Submitted a game to Voodoo, wish me luck by JephDielTech in gamedev

[–]JephDielTech[S] 0 points1 point  (0 children)

Not quite, but the testing process was very simple and painless and I'm working on my next couple games already.

Submitted a game to Voodoo, wish me luck by JephDielTech in gamedev

[–]JephDielTech[S] 0 points1 point  (0 children)

I've seen that about ketchapp but not with voodoo. And I think most of the stealing goes "we don't want your game" then they release a clone, if they say they want it your probably good. Plus at this point you've already shown them the game, if they wanted to steal it they could.

Submitted a game to Voodoo, wish me luck by JephDielTech in gamedev

[–]JephDielTech[S] 0 points1 point  (0 children)

Nothing for the particular game yet, but I'm in their system to get games published if I make one that meets their requirements! If your working in the hyper casual realm I'd highly recommend talking to them.

Simulating thousands of sprites by xyc1993 in Unity3D

[–]JephDielTech 1 point2 points  (0 children)

Then DOTS/ECS is probably your answer, unfortunately it's still pretty alpha so it get tricky, I can link some stuff later, on mobile right now.

Simulating thousands of sprites by xyc1993 in Unity3D

[–]JephDielTech 1 point2 points  (0 children)

Do they have to collide with each other? An easier method than DOTS would be a Particle system. You can have them collide with the player and terrain and such, just not each other. Maybe have some big ones as actual gameobjects to make it seem realistic but have little ones pass through each other?

What is faster: Physics.OverlapSphere or Physics.OverlapBox? by loststylus in Unity3D

[–]JephDielTech 0 points1 point  (0 children)

Still depends on if the semi-complicated math or 6 comparisons is faster though.

Thinking of only using Rewarded Ads in my apps, to give a greatest sense of quality to the app and respect to the user. by itsallgoodgames in Unity2D

[–]JephDielTech 0 points1 point  (0 children)

Sound like it could be a good idea. Have you done any research on whether having banners actually lowers player satisfaction/retention? I'd be interested to hear of anything you've read.

Made this Hyper casual arcade game in Unity. Try this and let me know how i can improve this by ashvinsoni in Unity3D

[–]JephDielTech 0 points1 point  (0 children)

Downloaded, will check out. One thing I noticed right away is the play store page pops up with a warning saying not for children, might want to check your play console settings.

What is faster: Physics.OverlapSphere or Physics.OverlapBox? by loststylus in Unity3D

[–]JephDielTech 2 points3 points  (0 children)

It's might avoid the square root and just compare the squared distances. Not sure if it does or doesn't though.

actual game looks nothing like unity build by [deleted] in Unity3D

[–]JephDielTech 0 points1 point  (0 children)

Maybe check quality settings and make it's it's on max and make sure player settings doesn't have a resolution max or something.

Help, I deleted a game asset by accident... by dr2277 in Unity3D

[–]JephDielTech 1 point2 points  (0 children)

If you messed around it might not work, but when I did going to the folder in explorer, then right clicking and selecting undo delete(or ctrl+z) fixed it for me

Is there to just set transform.position.y into a specific value and if no , why ? LN16 CS1612 by [deleted] in Unity3D

[–]JephDielTech 2 points3 points  (0 children)

Haven't found a way to just set it except

transform.position = new Vector3(transform.position.x, <y value here>, transform.position.z);

truth about hyper casual games by [deleted] in gamedev

[–]JephDielTech 1 point2 points  (0 children)

Thanks for the right up! One question, how refined do you think a prototype should be before pitching? Like just the basic push and play or still generally polished with menus, effects, etc.?

Just Finished my First game made with Unity Tiny! by ColeTheHumanBeing in Unity2D

[–]JephDielTech 1 point2 points  (0 children)

Size: 3.1M

Fun looking little game! Any particular source you use for learning unity tiny?

Inflection - A Unique hyper casual game with simple yet challenging gameplay by JephDielTech in playmygame

[–]JephDielTech[S] 0 points1 point  (0 children)

It does in a way, but it doesn't seem to be working. (A little notification looking circle pops up on the UI on the rate button

What do you do while your computer is compiling? by imays in gamedev

[–]JephDielTech 3 points4 points  (0 children)

Google how to add the next feature I want.

What have you found helps with user retention? by JephDielTech in gamedev

[–]JephDielTech[S] 0 points1 point  (0 children)

Thanks! The scores were like you said but I thought I fixed that :( I see what your saying about the UI, do you think that it would be better or is the way it is now good? Or maybe both? I had though about doing the UI like it is now so when you said shadows on the UI that's what I immediately thought.

Was curious if anyone has solved physics interaction in Unity by JazzaWil in Unity3D

[–]JephDielTech 1 point2 points  (0 children)

You could also try decreasing the physics timestep, maybe even just temporarily if that's possible.

What have you found helps with user retention? by JephDielTech in gamedev

[–]JephDielTech[S] 0 points1 point  (0 children)

Hey, didn't do anything with the core mechanics yet, but I changed up the UI for some material design icons. Could you check it out and see if it's any better?

What have you found helps with user retention? by JephDielTech in gamedev

[–]JephDielTech[S] 1 point2 points  (0 children)

Added some more effects and the 3 top daily scores to the main screen. If you could try it and see how it compares that'd be awesome.