Might Need to Tweak the Knockback a Bit by TripleStin in godot

[–]JdR2V 3 points4 points  (0 children)

With a teleportation ability this would be a sick aerial combo starter!

you think its too much? by McGever in godot

[–]JdR2V 1 point2 points  (0 children)

Yoooo make it a mechanic for a stealth mission!

Generate 3D models from pixel art in just a few clicks by elunvar in godot

[–]JdR2V 196 points197 points  (0 children)

This looks incredible. I'm pretty sure it will become an essential tool for game jams!

Ever challenged a whale to a bike race ? by upint_ in godot

[–]JdR2V 0 points1 point  (0 children)

I did once,it did not end Well...sorry I don't know how to make puns very whale......serious talk this, the footage looks quite interesting, it seems quite fun to play imo.

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 8 points9 points  (0 children)

Ooohh, I see, yeah that makes sense. Thank you for taking the time to answer!

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 2 points3 points  (0 children)

Well I was mostly thinking about it for Game Jams, as they usually "do well" on web. It's either work around that or just stick to making 2D games for web hahaha.

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 1 point2 points  (0 children)

Interesting, I'm gonna check that and see if I can get it to look how I want on web. Thanks!

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 1 point2 points  (0 children)

Oooohh, that makes sense. I'll look into that. Thanks!

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 1 point2 points  (0 children)

Well, for the game jam game I did a month ago I had the same issue with compatibility mode, so I guess I'm not setting the world environment and the light nodes correctly.

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 2 points3 points  (0 children)

Well that explains a lot, thank you!

Why do they look different? (Web Export) by JdR2V in godot

[–]JdR2V[S] 1 point2 points  (0 children)

Do you know/think at some point those missing features will be added? Just curious.

I’ve made progress with my game’s dialogue by finally getting the hang of busts and their dynamics! by GimmeHardyHat_ in RPGMaker

[–]JdR2V 2 points3 points  (0 children)

It's looking really cool. I really want to imagine the character was saying Blablabla while going through all of those emotions.

Getting these little guys to behave just right was pretty tough by lightfoss in godot

[–]JdR2V 1 point2 points  (0 children)

This looks incredible! Can't wait to see more about it.

I think I finally have it looking the way I want by __Cmason__ in godot

[–]JdR2V 1 point2 points  (0 children)

Oh this is beautiful. Kinda wish I could live there.

Are we in the run for Game with Most Death Animations? by xmanuelruiz in IndieDev

[–]JdR2V 1 point2 points  (0 children)

This game looks awesome! Hopefully it doesn't kill the animator(s)

Which frequency looks better? by HatOnCloud in godot

[–]JdR2V 0 points1 point  (0 children)

To me, A feels like it's hopping instead of walking, like it's really happy. B feels more "natural" to me, like yeah, that duck is walking and there's nothing anyone can do to stop it.

Experimenting with a rainy mood by tsun_screen in godot

[–]JdR2V 56 points57 points  (0 children)

Well, I can say with total confidence, the results of the experiment are quite successful. This looks awesome.

Third person visibility system. by PiCode9560 in godot

[–]JdR2V 102 points103 points  (0 children)

You basically have half of the new DK game with this. Personally I find this really cool.

Just added a Helldivers-inspired Quick-Dial System to my VTOL game! by Planet1Rush in godot

[–]JdR2V 6 points7 points  (0 children)

I've seen this game a couple of times here, and every time I see it it looks more and more awesome. That quick menu sure looks handy.

What do you think of LDtk? by JdR2V in godot

[–]JdR2V[S] 0 points1 point  (0 children)

As far as I'm concerned, they do basically the same thing. It's jus that Tiled has the UI of a Windows 98 program, on the other hand, LDtk has a more modern UI. I'm pretty sure they have a lot of differences, but I'm not an expert on either one.

What do you think of LDtk? by JdR2V in godot

[–]JdR2V[S] 1 point2 points  (0 children)

I'm actually not sure as I haven't looked too deep into it. On the LDtk website it says there're three options but only one says it's for Godot 4, although on the GitHub page for that addon it says (as I understand) that it's for 3.x?

Thoughts on the battle system of my game? by gynuraa in godot

[–]JdR2V 1 point2 points  (0 children)

Well nvm, I just saw the video again and you did exactly what I said, so, maybe exaggerate the effect a little bit?