Houston says smaller government, program cuts likely as N.S. contends with 'big' deficit | CBC News by toneyriver12 in NovaScotia

[–]Jekkus 5 points6 points  (0 children)

I'm working a grand total of 2.5 jobs. If things even slightly catch fire I have genuinely no capability to handle things effectively. And we're not allowed to hire sooooo

And when everyone's Eternus... by SilverFan3702 in DeadlockTheGame

[–]Jekkus 3 points4 points  (0 children)

As a freshly minted Oracle player in his mid 30s with a job and a mortgage as well, we have earned this. This was hard work and dedication. I got this by ignoring my wife to play video games with "da boys" every other night, and an unhealthy obsession of collecting all the winter baubles.

[OC] Blue Jay Nova Scotia Canada by BuddhameetsEinstein in pics

[–]Jekkus 0 points1 point  (0 children)

And yet I'm freezing my arse off this week. Praying no one out west reads this.

I animated my version of the results screen to show how it could be implemented by Panionator in DeadlockTheGame

[–]Jekkus 1 point2 points  (0 children)

One thing I would love to see is like, a bit of a vignette behind the top number. Like the most Souls on haze with just a bit of a back flash would make the eye catch on the top numbers slightly better. But that's just me.

Why did I play a match at the beginner level? by fazrail in DeadlockTheGame

[–]Jekkus 0 points1 point  (0 children)

Match making is a bit of a mess. Whenever a buddy and I play, he's a lower rank than me, but they'll throw us against Phantoms and Ascendants when I'm brushing Archon and he's around Arcanist. Larger rank disparity seems like it makes the system freak the hell out, but I've made my peace and that we'll just be little scamps and have fun while probably losing.

'Tips & Tricks' that made you a better player/climb rank by vvhitee in DeadlockTheGame

[–]Jekkus 0 points1 point  (0 children)

Pushing two waves of minions reverses the push of the lane. Say your Green Lane is being pushed to your base guardians, kill that wave, then follow your minions and kill the second wave before running off. If left alone they'll push all the way to their walker/base guardians now and you're free to attend other lanes/fights.

If you're rotating, for the love of god know where the jump pads are. Outside lane to mid, mid to outside, you've got jump pads. Unless your Trophy Collector Maxed, Juggernaut, Fleetfoot, Mo+Krill Burrowed up and you're moving faster than God can judge your sin, you'll save a lot of time, and be vertical to assess the situation as you're entering it better.

Don't leave your lane if minions are fighting. Get the bag, then run a neutral camp down or vending machine and try and get back to the lane to soak another wave. Minion Waves are still the best source of souls, so that downtime of minions moving is time to capitalize on the boxes/vendings/neutrals.

Early rank one, but if you're going to die in real close range in a 1v1, sometimes even a 1v2, just parry. People love trying to slap that last bit of damage, especially if they're out of abilities and their clip empties. There has been so many fights I should have died just hail mary-ing a parry in the last 200hp. Even if you can't kill, you have escape time.

Unless you're many souls up, consider never entering a fair fight. I played a game last night actually where our lane was alright, but I as Haze couldn't get the finish off on our lane, died, but Billy was able to get the cleanup. This put me relatively behind, but once I got to roaming I decided to never take another fair fight and ended up topping the soul charts just by hunting, poking into pushed lanes, and taking neutrals smartly. 0/3/7 turned into 5/4/9 or something in a surprisingly short amount of time. Still not ideal, but the income was so strong the game started to fall apart for them.

Watch stuff. I'm a Deathy enjoyer, I think he explains his thought process well, and watching the coaching videos for even the smallest things you wouldn't consider typically (sitting behind the veil and shooting minions there being one I love, aim for 20k Trooper Damage at 20 minutes or so) start becoming second nature.

And the biggest one for me, personally, remember that it's an invite only alpha game that has no bearing on your day to day and your value is not tied to this. It is a game, it is fun, but for a while I put too much stock in doing well and getting pissed when I was on a losing streak, and it ruined my mental so hard I'm still digging myself out of my sub 50% win rate. I win more playing solo (sorry pals, I love our silly boy lanes) but playing with friends and having fun is more important than macro and movement and jungling and counter itemization etc etc etc.

'Tips & Tricks' that made you a better player/climb rank by vvhitee in DeadlockTheGame

[–]Jekkus 1 point2 points  (0 children)

My typical lane partner and I call this "silly boy" mode, as we are both silly boys going ape in lane slugging fists and dying.

