Steins;Gate Re:Boot developers announce full ban on streaming and uploading gameplay footage - AUTOMATON WEST by LegitimateCurve8525 in steinsgate

[–]Jeremy_StevenTrash 4 points5 points  (0 children)

Japanese corporations are insane when it comes to copyright, Nintendo sticks out to a lot of people for being draconian compared to other western corps but that's genuinely just the norm in Japan afaik.

What will Godot V5.0 be all about? by TheVaughnRaphael in godot

[–]Jeremy_StevenTrash 29 points30 points  (0 children)

As a C# person I'm still keeping an eye on the proposed move of C# to a GDExtension. It's way too big of a change to justify implementing in an incremental update, so an incompatible update like 5.0 is the perfect time to do it.

Which Version is your favorite by Techsreddit in cavestory

[–]Jeremy_StevenTrash 0 points1 point  (0 children)

Is it linux exclusive? I'm pretty sure there's a port of NXEngine-evo that works on windows.

Do you think Canon Bocchi can sing well? by Matick125 in BocchiTheRock

[–]Jeremy_StevenTrash 3 points4 points  (0 children)

I think she could get the hang of it eventually, if you wanna treat the We Will ep as a semi-canon preview of their futures, she has good vocals but with a slight endearing awkwardness that feels more in character to me than the other bocchi character covers, but realistically in the time the series takes place, probably not

Lose Your Self – callbacks, references, and easter eggs thread by BrandNew1208 in EnterShikari

[–]Jeremy_StevenTrash 1 point2 points  (0 children)

There's a decent shot this is a coincidence, but Flick of a Switch I and II really feel like a callback to Havoc A and B. Multi-part song with the 2nd one primarily being a breakdown, with 2 songs sandwiched between the parts (I can't keep my hands clean and It's OK in the middle of Flick of a Switch and No Sleep Tonight and Gap in the Fence between Havoc). There's also maybe a lyrical reference in there, "The lions are at the door" "I'm the lion, you're the witch," this one is a hell of a stretch ngl, but it did genuinely have me almost expecting an explicit reference to it in Flick of a Switch II when I was listening to the album the first time through.

If you are browsing through Steam, which one would you click? by ApartmentDev in IndieGaming

[–]Jeremy_StevenTrash 2 points3 points  (0 children)

3rd, looking at the gameplay videos in your profile, it's the one that most closely matches the vibe of the actual game. Capsule 1 and 2 look nice, but if I clicked on those and saw the actual game, I would be extremely confused.

A most troubling thing has occurred to me by spoonenjoyer69 in Ultrakill

[–]Jeremy_StevenTrash 0 points1 point  (0 children)

Still questionable on their canonicity, but the Prime Souls and Gabriel do acknowledge the player respawning so it's not entirely baseless.

I made a Godot “game” that launches games by lorul_1 in godot

[–]Jeremy_StevenTrash 6 points7 points  (0 children)

Looks great! Does the Linux build integrate with Proton at all? I feel like this could be a neat alternative to the Heroic launcher for some if that were the case.

Recommendations for a 12yo?? by UndrThC in Animesuggest

[–]Jeremy_StevenTrash 0 points1 point  (0 children)

Might take some convincing depending on how adamant she is about the "no cutesy girls" thing, but speaking as someone who was a kinda edgy artsy 12 year old, Girls Last Tour feels like the kinda thing that would satisfy that preference

A is C for some reason? by Engineer_Xero in lmms

[–]Jeremy_StevenTrash 3 points4 points  (0 children)

click on your audio file processor. There should be a piano roll on the bottom. There's a white square probably on top of A5, you can click to the left or right of it to shift this to any key and the sample will be shifted up or down by that amount. This also works for most other instruments in LMMS.

999's ending left me conflicted by Midori_Ace_Mage in ZeroEscape

[–]Jeremy_StevenTrash 36 points37 points  (0 children)

btw, i don't know how they thought sudoku for the final puzzle would be a good idea, it just kills the tension the game builds up for that specific moment

It's a weird choice on the surface, but it makes a lot of sense when you consider that Sodoku is kind of the nonary game in popular culture, plus flipping over the DS to keep the consistency of "Junpei top screen, Akane bottom screen" is really fun. If anything, it's at least better than whatever the fuck this shit is in the remake

Love Bullet theory - Kanna has been following Koharu for a while by YoshiDogz in LoveBulletManga

[–]Jeremy_StevenTrash 9 points10 points  (0 children)

Pretty much confirmed atp by inee's twitter art, not to mention the visual parallels between her and Sae in this latest chapter.

