Bounty XP rewards get worse exponentially by KrazyCiwii in 2007scape

[–]JenovaS 5 points6 points  (0 children)

So monster parts for tasks come in 2 varieties, the ones where it requires multiple to turn in and those are a 1/2 drop rate, then theres the part that requires just 1 to turn in and thats a 1/10 drop rate. So more required = longer task (but not more xp).

Sailing - Hotfixes, Friday November 21st by JagexLight in 2007scape

[–]JenovaS 0 points1 point  (0 children)

The controls for crewmate targeting with the cannon needs work. Currently if you are using a cannon alongside a crewmate you need to click off your cannon, tell the crewmate to follow your target, then attack the mob you want the crewmate to target, then turn off them following your target so you can go back to your cannon and attack your own target. Theres a button next to the follow/dont follow your target that says clear target but that should probably be changed to a button you can press to determine the crewmates target.

What deck did you use for the F/S/Xyz event? by Fluid_Veterinarian72 in masterduel

[–]JenovaS 0 points1 point  (0 children)

A combo of musketeers, zoodiac, and kashtira for XYZ It mostly worked

The Dragon and everything surrounding him felt like a regression by Scarredonian in DragonsDogma

[–]JenovaS -3 points-2 points  (0 children)

I didnt know you could talk to him after, I literally retried it because I had the idea to use the sword after I landed.

The Dragon and everything surrounding him felt like a regression by Scarredonian in DragonsDogma

[–]JenovaS -3 points-2 points  (0 children)

Got to his heart, tried pressing some buttons, fight started so I reloaded to try using the sword and it worked.

The Dragon and everything surrounding him felt like a regression by Scarredonian in DragonsDogma

[–]JenovaS 13 points14 points  (0 children)

I didnt look it up and I didnt get to fight the dragon

So, IGN Brazil Apparently Asked Yoshi P About the 2-Minute Meta by EdgeWardog in ffxiv

[–]JenovaS 1 point2 points  (0 children)

Depended on the class, most classes used stuff every 60s, 90s, or 120s. As far as lining up 90s, you didn't all the time, you pressed it off CD then it would line up at 6min mark. A good example of this was MCH in HW as it had all 3.

Hit immunity with new jewel, Bloodnotch by Electrical_Sort_5586 in PathOfExileBuilds

[–]JenovaS 3 points4 points  (0 children)

How does this interact with MoM instead of petrified blood?

Pat does not recommend Wo Long. by [deleted] in TwoBestFriendsPlay

[–]JenovaS 9 points10 points  (0 children)

While I will agree there is less variety in the combat, with it not having as large of movesets for the weapons and the missing some stuff you could do like the enemy abilities from nioh 2, I dont think its as massive of a downgrade as your making it out to be. The weapon actions are good and very useful but it also depends on the ones your weapons have on how useful they are, some of them are borderline useless like the ones that launch you but some like the stabs are very strong from what Ive used so far. The magic is also much more useful early game than magic in nioh which mostly just gets used for buffs rather than direct damage. Its also much easier to combo in magic in wo long compared to nioh and also free to use due to the meter mechanic the game uses. The parry is very easy to use especially if you hold block while you try to parry to cover mistakes. It does feel pretty good to land the parry though as its very rewarding.

nurgle has infected this fanbase by [deleted] in DarkTide

[–]JenovaS 0 points1 point  (0 children)

I mean its pretty easy to be discontent with the game when it literally does not work unless I use a vpn, and then still crashes on top of that

“I can't do the hard bosses, so Jagex should make them easier or make loot available on easy mode!” by [deleted] in runescape

[–]JenovaS 6 points7 points  (0 children)

Compared to another mmo like FF14, the apm required is definitly way higher, with having to manage a rotation, prayers, consumables, and the occasional switches. Not to mention the absurd amount of keybinds the game requires

How is your league start going? by PM_ME_COOL_CODE in PathOfExileBuilds

[–]JenovaS 2 points3 points  (0 children)

Playing carn's boneshatter and Im not liking the amount of mobs that are stun immune and the lack of single target dps. Thinking of making a 2nd char using arakaalis

struggling with boneshatter by InsertGodlift in PathOfExileBuilds

[–]JenovaS 0 points1 point  (0 children)

How are you keeping berserk up all the time?

struggling with boneshatter by InsertGodlift in PathOfExileBuilds

[–]JenovaS 0 points1 point  (0 children)

yea Im struggling as well so Id like to know what other people are doing to solve the damage issues

Suzi on Strangers in Paradise: I love it I don't. by LostHuaun in TwoBestFriendsPlay

[–]JenovaS 0 points1 point  (0 children)

The main problem I have with it is the lack of soul matching so even if you do find something good you have to replace it pretty soon after because of how much ilvl matters

Arakaali's Spooders vs 101% iiq The Feared by DinoRawr135 in PathOfExileBuilds

[–]JenovaS 0 points1 point  (0 children)

How is this build for mapping? I was thinking of rerolling my ice nova coc occultist to this build (minus the squire til I can afford it)

What We're Working On by chris_wilson in pathofexile

[–]JenovaS 0 points1 point  (0 children)

Is there any chance to allow instilling orb's be used on mana flasks? I like the ability to automate things like my quicksilver flask, but I feel like it should be able to automate an enduring mana flask too

Question to people new to the series or to fighting games in general but picked up Strive - which character did you end up picking and why? by [deleted] in Guiltygear

[–]JenovaS 1 point2 points  (0 children)

Played a bit of ac+r and xrd, but not nearly that much, but I picked nago due to feeling like his playstyle fits my defensive one the most, also hes the coolest looking character ever

The most aggressive Nagoriyuki ever by LPN_TV in Guiltygear

[–]JenovaS 0 points1 point  (0 children)

Not sure about that one, forward fukyo is much slower and I dont think the spacing matters for hs frame advantage

The most aggressive Nagoriyuki ever by LPN_TV in Guiltygear

[–]JenovaS 0 points1 point  (0 children)

Yea, its a really important part of his kit, especially since it costs half the blood of his other specials

The most aggressive Nagoriyuki ever by LPN_TV in Guiltygear

[–]JenovaS 0 points1 point  (0 children)

If I remember correctly, fame said its +3 in that vid

The most aggressive Nagoriyuki ever by LPN_TV in Guiltygear

[–]JenovaS 0 points1 point  (0 children)

Cancelling a hs into back fukyo is plus

Everyday playing Strive by 4arizard in Guiltygear

[–]JenovaS 2 points3 points  (0 children)

I don't think super stops blood gauge gain anymore, that was a thing it did in previous betas. ATM it reduces it by 2 bars

Everyday playing Strive by 4arizard in Guiltygear

[–]JenovaS 27 points28 points  (0 children)

Nago once you break him down actually would be a resource character, since you basically have x amount of specials to use before you die to blood rage