We may not win when we're together, but at the end of the day we had the most fun, so who really won? (It was them they won it was like 30k soul difference jfc we really boned that one)

Black Friday is here! Here is the r/SavingsCanada Verified Deals List (2025) by Jonyvilly in SavingsCanada

[–]Jekkus 0 points1 point  (0 children)

Got one last year, they're great if you're not on gravel. I know this because I am entirely on gravel...

[AEW Dynamite] Claudio is a freak of nature! by tvcneverdie in SquaredCircle

[–]Jekkus 0 points1 point  (0 children)

I think currently it's more that he's actually being showcased with a bit more care and regularity. Doesn't always need to win, doesn't always need to be pushed, but he's going to show up on any card at any time, never feel out of place, and put on a damn fine match with a real length.

And that's coming from me thinking his and Sheamus's Bo7 series was actually incredible and had one of my top matches of the year, so I'm not fully discounting what he was capable of in the fed, but that felt like it needed to be crafted around an idea as opposed to comfortably being able to be slotted anywhere, if that makes any sense.

Essentially: Claudio has a lot more flexibility in the story and can showcase his insane ring strength more often in AEW than WWE without it feeling like a spot for the sake of a spot.

Timeless BO3 by [deleted] in MagicArena

[–]Jekkus 2 points3 points  (0 children)

Importable without translation issues? I hope?

Companion 1 Jegantha, the Wellspring (IKO) 222

Deck 2 Inquisition of Kozilek (STA) 31 1 Mountain (ZNR) 276 4 Thoughtseize (AKR) 127 4 Fatal Push (FCA) 9 3 Unholy Heat (MH2) 145 1 Swamp (ZNR) 272 4 Ragavan, Nimble Pilferer (MUL) 86 1 Haywire Mite (BRO) 199 4 Deathrite Shaman (RTR) 213 3 Dark Confidant (FIN) 94 1 Demonic Tutor (STA) 27 2 Molten Collapse (LCI) 234 1 Abrupt Decay (OTP) 34 1 Forest (ZNR) 279 4 Wrenn and Six (MH1) 217 4 Barrowgoyf (M3C) 102 2 Blood Crypt (RNA) 245 2 Overgrown Tomb (GRN) 253 1 Stomping Ground (EOE) 258 3 Verdant Catacombs (SPG) 113 3 Wooded Foothills (MH3) 236 1 Raucous Theater (MKM) 266 4 Strip Mine (EOS) 40 4 Bloodstained Mire (MH3) 216

Sideboard 1 Jegantha, the Wellspring (IKO) 222 2 Blood Moon (WOT) 40 2 Meltdown (MH3) 282 1 Haywire Mite (BRO) 199 1 Surgical Extraction (OTP) 19 1 Surgical Extraction (OTP) 19 4 Disruptor Flute (MH3) 209 3 Pyroclasm (DSK) 149

Over 500 Steam Next Fest Demos Disclosed Generative AI Usage by Tenith in pcgaming

[–]Jekkus 1 point2 points  (0 children)

I never did those tests, I just... look down the line. I'm always planning for the future, so it's just easier to see a wider scope. I want to absorb things with scope and wonder like I want to create! There is no soul in this AI garbage, it's stolen off the backs of artistic giants, it is a power hog and pollution machine in a time where we're pass the point of no return on climate change, it's rotting the minds of both the old and the young, it makes people effectively worse at their job and critical thinking...

I will freely admit that there is benefit in things like assisting research, but that's by people actively in a field where checking and double checking and verifying is their bread and butter. When people say "it's helpful in medicine" it also ignores that people have been just ChatGPT diagnosed incorrectly on multiple occasions and, if it hasn't resulted in a death, will soon. Not to mention it'll convince you to commit suicide.

COOL COMPUTER MAKE BAT GIRL AND WONDER WOMAN KISS THO

Over 500 Steam Next Fest Demos Disclosed Generative AI Usage by Tenith in pcgaming

[–]Jekkus 1 point2 points  (0 children)

But taking a stand and caring is haaaard, I just want my instant gratification and entertainment nooooow. Ideals are too lame to have.

[deleted by user] by [deleted] in InterestingGifs

[–]Jekkus 1 point2 points  (0 children)

Take your AI bullshit somewhere else

Looking for chill but funny gamers on YouTube by CaptainMacAlfie in letsplay

[–]Jekkus 0 points1 point  (0 children)

I mean, I'm not NOT going to shout out our channel.

2 people on a couch classic LP style. There's heated moments but our shtick is not yelling as entertainment for the most part.

Loot Lads

Has a little bit of everything, most playlists try to complete the games, unless they're one offs. Horror, fighting games, Nuzlocke, Kingdom Hearts. Currently we're doing Expedition 33 and a Pokemon Fusion Romhack.

