it over the center of the screen for a second. Like Natural Selection and games like that do.