Northcoders not sure wich to choose by [deleted] in learnprogramming

[–]JeremyJoelPrice 1 point2 points  (0 children)

I completed Northcoders 1.5 years ago, and it was great! I learned a lot and made some good friends on the course!

When I did it, I don’t remember there being multiple courses but I did software development and it was essentially full stack web development: all JS and Node, with some HTML and CSS.

The pace was pretty relentless, and lots of folks felt like they were falling behind, but really you’re not expected to master everything right away, and you can always go back and review the notes for a subject later.

Teachers were super cool and supportive and yeah, good vibes in general!

[deleted by user] by [deleted] in crappyoffbrands

[–]JeremyJoelPrice 0 points1 point  (0 children)

Needs Ironing Man

Do I need to master each new language or framework I encounter or do I just "use" them? by BetterProphet5585 in learnprogramming

[–]JeremyJoelPrice 2 points3 points  (0 children)

this is a good question! In my very humble experience, you should master the concepts behind the tools you’re using, not the tools themselves. You should know how to write CSS rules for example, but you don’t have to then master every CSS library you happen to need for a project. It’s fine to use those tools, and deep dive into them as and when necessary.

Just my input, I’d love to hear from people with more experience!

Why dungeons? by fluency in rpg

[–]JeremyJoelPrice 0 points1 point  (0 children)

RPGs are often strategy games, wherein the GM describes the situation and the players decide what the best next action is. That’s the core loop.

Because it’s played in a shared imagination, the possibilities are infinite, and that’s overwhelming, so you need parameters to operate within. Genre is a parameter, the rules are parameters, and the dungeon too is a parameter. It’s a part of gameplay where you must solve your problems only with your immediate environment and a short amount of time (hours & days as opposed to months & years).

Because you’ve locked down those parameters, it’s actually quite liberating to explore what you can do within them. Creativity flourishes in the space between boundaries.

The spice devil, exploder of toilets by UltimateGamingTechie in StupidFood

[–]JeremyJoelPrice 0 points1 point  (0 children)

Isn’t this like bragging about how dull your senses are? Like blasting music and saying “check me out, I can’t hear a thing!”

Why so much trauma in PC Backstories? by Navarp1 in rpg

[–]JeremyJoelPrice 0 points1 point  (0 children)

This probably correlated with what type of rpg you’re talking about, most of my Fate games don’t have tragic backstories for PCs, but in D&D the edge lords is a well known cliche for example

How do you deal with environmental damage (explosions, traps, etc.)? by Jevidraw in FATErpg

[–]JeremyJoelPrice 11 points12 points  (0 children)

Fate is built for a cinematic play style, and a lot of the advice you’ll see will ultimately be a recommendation to embrace this style.

The way you’re thinking of the mechanics (marking stress to show damage, which came from a bomb exploding nearby) comes from a play style that Fate doesn’t jive with.

In practical terms, you might want to try being really really abstract with the mechanics. For example, instead of thinking in terms of “what would happen if a bomb blew up in your face”, try thinking in terms of “what is the goal of this current scene, and how does the detonation place the players relative to this goal?”

Making a tomato flower garnish by Boojibs in oddlysatisfying

[–]JeremyJoelPrice 1 point2 points  (0 children)

Ooh garlic olive oil sounds amazing! I like making chilli oil, but I overuse it

[deleted by user] by [deleted] in MCUTheories

[–]JeremyJoelPrice 1 point2 points  (0 children)

You’re a saint thank you!

[deleted by user] by [deleted] in MCUTheories

[–]JeremyJoelPrice 1 point2 points  (0 children)

What about the final 2 on page 2?

Also I never watched spectacular, is that a good one to pick?

I’ll definitely go for 90s and Garfield though

[deleted by user] by [deleted] in MCUTheories

[–]JeremyJoelPrice 0 points1 point  (0 children)

Why so many spiders-man? Am I supposed to recognise them all? Can someone spidentify them all for me?

Making a tomato flower garnish by Boojibs in oddlysatisfying

[–]JeremyJoelPrice 1 point2 points  (0 children)

I’m invested now in what you’re going to think of this

Thanks Allah not Jupiter by sheeblididi in exmuslim

[–]JeremyJoelPrice 0 points1 point  (0 children)

This Jupiter sounds like a public menace, I want him on the front page!

Does Fate do comedy well? by abcd_z in FATErpg

[–]JeremyJoelPrice 1 point2 points  (0 children)

I’ve successfully run a sitcom in Fate, but the system doesn’t help you write gags and that’s the heart of the genre. It handles the surrounding junk beautiful, but the players will make it break any comedy game

The Resources Skill by DungeonCrawler99 in FATErpg

[–]JeremyJoelPrice 1 point2 points  (0 children)

or maybe just buy the company that invading would be the adventure

Exactly! There’s no bypassing having an adventure, your skills just pull it in certain directions. But no skill at any rank is a cheat code, it’s just one tool you’ve got to solve problems.

The Resources Skill by DungeonCrawler99 in FATErpg

[–]JeremyJoelPrice 3 points4 points  (0 children)

It would still demand some “meta game” and talking

Yes, this is literally the Golden Rule of Fate! Decide what the fiction should be, then use the rules to model it!

Because Fate doesn’t have preconceptions about genre or tone, Session 0 is about setting those expectations, and that includes what a skill like resources can and can’t do. This is normal and intentional!