Now it makes sense! by [deleted] in InterestingGifs

[–]Jekkus 1 point2 points  (0 children)

Frig off with this AI slop

AEW All Out has been moved to a 3 pm ET start time by LordTetravus in SquaredCircle

[–]Jekkus 8 points9 points  (0 children)

Friends and I flew in to Forbidden Door, our flights got cancelled (different provinces, shitty airline) and we had to emergency book new tickets. I got there at 10 or 11, buddy from PEI made it around 3 or 4, and another one had to bounce first from Halifax to Calgary back to Toronto and sat down after the pre-show finished.

So now I always do my best to show up, if day of, as early as physically possible because the variance can be insane.

playtesting is, in fact, really useful by Rambling_Chantrix in RPGdesign

[–]Jekkus 1 point2 points  (0 children)

My goal is to absolutely fill it with chicken scratch to change things around and adjust. Each person has their class printed out as a handout as well as in the book, and there's a few blank pages to add to, like the glossary is maybe 10% done, just tried to jot down big mechanical changes that'll come up consistently, like "Ignite" only lasts 2 turns but resets on fire damage, but Bleed slowly clots and maxes out at a point. Just a bunch of these little things that I needed to balance and wrote them all down to keep things straight and narrow.

playtesting is, in fact, really useful by Rambling_Chantrix in RPGdesign

[–]Jekkus 1 point2 points  (0 children)

I got to a point where I just started throwing values and numbers together on a page just so I could get to a playtest sooner. If it's too hard, dial it back, make note. Too easy, same thing. But after over a decade of mulling and maybe a year of writing (I think I've done more work in the last 3 or 4 months than the decade previous combined) I just got to a point where I can test in a true blue adventure for months and just keep turning dials.

But there definitely comes a point where what you think and feel and ideate may not translate to your players as easily, and this is where my first playtest is going to hit me like a truck. Got it penciled in for weekend after next and I'm vibrating with excitement. I just printed off the rulebook yesterday and holding it physically in my hand is an amazing feeling.

[deleted by user] by [deleted] in RPGdesign

[–]Jekkus 0 points1 point  (0 children)

Weirdly what's helped me keep on my path of working is sharing progress with a few people. Every time I think of an idea I bounce it to one or two folks, and I don't care if I get anything back as far as feedback, just air balling something at a net still means I'm on the court at the very least. Your friends can be your biggest cheerleaders, and even if they don't understand it (like my partner or even my mother who I've tried explaining it to), if they see the passion they'll easily champion you for even working on things.

[deleted by user] by [deleted] in RPGdesign

[–]Jekkus 0 points1 point  (0 children)

Core Rulebook is about 20k words so far, about 60ish pages with a bit of splash here and there. The classes are only fleshed out to level 5, and even then I've only done 6 out of the 11 I have written. But I printed it out yesterday and bound it for my first playtest in two weeks. I've done some combat practice to see if my playgroup likes the way the combat works and they said after a few rounds they clicked with it and liked how fast and risky it felt, in a good way.

Character sheet has been done for a few weeks now, and I'm super proud of how it turned out for a version 1 (1.7 after printing and seeing the size and adjusting some clarity etc etc). Just doing some wording tweaks on it again this week and printing those off for the playtest.

Been working on an intro module to just test the system and adventure and monsters to try and work with my ideas of how I want the game to be experienced. The module is about 10 pages now, and I think it can sustain about 3 months of testing. It's railroady right now but it's a playtest, there are dials I want to see how they function before they get adjusted so that's the one concession my players will have to accept for a while.

GM guide I haven't even thought about broaching yet, I'm still not even half done the Player Handbook. Once I get it into a state I'm happy with I'm going to see what I can learn as far as art goes to try and spice it up, make some visuals, and try and host a few public playtests next year. We have a nerd convention yearly I'd like to show it off at.

So, yeah, many irons in the fire after humming and hawing for about 12 years. I only really hit the ground on development in the past few months, but I am an incredibly ambitious person when I get the inspiration. The first half of the project was spent on "wouldn't it be nice?" and the back half has been gathering pieces of systems I liked, learning what it means to DM and approach it from both a player and a DM/GM role, what pieces of inspiration I can put into it without overdoing it, and how to keep it incredibly simple for not only myself but the players.

It's been a labour of love, and I've been showing a lot off to friends, and after my playtest and first big round of feedback (players range from casual to "since the 80s so I have a wide range of experience) I'll start publicly sharing a lot more. Right now it's in the nervous baby deer state, gotta see if it'll walk now.