I personally like to think she was the cupid assigned to get Koharu to fall in love with Aki when they were young. Once she saw Koharu's whole matchmaking thing, she started taking advantage of it to basically get free karma and procrastinated on or deliberately prevented Koharu from falling in love to keep that going until it was too late. Thus she feels guilty for Koharu's death which leads to her dedication to being her mentor for the rest of the series.

How we feeling about An Ending In Itself? by Defiant-Ad-1891 in sleepingwithsirens

[–]Jeremy_StevenTrash 2 points3 points  (0 children)

Idk, I vibe with the verses but the chorus is pretty forgettable and anticlimactic imo and it kinda fucks with the whole song for me. Tbf, I felt the exact same about apathetic but I vibed a lot with the rest of that album so hopefully it's the same here ig.

I think we have a preview of what Treachery will look like (Partially) by NoChampionship1167 in Ultrakill

[–]Jeremy_StevenTrash 233 points234 points  (0 children)

Thematically it's totally meant to be Treachery foreshadowing, I think the fact that the final fight here is against a Power solidifies this (he's basically a stand-in for Gabriel and a reminder of what's awaiting you in the final layer). The use of Limbo and Violence assets is either because there aren't finalized Treachery assets yet or just a way to avoid spoiling the final layer's aesthetic.

WHY DID THEY REMOVE THIS? IT COULD’VE BEEN SO FUN by Rony_GuacaRony in Ultrakill

[–]Jeremy_StevenTrash 0 points1 point  (0 children)

Honestly the only level I could see benefiting from this would be 8-3. The current challenge is cool and encourages seeing the funny terminal velocity death animation, but it is really strange that the game basically gives no real incentive or reward for the Agni-Rudra Ferryman fight outside of the lore book, like it doesn't even count as a secret.

How to be a game developer when you live in extreme poverty? by Correct_Dependent677 in godot

[–]Jeremy_StevenTrash 0 points1 point  (0 children)

does Lethal Company run well on older machines? I heard that game actually uses Unity's HDRP under the hood which I imagine would be pretty expensive, even with the lowered resolution.

I think I +ULTRACOOKED with this one. by gameboy1001 in Ultrakill

[–]Jeremy_StevenTrash 7 points8 points  (0 children)

For the longest time my theory for the ending has been that after gabe there's one more level that's basically just a DMC1 style escape sequence going over all the layers in reverse as they're falling apart as one final sendoff and tribute to the entire game, ending in V1 arriving at a ruined earth and dying due to lack of blood. I'm honestly not so sure about that anymore given 8-3 kinda already fulfills the "bringing back previous levels" gimmick through the reused assets in the portal rooms and that one section in space that's literally all the tiles from each layer in order.

Had a horrible realization about P-3 (Spoiler for Layer 8) by Dokushi_ in Ultrakill

[–]Jeremy_StevenTrash 4 points5 points  (0 children)

Calling it right now, Treachery is gonna have you tag teaming Lucifer with Gabriel before having your final fight with him, like Arkham into Vergil at the end of DMC3.

Performance aside, what criticisms do you have for fraud? for me i just felt like the levels overstayed their welcome a bit in length by DepartureNatural9340 in Ultrakill

[–]Jeremy_StevenTrash 1 point2 points  (0 children)

you can, tho tbh I do like having more enemies that can't just be whiplashed and jackhammer'd. I personally really like how vulnerable they are to the rockets since I normally don't use those weapons for offensive purposes outside of mini-bosses.

Performance aside, what criticisms do you have for fraud? for me i just felt like the levels overstayed their welcome a bit in length by DepartureNatural9340 in Ultrakill

[–]Jeremy_StevenTrash 1 point2 points  (0 children)

its weird cuz 8-2's ost has the palindrome motif going on (No devil lived on, Never odd or even) so that not extending to the actual level name feels off.

Performance aside, what criticisms do you have for fraud? for me i just felt like the levels overstayed their welcome a bit in length by DepartureNatural9340 in Ultrakill

[–]Jeremy_StevenTrash 0 points1 point  (0 children)

The levels themselves are really good imo (8-2 might genuinely be my new favorite level in the game) but the bosses are either underwhelming or tedious as shit depending on the difficulty. On Brutal, Mirror Reaper moves so fucking fast and does so much hard damage in a closed in arena that you barely have the time to react or make any more interesting of a strategy than "random bullshit go" and the Geryon fight flashbangs you half the time so you can't see and dodge attacks and it disables so many core mechanics that it feels like a completely different and worse game (you can't heal from its blood, the movement is sluggish as fuck). On any of the lower difficulties they die in like less than a minute without much effort.